-fixed export templates not loading/exporting on Windows

-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
This commit is contained in:
Juan Linietsky 2014-02-13 18:03:28 -03:00
parent 1adc330b68
commit 58cda02a38
54 changed files with 1454 additions and 1122 deletions

View file

@ -197,7 +197,8 @@ bool ZipArchive::try_open_pack(const String& p_name) {
String fname = String("res://") + filename_inzip;
files[fname] = f;
PackedData::get_singleton()->add_path(p_name, fname, 0, 0, this);
uint8_t md5[16]={0,0,0,0,0,0,0,0 , 0,0,0,0,0,0,0,0};
PackedData::get_singleton()->add_path(p_name, fname, 0, 0, md5, this);
if ((i+1)<gi.number_entry) {
unzGoToNextFile(zfile);