From 6ae126ef9b2d654dc3575aea18bbb280992e0bc5 Mon Sep 17 00:00:00 2001 From: Paulb23 Date: Mon, 30 May 2016 16:28:31 +0100 Subject: [PATCH 01/36] Current line draws behind line numbers and breakpont gutter --- scene/gui/text_edit.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index ceb40925ec..5edd6db2c2 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -700,15 +700,6 @@ void TextEdit::_notification(int p_what) { if (highlighted_text.length() != 0 && highlighted_text != search_text) highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE|SEARCH_WHOLE_WORDS, 0); - if (cache.line_number_w) { - String fc = String::num(line+1); - while (fc.length() < line_number_char_count) { - fc="0"+fc; - } - - cache.font->draw(ci,Point2(cache.style_normal->get_margin(MARGIN_LEFT)+cache.breakpoint_gutter_width,ofs_y+cache.font->get_ascent()),fc,cache.line_number_color); - } - const Map& cri_map=text.get_color_region_info(line); @@ -720,8 +711,14 @@ void TextEdit::_notification(int p_what) { if (text.is_breakpoint(line)) { VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.breakpoint_color); + } - // draw breakpoint marker + if (line==cursor.line) { + VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(0, ofs_y,xmargin_end,get_row_height()),cache.current_line_color); + } + + // draw breakpoint marker + if (text.is_breakpoint(line)) { if (draw_breakpoint_gutter) { int vertical_gap = cache.breakpoint_gutter_width / 2; int marker_size = cache.breakpoint_gutter_width - vertical_gap; @@ -731,10 +728,13 @@ void TextEdit::_notification(int p_what) { } - if (line==cursor.line) { - - VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.current_line_color); + if (cache.line_number_w) { + String fc = String::num(line+1); + while (fc.length() < line_number_char_count) { + fc="0"+fc; + } + cache.font->draw(ci,Point2(cache.style_normal->get_margin(MARGIN_LEFT)+cache.breakpoint_gutter_width,ofs_y+cache.font->get_ascent()),fc,cache.line_number_color); } for (int j=0;j Date: Mon, 30 May 2016 19:29:43 +0100 Subject: [PATCH 02/36] Added fullscreen and distraction free modes --- tools/editor/editor_node.cpp | 108 ++++++++++++++++++++++++++++------- tools/editor/editor_node.h | 10 +++- 2 files changed, 96 insertions(+), 22 deletions(-) diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 1a050e5981..e5a7c5b0ca 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -192,6 +192,18 @@ void EditorNode::_unhandled_input(const InputEvent& p_event) { case KEY_F6: _menu_option_confirm(RUN_PLAY_SCENE,true); break; //case KEY_F7: _menu_option_confirm(RUN_PAUSE,true); break; case KEY_F8: _menu_option_confirm(RUN_STOP,true); break; + case KEY_F11: { + if (p_event.key.mod.shift) { + if (p_event.key.mod.control) { + set_distraction_free_mode(!get_distraction_free_mode()); + } else if (distraction_free_mode) { + distraction_free_mode = false; + _update_top_menu_visibility(); + } else { + set_docks_visible(!get_docks_visible()); + } + } + } break; } } @@ -4518,32 +4530,59 @@ void EditorNode::_update_dock_slots_visibility() { right_hsplit, }; - for(int i=0;iget_tab_count()) - dock_slot[i]->show(); - else + for(int i=0;ihide(); - - } - - - for(int i=0;iget_tab_count() || dock_slot[i*2+1]->get_tab_count(); - if (in_use) - splits[i]->show(); - else - splits[i]->hide(); - } - - for(int i=0;iis_hidden() && dock_slot[i]->get_tab_count()) { - dock_slot[i]->set_current_tab(0); } + + for(int i=0;ihide(); + } + + right_hsplit->hide(); + bottom_panel->hide(); + } else { + for(int i=0;iget_tab_count()) + dock_slot[i]->show(); + else + dock_slot[i]->hide(); + + } + + + for(int i=0;iget_tab_count() || dock_slot[i*2+1]->get_tab_count(); + if (in_use) + splits[i]->show(); + else + splits[i]->hide(); + } + + for(int i=0;iis_hidden() && dock_slot[i]->get_tab_count()) { + dock_slot[i]->set_current_tab(0); + } + } + bottom_panel->show(); + right_hsplit->show(); } } +void EditorNode::_update_top_menu_visibility() { + if (distraction_free_mode) { + play_cc->hide(); + menu_hb->hide(); + scene_tabs->hide(); + } else { + play_cc->show(); + menu_hb->show(); + scene_tabs->show(); + } +} void EditorNode::_load_docks_from_config(Ref p_layout, const String& p_section) { @@ -4909,6 +4948,31 @@ void EditorNode::_bottom_panel_switch(bool p_enable,int p_idx) { } } +void EditorNode::set_docks_visible(bool p_show) { + docks_visible = p_show; + _update_dock_slots_visibility(); +} + +bool EditorNode::get_docks_visible() const { + return docks_visible; +} + +void EditorNode::set_distraction_free_mode(bool p_enter) { + distraction_free_mode = p_enter; + + if (p_enter) { + if (docks_visible) { + set_docks_visible(false); + } + } else { + set_docks_visible(true); + } + _update_top_menu_visibility(); +} + +bool EditorNode::get_distraction_free_mode() const { + return distraction_free_mode; +} void EditorNode::add_control_to_dock(DockSlot p_slot,Control* p_control) { ERR_FAIL_INDEX(p_slot,DOCK_SLOT_MAX); @@ -5163,6 +5227,8 @@ EditorNode::EditorNode() { last_checked_version=0; changing_scene=false; _initializing_addons=false; + docks_visible = true; + distraction_free_mode=false; FileAccess::set_backup_save(true); @@ -5628,7 +5694,7 @@ EditorNode::EditorNode() { //s1->set_size(Point2(10,15)); - CenterContainer *play_cc = memnew( CenterContainer ); + play_cc = memnew( CenterContainer ); play_cc->set_ignore_mouse(true); gui_base->add_child( play_cc ); play_cc->set_area_as_parent_rect(); diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index e580931df3..d9149a43a3 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -237,6 +237,7 @@ private: //HSplitContainer *editor_hsplit; //VSplitContainer *editor_vsplit; + CenterContainer *play_cc; HBoxContainer *menu_hb; Control *viewport; MenuButton *file_menu; @@ -350,6 +351,8 @@ private: ToolButton *dock_tab_move_right; int dock_popup_selected; Timer *dock_drag_timer; + bool docks_visible; + bool distraction_free_mode; String _tmp_import_path; @@ -556,7 +559,7 @@ private: void _save_docks_to_config(Ref p_layout, const String& p_section); void _load_docks_from_config(Ref p_layout, const String& p_section); void _update_dock_slots_visibility(); - + void _update_top_menu_visibility(); void _update_layouts_menu(); void _layout_menu_option(int p_idx); @@ -593,6 +596,11 @@ public: void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE,false); } + void set_docks_visible(bool p_show); + bool get_docks_visible() const; + + void set_distraction_free_mode(bool p_enter); + bool get_distraction_free_mode() const; void add_control_to_dock(DockSlot p_slot,Control* p_control); void remove_control_from_dock(Control* p_control); From a4cbed846589c8987965684757f59f234a55c9a8 Mon Sep 17 00:00:00 2001 From: J08nY Date: Mon, 30 May 2016 19:34:15 +0200 Subject: [PATCH 03/36] Sync class-ref with code base. --- doc/base/classes.xml | 455 +++++++++++++++++++++++++++++++++++++------ 1 file changed, 397 insertions(+), 58 deletions(-) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 4893f0c483..734c94c8c5 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -205,22 +205,20 @@ Exponential logarithm. - + - Return true if the float is not a number. - + - Return true if the float is infinite. @@ -2100,13 +2098,13 @@ - Position (starting corner). + Position (starting corner). - Size from position to end. + Size from position to end. - Ending corner. + Ending corner. @@ -2234,6 +2232,34 @@ Get the [SpriteFrames] resource, which contains all frames. + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3811,7 +3837,7 @@ - + @@ -3819,7 +3845,7 @@ - + @@ -5160,13 +5186,13 @@ - Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. + Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. - Sets the copy mode to a region. + Sets the copy mode to a region. - Sets the copy mode to the entire screen. + Sets the copy mode to the entire screen. @@ -8211,37 +8237,37 @@ - Red (0 to 1) + Red (0 to 1) - Green (0 to 1) + Green (0 to 1) - Blue (0 to 1) + Blue (0 to 1) - Alpha (0 to 1) + Alpha (0 to 1) - Hue (0 to 1) + Hue (0 to 1) - Saturation (0 to 1) + Saturation (0 to 1) - Value (0 to 1) + Value (0 to 1) - Red (0 to 255) + Red (0 to 255) - Green (0 to 255) + Green (0 to 255) - Blue (0 to 255) + Blue (0 to 255) - Alpha (0 to 255) + Alpha (0 to 255) @@ -10695,6 +10721,12 @@ This approximation makes straight segments between each point, then subdivides t to read the documentation, tutorials and examples. + + + + + + @@ -10786,6 +10818,20 @@ This approximation makes straight segments between each point, then subdivides t this information. + + + + + + + + + + + + + + @@ -11151,6 +11197,8 @@ This approximation makes straight segments between each point, then subdivides t + + @@ -16830,6 +16878,18 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + + + + + @@ -16890,11 +16950,49 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -16918,6 +17016,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + @@ -17534,6 +17640,8 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + @@ -17999,7 +18107,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) - Return the Exponential Shadow Multiplier (ESM) value of the Light2D. + Return the Exponential Shadow Multiplier (ESM) value of the Light2D. @@ -18019,16 +18127,16 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) - Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. + Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. - Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. + Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. - Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. + Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. - The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. + The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. @@ -18187,6 +18295,18 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + + + + + @@ -18213,6 +18333,20 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + + + + + + + @@ -18341,6 +18475,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop] has to be provided to OS, else the application will exit. This happens automatically (and a [SceneTree] is created), unless a main [Script] is supplied, which may or not create and return a [MainLoop]. + + + + + + + + @@ -18439,7 +18581,13 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) - + + + + + + + @@ -21335,6 +21483,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) Returns the dimensions in pixels of the specified screen. + + + + + + + + @@ -27795,6 +27951,18 @@ This method controls whether the position between two cached points is interpola Returns the polygon fill color + + + + + + + + + + + + @@ -29469,13 +29637,13 @@ This method controls whether the position between two cached points is interpola - Position (starting corner). + Position (starting corner). - Size from position to end. + Size from position to end. - Ending corner. + Ending corner. @@ -32337,6 +32505,12 @@ This method controls whether the position between two cached points is interpola + + + + + + @@ -32347,6 +32521,14 @@ This method controls whether the position between two cached points is interpola + + + + + + + + @@ -35269,49 +35451,120 @@ This method controls whether the position between two cached points is interpola Sprite frame library for [AnimatedSprite]. - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - Add a frame (texture). + + - Return the amount of frames. - + + + - Return a texture (frame). - + - + + + - + + + - Remove a frame + + + + + + - Clear the frames. @@ -37558,6 +37811,18 @@ This method controls whether the position between two cached points is interpola Clear all the syntax coloring information. + + + + + + + + + + + + @@ -37585,6 +37850,20 @@ This method controls whether the position between two cached points is interpola Search from end to beginning. + + + + + + + + + + + + + + @@ -37597,12 +37876,12 @@ This method controls whether the position between two cached points is interpola - - + + @@ -37905,8 +38184,30 @@ This method controls whether the position between two cached points is interpola + + + + + + + + + + + + + + + + + + + + + + @@ -39394,10 +39695,10 @@ This method controls whether the position between two cached points is interpola - The basis contains 3 [Vector3]. X axis, Y axis, and Z axis. + The basis contains 3 [Vector3]. X axis, Y axis, and Z axis. - The origin of the transform. Which is the translation offset. + The origin of the transform. Which is the translation offset. @@ -39718,6 +40019,30 @@ This method controls whether the position between two cached points is interpola + + + + + + + + + + + + + + + + + + + + + + + + @@ -39750,6 +40075,18 @@ This method controls whether the position between two cached points is interpola + + + + + + + + + + + + @@ -41174,16 +41511,16 @@ This method controls whether the position between two cached points is interpola - X component of the vector. + X component of the vector. - Y component of the vector. + Y component of the vector. - Width of the vector (Same as X). + Width of the vector (Same as X). - Height of the vector (Same as Y). + Height of the vector (Same as Y). @@ -41427,13 +41764,13 @@ This method controls whether the position between two cached points is interpola - X component of the vector. + X component of the vector. - Y component of the vector. + Y component of the vector. - Z component of the vector. + Z component of the vector. @@ -41565,7 +41902,7 @@ This method controls whether the position between two cached points is interpola - + @@ -42353,11 +42690,13 @@ This method controls whether the position between two cached points is interpola + + - + From 063d507a15d7895a08dabe50feaf949e454445d3 Mon Sep 17 00:00:00 2001 From: J08nY Date: Mon, 30 May 2016 21:27:15 +0200 Subject: [PATCH 04/36] Added classref for RigidBody, and finished classref for Resource --- doc/base/classes.xml | 60 +++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 57 insertions(+), 3 deletions(-) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 734c94c8c5..d5ba9a0f37 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -29861,13 +29861,14 @@ This method controls whether the position between two cached points is interpola - Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn't be changed by anything else. + Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn't be changed by anything else. Fails if another [Resource] already has path "path". + Set the path of the resource. Differs from set_path(), if another [Resource] exists with "path" it over-takes it, instead of failing. @@ -30535,188 +30536,221 @@ This method controls whether the position between two cached points is interpola + Rigid body node. + Rigid body node. This node is used for placing rigid bodies in the scene. It can contain a number of shapes, and also shift mode between regular Rigid body, Kinematic, Character or Static. + Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body. + Set the body mode, from the MODE_* enum. This allows to change to a static body or a character body. + Return the current body mode, see [method set_mode]. + Set the body mass. + Return the current body mass. + Set the body weight given standard earth-weight (gravity 9.8). + Return the current body weight, given standard earth-weight (gravity 9.8). + Set the body friction, from 0 (frictionless) to 1 (max friction). + Return the current body friction, from 0 (frictionless) to 1 (max friction). + Set the body bounciness, from 0 (no bounciness) to 1 (max bounciness). + Return the current body bounciness. + Set the body linear velocity. Can be used sporadically, but [b]DON'T SET THIS IN EVERY FRAME[/b], because physics may be running in another thread and definitely runs at a different granularity. Use [method _integrate_forces] as your process loop if you want to have precise control of the body state. + Return the current body linear velocity. + Set the body angular velocity. Can be used sporadically, but [b]DON'T SET THIS IN EVERY FRAME[/b], because physics may be running in another thread and definitely runs at a different granularity. Use [method _integrate_forces] as your process loop if you want to have precise control of the body state. + Return the current body angular velocity. + Set the gravity factor. This factor multiplies gravity intensity just for this body. + Return the current body gravity scale. + Set the linear damp for this body. Default of -1, cannot be less than -1. If this value is different from -1, any linear damp derived from the world or areas will be overridden. + Return the current body linear damp. Default is -1. + Set the angular damp for this body. Default of -1, cannot be less than -1. If this value is different from -1, any angular damp derived from the world or areas will be overridden. + Return the current body angular damp. Default is -1. + Set the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. + Return the maximum contacts that can be reported. See [method set_max_contacts_reported]. + Pass true to disable the internal force integration (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined. + Return whether the body is using a custom integrator. + Enable contact monitoring. This allows the body to emit signals when it collides with another. + Return whether contact monitoring is enabled. + Set the continuous collision detection mode from the enum CCD_MODE_*. + Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. The first is more precise, and misses less impacts by small, fast-moving objects. The second is faster to compute, but can miss small, fast-moving objects. + Return whether this body is using continuous collision detection. + Set an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. @@ -30725,48 +30759,57 @@ This method controls whether the position between two cached points is interpola + Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the offset from the body origin are in global coordinates. + Set whether a body is sleeping or not. Sleeping bodies are not affected by forces until a collision or an [method apply_impulse] wakes them up. Until then, they behave like a static body. + Return whether the body is sleeping. + Set the body ability to fall asleep when not moving. This saves an enormous amount of processor time when there are plenty of rigid bodies (non static) in a scene. + Sleeping bodies are not affected by forces until a collision or an [method apply_impulse] / [method set_applied_force] wakes them up. Until then, they behave like a static body. + Return whether the body has the ability to fall asleep when not moving. See [method set_can_sleep]. + Set the axis lock of the body, from the AXIS_LOCK_* enum. Axis lock stops the body from moving along the specified axis(X/Y/Z) and rotating along the other two axes. + Return the current axis lock of the body. One of AXIS_LOCK_* enum. + Return a list of the bodies colliding with this one. @@ -30775,6 +30818,7 @@ This method controls whether the position between two cached points is interpola + Emitted when a body enters into contact with this one. Contact monitor and contacts reported must be enabled for this to work. @@ -30787,12 +30831,15 @@ This method controls whether the position between two cached points is interpola + Emitted when a body enters into contact with this one. Contact monitor and contacts reported must be enabled for this to work. + This signal not only receives the body that collided with this one, but also its [RID] (body_id), the shape index from the colliding body (body_shape), and the shape index from this body (local_shape) the other body collided with. + Emitted when a body shape exits contact with this one. Contact monitor and contacts reported must be enabled for this to work. @@ -30805,19 +30852,25 @@ This method controls whether the position between two cached points is interpola + Emitted when a body shape exits contact with this one. Contact monitor and contacts reported must be enabled for this to work. + This signal not only receives the body that stopped colliding with this one, but also its [RID] (body_id), the shape index from the colliding body (body_shape), and the shape index from this body (local_shape) the other body stopped colliding with. + Emitted when the body changes it's sleeping state. Either by sleeping or waking up. + Static mode. The body behaves like a [StaticBody], and can only move by user code. + Kinematic body. The body behaves like a [KinematicBody], and can only move by user code. + Rigid body. This is the "natural" state of a rigid body. It is affected by forces, and can move, rotate, and be affected by user code. @@ -30928,7 +30981,7 @@ This method controls whether the position between two cached points is interpola - Set The gravity factor. This factor multiplies gravity intensity just for this body. + Set the gravity factor. This factor multiplies gravity intensity just for this body. @@ -31041,7 +31094,7 @@ This method controls whether the position between two cached points is interpola Set the continuous collision detection mode from the enum CCD_MODE_*. - Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. The first is more precise, and misses less impacts by small, fast-moving objects. The second is faster to compute, but can miss small, fat-moving objects. + Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. The first is more precise, and misses less impacts by small, fast-moving objects. The second is faster to compute, but can miss small, fast-moving objects. @@ -31199,6 +31252,7 @@ This method controls whether the position between two cached points is interpola + Emitted when the body changes it's sleeping state. Either by sleeping or waking up. From fb2d52e1164bd823e6de406f77d762804c1b1df9 Mon Sep 17 00:00:00 2001 From: DimOkGamer Date: Tue, 31 May 2016 03:39:10 +0300 Subject: [PATCH 05/36] Many improvements of Russian translation --- tools/translations/ru.po | 244 +++++++++++++++++++-------------------- 1 file changed, 122 insertions(+), 122 deletions(-) diff --git a/tools/translations/ru.po b/tools/translations/ru.po index 212970a790..3896472ed2 100644 --- a/tools/translations/ru.po +++ b/tools/translations/ru.po @@ -252,15 +252,15 @@ msgstr "Отмена" #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "Ок" #: scene/gui/dialogs.cpp msgid "Alert!" -msgstr "" +msgstr "Тревога!