Make the GridMap editor cursor translucent
This makes it possible to distinguish GridMap tiles that haven't been placed yet from those that are already in place.
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@ -1286,6 +1286,10 @@ void GridMapEditor::_update_cursor_instance() {
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cursor_outer_mat->set_albedo(Color(pick_color, 0.8));
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cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
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}
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// Make the cursor translucent so that it can be distinguished from already-placed tiles.
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RenderingServer::get_singleton()->instance_geometry_set_transparency(cursor_instance, 0.5);
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_update_cursor_transform();
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}
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