Remove NO_THREADS fallback code, Godot 4 requires thread support

This also removes `OS::can_use_threads` from the public API since it's always
true.
This commit is contained in:
Rémi Verschelde 2022-10-03 10:57:36 +02:00
parent d331b803b8
commit 54418ea659
29 changed files with 13 additions and 561 deletions

View file

@ -40,11 +40,7 @@ void _global_unlock() {
_global_mutex.unlock();
}
#ifndef NO_THREADS
template class MutexImpl<std::recursive_mutex>;
template class MutexImpl<std::mutex>;
template class MutexLock<MutexImpl<std::recursive_mutex>>;
template class MutexLock<MutexImpl<std::mutex>>;
#endif