vhacd: Recommit unmodified upstream code without style changes
Godot-specific changes will then be redone without touching upstream formatting. Also documented current state in thirdparty/README.md and added LICENSE. Add vhacd to COPYRIGHT.txt.
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11 changed files with 3302 additions and 3050 deletions
618
thirdparty/vhacd/inc/btAlignedObjectArray.h
vendored
618
thirdparty/vhacd/inc/btAlignedObjectArray.h
vendored
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@ -38,383 +38,411 @@ subject to the following restrictions:
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#include <new> //for placement new
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#endif //BT_USE_PLACEMENT_NEW
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//GODOT ADDITION
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namespace VHACD {
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//
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///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods
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///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
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template <typename T>
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//template <class T>
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class btAlignedObjectArray {
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btAlignedAllocator<T, 16> m_allocator;
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btAlignedAllocator<T, 16> m_allocator;
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int32_t m_size;
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int32_t m_capacity;
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T *m_data;
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//PCK: added this line
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bool m_ownsMemory;
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int32_t m_size;
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int32_t m_capacity;
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T* m_data;
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//PCK: added this line
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bool m_ownsMemory;
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#ifdef BT_ALLOW_ARRAY_COPY_OPERATOR
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public:
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SIMD_FORCE_INLINE btAlignedObjectArray<T> &operator=(const btAlignedObjectArray<T> &other) {
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copyFromArray(other);
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return *this;
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}
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SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T>& other)
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{
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copyFromArray(other);
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return *this;
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}
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#else //BT_ALLOW_ARRAY_COPY_OPERATOR
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private:
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SIMD_FORCE_INLINE btAlignedObjectArray<T> &operator=(const btAlignedObjectArray<T> &other);
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SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T>& other);
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#endif //BT_ALLOW_ARRAY_COPY_OPERATOR
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protected:
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SIMD_FORCE_INLINE int32_t allocSize(int32_t size) {
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return (size ? size * 2 : 1);
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}
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SIMD_FORCE_INLINE void copy(int32_t start, int32_t end, T *dest) const {
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int32_t i;
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for (i = start; i < end; ++i)
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SIMD_FORCE_INLINE int32_t allocSize(int32_t size)
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{
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return (size ? size * 2 : 1);
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}
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SIMD_FORCE_INLINE void copy(int32_t start, int32_t end, T* dest) const
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{
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int32_t i;
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for (i = start; i < end; ++i)
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#ifdef BT_USE_PLACEMENT_NEW
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new (&dest[i]) T(m_data[i]);
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new (&dest[i]) T(m_data[i]);
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#else
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dest[i] = m_data[i];
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dest[i] = m_data[i];
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#endif //BT_USE_PLACEMENT_NEW
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}
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}
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SIMD_FORCE_INLINE void init() {
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//PCK: added this line
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m_ownsMemory = true;
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m_data = 0;
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m_size = 0;
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m_capacity = 0;
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}
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SIMD_FORCE_INLINE void destroy(int32_t first, int32_t last) {
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int32_t i;
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for (i = first; i < last; i++) {
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m_data[i].~T();
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}
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}
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SIMD_FORCE_INLINE void init()
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{
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//PCK: added this line
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m_ownsMemory = true;
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m_data = 0;
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m_size = 0;
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m_capacity = 0;
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}
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SIMD_FORCE_INLINE void destroy(int32_t first, int32_t last)
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{
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int32_t i;
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for (i = first; i < last; i++) {
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m_data[i].~T();
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}
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}
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SIMD_FORCE_INLINE void *allocate(int32_t size) {
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if (size)
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return m_allocator.allocate(size);
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return 0;
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}
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SIMD_FORCE_INLINE void* allocate(int32_t size)
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{
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if (size)
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return m_allocator.allocate(size);
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return 0;
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}
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SIMD_FORCE_INLINE void deallocate() {
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if (m_data) {
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//PCK: enclosed the deallocation in this block
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if (m_ownsMemory) {
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m_allocator.deallocate(m_data);
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}
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m_data = 0;
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}
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}
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SIMD_FORCE_INLINE void deallocate()
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{
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if (m_data) {
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//PCK: enclosed the deallocation in this block
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if (m_ownsMemory) {