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "" +msgstr "Подтверждение..." #: scene/gui/text_edit.cpp scene/gui/line_edit.cpp #: tools/editor/plugins/shader_editor_plugin.cpp @@ -359,11 +359,11 @@ msgstr "Название группы уже существует!" #: tools/editor/project_export.cpp msgid "Add Image Group" -msgstr "Добавить изображение группы" +msgstr "Добавлено изображение группы" #: tools/editor/project_export.cpp msgid "Delete Image Group" -msgstr "Удалить изображение группы" +msgstr "Удалено изображение группы" #: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp msgid "Error saving atlas:" @@ -562,7 +562,7 @@ msgstr "Режим экспортирования скриптов:" #: tools/editor/project_export.cpp msgid "Text" -msgstr "Текст" +msgstr "Текстовый" #: tools/editor/project_export.cpp msgid "Compiled" @@ -970,39 +970,39 @@ msgstr "Удалить" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" -msgstr "Change Light Radius" +msgstr "Изменён радиус света" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" -msgstr "Change Camera FOV" +msgstr "Изменён FOV камеры" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "Change Camera Size" +msgstr "Изменён размер камеры" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" -msgstr "Change Sphere Shape Radius" +msgstr "Изменён радиус сферы" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" -msgstr "Change Box Shape Extents" +msgstr "Изменены границы прямоугольника" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" -msgstr "Change Box Shape Extents" +msgstr "Изменён радиус капсулы" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" -msgstr "Change Capsule Shape Height" +msgstr "Изменена высота капуслы" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" -msgstr "Change Ray Shape Length" +msgstr "Изменена длинна луча" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" -msgstr "Change Notifier Extents" +msgstr "Изменены границы уведомителя" #: tools/editor/script_create_dialog.cpp msgid "Invalid parent class name" @@ -1119,79 +1119,79 @@ msgstr "Все выбранные элементы" #: tools/editor/animation_editor.cpp msgid "Move Add Key" -msgstr "Move Add Key" +msgstr "Подвинут ключ" #: tools/editor/animation_editor.cpp msgid "Anim Change Transition" -msgstr "Anim Change Transition" +msgstr "Изменён переход анимации" #: tools/editor/animation_editor.cpp msgid "Anim Change Transform" -msgstr "Anim Change Transform" +msgstr "Изменено преобразование анимации" #: tools/editor/animation_editor.cpp msgid "Anim Change Value" -msgstr "Anim Change Value" +msgstr "Изменено значение анимации" #: tools/editor/animation_editor.cpp msgid "Anim Change Call" -msgstr "Anim Change Call" +msgstr "Изменён вызов анимации" #: tools/editor/animation_editor.cpp msgid "Anim Add Track" -msgstr "Anim Add Track" +msgstr "Добавлен новый трек" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Up" -msgstr "Move Anim Track Up" +msgstr "Трек передвинут вверх" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Down" -msgstr "Move Anim Track Down" +msgstr "Трек передвинут вниз" #: tools/editor/animation_editor.cpp msgid "Remove Anim Track" -msgstr "Remove Anim Track" +msgstr "Трек удалён" #: tools/editor/animation_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Anim Duplicate Keys" +msgstr "Дублированы ключи анимации" #: tools/editor/animation_editor.cpp msgid "Set Transitions to:" -msgstr "Set Transitions to:" +msgstr "Установлен переход на:" #: tools/editor/animation_editor.cpp msgid "Anim Track Rename" -msgstr "Anim Track Rename" +msgstr "Трэк переименован" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Interpolation" -msgstr "Anim Track Change Interpolation" +msgstr "Изменена интреполяция" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Value Mode" -msgstr "Anim Track Change Value Mode" +msgstr "Изменён режим значений" #: tools/editor/animation_editor.cpp msgid "Edit Node Curve" -msgstr "Edit Node Curve" +msgstr "Кривая изменена" #: tools/editor/animation_editor.cpp msgid "Edit Selection Curve" -msgstr "Edit Selection Curve" +msgstr "Выбор кривой изменён" #: tools/editor/animation_editor.cpp msgid "Anim Delete Keys" -msgstr "Anim Delete Keys" +msgstr "Ключ удалён" #: tools/editor/animation_editor.cpp msgid "Anim Add Key" -msgstr "Anim Add Key" +msgstr "Ключ добавлен" #: tools/editor/animation_editor.cpp msgid "Anim Move Keys" -msgstr "Anim Move Keys" +msgstr "Ключ передвинут" #: tools/editor/animation_editor.cpp msgid "Scale Selection" @@ -1265,39 +1265,39 @@ msgstr "Создать %d новые дорожки и вставить ключ #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" -msgstr "Anim Create & Insert" +msgstr "Анимация создать & вставить" #: tools/editor/animation_editor.cpp msgid "Anim Insert Track & Key" -msgstr "Anim Insert Track & Key" +msgstr "Анимация вставка дорожки & ключа" #: tools/editor/animation_editor.cpp msgid "Anim Insert Key" -msgstr "Anim Insert Key" +msgstr "Вставка ключа анимации" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" -msgstr "Change Anim Len" +msgstr "Изменена длинна анимации" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" -msgstr "Change Anim Loop" +msgstr "Изменено зацикливание анимации" #: tools/editor/animation_editor.cpp msgid "Anim Create Typed Value Key" -msgstr "Anim Create Typed Value Key" +msgstr "Создан ключ с вводимым значением" #: tools/editor/animation_editor.cpp msgid "Anim Insert" -msgstr "Anim Insert" +msgstr "Вставка на анимацию" #: tools/editor/animation_editor.cpp msgid "Anim Scale Keys" -msgstr "Anim Scale Keys" +msgstr "Масштабирование ключей анимации" #: tools/editor/animation_editor.cpp msgid "Anim Add Call Track" -msgstr "Anim Add Call Track" +msgstr "Добавлен ключ вызова в анимацию" #: tools/editor/animation_editor.cpp msgid "Animation zoom." @@ -1755,23 +1755,23 @@ msgstr "Колёсико вниз." #: tools/editor/project_settings.cpp msgid "Toggle Persisting" -msgstr "Toggle Persisting" +msgstr "Переключено настаивание" #: tools/editor/project_settings.cpp msgid "Error saving settings." -msgstr "Error saving settings." +msgstr "Ошибка сохранения настроек." #: tools/editor/project_settings.cpp msgid "Settings saved OK." -msgstr "Settings saved OK." +msgstr "Настройки сохранены нормально." #: tools/editor/project_settings.cpp msgid "Add Translation" -msgstr "Add Translation" +msgstr "Добавлен перевод" #: tools/editor/project_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "Toggle AutoLoad Globals" +msgstr "Переключена автозагрузка глобальных скриптов" #: tools/editor/project_settings.cpp msgid "Invalid name." @@ -1800,39 +1800,39 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Add Autoload" -msgstr "Add Autoload" +msgstr "Добавлена автозагрузка" #: tools/editor/project_settings.cpp msgid "Remove Autoload" -msgstr "Remove Autoload" +msgstr "Удалена автозагрузка" #: tools/editor/project_settings.cpp msgid "Move Autoload" -msgstr "Move Autoload" +msgstr "Передвинута автозагрузка" #: tools/editor/project_settings.cpp msgid "Remove Translation" -msgstr "Remove Translation" +msgstr "Перевод удалён" #: tools/editor/project_settings.cpp msgid "Add Remapped Path" -msgstr "Add Remapped Path" +msgstr "Добавлен путь перенаправления" #: tools/editor/project_settings.cpp msgid "Resource Remap Add Remap" -msgstr "Resource Remap Add Remap" +msgstr "Перенаправлен ресурс перенаправления" #: tools/editor/project_settings.cpp msgid "Change Resource Remap Language" -msgstr "Change Resource Remap Language" +msgstr "Изменён язык перенаправления" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap" -msgstr "Remove Resource Remap" +msgstr "Удалён ресурс перенаправления" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap Option" -msgstr "Remove Resource Remap Option" +msgstr "Удалён параметр ресурса перенаправления" #: tools/editor/project_settings.cpp msgid "Enable" @@ -1938,11 +1938,11 @@ msgstr "" #: tools/editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" -msgstr "Toggle Spatial Visible" +msgstr "Переключена видимость Spatial" #: tools/editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" -msgstr "Toggle CanvasItem Visible" +msgstr "Переключена видимость CanvasItem" #: tools/editor/scene_tree_editor.cpp msgid "Instance:" @@ -1954,7 +1954,7 @@ msgstr "Недопустимые символы в названии нода:" #: tools/editor/scene_tree_editor.cpp msgid "Rename Node" -msgstr "Rename Node" +msgstr "Нод переименован" #: tools/editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" @@ -2347,11 +2347,11 @@ msgstr "Предустановка.." #: tools/editor/property_editor.cpp msgid "Ease In" -msgstr "Ease In" +msgstr "Легко в" #: tools/editor/property_editor.cpp msgid "Ease Out" -msgstr "Ease Out" +msgstr "Легко из" #: tools/editor/property_editor.cpp msgid "Zero" @@ -2359,11 +2359,11 @@ msgstr "Ноль" #: tools/editor/property_editor.cpp msgid "Easing In-Out" -msgstr "Easing In-Out" +msgstr "Легко в-из" #: tools/editor/property_editor.cpp msgid "Easing Out-In" -msgstr "Easing Out-In" +msgstr "Легко из-в" #: tools/editor/property_editor.cpp msgid "File.." @@ -2408,7 +2408,7 @@ msgstr "Вкл" #: tools/editor/property_editor.cpp msgid "Set" -msgstr "Задать" +msgstr "Задан" #: tools/editor/property_editor.cpp msgid "Properties:" @@ -2643,7 +2643,7 @@ msgstr "Не возможно загрузить сцену, которая не #: tools/editor/editor_node.cpp msgid "Revert" -msgstr "Вернуться" +msgstr "Откатить" #: tools/editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" @@ -3186,7 +3186,7 @@ msgstr "Перемещение нодов в родительский" #: tools/editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "Дублировать нод(ы)" +msgstr "Дублирован нод(ы)" #: tools/editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -3219,16 +3219,16 @@ msgstr "Не могу работать с нодами из внешней сц #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -"Не могу работать с нодами текущей сцены наследуемой откуда то!\n" +"Не могу работать с нодами текущей сцены, наследуемой откуда то!\n" "Очистите наследование, чтобы продолжить работу с ними." #: tools/editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "Удалить нод(ы)" +msgstr "Удалён нод(ы)" #: tools/editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "Создать нод" +msgstr "Создан нод" #: tools/editor/scene_tree_dock.cpp msgid "" @@ -3380,7 +3380,7 @@ msgstr "Высота" #: tools/editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" -msgstr "Create Poly3D" +msgstr "Создан Poly3D" #: tools/editor/plugins/collision_polygon_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -3389,7 +3389,7 @@ msgstr "Create Poly3D" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Edit Poly" -msgstr "Edit Poly" +msgstr "Изменён полигон" #: tools/editor/plugins/collision_polygon_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -3398,11 +3398,11 @@ msgstr "Edit Poly" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "Edit Poly (Remove Point)" +msgstr "Удалена точка полигона" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "Toggle Autoplay" +msgstr "Переключено автовоспроизведение" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" @@ -3441,11 +3441,11 @@ msgstr "Добавить анимацию" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "Blend Next Changed" +msgstr "изменена последующая анимация" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "Change Blend Time" +msgstr "Изменено время \"смешивания\"" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" @@ -3566,11 +3566,11 @@ msgstr "Анимация" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Poly" -msgstr "Create Poly" +msgstr "Создан полигон" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "Create Occluder Polygon" +msgstr "Создан затеняющий полигон" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -4195,11 +4195,11 @@ msgstr "Создать шаблон" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" -msgstr "CheckBox Radio1" +msgstr "Чекбокс 1" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" -msgstr "CheckBox Radio2" +msgstr "Чекбокс 2" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Item" @@ -4808,120 +4808,120 @@ msgstr "Длинна:" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" -msgstr "Change Scalar Constant" +msgstr "Изменена числовая константа" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" -msgstr "Change Vec Constant" +msgstr "Изменена векторная константа" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" -msgstr "Change RGB Constant" +msgstr "Изменён RGB" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" -msgstr "Change Scalar Operator" +msgstr "Изменён числовой оператор" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" -msgstr "Change Vec Operator" +msgstr "Изменён векторный оператор" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" -msgstr "Change Vec Scalar Operator" +msgstr "Изменён векторно числовой оператор" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" -msgstr "Change RGB Operator" +msgstr "Изменён RGB оператор" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" -msgstr "Toggle Rot Only" +msgstr "Переключён - только поворот" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" -msgstr "Change Scalar Function" +msgstr "Изменена числовая функция" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" -msgstr "Change Vec Function" +msgstr "Изменена векторная функция" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" -msgstr "Change Scalar Uniform" +msgstr "Изменена числовая единица" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" -msgstr "Change Vec Uniform" +msgstr "Изменена векторная единица" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" -msgstr "Change RGB Uniform" +msgstr "Изменена RGB единица" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" -msgstr "Change Default Value" +msgstr "Изменено стандартное значение" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" -msgstr "Change XForm Uniform" +msgstr "Изменена XForm единица" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" -msgstr "Change Texture Uniform" +msgstr "Изменена тектурная единица" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" -msgstr "Change Cubemap Uniform" +msgstr "Изменена единица кубической карты" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" -msgstr "Change Comment" +msgstr "Изменён комментарий" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" -msgstr "Add/Remove to Color Ramp" +msgstr "Добавлено/удалено с Color Ramp" #: tools/editor/plugins/shader_graph_editor_plugin.cpp #: tools/editor/plugins/color_ramp_editor_plugin.cpp msgid "Modify Color Ramp" -msgstr "Modify Color Ramp" +msgstr "Изменена Color Ramp" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" -msgstr "Add/Remove to Curve Map" +msgstr "Добавлено/удалено с Curve Map" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" -msgstr "Modify Curve Map" +msgstr "Изменена карта кривой" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" -msgstr "Change Input Name" +msgstr "Изменено входное имя" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" -msgstr "Connect Graph Nodes" +msgstr "Изменено имя графа" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" -msgstr "Disconnect Graph Nodes" +msgstr "Графы разъединены" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" -msgstr "Remove Shader Graph Node" +msgstr "Удалён граф шейдера" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" -msgstr "Move Shader Graph Node" +msgstr "Передвинут граф шейдера" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" -msgstr "Duplicate Graph Node(s)" +msgstr "Граф(ы) дублированы" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" -msgstr "Delete Shader Graph Node(s)" +msgstr "Удалён(ы) графы шейдера" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" @@ -4933,7 +4933,7 @@ msgstr "Ошибка: Отсутствует входное подключени #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" -msgstr "Add Shader Graph Node" +msgstr "Добавлен граф шейдера" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" @@ -4941,11 +4941,11 @@ msgstr "Мэш пустой!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "Create Static Trimesh Body" +msgstr "Создано вогнутое статичное тело" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" -msgstr "Create Static Convex Body" +msgstr "Создано выпуклое статичное тело" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -4953,15 +4953,15 @@ msgstr "Это не работает на корне сцены!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" -msgstr "Create Trimesh Shape" +msgstr "Создано вогнутая форма" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" -msgstr "Create Convex Shape" +msgstr "Создано выгнутая форма" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "Create Navigation Mesh" +msgstr "Создан меш навигации" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" @@ -5191,15 +5191,15 @@ msgstr "Никаких пикселей с прозрачностью > 128 в #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" -msgstr "Set Emission Mask" +msgstr "Установлена маска выброса" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "Clear Emission Mask" +msgstr "Маска выброса очищена" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "Load Emission Mask" +msgstr "Маска выброса загружена" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" @@ -5397,19 +5397,19 @@ msgstr "Слияние из сцены" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "Remove Point from Curve" +msgstr "Удалена точка с кривой" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" -msgstr "Move Point in Curve" +msgstr "Точка кривой передвинута" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" -msgstr "Move In-Control in Curve" +msgstr "Передвинут входной луч у кривой" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" -msgstr "Move Out-Control in Curve" +msgstr "Передвинут выходной луч у кривой" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" From 344a39dafd13922ee535928df284d4a87e8721fd Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 31 May 2016 01:27:48 -0300 Subject: [PATCH 06/36] Implemented file drop support in OSX --- platform/osx/os_osx.mm | 39 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 38 insertions(+), 1 deletion(-) diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index b614dd57aa..065fe52b09 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -291,16 +291,52 @@ static int button_mask=0; self = [super init]; trackingArea = nil; [self updateTrackingAreas]; - + [self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]]; return self; } + -(void)dealloc { [trackingArea release]; [super dealloc]; } +- (NSDragOperation)draggingEntered:(id < NSDraggingInfo >)sender { + return NSDragOperationCopy; +} + +- (NSDragOperation)draggingUpdated:(id)sender { + return NSDragOperationCopy; +} + +- (BOOL)performDragOperation:(id)sender { + + + NSPasteboard *pboard = [sender draggingPasteboard]; + NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType]; + + Vector files; + for(int i=0;imain_loop->drop_files(files,0); + OS_OSX::singleton->move_window_to_foreground(); + } + + return NO; +} + + - (BOOL)isOpaque { return YES; @@ -833,6 +869,7 @@ static int translateKey(unsigned int key) @implementation GodotWindow + - (BOOL)canBecomeKeyWindow { // Required for NSBorderlessWindowMask windows From 8804b939531f6cab6b1db35da846403f6d60fd04 Mon Sep 17 00:00:00 2001 From: volzhs Date: Tue, 31 May 2016 14:21:13 +0900 Subject: [PATCH 07/36] fix random inifinite loop when open editor --- tools/editor/editor_file_system.