-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
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54 changed files with 1454 additions and 1122 deletions
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@ -197,7 +197,8 @@ bool ZipArchive::try_open_pack(const String& p_name) {
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String fname = String("res://") + filename_inzip;
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files[fname] = f;
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PackedData::get_singleton()->add_path(p_name, fname, 0, 0, this);
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uint8_t md5[16]={0,0,0,0,0,0,0,0 , 0,0,0,0,0,0,0,0};
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PackedData::get_singleton()->add_path(p_name, fname, 0, 0, md5, this);
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if ((i+1)<gi.number_entry) {
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unzGoToNextFile(zfile);
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