Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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134 changed files with 359 additions and 410 deletions
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@ -89,7 +89,7 @@ class AnimationTimelineEdit : public Range {
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float dragging_hsize_from;
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float dragging_hsize_at;
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void _gui_input(const Ref<InputEvent> &p_event);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _track_added(int p_track);
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protected:
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@ -195,7 +195,7 @@ protected:
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static void _bind_methods();
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void _notification(int p_what);
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virtual void _gui_input(const Ref<InputEvent> &p_event);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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public:
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virtual Variant get_drag_data(const Point2 &p_point) override;
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