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m_allocator.deallocate(m_data);
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}
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m_data = 0;
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}
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}
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public:
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btAlignedObjectArray() {
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init();
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}
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btAlignedObjectArray()
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{
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init();
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}
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~btAlignedObjectArray() {
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clear();
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}
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~btAlignedObjectArray()
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{
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clear();
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}
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///Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
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btAlignedObjectArray(const btAlignedObjectArray &otherArray) {
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init();
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///Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
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btAlignedObjectArray(const btAlignedObjectArray& otherArray)
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{
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init();
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int32_t otherSize = otherArray.size();
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resize(otherSize);
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otherArray.copy(0, otherSize, m_data);
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}
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int32_t otherSize = otherArray.size();
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resize(otherSize);
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otherArray.copy(0, otherSize, m_data);
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}
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/// return the number of elements in the array
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SIMD_FORCE_INLINE int32_t size() const {
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return m_size;
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}
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/// return the number of elements in the array
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SIMD_FORCE_INLINE int32_t size() const
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{
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return m_size;
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}
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SIMD_FORCE_INLINE const T &at(int32_t n) const {
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btAssert(n >= 0);
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btAssert(n < size());
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return m_data[n];
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}
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SIMD_FORCE_INLINE const T& at(int32_t n) const
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{
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btAssert(n >= 0);
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btAssert(n < size());
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return m_data[n];
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}
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SIMD_FORCE_INLINE T &at(int32_t n) {
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btAssert(n >= 0);
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btAssert(n < size());
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return m_data[n];
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}
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SIMD_FORCE_INLINE T& at(int32_t n)
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{
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btAssert(n >= 0);
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btAssert(n < size());
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return m_data[n];
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}
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SIMD_FORCE_INLINE const T &operator[](int32_t n) const {
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btAssert(n >= 0);
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btAssert(n < size());
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return m_data[n];
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}
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SIMD_FORCE_INLINE const T& operator[](int32_t n) const
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{
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btAssert(n >= 0);
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btAssert(n < size());
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return m_data[n];
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}
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SIMD_FORCE_INLINE T &operator[](int32_t n) {
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btAssert(n >= 0);
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btAssert(n < size());
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return m_data[n];
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}
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SIMD_FORCE_INLINE T& operator[](int32_t n)
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{
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btAssert(n >= 0);
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btAssert(n < size());
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return m_data[n];
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}
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///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
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SIMD_FORCE_INLINE void clear() {
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destroy(0, size());
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///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
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SIMD_FORCE_INLINE void clear()
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{
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destroy(0, size());
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deallocate();
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deallocate();
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init();
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}
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init();
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}
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SIMD_FORCE_INLINE void pop_back() {
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btAssert(m_size > 0);
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m_size--;
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m_data[m_size].~T();
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}
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SIMD_FORCE_INLINE void pop_back()
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{
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btAssert(m_size > 0);
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m_size--;
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m_data[m_size].~T();
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}
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///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
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///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
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SIMD_FORCE_INLINE void resize(int32_t newsize, const T &fillData = T()) {
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int32_t curSize = size();
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///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
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///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
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SIMD_FORCE_INLINE void resize(int32_t newsize, const T& fillData = T())
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{
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int32_t curSize = size();
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if (newsize < curSize) {
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for (int32_t i = newsize; i < curSize; i++) {
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m_data[i].~T();
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}
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} else {
