Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-key

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Rémi Verschelde 2022-08-29 12:29:24 +02:00 committed by GitHub
commit 583c0c4897
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 161 additions and 171 deletions

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@ -4201,25 +4201,25 @@ void Animation::_position_track_optimize(int p_idx, real_t p_allowed_velocity_er
void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D);
RotationTrack *tt = static_cast<RotationTrack *>(tracks[p_idx]);
RotationTrack *rt = static_cast<RotationTrack *>(tracks[p_idx]);
int i = 0;
while (i < tt->rotations.size() - 2) {
TKey<Quaternion> t0 = tt->rotations[i];
TKey<Quaternion> t1 = tt->rotations[i + 1];
TKey<Quaternion> t2 = tt->rotations[i + 2];
while (i < rt->rotations.size() - 2) {
TKey<Quaternion> t0 = rt->rotations[i];
TKey<Quaternion> t1 = rt->rotations[i + 1];
TKey<Quaternion> t2 = rt->rotations[i + 2];
bool erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
if (erase) {
tt->rotations.remove_at(i + 1);
rt->rotations.remove_at(i + 1);
} else {
i++;
}
}
if (tt->rotations.size() == 2) {
if ((tt->rotations[0].value - tt->rotations[1].value).length() < p_allowed_precision_error) {
tt->rotations.remove_at(1);
if (rt->rotations.size() == 2) {
if ((rt->rotations[0].value - rt->rotations[1].value).length() < p_allowed_precision_error) {
rt->rotations.remove_at(1);
}
}
}
@ -4227,25 +4227,25 @@ void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_er
void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D);
ScaleTrack *tt = static_cast<ScaleTrack *>(tracks[p_idx]);
ScaleTrack *st = static_cast<ScaleTrack *>(tracks[p_idx]);
int i = 0;
while (i < tt->scales.size() - 2) {
TKey<Vector3> t0 = tt->scales[i];
TKey<Vector3> t1 = tt->scales[i + 1];
TKey<Vector3> t2 = tt->scales[i + 2];
while (i < st->scales.size() - 2) {
TKey<Vector3> t0 = st->scales[i];
TKey<Vector3> t1 = st->scales[i + 1];
TKey<Vector3> t2 = st->scales[i + 2];
bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
if (erase) {
tt->scales.remove_at(i + 1);
st->scales.remove_at(i + 1);
} else {
i++;
}
}
if (tt->scales.size() == 2) {
if ((tt->scales[0].value - tt->scales[1].value).length() < p_allowed_precision_error) {
tt->scales.remove_at(1);
if (st->scales.size() == 2) {
if ((st->scales[0].value - st->scales[1].value).length() < p_allowed_precision_error) {
st->scales.remove_at(1);
}
}
}
@ -4253,25 +4253,25 @@ void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err,
void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_BLEND_SHAPE);
BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(tracks[p_idx]);
BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(tracks[p_idx]);
int i = 0;
while (i < tt->blend_shapes.size() - 2) {
TKey<float> t0 = tt->blend_shapes[i];
TKey<float> t1 = tt->blend_shapes[i + 1];
TKey<float> t2 = tt->blend_shapes[i + 2];
while (i < bst->blend_shapes.size() - 2) {
TKey<float> t0 = bst->blend_shapes[i];
TKey<float> t1 = bst->blend_shapes[i + 1];
TKey<float> t2 = bst->blend_shapes[i + 2];
bool erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error);
if (erase) {
tt->blend_shapes.remove_at(i + 1);
bst->blend_shapes.remove_at(i + 1);
} else {
i++;
}
}
if (tt->blend_shapes.size() == 2) {
if (abs(tt->blend_shapes[0].value - tt->blend_shapes[1].value) < p_allowed_precision_error) {
tt->blend_shapes.remove_at(1);
if (bst->blend_shapes.size() == 2) {
if (abs(bst->blend_shapes[0].value - bst->blend_shapes[1].value) < p_allowed_precision_error) {
bst->blend_shapes.remove_at(1);
}
}
}
@ -4279,28 +4279,28 @@ void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity
void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_VALUE);
ValueTrack *tt = static_cast<ValueTrack *>(tracks[p_idx]);
if (tt->values.size() == 0) {
ValueTrack *vt = static_cast<ValueTrack *>(tracks[p_idx]);
if (vt->values.size() == 0) {
return;
}
Variant::Type type = tt->values[0].value.get_type();
Variant::Type type = vt->values[0].value.get_type();
// Special case for angle interpolation.
