fixed to 2D physics, makes it work again
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7 changed files with 22 additions and 12 deletions
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@ -345,11 +345,16 @@ public:
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/* CAMERA */
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camera = vs->camera_create();
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RID viewport = vs->viewport_create();
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Size2i screen_size = OS::get_singleton()->get_window_size();
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vs->viewport_set_size(viewport,screen_size.x,screen_size.y);
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vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),screen_size));
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vs->viewport_set_active(viewport,true);
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vs->viewport_attach_camera( viewport, camera );
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vs->viewport_attach_to_screen(viewport);
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vs->viewport_set_scenario( viewport, scenario );
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vs->camera_set_perspective(camera,60,0.1,40.0);
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vs->camera_set_transform(camera,Transform( Basis(), Vector3(0,9,12)));
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//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
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