Entirely removes BIND_VMETHOD in favor of GDVIRTUAL

* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
This commit is contained in:
reduz 2021-08-22 12:37:22 -03:00
parent 2d446771d6
commit 5cecdfa8af
134 changed files with 359 additions and 410 deletions

View file

@ -89,7 +89,7 @@ class AnimationTimelineEdit : public Range {
float dragging_hsize_from;
float dragging_hsize_at;
void _gui_input(const Ref<InputEvent> &p_event);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _track_added(int p_track);
protected:
@ -195,7 +195,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
virtual void _gui_input(const Ref<InputEvent> &p_event);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
public:
virtual Variant get_drag_data(const Point2 &p_point) override;