A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde 2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View file

@ -34,21 +34,19 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
class ButtonGroup;
class BaseButton : public Control {
GDCLASS( BaseButton, Control );
public:
GDCLASS(BaseButton, Control);
public:
enum ActionMode {
ACTION_MODE_BUTTON_PRESS,
ACTION_MODE_BUTTON_RELEASE,
};
private:
bool toggle_mode;
FocusMode enabled_focus_mode;
Ref<ShortCut> shortcut;
@ -66,17 +64,11 @@ private:
} status;
Ref<ButtonGroup> button_group;
void _unpress_group();
protected:
virtual void pressed();
virtual void toggled(bool p_pressed);
static void _bind_methods();
@ -85,7 +77,6 @@ protected:
void _notification(int p_what);
public:
enum DrawMode {
DRAW_NORMAL,
DRAW_PRESSED,
@ -114,35 +105,33 @@ public:
void set_enabled_focus_mode(FocusMode p_mode);
FocusMode get_enabled_focus_mode() const;
void set_shortcut(const Ref<ShortCut>& p_shortcut);
void set_shortcut(const Ref<ShortCut> &p_shortcut);
Ref<ShortCut> get_shortcut() const;
virtual String get_tooltip(const Point2& p_pos) const;
virtual String get_tooltip(const Point2 &p_pos) const;
void set_button_group(const Ref<ButtonGroup>& p_group);
void set_button_group(const Ref<ButtonGroup> &p_group);
Ref<ButtonGroup> get_button_group() const;
BaseButton();
~BaseButton();
};
VARIANT_ENUM_CAST( BaseButton::DrawMode )
VARIANT_ENUM_CAST( BaseButton::ActionMode )
VARIANT_ENUM_CAST(BaseButton::DrawMode)
VARIANT_ENUM_CAST(BaseButton::ActionMode)
class ButtonGroup : public Resource {
GDCLASS(ButtonGroup,Resource)
friend class BaseButton;
Set<BaseButton*> buttons;
GDCLASS(ButtonGroup, Resource)
friend class BaseButton;
Set<BaseButton *> buttons;
protected:
static void _bind_methods();
public:
BaseButton* get_pressed_button();
void get_buttons(List<BaseButton*> *r_buttons);
public:
BaseButton *get_pressed_button();
void get_buttons(List<BaseButton *> *r_buttons);
ButtonGroup();
};