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if (newsize > size()) {
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reserve(newsize);
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}
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if (newsize < curSize) {
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for (int32_t i = newsize; i < curSize; i++) {
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m_data[i].~T();
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}
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}
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else {
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if (newsize > size()) {
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reserve(newsize);
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}
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#ifdef BT_USE_PLACEMENT_NEW
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for (int32_t i = curSize; i < newsize; i++) {
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new (&m_data[i]) T(fillData);
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}
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for (int32_t i = curSize; i < newsize; i++) {
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new (&m_data[i]) T(fillData);
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}
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#endif //BT_USE_PLACEMENT_NEW
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}
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}
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m_size = newsize;
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}
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m_size = newsize;
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}
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SIMD_FORCE_INLINE T &expandNonInitializing() {
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int32_t sz = size();
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if (sz == capacity()) {
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reserve(allocSize(size()));
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}
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m_size++;
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SIMD_FORCE_INLINE T& expandNonInitializing()
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{
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int32_t sz = size();
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if (sz == capacity()) {
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reserve(allocSize(size()));
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}
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m_size++;
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return m_data[sz];
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}
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return m_data[sz];
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}
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SIMD_FORCE_INLINE T &expand(const T &fillValue = T()) {
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int32_t sz = size();
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if (sz == capacity()) {
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reserve(allocSize(size()));
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}
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m_size++;
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SIMD_FORCE_INLINE T& expand(const T& fillValue = T())
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{
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int32_t sz = size();
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if (sz == capacity()) {
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reserve(allocSize(size()));
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}
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m_size++;
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#ifdef BT_USE_PLACEMENT_NEW
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new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
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new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
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#endif
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return m_data[sz];
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}
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return m_data[sz];
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}
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SIMD_FORCE_INLINE void push_back(const T &_Val) {
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int32_t sz = size();
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if (sz == capacity()) {
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reserve(allocSize(size()));
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}
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SIMD_FORCE_INLINE void push_back(const T& _Val)
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{
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int32_t sz = size();
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if (sz == capacity()) {
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reserve(allocSize(size()));
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}
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#ifdef BT_USE_PLACEMENT_NEW
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new (&m_data[m_size]) T(_Val);
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new (&m_data[m_size]) T(_Val);
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#else
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m_data[size()] = _Val;
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m_data[size()] = _Val;
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#endif //BT_USE_PLACEMENT_NEW
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m_size++;
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}
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m_size++;
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}
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/// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
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SIMD_FORCE_INLINE int32_t capacity() const {
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return m_capacity;
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}
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/// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
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SIMD_FORCE_INLINE int32_t capacity() const
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{
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return m_capacity;
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}
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SIMD_FORCE_INLINE void reserve(int32_t _Count) { // determine new minimum length of allocated storage
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if (capacity() < _Count) { // not enough room, reallocate
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T *s = (T *)allocate(_Count);
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SIMD_FORCE_INLINE void reserve(int32_t _Count)
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{ // determine new minimum length of allocated storage
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if (capacity() < _Count) { // not enough room, reallocate
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T* s = (T*)allocate(_Count);
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copy(0, size(), s);
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copy(0, size(), s);
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destroy(0, size());
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destroy(0, size());
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deallocate();
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deallocate();
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//PCK: added this line
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m_ownsMemory = true;
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//PCK: added this line
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m_ownsMemory = true;
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m_data = s;
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m_data = s;
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m_capacity = _Count;
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}
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}
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m_capacity = _Count;
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}
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}
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class less {
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public:
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bool operator()(const T &a, const T &b) {
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return (a < b);
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}
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};