bool is_using_angle = tt->interpolation == Animation::INTERPOLATION_LINEAR_ANGLE || tt->interpolation == Animation::INTERPOLATION_CUBIC_ANGLE;
bool is_using_angle = vt->interpolation == Animation::INTERPOLATION_LINEAR_ANGLE || vt->interpolation == Animation::INTERPOLATION_CUBIC_ANGLE;
int i = 0;
while (i < tt->values.size() - 2) {
while (i < vt->values.size() - 2) {
bool erase = false;
switch (type) {
case Variant::FLOAT: {
TKey<float> t0;
TKey<float> t1;
TKey<float> t2;
t0.time = tt->values[i].time;
t1.time = tt->values[i + 1].time;
t2.time = tt->values[i + 2].time;
t0.value = tt->values[i].value;
t1.value = tt->values[i + 1].value;
t2.value = tt->values[i + 2].value;
t0.time = vt->values[i].time;
t1.time = vt->values[i + 1].time;
t2.time = vt->values[i + 2].time;
t0.value = vt->values[i].value;
t1.value = vt->values[i + 1].value;
t2.value = vt->values[i + 2].value;
if (is_using_angle) {
float diff1 = fmod(t1.value - t0.value, Math_TAU);
t1.value = t0.value + fmod(2.0 * diff1, Math_TAU) - diff1;
@ -4316,36 +4316,36 @@ void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err,
TKey<Vector2> t0;
TKey<Vector2> t1;
TKey<Vector2> t2;
t0.time = tt->values[i].time;
t1.time = tt->values[i + 1].time;
t2.time = tt->values[i + 2].time;
t0.value = tt->values[i].value;
t1.value = tt->values[i + 1].value;
t2.value = tt->values[i + 2].value;
t0.time = vt->values[i].time;
t1.time = vt->values[i + 1].time;
t2.time = vt->values[i + 2].time;
t0.value = vt->values[i].value;
t1.value = vt->values[i + 1].value;
t2.value = vt->values[i + 2].value;
erase = _vector2_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
} break;
case Variant::VECTOR3: {
TKey<Vector3> t0;
TKey<Vector3> t1;
TKey<Vector3> t2;
t0.time = tt->values[i].time;
t1.time = tt->values[i + 1].time;
t2.time = tt->values[i + 2].time;
t0.value = tt->values[i].value;
t1.value = tt->values[i + 1].value;
t2.value = tt->values[i + 2].value;
t0.time = vt->values[i].time;
t1.time = vt->values[i + 1].time;
t2.time = vt->values[i + 2].time;
t0.value = vt->values[i].value;
t1.value = vt->values[i + 1].value;
t2.value = vt->values[i + 2].value;
erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
} break;
case Variant::QUATERNION: {
TKey<Quaternion> t0;
TKey<Quaternion> t1;
TKey<Quaternion> t2;
t0.time = tt->values[i].time;
t1.time = tt->values[i + 1].time;
t2.time = tt->values[i + 2].time;
t0.value = tt->values[i].value;
t1.value = tt->values[i + 1].value;
t2.value = tt->values[i + 2].value;
t0.time = vt->values[i].time;
t1.time = vt->values[i + 1].time;
t2.time = vt->values[i + 2].time;
t0.value = vt->values[i].value;
t1.value = vt->values[i + 1].value;
t2.value = vt->values[i + 2].value;
erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
} break;
default: {
@ -4353,18 +4353,18 @@ void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err,
}
if (erase) {
tt->values.remove_at(i + 1);
vt->values.remove_at(i + 1);
} else {
i++;
}
}
if (tt->values.size() == 2) {
if (vt->values.size() == 2) {
bool single_key = false;
switch (type) {
case Variant::FLOAT: {
float val_0 = tt->values[0].value;
float val_1 = tt->values[1].value;
float val_0 = vt->values[0].value;
float val_1 = vt->values[1].value;
if (is_using_angle) {
float diff1 = fmod(val_1 - val_0, Math_TAU);
val_1 = val_0 + fmod(2.0 * diff1, Math_TAU) - diff1;
@ -4372,25 +4372,25 @@ void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err,
single_key = abs(val_0 - val_1) < p_allowed_precision_error;
} break;
case Variant::VECTOR2: {
Vector2 val_0 = tt->values[0].value;
Vector2 val_1 = tt->values[1].value;
Vector2 val_0 = vt->values[0].value;
Vector2 val_1 = vt->values[1].value;
single_key = (val_0 - val_1).length() < p_allowed_precision_error;
} break;
case Variant::VECTOR3: {
Vector3 val_0 = tt->values[0].value;
Vector3 val_1 = tt->values[1].value;
Vector3 val_0 = vt->values[0].value;
Vector3 val_1 = vt->values[1].value;
single_key = (val_0 - val_1).length() < p_allowed_precision_error;
} break;
case Variant::QUATERNION: {
Quaternion val_0 = tt->values[0].value;
Quaternion val_1 = tt->values[1].value;
Quaternion val_0 = vt->values[0].value;
Quaternion val_1 = vt->values[1].value;
single_key = (val_0 - val_1).length() < p_allowed_precision_error;
} break;
default: {
} break;
}
if (single_key) {
tt->values.remove_at(1);
vt->values.remove_at(1);
}
}
}