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/editor/editor_file_system.cpp b/tools/editor/editor_file_system.cpp index 3fd5f7e444..c5c92b5228 100644 --- a/tools/editor/editor_file_system.cpp +++ b/tools/editor/editor_file_system.cpp @@ -161,7 +161,7 @@ int EditorFileSystemDirectory::get_source_count(int p_idx) const { ERR_FAIL_INDEX_V(p_idx,files.size(),0); if (!files[p_idx]->meta.enabled) return 0; - + return files[p_idx]->meta.sources.size(); } String EditorFileSystemDirectory::get_source_file(int p_idx,int p_source) const { From a9d246ea6caa25d94e729f2aff8b64366b68b79c Mon Sep 17 00:00:00 2001 From: jmintb Date: Mon, 30 May 2016 22:34:59 +0200 Subject: [PATCH 08/36] Switched the space shooter demo from none fixed process to fixed process --- demos/2d/space_shooter/asteroid.gd | 6 +++--- demos/2d/space_shooter/enemy1.gd | 6 +++--- demos/2d/space_shooter/enemy2.gd | 10 +++------- demos/2d/space_shooter/rail.gd | 6 +++--- demos/2d/space_shooter/ship.gd | 4 ++-- 5 files changed, 14 insertions(+), 18 deletions(-) diff --git a/demos/2d/space_shooter/asteroid.gd b/demos/2d/space_shooter/asteroid.gd index 9f6734e122..ab71f413eb 100644 --- a/demos/2d/space_shooter/asteroid.gd +++ b/demos/2d/space_shooter/asteroid.gd @@ -10,7 +10,7 @@ var speed_y = 0.0 var destroyed = false -func _process(delta): +func _fixed_process(delta): translate(Vector2(SPEED, speed_y)*delta) @@ -23,7 +23,7 @@ func destroy(): return destroyed = true get_node("anim").play("explode") - set_process(false) + set_fixed_process(false) get_node("sfx").play("sound_explode") # Accumulate points get_node("/root/game_state").points += 1 @@ -34,7 +34,7 @@ func is_enemy(): func _on_visibility_enter_screen(): - set_process(true) + set_fixed_process(true) # Make it spin! get_node("anim").play("spin") diff --git a/demos/2d/space_shooter/enemy1.gd b/demos/2d/space_shooter/enemy1.gd index 204995c05d..e127eb2777 100644 --- a/demos/2d/space_shooter/enemy1.gd +++ b/demos/2d/space_shooter/enemy1.gd @@ -7,7 +7,7 @@ const SPEED = -200 var destroyed=false -func _process(delta): +func _fixed_process(delta): get_parent().translate(Vector2(SPEED*delta, 0)) @@ -20,14 +20,14 @@ func destroy(): return destroyed = true get_node("anim").play("explode") - set_process(false) + set_fixed_process(false) get_node("sfx").play("sound_explode") # Accumulate points get_node("/root/game_state").points += 5 func _on_visibility_enter_screen(): - set_process(true) + set_fixed_process(true) get_node("anim").play("zigzag") get_node("anim").seek(randf()*2.0) # Make it start from any pos diff --git a/demos/2d/space_shooter/enemy2.gd b/demos/2d/space_shooter/enemy2.gd index cd06579d74..773c266d8c 100644 --- a/demos/2d/space_shooter/enemy2.gd +++ b/demos/2d/space_shooter/enemy2.gd @@ -9,7 +9,7 @@ var shoot_timeout = 0 var destroyed=false -func _process(delta): +func _fixed_process(delta): translate(Vector2(SPEED*delta, 0)) shoot_timeout -= delta @@ -33,18 +33,14 @@ func destroy(): return destroyed = true get_node("anim").play("explode") - set_process(false) + set_fixed_process(false) get_node("sfx").play("sound_explode") # Accumulate points get_node("/root/game_state").points += 10 -func _ready(): - set_fixed_process(true) - - func _on_visibility_enter_screen(): - set_process(true) + set_fixed_process(true) func _on_visibility_exit_screen(): diff --git a/demos/2d/space_shooter/rail.gd b/demos/2d/space_shooter/rail.gd index 7362dff97d..a9559806cb 100644 --- a/demos/2d/space_shooter/rail.gd +++ b/demos/2d/space_shooter/rail.gd @@ -7,13 +7,13 @@ var offset = 0 func stop(): - set_process(false) + set_fixed_process(false) -func _process(delta): +func _fixed_process(delta): offset += delta*SPEED set_pos(Vector2(offset, 0)) func _ready(): - set_process(true) + set_fixed_process(true) diff --git a/demos/2d/space_shooter/ship.gd b/demos/2d/space_shooter/ship.gd index 0bc9ca6b13..d3a4cd335d 100644 --- a/demos/2d/space_shooter/ship.gd +++ b/demos/2d/space_shooter/ship.gd @@ -9,7 +9,7 @@ var prev_shooting = false var killed = false -func _process(delta): +func _fixed_process(delta): var motion = Vector2() if Input.is_action_pressed("move_up"): motion += Vector2(0, -1) @@ -53,7 +53,7 @@ func _process(delta): func _ready(): screen_size = get_viewport().get_rect().size - set_process(true) + set_fixed_process(true) func _hit_something(): From c761333ce412c18dc57890305253fd5991bac2c2 Mon Sep 17 00:00:00 2001 From: volzhs Date: Tue, 31 May 2016 15:06:40 +0900 Subject: [PATCH 09/36] Supports to use non-latin characters in script editor --- tools/editor/editor_fonts.cpp | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/tools/editor/editor_fonts.cpp b/tools/editor/editor_fonts.cpp index ff2267daf1..7ec22a4068 100644 --- a/tools/editor/editor_fonts.cpp +++ b/tools/editor/editor_fonts.cpp @@ -66,19 +66,19 @@ static Ref make_font(int p_height,int p_ascent, int p_valign, int p_ return font; } - - -#define MAKE_DROID_SANS(m_name,m_size) \ - Ref m_name;\ - m_name.instance();\ - m_name->set_size(m_size);\ - m_name->set_font_data(DroidSans);\ +#define MAKE_FALLBACKS(m_name)\ m_name->add_fallback(DroidSansFallback);\ m_name->add_fallback(DroidSansJapanese);\ m_name->add_fallback(DroidSansArabic);\ m_name->add_fallback(DroidSansHebrew);\ m_name->add_fallback(DroidSansThai); +#define MAKE_DROID_SANS(m_name,m_size) \ + Ref m_name;\ + m_name.instance();\ + m_name->set_size(m_size);\ + m_name->set_font_data(DroidSans);\ + MAKE_FALLBACKS(m_name); void editor_register_fonts(Ref p_theme) { @@ -144,6 +144,7 @@ void editor_register_fonts(Ref p_theme) { df_code.instance(); df_code->set_size(int(EditorSettings::get_singleton()->get("global/source_font_size"))*EDSCALE); df_code->set_font_data(dfmono); + MAKE_FALLBACKS(df_code); p_theme->set_font("source","EditorFonts",df_code); @@ -151,6 +152,7 @@ void editor_register_fonts(Ref p_theme) { df_doc_code.instance(); df_doc_code->set_size(int(EDITOR_DEF("help/help_source_font_size",14))*EDSCALE); df_doc_code->set_font_data(dfmono); + MAKE_FALLBACKS(df_doc_code); p_theme->set_font("doc_source","EditorFonts",df_doc_code); From 21bcf4a8aa209053c1a3177877695a444e8957f4 Mon Sep 17 00:00:00 2001 From: sanikoyes Date: Tue, 31 May 2016 21:23:51 +0800 Subject: [PATCH 10/36] fix stb font property names --- scene/resources/dynamic_font_stb.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 344043fcdd..0b9f95da4f 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -384,8 +384,8 @@ void DynamicFont::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_size","data"),&DynamicFont::set_size); ObjectTypeDB::bind_method(_MD("get_size"),&DynamicFont::get_size); - ADD_PROPERTY(PropertyInfo(Variant::INT,"size"),_SCS("set_size"),_SCS("get_size")); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"font",PROPERTY_HINT_RESOURCE_TYPE,"DynamicFontData"),_SCS("set_font_data"),_SCS("get_font_data")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"font/size"),_SCS("set_size"),_SCS("get_size")); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"font/font",PROPERTY_HINT_RESOURCE_TYPE,"DynamicFontData"),_SCS("set_font_data"),_SCS("get_font_data")); } From 7e18de6b6abb7bc9533bc4d7b2669b7273f6f9b6 Mon Sep 17 00:00:00 2001 From: Geequlim Date: Wed, 1 Jun 2016 00:17:35 +0800 Subject: [PATCH 11/36] More translation for zh_CN --- tools/translations/zh_CN.po | 142 ++++++++++++++++-------------------- 1 file changed, 62 insertions(+), 80 deletions(-) diff --git a/tools/translations/zh_CN.po b/tools/translations/zh_CN.po index 52aa2c8251..a810a135d5 100644 --- a/tools/translations/zh_CN.po +++ b/tools/translations/zh_CN.po @@ -8,9 +8,9 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-05-30 00:04+0800\n" +"PO-Revision-Date: 2016-05-31 23:28+0800\n" "Last-Translator: Geequlim \n" -"Language-Team: Chinese (Simplified)\n" +"Language-Team: 汉语 \n" "Language: zh_CN\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" @@ -227,15 +227,15 @@ msgstr "取消" #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "好的" #: scene/gui/dialogs.cpp msgid "Alert!" -msgstr "" +msgstr "提示!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "" +msgstr "请确认" #: scene/gui/text_edit.cpp scene/gui/line_edit.cpp #: tools/editor/plugins/shader_editor_plugin.cpp @@ -585,9 +585,8 @@ msgid "Line Number:" msgstr "行号:" #: tools/editor/code_editor.cpp -#, fuzzy msgid "No Matches" -msgstr "匹配项:" +msgstr "无匹配项" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." @@ -598,14 +597,12 @@ msgid "Replace" msgstr "替换" #: tools/editor/code_editor.cpp -#, fuzzy msgid "Replace All" -msgstr "替换" +msgstr "全部替换" #: tools/editor/code_editor.cpp -#, fuzzy msgid "Match Case" -msgstr "匹配项:" +msgstr "大小写匹配" #: tools/editor/code_editor.cpp msgid "Whole Words" @@ -1473,14 +1470,12 @@ msgid "Remote Inspector" msgstr "远程属性面板" #: tools/editor/script_editor_debugger.cpp -#, fuzzy msgid "Live Scene Tree:" -msgstr "场景树:" +msgstr "即时场景树:" #: tools/editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote Object Properties: " -msgstr "对象属性。" +msgstr "远程对象属性。" #: tools/editor/script_editor_debugger.cpp msgid "Profiler" @@ -1488,16 +1483,15 @@ msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Monitor" -msgstr "键名" +msgstr "显示" #: tools/editor/script_editor_debugger.cpp msgid "Value" msgstr "值" #: tools/editor/script_editor_debugger.cpp -#, fuzzy msgid "Monitors" -msgstr "键名" +msgstr "显示" #: tools/editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" @@ -1530,7 +1524,7 @@ msgstr "用量" #: tools/editor/script_editor_debugger.cpp msgid "Misc" -msgstr "" +msgstr "杂项" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control:" @@ -1583,20 +1577,17 @@ msgstr "场景运行设置" #: tools/editor/project_settings.cpp msgid "Key " -msgstr "" +msgstr "键" #: tools/editor/project_settings.cpp -#, fuzzy msgid "Joy Button" -msgstr "按钮" +msgstr "手柄按钮" #: tools/editor/project_settings.cpp -#, fuzzy msgid "Joy Axis" -msgstr "轴" +msgstr "摇杆轴" #: tools/editor/project_settings.cpp -#, fuzzy msgid "Mouse Button" msgstr "鼠标按键:" @@ -1822,7 +1813,7 @@ msgstr "删除" #: tools/editor/project_settings.cpp msgid "Copy To Platform.." -msgstr "" +msgstr "复制到平台.." #: tools/editor/project_settings.cpp msgid "Input Map" @@ -2614,11 +2605,10 @@ msgid "Quick Run Scene.." msgstr "快速运行场景" #: tools/editor/editor_node.cpp -#, fuzzy msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" -msgstr "确定要关闭场景吗,未保存的修改将丢失?" +msgstr "退出到项目管理窗口(未保存的修改将丢失)?" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" @@ -3831,23 +3821,23 @@ msgstr "缩放" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" -msgstr "" +msgstr "淡入(秒)" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" -msgstr "" +msgstr "淡出(秒)" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" -msgstr "" +msgstr "混合" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" -msgstr "" +msgstr "混合" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" -msgstr "" +msgstr "自动重新开始:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" @@ -3892,11 +3882,11 @@ msgstr "添加输入事件" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "" +msgstr "清除Auto-Advance" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "" +msgstr "设置清除Auto-Advance" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" @@ -4075,7 +4065,7 @@ msgstr "查找下一项" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp msgid "Find Previous" -msgstr "" +msgstr "查找上一项" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp @@ -4428,9 +4418,8 @@ msgid "Scale Mode (R)" msgstr "缩放模式(R)" #: tools/editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Transform" -msgstr "变换类型" +msgstr "变换" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" @@ -4450,30 +4439,27 @@ msgstr "使用默认sRGB" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1个视口" #: tools/editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "2 Viewports" -msgstr "Viewport设置" +msgstr "2个视口" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "" +msgstr "2个视口(Alt)" #: tools/editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "3 Viewports" -msgstr "Viewport设置" +msgstr "3个视口(Alt)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "" +msgstr "3个视口(Alt)" #: tools/editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "4 Viewports" -msgstr "Viewport设置" +msgstr "4个视口" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -4656,19 +4642,16 @@ msgid "Toggle Breakpoint" msgstr "切换断点" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Remove All Breakpoints" -msgstr "切换断点" +msgstr "移除所有断点" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Goto Next Breakpoint" -msgstr "前往下一步" +msgstr "前往下一个断点" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Goto Previous Breakpoint" -msgstr "切换断点" +msgstr "前往上一个断点" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" @@ -4788,43 +4771,43 @@ msgstr "切换旋转模式" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" -msgstr "" +msgstr "修改Function Scalar" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" -msgstr "" +msgstr "修改Function Vec" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" -msgstr "" +msgstr "修改Uniform Scalar" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" -msgstr "" +msgstr "修改Uniform Vec" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" -msgstr "" +msgstr "修改Uniform RGB" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" -msgstr "" +msgstr "修改默认值" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" -msgstr "" +msgstr "修改Uniform XForm " #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" -msgstr "" +msgstr "修改Uniform Texture " #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" -msgstr "" +msgstr "修改Uniform Cubemap " #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" -msgstr "更改注释" +msgstr "修改注释" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" @@ -4845,43 +4828,43 @@ msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" -msgstr "" +msgstr "更改输入名称" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" -msgstr "" +msgstr "连接Graph Node" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" -msgstr "" +msgstr "断开Graph Node连接" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" -msgstr "" +msgstr "移除Graph Node节点" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" -msgstr "" +msgstr "移动Graph Node节点" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" -msgstr "" +msgstr "复制Graph Node节点" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" -msgstr "" +msgstr "删除Graph Node节点" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" -msgstr "" +msgstr "错误:循环的连接" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" -msgstr "" +msgstr "错误:缺少输入连接" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" -msgstr "" +msgstr "添加着色器Graph Node" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" @@ -5151,7 +5134,7 @@ msgstr "" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "" +msgstr "生成顶点计数:" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" @@ -5353,15 +5336,15 @@ msgstr "在曲线中移动顶点" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" -msgstr "" +msgstr "移动曲线内控制点" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" -msgstr "" +msgstr "移动曲线外控制点" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" -msgstr "" +msgstr "选择控制点(Shift+拖动)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" @@ -5530,7 +5513,7 @@ msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" -msgstr "插入中" +msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" @@ -5728,9 +5711,8 @@ msgid "Custom Root Node Type:" msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#, fuzzy msgid "Auto" -msgstr "AutoLoad" +msgstr "自动" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" From f4ee46124a4b0926703b11ff11ee873be123b933 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 31 May 2016 18:24:41 +0200 Subject: [PATCH 12/36] i18n: Sort files to parse alphabetically This should ensure that python produces the same tools.pot for every user, and thus that the .po will not get useless diffs upon merge. --- tools/translations/Makefile | 2 +- tools/translations/de.po | 9260 +++++++++++++++++---------------- tools/translations/extract.py | 1 + tools/translations/fr.po | 7891 ++++++++++++++-------------- tools/translations/it.po | 7865 ++++++++++++++-------------- tools/translations/pt_BR.po | 7783 +++++++++++++-------------- tools/translations/ru.po | 7669 +++++++++++++-------------- tools/translations/tools.pot | 6721 ++++++++++++------------ tools/translations/zh_CN.po | 7767 +++++++++++++-------------- tools/translations/zh_HK.po | 6807 ++++++++++++------------ 10 files changed, 30964 insertions(+), 30802 deletions(-) diff --git a/tools/translations/Makefile b/tools/translations/Makefile index 30b0832783..8f336694e8 100644 --- a/tools/translations/Makefile +++ b/tools/translations/Makefile @@ -7,7 +7,7 @@ LANGS = $(POFILES:%.po=%) all: update merge update: - @cd ../..; python tools/translations/extract.py + @cd ../..; python2 tools/translations/extract.py merge: @for po in $(POFILES); do \ diff --git a/tools/translations/de.po b/tools/translations/de.po index 70ba0e9c39..a9d98eda7d 100644 --- a/tools/translations/de.po +++ b/tools/translations/de.po @@ -6,23 +6,121 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" "POT-Creation-Date: \n" "PO-Revision-Date: \n" -"Language-Team: \n" -"MIME-Version: 1.0\n" -"X-Generator: Poedit 1.8.7\n" "Last-Translator: \n" -"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"Language-Team: \n" "Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.7\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" -#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport must " +"be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in order " +"for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " @@ -47,6 +145,16 @@ msgstr "" msgid "An empty CollisionPolygon has no effect on collision." msgstr "" +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " +"only provides navigation data." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -58,14 +166,76 @@ msgid "" "order for SpatialSamplePlayer to play sound." msgstr "" -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "Abbrechen" + +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: scene/gui/dialogs.cpp +msgid "Alert!" msgstr "" -#: scene/3d/navigation_mesh.cpp +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Bitte bestätigen..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "Ausschneiden" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "Kopieren" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "Einfügen" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Select All" +msgstr "Alles auswählen" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "Rückgängig machen" + +#: scene/gui/popup.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will hide " +"upon running." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." msgstr "" #: scene/resources/dynamic_font.cpp @@ -88,964 +258,74 @@ msgstr "Fehler beim Laden der Schriftart." msgid "Invalid font size." msgstr "Ungültige Schriftgröße." -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Abbrechen" - -#: scene/gui/dialogs.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Bitte bestätigen..." - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Cut" -msgstr "Ausschneiden" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Copy" -msgstr "Kopieren" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste" -msgstr "Einfügen" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/project_export.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Select All" -msgstr "Alles auswählen" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Undo" -msgstr "Rückgängig machen" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp -msgid "Options" -msgstr "Optionen" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Ressourcen" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export Mode:" -msgstr "Export-Modus:" - -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "Zu exportierende Ressourcen:" - -#: tools/editor/project_export.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "File" -msgstr "Datei" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Aktion" - -#: tools/editor/project_export.cpp -msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Bilder" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Original behalten" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Gruppen:" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Default" -msgstr "Standard" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Verlustbehaftete-Qualität:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Bilder:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp -msgid "Group" -msgstr "Gruppe" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Beispiele" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Skript" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Text" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Kompiliert" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export Project" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Password:" -msgstr "Passwort:" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Go to Line" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Line Number:" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "No Matches" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replace" -msgstr "Ersetzen" - -#: tools/editor/code_editor.cpp -msgid "Replace All" -msgstr "Alles ersetzen" - -#: tools/editor/code_editor.cpp -msgid "Match Case" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Whole Words" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Selection Only" -msgstr "" - -#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search" -msgstr "Suche" - -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -msgid "Find" -msgstr "Finde" - -#: tools/editor/code_editor.cpp -msgid "Next" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Not found!" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replace By" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Case Sensitive" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Backwards" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Prompt On Replace" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Skip" -msgstr "" - -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Line:" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Col:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Binds (Extra Params):" -msgstr "" - -#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Add" -msgstr "Hinzufügen" - -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove" -msgstr "Entferne" - -#: tools/editor/connections_dialog.cpp -msgid "Path To Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Method In Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Make Function" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Oneshot" -msgstr "" - -#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp -#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp -#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp -#: tools/editor/call_dialog.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/import_settings.