Add a separate pool for small allocations in Vulkan RD
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4 changed files with 777 additions and 159 deletions
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@ -1016,6 +1016,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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void _free_pending_resources(int p_frame);
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VmaAllocator allocator = nullptr;
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VmaPool small_allocs_pool = nullptr;
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VulkanContext *context = nullptr;
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