-Changed Godot exit to be clean.

-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
This commit is contained in:
Juan Linietsky 2015-04-20 19:38:02 -03:00
parent 28c4afeb57
commit 59154cccf9
37 changed files with 263 additions and 68 deletions

View file

@ -650,6 +650,7 @@ public:
vbl->add_spacer();
vbl->add_margin_child("Test: ",testhb);
/*
HBoxContainer *upd_hb = memnew( HBoxContainer );
// vbl->add_child(upd_hb);
upd_hb->add_spacer();
@ -657,7 +658,7 @@ public:
upd_hb->add_child(update);
update->set_text("Update");
update->connect("pressed",this,"_update");
*/
options = memnew( _EditorFontImportOptions );
prop_edit = memnew( PropertyEditor() );
vbr->add_margin_child("Options:",prop_edit,true);