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "Schließen" -#: tools/editor/connections_dialog.cpp -msgid "Connect" -msgstr "Verbinden" - -#: tools/editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Create Subscription" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect.." -msgstr "Verbinde.." - -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Disconnect" -msgstr "Trennen" - -#: tools/editor/connections_dialog.cpp -msgid "Edit Connections.." -msgstr "Bearbeite Verbindungen.." - -#: tools/editor/connections_dialog.cpp -msgid "Connections:" -msgstr "Verbindungen:" - -#: tools/editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "" - -#: tools/editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "" - -#: tools/editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "" - -#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp -msgid "Editor Settings" -msgstr "Editor-Einstellungen" - -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -msgid "General" -msgstr "Allgemein" - -#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Suche:" -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/code_editor.cpp +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "Suche" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Plugins" msgstr "Erweiterungen" -#: tools/editor/settings_config_dialog.cpp -msgid "Plugin List:" +#: tools/editor/addon_editor_plugin.cpp +msgid "Sort:" msgstr "" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "Wähle ein Verzeichnis" - -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Ordner erstellen" - -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Name:" - -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Ordner konnte nicht erstellt werden." - -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "Wählen" - -#: tools/editor/editor_file_system.cpp -msgid "Cannot go into subdir:" +#: tools/editor/addon_editor_plugin.cpp +msgid "Reverse" msgstr "" -#: tools/editor/editor_file_system.cpp -msgid "ScanSources" +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +msgid "Category:" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "Suche Ersatz für:" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies For:" +#: tools/editor/addon_editor_plugin.cpp +msgid "All" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." +#: tools/editor/addon_editor_plugin.cpp +msgid "Site:" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will take effect when reloaded." +#: tools/editor/addon_editor_plugin.cpp +msgid "Assets ZIP File" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "Dependencies" -msgstr "Abhängigkeiten" - -#: tools/editor/dependency_editor.cpp -msgid "Resource" -msgstr "Ressource" - -#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/project_manager.cpp -msgid "Path" -msgstr "Pfad" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "Abhängigkeiten:" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "Abhängigkeiten-Editor" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "Besitzer von:" - -#: tools/editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (no undo)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "Ladefehler:" - -#: tools/editor/dependency_editor.cpp -msgid "Scene failed to load due to missing dependencies:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Open Anyway" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -msgid "Orphan Resource Explorer" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "Ausgewählten Dateien löschen?" - -#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Delete" -msgstr "Löschen" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Notifier Extents" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid parent class name" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid chars:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid class name" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid name" -msgstr "Gültiger Name" - -#: tools/editor/script_create_dialog.cpp -msgid "N/A" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Class name is invalid!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Parent class name is invalid!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid path!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Could not create script in filesystem." -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is not local" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid base path" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "File exists" -msgstr "Datei existiert" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid extension" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/editor_help.cpp -msgid "Inherits:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Language" -msgstr "Sprache" - -#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Error!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Built-In Script" -msgstr "Built-In-Skript" - -#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Path:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Create Node Script" -msgstr "" - -#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp -#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create" -msgstr "Erstellen" - #: tools/editor/animation_editor.cpp msgid "Disabled" msgstr "Deaktiviert" @@ -1200,6 +480,15 @@ msgstr "" msgid "Create %d NEW tracks and insert keys?" msgstr "" +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "Erstellen" + #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" @@ -1340,196 +629,4266 @@ msgstr "" msgid "Clean-Up" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Bytes:" +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" msgstr "" -#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp -#: tools/editor/scene_tree_editor.cpp +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "Ersetzen" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "Alles ersetzen" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "Finde" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Binds (Extra Params):" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Type:" +#: tools/editor/project_settings.cpp +msgid "Add" +msgstr "Hinzufügen" + +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +msgid "Remove" +msgstr "Entferne" + +#: tools/editor/connections_dialog.cpp +msgid "Path To Node:" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Warning" -msgstr "Warnung" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Error" -msgstr "Fehler" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp -msgid "Description:" -msgstr "Beschreibung:" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp -msgid "Time:" -msgstr "Zeit:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "Fehler:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Source:" +#: tools/editor/connections_dialog.cpp +msgid "Method In Node:" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Function:" -msgstr "Funktion:" +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "Fehler" +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "Verbinden" + +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "Verbinde.." + +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "Trennen" + +#: tools/editor/connections_dialog.cpp +msgid "Edit Connections.." +msgstr "Bearbeite Verbindungen.." + +#: tools/editor/connections_dialog.cpp +msgid "Connections:" +msgstr "Verbindungen:" + +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +msgid "Matches:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "Suche Ersatz für:" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "Abhängigkeiten" + +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "Ressource" + +#: tools/editor/dependency_editor.cpp tools/editor/project_manager.cpp +#: tools/editor/project_settings.cpp +msgid "Path" +msgstr "Pfad" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "Abhängigkeiten:" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "Abhängigkeiten-Editor" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "Besitzer von:" + +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "Ladefehler:" + +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "Ausgewählten Dateien löschen?" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +msgid "Delete" +msgstr "Löschen" + +#: tools/editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Storing local changes.." +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Updating scene.." +msgstr "" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "Wähle ein Verzeichnis" + +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "Ordner erstellen" + +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_plugin_settings.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "Name:" + +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "Ordner konnte nicht erstellt werden." + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "Wählen" + +#: tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp +msgid "Open" +msgstr "Öffnen" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debugger" -msgstr "Debugger" +msgid "Save" +msgstr "Speichern" -#: tools/editor/script_editor_debugger.cpp -msgid "Child Process Connected" +#: tools/editor/editor_file_dialog.cpp +msgid "Save a File" msgstr "" -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp +msgid "Favorites:" +msgstr "Favoriten:" + +#: tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "Vorschau:" + +#: tools/editor/editor_file_dialog.cpp tools/editor/script_editor_debugger.cpp msgid "File:" msgstr "Datei:" -#: tools/editor/script_editor_debugger.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "Filter:" + +#: tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: tools/editor/editor_file_system.cpp +msgid "Cannot go into subdir:" +msgstr "" + +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Members:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Beschreibung:" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Added:" +msgstr "Hinzugefügt:" + +#: tools/editor/editor_import_export.cpp +msgid "Removed:" +msgstr "Entfernt:" + +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Storing File:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Packing" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Setting Up.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Importing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Node From Scene" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp +msgid "Re-Import.." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "Speichere Ressource als.." + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "I see.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Failed to load resource." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Loading Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Params" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Set Params" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Built-In" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Script.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close scene? (Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene As.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Please save the scene first." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Translatable Strings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Run Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Open Project Manager? \n" +"(Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "Ugh" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to open " +"the scene, then save it inside the project path." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error loading scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "Standard" + +#: tools/editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s) or folder(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Inherited Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Goto Prev. Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Recent" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Search File.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Convert To.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Translatable Strings.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "MeshLibrary.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "TileSet.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Redo" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Run Script" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Import assets to the project." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Tools" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export the project to many platforms." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the project (F5)." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Stop the scene (F8)." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the edited scene (F6)." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Debug options" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Live Editing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "File Server" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Deploy Remote Debug" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Deploy File Server Clients" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "Editor-Einstellungen" + +#: tools/editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Install Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "About" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Alerts when an external resource has changed." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Spins when the editor window repaints!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Into" +msgid "Save As.." msgstr "" -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Over" +#: tools/editor/editor_node.cpp +msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Break" -msgstr "Unterbrechung" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Continue" -msgstr "Fortfahren" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" +#: tools/editor/editor_node.cpp +msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" +#: tools/editor/editor_node.cpp +msgid "History of recently edited objects." msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Frames" +#: tools/editor/editor_node.cpp +msgid "Object properties." msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Variable" -msgstr "Variable" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors:" -msgstr "Fehler:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Trace (if applicable):" +#: tools/editor/editor_node.cpp +msgid "FileSystem" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Inspector" +#: tools/editor/editor_node.cpp +msgid "Output" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Monitor" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: tools/editor/import_settings.cpp +msgid "Re-Import" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Value" -msgstr "Wert" - -#: tools/editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Total:" +#: tools/editor/editor_node.cpp +msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Video Mem" +#: tools/editor/editor_node.cpp +msgid "Thanks!" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Resource Path" +#: tools/editor/editor_node.cpp +msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Type" -msgstr "Art" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Format" -msgstr "Format" - -#: tools/editor/script_editor_debugger.cpp -msgid "Usage" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control:" +#: tools/editor/editor_node.cpp +msgid "Export Library" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" +#: tools/editor/editor_node.cpp +msgid "Merge With Existing" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Live Edit Root:" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "Passwort:" + +#: tools/editor/editor_node.cpp +msgid "Open & Run a Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Set From Tree" +#: tools/editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "Installierte Plugins:" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "Version:" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" +msgstr "Autor:" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "Status:" + +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "Zeit:" + +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "Speichern & erneut importieren" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: tools/editor/groups_editor.cpp tools/editor/project_export.cpp +msgid "Group" +msgstr "Gruppe" + +#: tools/editor/groups_editor.cpp +msgid "Node Group(s)" msgstr "" #: tools/editor/import_settings.cpp msgid "Imported Resources" msgstr "" -#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp -#: tools/editor/editor_node.cpp -msgid "Re-Import" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "Test:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "Optionen:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"This file is already a Godot font file, please supply a BMFont type file " +"instead." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Mesh" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Name" +msgstr "Name" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "Filter" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Speichere.." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "2D-Textur" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "3D-Textur" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "Sprache" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" msgstr "" #: tools/editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/run_settings_dialog.cpp -msgid "Run Mode:" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" msgstr "" -#: tools/editor/run_settings_dialog.cpp -msgid "Current Scene" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" msgstr "" -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "Hauptszene" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "Hauptszenen Parameter:" - -#: tools/editor/run_settings_dialog.cpp -msgid "Scene Run Settings" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" msgstr "" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Invalid animation name!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Animation name already exists!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to copy!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation resource on clipboard!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to edit!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create new animation in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load an animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save the current animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Target Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Copy Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Rename" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Import Animations.." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Filters.." +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "" + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys (Ins)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "Format" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +msgid "File" +msgstr "Datei" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "Neu" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Comment" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Clone Down" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Complete Symbol" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Auto Indent" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Previous" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Replace.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Function.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Goto Line.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Next Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Previous Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "Unterbrechung" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "Fortfahren" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Contextual" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "Debugger" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Lighting" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling to %s%%." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align with view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top (Num7)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom (Shift+Num7)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left (Num3)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right (Shift+Num3)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front (Num1)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear (Shift+Num1)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective (Num5)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal (Num5)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Environment" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Selection (F)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align with view (Ctrl+Shift+F)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "No scene selected to instance!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Instance at Cursor" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Could not instance scene!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Transform" +msgstr "Übergänge" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog.." