Use a more specific type for Area2D/3D body signals
This commit is contained in:
parent
d4191e48c5
commit
548de64742
4 changed files with 16 additions and 16 deletions
|
|
@ -197,7 +197,7 @@
|
|||
</description>
|
||||
</signal>
|
||||
<signal name="body_entered">
|
||||
<argument index="0" name="body" type="Node">
|
||||
<argument index="0" name="body" type="Node3D">
|
||||
</argument>
|
||||
<description>
|
||||
Emitted when a [PhysicsBody3D] or [GridMap] enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
|
||||
|
|
@ -205,7 +205,7 @@
|
|||
</description>
|
||||
</signal>
|
||||
<signal name="body_exited">
|
||||
<argument index="0" name="body" type="Node">
|
||||
<argument index="0" name="body" type="Node3D">
|
||||
</argument>
|
||||
<description>
|
||||
Emitted when a [PhysicsBody3D] or [GridMap] exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
|
||||
|
|
@ -215,7 +215,7 @@
|
|||
<signal name="body_shape_entered">
|
||||
<argument index="0" name="body_id" type="int">
|
||||
</argument>
|
||||
<argument index="1" name="body" type="Node">
|
||||
<argument index="1" name="body" type="Node3D">
|
||||
</argument>
|
||||
<argument index="2" name="body_shape" type="int">
|
||||
</argument>
|
||||
|
|
@ -232,7 +232,7 @@
|
|||
<signal name="body_shape_exited">
|
||||
<argument index="0" name="body_id" type="int">
|
||||
</argument>
|
||||
<argument index="1" name="body" type="Node">
|
||||
<argument index="1" name="body" type="Node3D">
|
||||
</argument>
|
||||
<argument index="2" name="body_shape" type="int">
|
||||
</argument>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue