Rename RD texture "type" to "texture_type"

"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
This commit is contained in:
Aaron Franke 2020-11-26 22:50:05 -05:00
parent 19bdd01438
commit 5dddf4377a
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GPG key ID: 40A1750B977E56BF
10 changed files with 53 additions and 53 deletions

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@ -37,7 +37,7 @@
</member>
<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
</member>
<member name="type" type="int" setter="set_type" getter="get_type" enum="RenderingDevice.TextureType" default="1">
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="RenderingDevice.TextureType" default="1">
</member>
<member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" default="0">
</member>