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default Light" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default sRGB" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Shadeless" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Default Light Normal:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Ambient Light Color:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Up" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Down" +msgstr "" + +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Set region_rect" +msgstr "" + +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Sprite Region Editor" +msgstr "" + +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "Optionen" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X (A)" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y (S)" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Could not find tile:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Item name or ID:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "Fehler" + +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "Ressourcen" + +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "Export-Modus:" + +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "Zu exportierende Ressourcen:" + +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "Aktion" + +#: tools/editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "Bilder" + +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "Original behalten" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "Gruppen:" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "Verlustbehaftete-Qualität:" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "Bilder:" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "Beispiele" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "Skript" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "Text" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "Kompiliert" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one projects?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one projects?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Recent Projects:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Joy Button" +msgstr "Schaltfläche" + +#: tools/editor/project_settings.cpp +msgid "Joy Axis" +msgstr "" + +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Mouse Button" +msgstr "Mittlere Taste." + #: tools/editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" @@ -1738,9 +5097,9 @@ msgstr "Aktivieren" msgid "Project Settings (engine.cfg)" msgstr "Projekteinstellungen (engine.cfg)" -#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp -msgid "Category:" -msgstr "" +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "Allgemein" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp msgid "Property:" @@ -1814,425 +5173,10 @@ msgstr "" msgid "List:" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Name" -msgstr "Name" - #: tools/editor/project_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/scene_tree_editor.cpp -msgid "" -"This item cannot be made visible because the parent is hidden. Unhide the " -"parent first." -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle Spatial Visible" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle CanvasItem Visible" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "Instanz:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Editable Children" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Load As Placeholder" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "Im Editor öffnen" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear!" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Stop Profiling" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Start Profiling" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Frame Time (sec)" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Average Time (sec)" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Frame %" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Fixed Frame %" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Self" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "" - -#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp -#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "Matches:" -msgstr "" - -#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "Open" -msgstr "Öffnen" - -#: tools/editor/editor_reimport_dialog.cpp -msgid "Please wait for scan to complete." -msgstr "" - -#: tools/editor/editor_reimport_dialog.cpp -msgid "Current scene must be saved to re-import." -msgstr "" - -#: tools/editor/editor_reimport_dialog.cpp -msgid "Save & Re-Import" -msgstr "Speichern & erneut importieren" - -#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_reimport_dialog.cpp -msgid "Re-Import Changed Resources" -msgstr "" - -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "" - -#: tools/editor/resources_dock.cpp -msgid "Create New Resource" -msgstr "" - -#: tools/editor/resources_dock.cpp -msgid "Open Resource" -msgstr "Ressource öffnen" - -#: tools/editor/resources_dock.cpp -msgid "Save Resource" -msgstr "Ressource speichern" - -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As.." -msgstr "Speichere Ressource als.." - -#: tools/editor/resources_dock.cpp -msgid "Resource Tools" -msgstr "" - -#: tools/editor/resources_dock.cpp -msgid "Make Local" -msgstr "" - -#: tools/editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "" - -#: tools/editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "" - -#: tools/editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "" - -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "" - -#: tools/editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "" - -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "" - -#: tools/editor/editor_data.cpp -msgid "Updating Scene" -msgstr "" - -#: tools/editor/editor_data.cpp -msgid "Storing local changes.." -msgstr "" - -#: tools/editor/editor_data.cpp -msgid "Updating scene.." -msgstr "" - -#: tools/editor/file_type_cache.cpp -msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" -msgstr "" - -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "" - -#: tools/editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "" - -#: tools/editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "" - -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "" - -#: tools/editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "Installierte Plugins:" - -#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp -msgid "Update" -msgstr "" - -#: tools/editor/editor_plugin_settings.cpp -msgid "Version:" -msgstr "Version:" - -#: tools/editor/editor_plugin_settings.cpp -msgid "Author:" -msgstr "Autor:" - -#: tools/editor/editor_plugin_settings.cpp -msgid "Status:" -msgstr "Status:" - -#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp -msgid "Favorites:" -msgstr "Favoriten:" - -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination files, doing nothing." -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination paths, doing nothing." -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Can't move directories to within themselves." -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Can't operate on '..'" -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Pick New Name and Location For:" -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "No files selected!" -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Instance" -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Edit Dependencies.." -msgstr "Bearbeiten Abhängigkeiten.." - -#: tools/editor/scenes_dock.cpp -msgid "View Owners.." -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Rename or Move.." -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Move To.." -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Info" -msgstr "Info" - -#: tools/editor/scenes_dock.cpp -msgid "Show In File Manager" -msgstr "Zeige im Dateimanager" - -#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp -msgid "Re-Import.." -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Previous Directory" -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Next Directory" -msgstr "Nächstes Verzeichnis" - -#: tools/editor/scenes_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Toggle folder status as Favorite" -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Instance the selected scene(s) as child of the selected node." -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Move" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "Hinzugefügt:" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "Entfernt:" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_settings.cpp -msgid "Default (Same as Editor)" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Speichern" - -#: tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Preview:" -msgstr "Vorschau:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filter:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Add to Group" -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Group Editor" -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Node Group(s)" -msgstr "" - #: tools/editor/property_editor.cpp msgid "Preset.." msgstr "" @@ -2265,11 +5209,6 @@ msgstr "" msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "New" -msgstr "Neu" - #: tools/editor/property_editor.cpp msgid "Load" msgstr "Lade" @@ -2290,10 +5229,6 @@ msgstr "" msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp -msgid "Class:" -msgstr "" - #: tools/editor/property_editor.cpp msgid "On" msgstr "An" @@ -2314,544 +5249,6 @@ msgstr "" msgid "Sections:" msgstr "" -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Import" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Sort:" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Reverse" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "All" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Site:" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Node From Scene" -msgstr "" - -#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp -msgid "I see.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Can't open file for writing:" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Requested file format unknown:" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Error while saving." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Saving Scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Analyzing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Creating Thumbnail" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "" -"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Failed to load resource." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Can't load MeshLibrary for merging!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Error saving MeshLibrary!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Can't load TileSet for merging!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Error saving TileSet!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Error trying to save layout!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Default editor layout overridden." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Layout name not found!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Restored default layout to base settings." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Copy Params" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Set Params" -msgstr "" - -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Paste Resource" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Copy Resource" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Make Built-In" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Make Sub-Resources Unique" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "There is no defined scene to run." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Current scene was never saved, please save it prior to running." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Could not start subprocess!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Open Scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Open Base Scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Quick Open Scene.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Quick Open Script.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Close scene? (Unsaved changes will be lost)" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Scene As.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Export Mesh Library" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Export Tile Set" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Quit" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Exit the editor?" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Current scene not saved. Open anyway?" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Can't reload a scene that was never saved." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Revert" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "This action cannot be undone. Revert anyway?" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Quick Run Scene.." -msgstr "" - -#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp -msgid "Ugh" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "" -"Error loading scene, it must be inside the project path. Use 'Import' to " -"open the scene, then save it inside the project path." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Error loading scene." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Scene '%s' has broken dependencies:" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Layout" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Delete Layout" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Switch Scene Tab" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "%d more file(s)" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "%d more file(s) or folder(s)" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Go to previously opened scene." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Operations with scene files." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "New Scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "New Inherited Scene.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Open Scene.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Close Scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Close Goto Prev. Scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Open Recent" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Quick Search File.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Convert To.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "MeshLibrary.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "TileSet.." -msgstr "" - -#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Redo" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Run Script" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Project Settings" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Revert Scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Quit to Project List" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Import assets to the project." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Miscellaneous project or scene-wide tools." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Tools" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Export the project to many platforms." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Play the project (F5)." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Pause the scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Stop the scene (F8)." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Play the edited scene (F6)." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Play custom scene" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Debug options" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Live Editing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "File Server" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Deploy Remote Debug" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Deploy File Server Clients" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Visible Collision Shapes" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Visible Navigation" -msgstr "" - -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Settings" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Editor Layout" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "About" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Alerts when an external resource has changed." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Spins when the editor window repaints!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Update Always" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Update Changes" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Inspector" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Create a new resource in memory and edit it." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Load an existing resource from disk and edit it." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save the currently edited resource." -msgstr "" - -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save As.." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Go to the previous edited object in history." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Go to the next edited object in history." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "History of recently edited objects." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Object properties." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "FileSystem" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Output" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Thanks from the Godot community!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Thanks!" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Import Templates From ZIP File" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Export Library" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Merge With Existing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Open & Run a Script" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Load Errors" -msgstr "" - -#: tools/editor/call_dialog.cpp -msgid "Method List For '%s':" -msgstr "" - -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp -msgid "Method List:" -msgstr "" - -#: tools/editor/call_dialog.cpp -msgid "Arguments:" -msgstr "" - -#: tools/editor/call_dialog.cpp -msgid "Return:" -msgstr "" - #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" @@ -2860,160 +5257,60 @@ msgstr "" msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Resize Array" +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value Type" +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value" +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Search Classes" +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Class List:" +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Inherited by:" +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "Ressource öffnen" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "Ressource speichern" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Brief Description:" +#: tools/editor/resources_dock.cpp +msgid "Make Local" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Public Methods:" +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Members:" +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" msgstr "" -#: tools/editor/editor_help.cpp -msgid "GUI Theme Items:" -msgstr "" +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "Hauptszene" -#: tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "" +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "Hauptszenen Parameter:" -#: tools/editor/editor_help.cpp -msgid "Constants:" -msgstr "" - -#: tools/editor/editor_help.cpp -msgid "Method Description:" -msgstr "" - -#: tools/editor/editor_help.cpp -msgid "Search Text" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, the path must exist!" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must not exist." -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must exist." -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Imported Project" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Couldn't create engine.cfg in project path." -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Project Path (Must Exist):" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Project Name:" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Create New Project" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Project Path:" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Browse" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "New Game Project" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "That's a BINGO!" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to open more than one projects?" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to run more than one projects?" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Recent Projects:" -msgstr "" - -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Run" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Scan" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "New Project" -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Exit" +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" msgstr "" #: tools/editor/scene_tree_dock.cpp @@ -3038,8 +5335,8 @@ msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "" -"Cannot instance the scene '%s' because the current scene exists within one " -"of its nodes." +"Cannot instance the scene '%s' because the current scene exists within one of " +"its nodes." msgstr "" #: tools/editor/scene_tree_dock.cpp @@ -3148,21 +5445,6 @@ msgstr "" msgid "Add Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Up" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Down" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Duplicate" -msgstr "" - #: tools/editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" @@ -3185,2578 +5467,372 @@ msgid "" "exists." msgstr "" -#: tools/editor/create_dialog.cpp -msgid "Create New" -msgstr "" - -#: tools/editor/plugins/rich_text_editor_plugin.cpp -msgid "Parse BBCode" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Open Sample File(s)" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "ERROR: Couldn't load sample!" