Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz 2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View file

@ -74,9 +74,8 @@ class ViewportRotationControl : public Control {
const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
protected:
static void _bind_methods();
void _notification(int p_what);
void _gui_input(Ref<InputEvent> p_event);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _draw();
void _draw_axis(const Axis2D &p_axis);
void _get_sorted_axis(Vector<Axis2D> &r_axis);
@ -470,11 +469,10 @@ private:
Vector2 drag_begin_pos;
Vector2 drag_begin_ratio;
void _gui_input(const Ref<InputEvent> &p_event);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_view(View p_view);
@ -744,7 +742,7 @@ private:
protected:
void _notification(int p_what);
//void _gui_input(InputEvent p_event);
void _unhandled_key_input(Ref<InputEvent> p_event);
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods();