Fix directional shadow bias
* Simplified code a lot, bias based on normalized cascade size. * Lets scale cascades, max distance, etc. without creating acne. * Fixed normal biasing in directional shadows. I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there. Will need to be replaced by something else.
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6 changed files with 20 additions and 103 deletions
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@ -13,8 +13,7 @@
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<methods>
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</methods>
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<members>
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<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.02" />
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<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" override="true" default="1.0" />
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<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.03" />
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<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
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The spotlight's angle in degrees.
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</member>
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