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Add Sample" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stop" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Play" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Rename Sample" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Delete Sample" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "16 Bits" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "8 Bits" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stereo" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Mono" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/camera_editor_plugin.cpp -msgid "Preview" -msgstr "" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Pitch" -msgstr "" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Poly3D" -msgstr "" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Toggle Autoplay" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "New Animation Name:" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "New Anim" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Animation Name:" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Remove Animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: Invalid animation name!" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: Animation name already exists!" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: No animation to copy!" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: No animation resource on clipboard!" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Pasted Animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste Animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: No animation to edit!" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from current pos. (A)" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Stop animation playback. (S)" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from start. (Shift+D)" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from current pos. (D)" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation position (in seconds)." -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Scale animation playback globally for the node." -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Create new animation in player." -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Load an animation from disk." -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save the current animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Display list of animations in player." -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Autoplay on Load" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Edit Target Blend Times" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Tools" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Copy Animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Name:" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Times:" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Next (Auto Queue):" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Cross-Animation Blend Times" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Poly" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create a new polygon from scratch." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Edit existing polygon:" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "LMB: Move Point." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Ctrl+LMB: Split Segment." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "RMB: Erase Point." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Step:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Pivot" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Action" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit IK Chain" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit CanvasItem" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom (%):" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Select Mode (Q)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Drag: Rotate" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+RMB: Depth list selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode (W)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode (E)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/scene_tree_editor.cpp msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Show Grid" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Expand to Parent" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Bones" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom In" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Out" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Reset" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Set.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchor" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Keys (Ins)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set a Value" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap (Pixels):" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Select" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X (A)" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y (S)" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 0 degrees" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 90 degrees" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 180 degrees" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 270 degrees" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "New name:" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Fade In (s):" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Fade Out (s):" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Blend" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Mix" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Auto Restart:" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Restart (s):" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Random Restart (s):" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Start!" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Amount:" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Blend:" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Blend 0:" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Blend 1:" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "X-Fade Time (s):" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Current:" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Add Input" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Clear Auto-Advance" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Set Auto-Advance" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Delete Input" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Rename" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Animation tree is valid." -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Animation tree is invalid." -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Animation Node" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "OneShot Node" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Mix Node" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Blend2 Node" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Blend3 Node" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Blend4 Node" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "TimeScale Node" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "TimeSeek Node" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Transition Node" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Import Animations.." -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Edit Node Filters" -msgstr "" - -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Filters.." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (invalid path)." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "No surface source specified." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (invalid path)." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no geometry)." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no faces)." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Parent has no solid faces to populate." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Couldn't map area." -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Source Mesh:" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Target Surface:" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate Surface" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate MultiMesh" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Target Surface:" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Source Mesh:" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "X-Axis" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Y-Axis" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Z-Axis" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh Up Axis:" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Rotation:" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Tilt:" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Scale:" -msgstr "" - -#: tools/editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate" -msgstr "" - -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Find.." -msgstr "" - -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Find Next" -msgstr "" - -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Find Previous" -msgstr "" - -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Replace.." -msgstr "" - -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Line.." -msgstr "" - -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Vertex" -msgstr "" - -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Fragment" -msgstr "" - -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Lighting" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Can't save theme to file:" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Item" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All Items" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add Class Items" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Create Template" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Item" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Check Item" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Checked Item" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Has" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Many" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Have,Many,Several,Options!" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 1" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 2" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 3" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Data Type:" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Icon" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Style" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font" -msgstr "" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Color" -msgstr "" - -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "BakedLightInstance does not contain a BakedLight resource." -msgstr "" - -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Bake!" -msgstr "" - -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Reset the lightmap octree baking process (start over)." -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing %d Triangles:" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Triangle #" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Light Baker Setup:" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing Geometry" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Fixing Lights" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Making BVH" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Light Octree" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Octree Texture" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Transfer to Lightmaps:" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Allocating Texture #" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Baking Triangle #" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Post-Processing Texture #" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Orthogonal" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Aborted." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View Plane Transform." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "X-Axis Transform." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Y-Axis Transform." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Z-Axis Transform." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling to %s%%." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotating %s degrees." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Top View." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Top" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rear" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Front View." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Front" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Left View." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Left" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Right View." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Right" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Keying is disabled (no key inserted)." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Animation Key Inserted." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Top (Num7)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom (Shift+Num7)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Left (Num3)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Right (Shift+Num3)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Front (Num1)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rear (Shift+Num1)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective (Num5)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Orthogonal (Num5)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Environment" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Audio Listener" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Gizmos" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Selection (F)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view (Ctrl+Shift+F)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "No scene selected to instance!" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Instance at Cursor" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Could not instance scene!" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Mode (R)" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Local Coords" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog.." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Default Light" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Default sRGB" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Display Normal" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Display Wireframe" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Display Overdraw" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Display Shadeless" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View Origin" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View Grid" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Settings" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Translate Snap:" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Snap (deg.):" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Snap (%):" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Viewport Settings" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Default Light Normal:" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Ambient Light Color:" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective FOV (deg.):" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Near:" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Far:" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Change" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Translate:" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate (deg.):" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Scale (ratio):" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Type" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Pre" -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Post" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As.." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Prev" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Left" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Right" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Comment" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Clone Down" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Complete Symbol" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Trim Trailing Whitespace" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Auto Indent" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Function.." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debug" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Remove All Breakpoints" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Next Breakpoint" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Previous Breakpoint" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Window" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Left" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Right" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Help" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Contextual" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Tutorials" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Open https://godotengine.org at tutorials section." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Classes" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the class hierarchy." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Resave" -msgstr "" - -#: tools/editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox Preview:" -msgstr "" - -#: tools/editor/plugins/sample_editor_plugin.cpp -msgid "Length:" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh.." -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Point" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" -msgstr "" +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "Instanz:" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Snap" +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Enable Snap" +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid" +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" msgstr "" -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Set region_rect" -msgstr "" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Sprite Region Editor" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Load Resource" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frame" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Resource clipboard is empty or not a texture!" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste Frame" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Empty" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation FPS" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "(empty)" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed (FPS):" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Loop" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (Before)" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (After)" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Up" -msgstr "" - -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Down" -msgstr "" - -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "" - -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Remove Poly And Point" -msgstr "" - -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "" - -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "" - -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image.." -msgstr "" - -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Set Emission Mask" -msgstr "" - -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "" - -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "" - -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Creating Mesh Library" -msgstr "" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Thumbnail.." -msgstr "" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import from Scene" -msgstr "" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Update from Scene" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Faces contain no area!" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "No faces!" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Mesh" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Node" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Clear Emitter" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Positions:" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Fill:" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Surface" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Volume" -msgstr "" - -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "" - -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "" - -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "" - -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Pos" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Pos" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Pos" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Close Curve" -msgstr "" - -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Could not find tile:" -msgstr "" - -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Item name or ID:" -msgstr "" - -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from scene?" -msgstr "" - -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from scene?" -msgstr "" - -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from Scene" -msgstr "" - -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from Scene" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Uncompressed" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossless (PNG)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossy (WebP)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress (VRAM)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Format" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Compression Quality (WebP):" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Options" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Please specify some files!" