A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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1318 changed files with 140051 additions and 166004 deletions
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@ -34,21 +34,19 @@
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ButtonGroup;
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class BaseButton : public Control {
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GDCLASS( BaseButton, Control );
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public:
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GDCLASS(BaseButton, Control);
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public:
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enum ActionMode {
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ACTION_MODE_BUTTON_PRESS,
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ACTION_MODE_BUTTON_RELEASE,
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};
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private:
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bool toggle_mode;
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FocusMode enabled_focus_mode;
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Ref<ShortCut> shortcut;
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@ -66,17 +64,11 @@ private:
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} status;
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Ref<ButtonGroup> button_group;
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void _unpress_group();
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protected:
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virtual void pressed();
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virtual void toggled(bool p_pressed);
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static void _bind_methods();
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@ -85,7 +77,6 @@ protected:
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void _notification(int p_what);
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public:
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enum DrawMode {
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DRAW_NORMAL,
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DRAW_PRESSED,
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@ -114,35 +105,33 @@ public:
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void set_enabled_focus_mode(FocusMode p_mode);
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FocusMode get_enabled_focus_mode() const;
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void set_shortcut(const Ref<ShortCut>& p_shortcut);
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void set_shortcut(const Ref<ShortCut> &p_shortcut);
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Ref<ShortCut> get_shortcut() const;
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virtual String get_tooltip(const Point2& p_pos) const;
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virtual String get_tooltip(const Point2 &p_pos) const;
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void set_button_group(const Ref<ButtonGroup>& p_group);
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void set_button_group(const Ref<ButtonGroup> &p_group);
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Ref<ButtonGroup> get_button_group() const;
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BaseButton();
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~BaseButton();
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};
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VARIANT_ENUM_CAST( BaseButton::DrawMode )
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VARIANT_ENUM_CAST( BaseButton::ActionMode )
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VARIANT_ENUM_CAST(BaseButton::DrawMode)
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VARIANT_ENUM_CAST(BaseButton::ActionMode)
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class ButtonGroup : public Resource {
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GDCLASS(ButtonGroup,Resource)
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friend class BaseButton;
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Set<BaseButton*> buttons;
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GDCLASS(ButtonGroup, Resource)
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friend class BaseButton;
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Set<BaseButton *> buttons;
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protected:
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static void _bind_methods();
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public:
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BaseButton* get_pressed_button();
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void get_buttons(List<BaseButton*> *r_buttons);
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public:
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BaseButton *get_pressed_button();
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void get_buttons(List<BaseButton *> *r_buttons);
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ButtonGroup();
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};
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