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class less {
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public:
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bool operator()(const T& a, const T& b)
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{
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return (a < b);
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}
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};
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template <typename L>
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void quickSortInternal(const L &CompareFunc, int32_t lo, int32_t hi) {
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// lo is the lower index, hi is the upper index
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// of the region of array a that is to be sorted
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int32_t i = lo, j = hi;
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T x = m_data[(lo + hi) / 2];
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template <typename L>
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void quickSortInternal(const L& CompareFunc, int32_t lo, int32_t hi)
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{
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// lo is the lower index, hi is the upper index
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// of the region of array a that is to be sorted
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int32_t i = lo, j = hi;
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T x = m_data[(lo + hi) / 2];
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// partition
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do {
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while (CompareFunc(m_data[i], x))
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i++;
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while (CompareFunc(x, m_data[j]))
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j--;
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if (i <= j) {
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swap(i, j);
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i++;
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j--;
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}
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} while (i <= j);
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// partition
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do {
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while (CompareFunc(m_data[i], x))
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i++;
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while (CompareFunc(x, m_data[j]))
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j--;
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if (i <= j) {
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swap(i, j);
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i++;
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j--;
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}
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} while (i <= j);
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// recursion
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if (lo < j)
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quickSortInternal(CompareFunc, lo, j);
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if (i < hi)
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quickSortInternal(CompareFunc, i, hi);
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}
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// recursion
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if (lo < j)
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quickSortInternal(CompareFunc, lo, j);
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if (i < hi)
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quickSortInternal(CompareFunc, i, hi);
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}
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template <typename L>
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void quickSort(const L &CompareFunc) {
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//don't sort 0 or 1 elements
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if (size() > 1) {
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quickSortInternal(CompareFunc, 0, size() - 1);
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}
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}
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template <typename L>
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void quickSort(const L& CompareFunc)
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{
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//don't sort 0 or 1 elements
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if (size() > 1) {
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quickSortInternal(CompareFunc, 0, size() - 1);
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}
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}
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///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
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template <typename L>
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void downHeap(T *pArr, int32_t k, int32_t n, const L &CompareFunc) {
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/* PRE: a[k+1..N] is a heap */
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/* POST: a[k..N] is a heap */
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///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
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template <typename L>
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void downHeap(T* pArr, int32_t k, int32_t n, const L& CompareFunc)
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{
|
||||
/* PRE: a[k+1..N] is a heap */
|
||||
/* POST: a[k..N] is a heap */
|
||||
|
||||
T temp = pArr[k - 1];
|
||||
/* k has child(s) */
|
||||
while (k <= n / 2) {
|
||||
int32_t child = 2 * k;
|
||||
T temp = pArr[k - 1];
|
||||
/* k has child(s) */
|
||||
while (k <= n / 2) {
|
||||
int32_t child = 2 * k;
|
||||
|
||||
if ((child < n) && CompareFunc(pArr[child - 1], pArr[child])) {
|
||||
child++;
|
||||
}
|
||||
/* pick larger child */
|
||||
if (CompareFunc(temp, pArr[child - 1])) {
|
||||
/* move child up */
|
||||
pArr[k - 1] = pArr[child - 1];
|
||||
k = child;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
pArr[k - 1] = temp;
|
||||
} /*downHeap*/
|
||||
if ((child < n) && CompareFunc(pArr[child - 1], pArr[child])) {
|
||||
child++;
|
||||
}
|
||||
/* pick larger child */
|
||||
if (CompareFunc(temp, pArr[child - 1])) {
|
||||
/* move child up */
|
||||
pArr[k - 1] = pArr[child - 1];
|
||||
k = child;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
pArr[k - 1] = temp;
|
||||
} /*downHeap*/
|
||||
|
||||
void swap(int32_t index0, int32_t index1) {
|
||||
void swap(int32_t index0, int32_t index1)
|
||||
{
|
||||
#ifdef BT_USE_MEMCPY
|
||||
char temp[sizeof(T)];
|
||||
memcpy(temp, &m_data[index0], sizeof(T));
|
||||
memcpy(&m_data[index0], &m_data[index1], sizeof(T));
|
||||
memcpy(&m_data[index1], temp, sizeof(T));
|
||||
char temp[sizeof(T)];
|
||||
memcpy(temp, &m_data[index0], sizeof(T));
|
||||
memcpy(&m_data[index0], &m_data[index1], sizeof(T));
|
||||
memcpy(&m_data[index1], temp, sizeof(T));
|
||||
#else
|
||||
T temp = m_data[index0];
|
||||
m_data[index0] = m_data[index1];
|
||||
m_data[index1] = temp;
|
||||
T temp = m_data[index0];
|
||||
m_data[index0] = m_data[index1];
|
||||
m_data[index1] = temp;
|
||||
#endif //BT_USE_PLACEMENT_NEW
|
||||
}
|
||||
}
|
||||
|
||||
template <typename L>
|
||||
void heapSort(const L &CompareFunc) {
|
||||
/* sort a[0..N-1], N.B. 0 to N-1 */
|
||||
int32_t k;
|
||||
int32_t n = m_size;
|
||||
for (k = n / 2; k > 0; k--) {
|
||||
downHeap(m_data, k, n, CompareFunc);
|
||||
}
|
||||
template <typename L>
|
||||
void heapSort(const L& CompareFunc)
|
||||
{
|
||||
/* sort a[0..N-1], N.B. 0 to N-1 */
|
||||
int32_t k;
|
||||
int32_t n = m_size;
|
||||
for (k = n / 2; k > 0; k--) {
|
||||
downHeap(m_data, k, n, CompareFunc);
|
||||
}
|
||||
|
||||
/* a[1..N] is now a heap */
|
||||
while (n >= 1) {
|
||||
swap(0, n - 1); /* largest of a[0..n-1] */
|
||||
/* a[1..N] is now a heap */
|
||||
while (n >= 1) {
|
||||
swap(0, n - 1); /* largest of a[0..n-1] */
|
||||
|
||||
n = n - 1;
|
||||
/* restore a[1..i-1] heap */
|
||||
downHeap(m_data, 1, n, CompareFunc);
|
||||
}
|
||||
}
|
||||
n = n - 1;
|
||||
/* restore a[1..i-1] heap */
|
||||
downHeap(m_data, 1, n, CompareFunc);
|
||||
}
|
||||
}
|
||||
|
||||
///non-recursive binary search, assumes sorted array
|
||||
int32_t findBinarySearch(const T &key) const {
|
||||
int32_t first = 0;
|
||||
int32_t last = size() - 1;
|
||||
///non-recursive binary search, assumes sorted array
|
||||
int32_t findBinarySearch(const T& key) const
|
||||
{
|
||||
int32_t first = 0;
|
||||
int32_t last = size() - 1;
|
||||
|
||||
//assume sorted array
|
||||
while (first <= last) {
|
||||
int32_t mid = (first + last) / 2; // compute mid point.
