Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
This commit is contained in:
parent
85ed9eac6f
commit
59e11934d8
80 changed files with 396 additions and 368 deletions
|
|
@ -131,7 +131,7 @@ Transform3D Collada::Node::compute_transform(const Collada &state) const {
|
|||
switch (xf.op) {
|
||||
case XForm::OP_ROTATE: {
|
||||
if (xf.data.size() >= 4) {
|
||||
xform_step.rotate(Vector3(xf.data[0], xf.data[1], xf.data[2]), Math::deg2rad(xf.data[3]));
|
||||
xform_step.rotate(Vector3(xf.data[0], xf.data[1], xf.data[2]), Math::deg_to_rad(xf.data[3]));
|
||||
}
|
||||
} break;
|
||||
case XForm::OP_SCALE: {
|
||||
|
|
|
|||
|
|
@ -324,7 +324,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
|
|||
Vector3 src_dir = src_tail - src_head;
|
||||
|
||||
// Rotate rest.
|
||||
if (Math::abs(Math::rad2deg(src_dir.angle_to(prof_dir))) > float(p_options["retarget/rest_fixer/fix_silhouette/threshold"])) {
|
||||
if (Math::abs(Math::rad_to_deg(src_dir.angle_to(prof_dir))) > float(p_options["retarget/rest_fixer/fix_silhouette/threshold"])) {
|
||||
// Get rotation difference.
|
||||
Vector3 up_vec; // Need to rotate other than roll axis.
|
||||
switch (Vector3(abs(src_dir.x), abs(src_dir.y), abs(src_dir.z)).min_axis_index()) {
|
||||
|
|
|
|||
|
|
@ -390,7 +390,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
|
|||
int first = 0;
|
||||
int last = (frames / format_channels) - 1;
|
||||
bool found = false;
|
||||
float limit = Math::db2linear(TRIM_DB_LIMIT);
|
||||
float limit = Math::db_to_linear(TRIM_DB_LIMIT);
|
||||
|
||||
for (int i = 0; i < data.size() / format_channels; i++) {
|
||||
float ampChannelSum = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue