Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
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80 changed files with 396 additions and 368 deletions
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@ -301,9 +301,9 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
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}
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}
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float normal_merge_threshold = Math::cos(Math::deg2rad(p_normal_merge_angle));
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float normal_pre_split_threshold = Math::cos(Math::deg2rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
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float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle));
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float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle));
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float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
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float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle));
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const Vector3 *normals_ptr = normals.ptr();
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HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
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