|
||||
if (key > m_data[mid])
|
||||
first = mid + 1; // repeat search in top half.
|
||||
else if (key < m_data[mid])
|
||||
last = mid - 1; // repeat search in bottom half.
|
||||
else
|
||||
return mid; // found it. return position /////
|
||||
}
|
||||
return size(); // failed to find key
|
||||
}
|
||||
//assume sorted array
|
||||
while (first <= last) {
|
||||
int32_t mid = (first + last) / 2; // compute mid point.
|
||||
if (key > m_data[mid])
|
||||
first = mid + 1; // repeat search in top half.
|
||||
else if (key < m_data[mid])
|
||||
last = mid - 1; // repeat search in bottom half.
|
||||
else
|
||||
return mid; // found it. return position /////
|
||||
}
|
||||
return size(); // failed to find key
|
||||
}
|
||||
|
||||
int32_t findLinearSearch(const T &key) const {
|
||||
int32_t index = size();
|
||||
int32_t i;
|
||||
int32_t findLinearSearch(const T& key) const
|
||||
{
|
||||
int32_t index = size();
|
||||
int32_t i;
|
||||
|
||||
for (i = 0; i < size(); i++) {
|
||||
if (m_data[i] == key) {
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return index;
|
||||
}
|
||||
for (i = 0; i < size(); i++) {
|
||||
if (m_data[i] == key) {
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
void remove(const T &key) {
|
||||
void remove(const T& key)
|
||||
{
|
||||
|
||||
int32_t findIndex = findLinearSearch(key);
|
||||
if (findIndex < size()) {
|
||||
swap(findIndex, size() - 1);
|
||||
pop_back();
|
||||
}
|
||||
}
|
||||
int32_t findIndex = findLinearSearch(key);
|
||||
if (findIndex < size()) {
|
||||
swap(findIndex, size() - 1);
|
||||
pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
//PCK: whole function
|
||||
void initializeFromBuffer(void *buffer, int32_t size, int32_t capacity) {
|
||||
clear();
|
||||
m_ownsMemory = false;
|
||||
m_data = (T *)buffer;
|
||||
m_size = size;
|
||||
m_capacity = capacity;
|
||||
}
|
||||
//PCK: whole function
|
||||
void initializeFromBuffer(void* buffer, int32_t size, int32_t capacity)
|
||||
{
|
||||
clear();
|
||||
m_ownsMemory = false;
|
||||
m_data = (T*)buffer;
|
||||
m_size = size;
|
||||
m_capacity = capacity;
|
||||
}
|
||||
|
||||
void copyFromArray(const btAlignedObjectArray &otherArray) {
|
||||
int32_t otherSize = otherArray.size();
|
||||
resize(otherSize);
|
||||
otherArray.copy(0, otherSize, m_data);
|
||||
}
|
||||
void copyFromArray(const btAlignedObjectArray& otherArray)
|
||||
{
|
||||
int32_t otherSize = otherArray.size();
|
||||
resize(otherSize);
|
||||
otherArray.copy(0, otherSize, m_data);
|
||||
}
|
||||
};
|
||||
|
||||
//GODOT ADDITION
|
||||
}; // namespace VHACD
|
||||
//
|
||||
|
||||
#endif //BT_OBJECT_ARRAY__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue