A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
This commit is contained in:
parent
45438e9918
commit
5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions
|
|
@ -32,28 +32,27 @@
|
|||
#include "resource.h"
|
||||
|
||||
class Shape2D : public Resource {
|
||||
GDCLASS( Shape2D, Resource );
|
||||
OBJ_SAVE_TYPE( Shape2D );
|
||||
GDCLASS(Shape2D, Resource);
|
||||
OBJ_SAVE_TYPE(Shape2D);
|
||||
|
||||
RID shape;
|
||||
real_t custom_bias;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
static void _bind_methods();
|
||||
Shape2D(const RID& p_rid);
|
||||
public:
|
||||
Shape2D(const RID &p_rid);
|
||||
|
||||
public:
|
||||
void set_custom_solver_bias(real_t p_bias);
|
||||
real_t get_custom_solver_bias() const;
|
||||
|
||||
bool collide_with_motion(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_p_shape_motion);
|
||||
bool collide(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform);
|
||||
bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_p_shape_motion);
|
||||
bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
|
||||
|
||||
Variant collide_with_motion_and_get_contacts(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_p_shape_motion);
|
||||
Variant collide_and_get_contacts(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform);
|
||||
Variant collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_p_shape_motion);
|
||||
Variant collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
|
||||
|
||||
virtual void draw(const RID& p_to_rid,const Color& p_color) {}
|
||||
virtual void draw(const RID &p_to_rid, const Color &p_color) {}
|
||||
virtual Rect2 get_rect() const { return Rect2(); }
|
||||
virtual RID get_rid() const;
|
||||
Shape2D();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue