Use C++ iterators for Lists in many situations

This commit is contained in:
Aaron Franke 2021-07-15 23:45:57 -04:00
parent b918c4c3ce
commit 4e6efd1b07
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GPG key ID: 40A1750B977E56BF
218 changed files with 2755 additions and 3004 deletions

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@ -4013,8 +4013,7 @@ void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
List<uint32_t> owners;
co->get_shape_owners(&owners);
for (List<uint32_t>::Element *E = owners.front(); E; E = E->next()) {
uint32_t owner_id = E->get();
for (uint32_t &owner_id : owners) {
Transform3D xform = co->shape_owner_get_transform(owner_id);
Object *owner = co->shape_owner_get_owner(owner_id);
// Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
@ -4747,9 +4746,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Vector3 *tw = tmeshfaces.ptrw();
int tidx = 0;
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
const Face3 &f = E->get();
for (Face3 &f : faces) {
for (int j = 0; j < 3; j++) {
tw[tidx++] = f.vertex[j];
_EdgeKey ek;