Use C++ iterators for Lists in many situations
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218 changed files with 2755 additions and 3004 deletions
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@ -397,9 +397,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
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bake_step_function(0, "Finding Meshes");
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}
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for (List<PlotMesh>::Element *E = plot_meshes.front(); E; E = E->next()) {
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const PlotMesh &pm = E->get();
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for (PlotMesh &pm : plot_meshes) {
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for (int i = 0; i < pm.mesh->get_surface_count(); i++) {
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if (pm.mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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continue; //only triangles
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