Use a more specific type for Area2D/3D body signals
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d4191e48c5
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4 changed files with 16 additions and 16 deletions
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@ -187,7 +187,7 @@
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</description>
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</signal>
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<signal name="body_entered">
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<argument index="0" name="body" type="Node">
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<argument index="0" name="body" type="Node2D">
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</argument>
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<description>
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Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
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@ -195,7 +195,7 @@
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</description>
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</signal>
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<signal name="body_exited">
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<argument index="0" name="body" type="Node">
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<argument index="0" name="body" type="Node2D">
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</argument>
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<description>
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Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
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@ -205,7 +205,7 @@
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Node">
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<argument index="1" name="body" type="Node2D">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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@ -222,7 +222,7 @@
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Node">
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<argument index="1" name="body" type="Node2D">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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