Merge pull request #56492 from akien-mga/remove-author-docstrings
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commit
585231a172
93 changed files with 85 additions and 460 deletions
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@ -39,8 +39,6 @@
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struct BlitToScreen;
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/**
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@author Bastiaan Olij <mux213@gmail.com>
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The XR interface is a template class on top of which we build interface to different AR, VR and tracking SDKs.
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The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
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when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.
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@ -138,4 +136,4 @@ VARIANT_ENUM_CAST(XRInterface::Capabilities);
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VARIANT_ENUM_CAST(XRInterface::TrackingStatus);
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VARIANT_ENUM_CAST(XRInterface::PlayAreaMode);
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#endif // !XR_INTERFACE_H
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#endif // XR_INTERFACE_H
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@ -37,8 +37,6 @@
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#include "servers/xr_server.h"
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/**
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@author Bastiaan Olij <mux213@gmail.com>
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The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
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An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
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This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
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@ -99,4 +97,4 @@ public:
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VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand);
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#endif
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#endif // XR_POSITIONAL_TRACKER_H
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