Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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138
doc/classes/Physics2DShapeQueryParameters.xml
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138
doc/classes/Physics2DShapeQueryParameters.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Parameters to be sent to a 2D shape physics query.
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</brief_description>
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<description>
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This class contains the shape and other parameters for intersection/collision queries.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_collision_layer" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the physics layer the shape belongs to.
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</description>
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</method>
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<method name="get_exclude" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Return the list of objects, or object [RID]\ s, that will be excluded from collisions.
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</description>
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</method>
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<method name="get_margin" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the collision margin for the shape.
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</description>
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</method>
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<method name="get_motion" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Return the current movement speed of the shape.
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</description>
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</method>
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<method name="get_object_type_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the type of object the shape belongs to.
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</description>
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</method>
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<method name="get_shape_rid" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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Return the [RID] of the shape queried.
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</description>
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</method>
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<method name="get_transform" qualifiers="const">
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<return type="Transform2D">
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</return>
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<description>
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Return the transform matrix of the shape queried.
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</description>
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</method>
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<method name="set_collision_layer">
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<return type="void">
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</return>
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<argument index="0" name="collision_layer" type="int">
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</argument>
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<description>
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Set the physics layer the shape belongs to.
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</description>
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</method>
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<method name="set_exclude">
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<return type="void">
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</return>
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<argument index="0" name="exclude" type="Array">
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</argument>
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<description>
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Set the list of objects, or object [RID]\ s, that will be excluded from collisions.
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</description>
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</method>
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<method name="set_margin">
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<return type="void">
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</return>
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<argument index="0" name="margin" type="float">
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</argument>
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<description>
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Set the collision margin for the shape. A collision margin is an amount (in pixels) that the shape will grow when computing collisions, to account for numerical imprecision.
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</description>
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</method>
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<method name="set_motion">
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<return type="void">
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</return>
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<argument index="0" name="motion" type="Vector2">
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</argument>
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<description>
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Set the current movement speed of the shape.
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</description>
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</method>
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<method name="set_object_type_mask">
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<return type="void">
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</return>
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<argument index="0" name="object_type_mask" type="int">
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</argument>
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<description>
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Set the type of object the shape belongs to (see Physics2DDirectSpaceState.TYPE_MASK_*).
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</description>
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</method>
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<method name="set_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="Resource">
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</argument>
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<description>
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Set the [Shape2D] that will be used for collision/intersection queries.
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</description>
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</method>
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<method name="set_shape_rid">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="RID">
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</argument>
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<description>
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Set the [RID] of the shape to be used in queries.
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</description>
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</method>
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<method name="set_transform">
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<return type="void">
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</return>
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<argument index="0" name="transform" type="Transform2D">
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</argument>
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<description>
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Set the transormation matrix of the shape. This is necessary to set its position/rotation/scale.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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