[doc] Use "param" instead of "code" to refer to parameters
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
This commit is contained in:
parent
7355dfb502
commit
5361585832
22 changed files with 147 additions and 148 deletions
|
|
@ -17,7 +17,7 @@
|
|||
<param index="2" name="position" type="Vector2" />
|
||||
<param index="3" name="id" type="int" />
|
||||
<description>
|
||||
Adds the specified node to the shader.
|
||||
Adds the specified [param node] to the shader.
|
||||
</description>
|
||||
</method>
|
||||
<method name="add_varying">
|
||||
|
|
@ -77,7 +77,7 @@
|
|||
<param index="0" name="type" type="int" enum="VisualShader.Type" />
|
||||
<param index="1" name="id" type="int" />
|
||||
<description>
|
||||
Returns the shader node instance with specified [code]type[/code] and [code]id[/code].
|
||||
Returns the shader node instance with specified [param type] and [param id].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_node_connections" qualifiers="const">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue