fixed to 2D physics, makes it work again

This commit is contained in:
Juan Linietsky 2017-01-15 09:49:58 -03:00
parent a7854d3ae6
commit 52e2a1e98d
7 changed files with 22 additions and 12 deletions

View file

@ -345,11 +345,16 @@ public:
/* CAMERA */
camera = vs->camera_create();
RID viewport = vs->viewport_create();
Size2i screen_size = OS::get_singleton()->get_window_size();
vs->viewport_set_size(viewport,screen_size.x,screen_size.y);
vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),screen_size));
vs->viewport_set_active(viewport,true);
vs->viewport_attach_camera( viewport, camera );
vs->viewport_attach_to_screen(viewport);
vs->viewport_set_scenario( viewport, scenario );
vs->camera_set_perspective(camera,60,0.1,40.0);
vs->camera_set_transform(camera,Transform( Basis(), Vector3(0,9,12)));
//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);