Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
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17 changed files with 193 additions and 193 deletions
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@ -4,7 +4,7 @@
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Base class for WebSocket server and client.
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</brief_description>
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<description>
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Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI].
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Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI].
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</description>
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<tutorials>
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</tutorials>
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