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path is empty." -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must be a complete resource path." -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must exist." -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "At least one file needed for Atlas." -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Error importing:" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Only one file is required for large texture." -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Max Texture Size:" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for Atlas (2D)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cell Size:" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Large Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Textures (2D)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Base Atlas Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 2D" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 3D" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "2D Texture" -msgstr "2D-Textur" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "3D Texture" -msgstr "3D-Textur" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Atlas Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "" -"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " -"the project." -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s):" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Crop empty space." -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Target Path:" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Accept" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Load Source Image" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Slicing" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Inserting" -msgstr "" +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "Im Editor öffnen" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Saving" +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save large texture:" +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Build Atlas For:" +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Loading Image:" +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't load image:" +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Converting Images" +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cropping Images" +#: tools/editor/scenes_dock.cpp +msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Blitting Images" +#: tools/editor/scenes_dock.cpp +msgid "Can't operate on '..'" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save atlas image:" +#: tools/editor/scenes_dock.cpp +msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save converted texture:" +#: tools/editor/scenes_dock.cpp +msgid "No files selected!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid source!" +#: tools/editor/scenes_dock.cpp +msgid "Instance" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid translation source!" -msgstr "" +#: tools/editor/scenes_dock.cpp +msgid "Edit Dependencies.." +msgstr "Bearbeiten Abhängigkeiten.." -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Column" +#: tools/editor/scenes_dock.cpp +msgid "View Owners.." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No items to import!" +#: tools/editor/scenes_dock.cpp +msgid "Rename or Move.." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No target path!" +#: tools/editor/scenes_dock.cpp +msgid "Move To.." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translations" -msgstr "" +#: tools/editor/scenes_dock.cpp +msgid "Info" +msgstr "Info" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Couldn't import!" -msgstr "" +#: tools/editor/scenes_dock.cpp +msgid "Show In File Manager" +msgstr "Zeige im Dateimanager" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translation" +#: tools/editor/scenes_dock.cpp +msgid "Previous Directory" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Source CSV:" -msgstr "" +#: tools/editor/scenes_dock.cpp +msgid "Next Directory" +msgstr "Nächstes Verzeichnis" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Ignore First Row" +#: tools/editor/scenes_dock.cpp +msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Compress" +#: tools/editor/scenes_dock.cpp +msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (engine.cfg)" +#: tools/editor/scenes_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Languages:" +#: tools/editor/scenes_dock.cpp +msgid "Move" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Translation" +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "New Clip" +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Animation Options" +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Flags" -msgstr "" +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "Gültiger Name" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Bake FPS:" +#: tools/editor/script_create_dialog.cpp +msgid "N/A" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Optimizer" +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Linear Error" +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angular Error" +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angle" +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Clips" +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Start(s)" +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "End(s)" +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Filters" -msgstr "Filter" +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "Datei existiert" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source path is empty." +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script." +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import." +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error importing scene." -msgstr "" +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "Built-In-Skript" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import 3D Scene" +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source Scene:" +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Same as Target Scene" -msgstr "" +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "Warnung" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Shared" -msgstr "" +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "Fehler:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Target Texture Folder:" +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Options:" -msgstr "Optionen:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Post-Process Script:" -msgstr "" +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "Funktion:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Custom Root Node Type:" -msgstr "" +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "Fehler" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "The Following Files are Missing:" +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Anyway" +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "Variable" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "Fehler:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import:" +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: tools/editor/script_editor_debugger.cpp +msgid "Live Scene Tree:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Image:" +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Can't import a file over itself:" +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't localize path: %s (already local)" +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Speichere.." +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "Wert" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "3D Scene Animation" +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No source font file!" +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No target font resource!" +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Can't load/process source font." +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Couldn't save font." +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font:" -msgstr "" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font Size:" -msgstr "" +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "Art" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Dest Resource:" +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "The quick brown fox jumps over the lazy dog." +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Test:" -msgstr "Test:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font Import" +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "" -"This file is already a Godot font file, please supply a BMFont type file " -"instead." +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Failed opening as BMFont file." +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font custom source." +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "No samples to import!" +#: tools/editor/settings_config_dialog.cpp +msgid "Plugin List:" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Save path is empty!" +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Import Audio Samples" +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Source Sample(s):" +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Audio Sample" +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "No meshes to import!" +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Single Mesh Import" +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Source Mesh(es):" +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Mesh" +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" msgstr "" diff --git a/tools/translations/extract.py b/tools/translations/extract.py index b2fa6d8af3..a441bcc480 100755 --- a/tools/translations/extract.py +++ b/tools/translations/extract.py @@ -31,6 +31,7 @@ for root, dirnames, filenames in os.walk('.'): if (filename.find("collada") != -1): continue matches.append(os.path.join(root, filename)) +matches.sort() unique_str = [] diff --git a/tools/translations/fr.po b/tools/translations/fr.po index 7f3b06418b..bd46d50b22 100644 --- a/tools/translations/fr.po +++ b/tools/translations/fr.po @@ -17,12 +17,136 @@ msgstr "" "X-Generator: Poedit 1.8.7.1\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" -#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Seul un nœud de type CanvasModulate est autorisé par scène (ou ensemble de " +"scènes instanciées). Le premier créé fonctionnera, les autres seront ignorés." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"Un CollisionPolygon2D n'est utile que lorsqu'il est enfant d'un nœud dérivé " +"de CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"Un CollisionShape2D n'est utile que lorsqu'il est enfant d'un nœud dérivé de " +"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, " +"etc." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Une forme doit être créée afin qu'une CollisionShape2D fonctionne. Veuillez " +"créer une ressource de forme !" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Une texture avec la forme de la lumière doit être fournie dans la propriété « " +"texture »." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Un polygone d'occultation doit être défini (ou dessiné) afin que cet " +"occulteur ait un effet." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un " +"polygone !" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Le nœud ParallaxLayer ne fonctionne que lorsqu'il s'agit d'un enfant d'un " +"nœud de type ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"La propriété Path doit pointer à un nœud de type Particles2D valide pour " +"fonctionner." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"La propriété Path doit pointer vers un nœud de type Node2D valide pour " +"fonctionner." + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport must " +"be set to 'render target' mode." +msgstr "" +"La propriété Path doit pointer vers un nœud de type Viewport valide pour " +"fonctionner. Ce Viewport doit utiliser le mode « render target »." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in order " +"for this sprite to work." +msgstr "" +"Le Viewport défini dans la propriété Path doit utiliser le mode « render " +"target » pour que cette sprite fonctionne." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " @@ -53,6 +177,18 @@ msgstr "" msgid "An empty CollisionPolygon has no effect on collision." msgstr "Un CollisionPolygon vide n'a pas d'effet sur les collisions." +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Une ressource de type NavigationMesh doit être définie ou créée pour que ce " +"nœud fonctionne." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " +"only provides navigation data." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -68,16 +204,79 @@ msgstr "" "Une ressource de type SampleLibrary doit être créée ou définie dans la " "propriété « samples » afin que le SpatialSamplePlayer joue des sons." -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Une ressource de type NavigationMesh doit être définie ou créée pour que ce " -"nœud fonctionne." +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "Annuler" -#: scene/3d/navigation_mesh.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "Couper" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "Copier" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "Coller" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Select All" +msgstr "Tout sélectionner" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "Effacer" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "Annuler" + +#: scene/gui/popup.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " -"only provides navigation data." +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will hide " +"upon running." +msgstr "" +"Les pop-ups seront cachés par défaut jusqu'à ce que vous appelez une fonction " +"popup() ou une des fonctions popup*(). Les rendre visibles pour l'édition ne " +"pose pas de problème, mais elles seront cachées lors de l'exécution." + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." msgstr "" #: scene/resources/dynamic_font.cpp @@ -100,1006 +299,73 @@ msgstr "Erreur lors du chargement de la police." msgid "Invalid font size." msgstr "Taille de police invalide." -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"La propriété Path doit pointer à un nœud de type Particles2D valide pour " -"fonctionner." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Le nœud ParallaxLayer ne fonctionne que lorsqu'il s'agit d'un enfant d'un " -"nœud de type ParallaxBackground." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Un polygone d'occultation doit être défini (ou dessiné) afin que cet " -"occulteur ait un effet." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un " -"polygone !" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport must " -"be set to 'render target' mode." -msgstr "" -"La propriété Path doit pointer vers un nœud de type Viewport valide pour " -"fonctionner. Ce Viewport doit utiliser le mode « render target »." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in order " -"for this sprite to work." -msgstr "" -"Le Viewport défini dans la propriété Path doit utiliser le mode « render " -"target » pour que cette sprite fonctionne." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"Un CollisionPolygon2D n'est utile que lorsqu'il est enfant d'un nœud dérivé " -"de CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Seul un nœud de type CanvasModulate est autorisé par scène (ou ensemble de " -"scènes instanciées). Le premier créé fonctionnera, les autres seront ignorés." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"La propriété Path doit pointer vers un nœud de type Node2D valide pour " -"fonctionner." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"Un CollisionShape2D n'est utile que lorsqu'il est enfant d'un nœud dérivé de " -"CollisionObject2D, comme Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, " -"etc." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Une forme doit être créée afin qu'une CollisionShape2D fonctionne. Veuillez " -"créer une ressource de forme !" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Une texture avec la forme de la lumière doit être fournie dans la propriété « " -"texture »." - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will hide " -"upon running." -msgstr "" -"Les pop-ups seront cachés par défaut jusqu'à ce que vous appelez une fonction " -"popup() ou une des fonctions popup*(). Les rendre visibles pour l'édition ne " -"pose pas de problème, mais elles seront cachées lors de l'exécution." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Annuler" - -#: scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Cut" -msgstr "Couper" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Copy" -msgstr "Copier" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste" -msgstr "Coller" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Select All" -msgstr "Tout sélectionner" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Clear" -msgstr "Effacer" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Undo" -msgstr "Annuler" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Modifier les options du script" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Veuillez exporter en dehors du dossier du projet !" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Erreur d'exportation du projet !" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Erreur d'écriture du PCK du projet !" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Pas d'exportateur pour la plate-forme « %s » actuellement." - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Inclure" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Changer le groupe d'images" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "Le nom du groupe ne peut pas être vide !" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Caractère invalide dans le nom du groupe !" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "Le nom du groupe existe déjà !" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Ajouter un groupe d'images" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Supprimer le groupe d'images" - -#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp -msgid "Error saving atlas:" -msgstr "Erreur de sauvegarde de l'atlas :" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Aperçu de l'atlas" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Paramètres d'exportation du projet" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Cible" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Exporter vers la plate-forme" - -#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp -msgid "Options" -msgstr "Options" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Ressources" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "Exporter les ressources sélectionnées (y compris les dépendences)." - -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Exporter toutes les ressources dans le projet." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Exporter tous les fichiers dans le répertoire du projet." - -#: tools/editor/project_export.cpp -msgid "Export Mode:" -msgstr "Mode d'exportation :" - -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "Ressources à exporter :" - -#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "File" -msgstr "Fichier" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Action" - -#: tools/editor/project_export.cpp -msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" -"Filtres à utiliser pour l'exportation des fichiers (séparés par des virgules, " -"par exemple : *.json, *.txt) :" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" -"Filtres à utiliser pour exclure des fichiers (séparés par des virgules, par " -"exemple: *.json, *.txt) :" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Convertir les scènes en format texte au format binaire à l'exportation." