Use C++ iterators for Lists in many situations
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218 changed files with 2755 additions and 3004 deletions
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@ -4013,8 +4013,7 @@ void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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List<uint32_t> owners;
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co->get_shape_owners(&owners);
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for (List<uint32_t>::Element *E = owners.front(); E; E = E->next()) {
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uint32_t owner_id = E->get();
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for (uint32_t &owner_id : owners) {
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Transform3D xform = co->shape_owner_get_transform(owner_id);
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Object *owner = co->shape_owner_get_owner(owner_id);
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// Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
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@ -4747,9 +4746,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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Vector3 *tw = tmeshfaces.ptrw();
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int tidx = 0;
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for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
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const Face3 &f = E->get();
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for (Face3 &f : faces) {
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for (int j = 0; j < 3; j++) {
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tw[tidx++] = f.vertex[j];
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_EdgeKey ek;
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