Register zoom shortcuts to match preset Godot navigation scheme

This commit is contained in:
Robert Yevdokimov 2026-01-22 20:45:11 -05:00
parent c3058391d7
commit 529e50cfd4

View file

@ -6263,8 +6263,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
register_shortcut_action("spatial_editor/viewport_orbit_snap_modifier_2", TTRC("Viewport Orbit Snap Modifier 2"), Key::NONE);
register_shortcut_action("spatial_editor/viewport_pan_modifier_1", TTRC("Viewport Pan Modifier 1"), Key::SHIFT);
register_shortcut_action("spatial_editor/viewport_pan_modifier_2", TTRC("Viewport Pan Modifier 2"), Key::NONE);
register_shortcut_action("spatial_editor/viewport_zoom_modifier_1", TTRC("Viewport Zoom Modifier 1"), Key::SHIFT);
register_shortcut_action("spatial_editor/viewport_zoom_modifier_2", TTRC("Viewport Zoom Modifier 2"), Key::CTRL);
register_shortcut_action("spatial_editor/viewport_zoom_modifier_1", TTRC("Viewport Zoom Modifier 1"), Key::CTRL);
register_shortcut_action("spatial_editor/viewport_zoom_modifier_2", TTRC("Viewport Zoom Modifier 2"), Key::NONE);
register_shortcut_action("spatial_editor/freelook_left", TTRC("Freelook Left"), Key::A, true);
register_shortcut_action("spatial_editor/freelook_right", TTRC("Freelook Right"), Key::D, true);