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Images" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Garder les originaux" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Compression pour le disque (avec perte, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Compression pour la RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Convertir les images (*.png) :" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Qualité de la compression pour le disque (avec perte) :" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Réduire toutes les images :" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Compresser les formats :" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Groupes d'images" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Groupes :" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Default" -msgstr "Par défaut" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Compression pour le disque" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Compression pour la RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Mode de compression :" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Qualité de compression avec perte :" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas :" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Réduire de :" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Aperçu de l'atlas" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Filtre d'image :" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Images :" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Ne rien sélectionner" - -#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp -msgid "Group" -msgstr "Groupe" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Échantillons" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Mode de conversion des échantillons (fichiers .wav) :" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Conserver" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Compresser (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Limite de taux d'échantillonage (Hz) :" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Rogner" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Silence de fin :" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Script" -msgstr "Lancer le script" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Mode d'exportation des scripts :" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Texte" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Compilé" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Chiffré (insérez une clé ci-dessous)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Clé de chiffrement des scripts (256 bits en hexadécimal) :" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Exporter le PCK/ZIP" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export Project" -msgstr "Exporter le projet" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Password:" -msgstr "Mot de passe :" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Exporter le PCK du projet" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Exporter..." - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Exportation de projet" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Pré-réglage d'exportation :" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export" -msgstr "Exporter" - -#: tools/editor/code_editor.cpp -msgid "Go to Line" -msgstr "Aller à la ligne" - -#: tools/editor/code_editor.cpp -msgid "Line Number:" -msgstr "Numéro de ligne :" - -#: tools/editor/code_editor.cpp -#, fuzzy -msgid "No Matches" -msgstr "Correspondances :" - -#: tools/editor/code_editor.cpp -#, fuzzy -msgid "Replaced %d Ocurrence(s)." -msgstr "%d occurrence(s) remplacée(s)." - -#: tools/editor/code_editor.cpp -msgid "Replace" -msgstr "Remplacer" - -#: tools/editor/code_editor.cpp -#, fuzzy -msgid "Replace All" -msgstr "Remplacer" - -#: tools/editor/code_editor.cpp -#, fuzzy -msgid "Match Case" -msgstr "Correspondances :" - -#: tools/editor/code_editor.cpp -msgid "Whole Words" -msgstr "Mots entiers" - -#: tools/editor/code_editor.cpp -msgid "Selection Only" -msgstr "Sélection uniquement" - -#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search" -msgstr "Rechercher" - -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -msgid "Find" -msgstr "Trouver" - -#: tools/editor/code_editor.cpp -msgid "Next" -msgstr "Suivant" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d occurrence(s) remplacée(s)." - -#: tools/editor/code_editor.cpp -msgid "Not found!" -msgstr "Non trouvé !" - -#: tools/editor/code_editor.cpp -msgid "Replace By" -msgstr "Remplacer par" - -#: tools/editor/code_editor.cpp -msgid "Case Sensitive" -msgstr "Sensible à la casse" - -#: tools/editor/code_editor.cpp -msgid "Backwards" -msgstr "À l'envers" - -#: tools/editor/code_editor.cpp -msgid "Prompt On Replace" -msgstr "Avertir lors du remplacement" - -#: tools/editor/code_editor.cpp -msgid "Skip" -msgstr "Passer" - -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Line:" -msgstr "Ligne :" - -#: tools/editor/code_editor.cpp -msgid "Col:" -msgstr "Colonne :" - -#: tools/editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" -msgstr "Connecter au nœud :" - -#: tools/editor/connections_dialog.cpp -msgid "Binds (Extra Params):" -msgstr "" - -#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Add" -msgstr "Ajouter" - -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove" -msgstr "Supprimer" - -#: tools/editor/connections_dialog.cpp -msgid "Path To Node:" -msgstr "Chemin vers le nœud :" - -#: tools/editor/connections_dialog.cpp -msgid "Method In Node:" -msgstr "Méthode dans le nœud :" - -#: tools/editor/connections_dialog.cpp -msgid "Make Function" -msgstr "Créer une fonction" - -#: tools/editor/connections_dialog.cpp -msgid "Deferred" -msgstr "Différé" - -#: tools/editor/connections_dialog.cpp -msgid "Oneshot" -msgstr "One-shot" - -#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp -#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp -#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp -#: tools/editor/call_dialog.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/import_settings.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "Fermer" -#: tools/editor/connections_dialog.cpp -msgid "Connect" -msgstr "Connecter" - -#: tools/editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "Connecter « %s » à « %s »" - -#: tools/editor/connections_dialog.cpp -msgid "Create Subscription" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect.." -msgstr "Connecter..." - -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Disconnect" -msgstr "Déconnecter..." - -#: tools/editor/connections_dialog.cpp -msgid "Edit Connections.." -msgstr "Modifier les connexions..." - -#: tools/editor/connections_dialog.cpp -msgid "Connections:" -msgstr "Connexions :" - -#: tools/editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "Sélectionner les nœuds à importer" - -#: tools/editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "Chemin de la scène :" - -#: tools/editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "Importer à partir d'un nœud :" - -#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp -msgid "Editor Settings" -msgstr "Paramètres de l'éditeur" - -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -msgid "General" -msgstr "Général" - -#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Rechercher :" -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/code_editor.cpp +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "Rechercher" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "Importer" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Plugins" msgstr "Extensions" -#: tools/editor/settings_config_dialog.cpp -msgid "Plugin List:" -msgstr "Liste d'extensions :" +#: tools/editor/addon_editor_plugin.cpp +msgid "Sort:" +msgstr "Trier :" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "Choisir un répertoire" +#: tools/editor/addon_editor_plugin.cpp +msgid "Reverse" +msgstr "Inverser" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Créer un dossier" +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +msgid "Category:" +msgstr "Catégorie :" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nom :" +#: tools/editor/addon_editor_plugin.cpp +msgid "All" +msgstr "Tout" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Impossible de créer le dossier." +#: tools/editor/addon_editor_plugin.cpp +msgid "Site:" +msgstr "Site :" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "Choisir" - -#: tools/editor/editor_file_system.cpp -msgid "Cannot go into subdir:" -msgstr "Impossible d'aller dans le sous-répertoire :" - -#: tools/editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "Scanner les sources" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "Rechercher un remplacement pour :" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "Dépendances pour :" - -#: tools/editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." -msgstr "" -"La scène « %s » est actuellement en cours de modification.\n" -"Les changements n'auront pas d'effet avant un rechargement." - -#: tools/editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will take effect when reloaded." -msgstr "" -"Le ressource « %s » est utilisée.\n" -"Les changements n'auront pas d'effet avant un rechargement." - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies" -msgstr "Dépendances" - -#: tools/editor/dependency_editor.cpp -#, fuzzy -msgid "Resource" -msgstr "Ressources" - -#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/project_manager.cpp -#, fuzzy -msgid "Path" -msgstr "Chemin :" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "Dépendances :" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "Corriger les dép. cassées" - -#: tools/editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "Éditeur de dépendances" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "Propriétaires de :" - -#: tools/editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (no undo)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Scene failed to load due to missing dependencies:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Open Anyway" -msgstr "Ouvrir quand même" - -#: tools/editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "Quelle action doit être prise ?" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "Corriger les dépendances" - -#: tools/editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "Erreurs de chargement !" - -#: tools/editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" -"Supprimer de manière permanente %d objet(s) ? (Impossible de revenir en " -"arrière !)" - -#: tools/editor/dependency_editor.cpp -msgid "Owns" -msgstr "Possède" - -#: tools/editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "Ressources sans propriété explicite :" - -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -msgid "Orphan Resource Explorer" -msgstr "Explorateur de ressources orphelines" - -#: tools/editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "Supprimer les fichiers sélectionnés ?" - -#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Delete" -msgstr "Supprimer" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "Changer le rayon d'une lumière" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "Changer le champ de vision d'une caméra" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "Changer la taille d'une caméra" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "Changer le rayon d'une forme en sphère" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "Changer les extents d'une forme en boîte" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Notifier Extents" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid parent class name" -msgstr "Nom de classe parent invalide" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid chars:" -msgstr "Caractères valides :" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid class name" -msgstr "Nom de classe invalide" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid name" -msgstr "Nom valide" - -#: tools/editor/script_create_dialog.cpp -msgid "N/A" -msgstr "N/A" - -#: tools/editor/script_create_dialog.cpp -msgid "Class name is invalid!" -msgstr "Le nom de classe est invalide !" - -#: tools/editor/script_create_dialog.cpp -msgid "Parent class name is invalid!" -msgstr "Le nom de classe parent est invalide !" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid path!" -msgstr "Chemin invalide !" - -#: tools/editor/script_create_dialog.cpp -msgid "Could not create script in filesystem." -msgstr "Impossible de créer le script dans le système de fichiers." - -#: tools/editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "Le chemin est vide" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is not local" -msgstr "Le chemin n'est pas local" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid base path" -msgstr "Chemin de base invalide" - -#: tools/editor/script_create_dialog.cpp -msgid "File exists" -msgstr "Le fichier existe" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid extension" -msgstr "Extension invalide" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Chemin valide" - -#: tools/editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "Nom de classe :" - -#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/editor_help.cpp -msgid "Inherits:" -msgstr "Hérite de :" - -#: tools/editor/script_create_dialog.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Language" -msgstr "Langage" - -#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Error!" -msgstr "Erreur !" - -#: tools/editor/script_create_dialog.cpp -msgid "Built-In Script" -msgstr "Script intégré" - -#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Path:" -msgstr "Chemin :" - -#: tools/editor/script_create_dialog.cpp -msgid "Create Node Script" -msgstr "Créer le script de nœud" - -#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp -#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create" -msgstr "Créer" +#: tools/editor/addon_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "Fichier ZIP de données" #: tools/editor/animation_editor.cpp msgid "Disabled" @@ -1255,6 +521,15 @@ msgstr "Créer une NOUVELLE piste pour %s et insérer une clé ?" msgid "Create %d NEW tracks and insert keys?" msgstr "Créer %d NOUVELLES pistes et insérer des clés ?" +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "Créer" + #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" @@ -1395,726 +670,325 @@ msgstr "Nettoyer les animations (PAS DE RETOUR EN ARRIÈRE !)" msgid "Clean-Up" msgstr "Nettoyer" -#: tools/editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "Octets :" +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "Redimensionner le tableau" -#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp -#: tools/editor/scene_tree_editor.cpp +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "Liste des méthodes pour « %s » :" + +#: tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Appel" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "Liste des méthodes :" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "Paramètres :" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "Retourne :" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "Aller à la ligne" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "Numéro de ligne :" + +#: tools/editor/code_editor.cpp +#, fuzzy +msgid "No Matches" +msgstr "Correspondances :" + +#: tools/editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d Ocurrence(s)." +msgstr "%d occurrence(s) remplacée(s)." + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "Remplacer" + +#: tools/editor/code_editor.cpp +#, fuzzy +msgid "Replace All" +msgstr "Remplacer" + +#: tools/editor/code_editor.cpp +#, fuzzy +msgid "Match Case" +msgstr "Correspondances :" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "Mots entiers" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "Sélection uniquement" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "Trouver" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "Suivant" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "%d occurrence(s) remplacée(s)." + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "Non trouvé !" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "Remplacer par" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "Sensible à la casse" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "À l'envers" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "Avertir lors du remplacement" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "Passer" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "Ligne :" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "Colonne :" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "Connecter au nœud :" + +#: tools/editor/connections_dialog.cpp +msgid "Binds (Extra Params):" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Type:" -msgstr "Type :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Warning" -msgstr "Avertissement" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Error" -msgstr "Erreur" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp -msgid "Description:" -msgstr "Description :" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp -msgid "Time:" -msgstr "Temps :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "Erreur :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "Source :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Function:" -msgstr "Fonction :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "Erreurs" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debugger" -msgstr "Débogueur" - -#: tools/editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "Processus enfant connecté" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp -msgid "File:" -msgstr "Fichier :" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Into" -msgstr "Rentrer" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Over" -msgstr "Sortir" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Break" -msgstr "Mettre en pause" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Continue" -msgstr "Continuer" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "Inspecter l'instance précédente" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "Inspecter l'instance suivante" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Variable" -msgstr "Variable" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors:" -msgstr "Erreurs :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Trace (if applicable):" -msgstr "Trace de pile (si applicable) :" - -#: tools/editor/script_editor_debugger.cpp -#, fuzzy -msgid "Remote Inspector" -msgstr "Inspecteur" - -#: tools/editor/script_editor_debugger.cpp -#, fuzzy -msgid "Live Scene Tree:" -msgstr "Arbre des scènes :" - -#: tools/editor/script_editor_debugger.cpp -#, fuzzy -msgid "Remote Object Properties: " -msgstr "Propriétés de l'objet." - -#: tools/editor/script_editor_debugger.cpp -msgid "Profiler" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "Moniteur" - -#: tools/editor/script_editor_debugger.cpp -msgid "Value" -msgstr "Valeur" - -#: tools/editor/script_editor_debugger.cpp -#, fuzzy -msgid "Monitors" -msgstr "Moniteur" - -#: tools/editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "Total :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Mémoire vidéo" - -#: tools/editor/script_editor_debugger.cpp -msgid "Resource Path" -msgstr "Chemin de la ressource" - -#: tools/editor/script_editor_debugger.cpp -msgid "Type" -msgstr "Type" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Format" -msgstr "Format" - -#: tools/editor/script_editor_debugger.cpp -msgid "Usage" -msgstr "Utilisation" - -#: tools/editor/script_editor_debugger.cpp -msgid "Misc" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "Control cliqué :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "Type de Control cliqué :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "Racine pour l'édition en direct :" - -#: tools/editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "Définir depuis l'arbre" - -#: tools/editor/import_settings.cpp -msgid "Imported Resources" -msgstr "Ressources importées" - -#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp -#: tools/editor/editor_node.cpp -msgid "Re-Import" -msgstr "Ré-importer" - -#: tools/editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "Mode d'exécution :" - -#: tools/editor/run_settings_dialog.cpp -msgid "Current Scene" -msgstr "Scène actuelle" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "Scène principale" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "Arguments de la scène principale :" - -#: tools/editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "" - #: tools/editor/project_settings.cpp -msgid "Key " -msgstr "" +msgid "Add" +msgstr "Ajouter" -#: tools/editor/project_settings.cpp -#, fuzzy -msgid "Joy Button" -msgstr "Bouton" - -#: tools/editor/project_settings.cpp -#, fuzzy -msgid "Joy Axis" -msgstr "Axe" - -#: tools/editor/project_settings.cpp -#, fuzzy -msgid "Mouse Button" -msgstr "Index du bouton de la souris :" - -#: tools/editor/project_settings.cpp -msgid "Invalid action (anything goes but '/' or ':')." -msgstr "Action invalide (tout passe, sauf « / » ou « : »)." - -#: tools/editor/project_settings.cpp -msgid "Action '%s' already exists!" -msgstr "L'action « %s » existe déjà !" - -#: tools/editor/project_settings.cpp -msgid "Rename Input Action Event" -msgstr "Renommer l'événement d'action d'entrée" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action Event" -msgstr "Ajouter un événement d'action d'entrée" - -#: tools/editor/project_settings.cpp -msgid "Meta+" -msgstr "Méta+" - -#: tools/editor/project_settings.cpp -msgid "Shift+" -msgstr "Maj+" - -#: tools/editor/project_settings.cpp -msgid "Alt+" -msgstr "Alt+" - -#: tools/editor/project_settings.cpp -msgid "Control+" -msgstr "Contrôle+" - -#: tools/editor/project_settings.cpp -msgid "Press a Key.." -msgstr "Appuyez sur une touche..." - -#: tools/editor/project_settings.cpp -msgid "Mouse Button Index:" -msgstr "Index du bouton de la souris :" - -#: tools/editor/project_settings.cpp -msgid "Left Button" -msgstr "Bouton gauche" - -#: tools/editor/project_settings.cpp -msgid "Right Button" -msgstr "Bouton droite" - -#: tools/editor/project_settings.cpp -msgid "Middle Button" -msgstr "Bouton du milieu" - -#: tools/editor/project_settings.cpp -msgid "Wheel Up Button" -msgstr "Molette vers le haut" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down Button" -msgstr "Molette vers le bas" - -#: tools/editor/project_settings.cpp -msgid "Button 6" -msgstr "Bouton 6" - -#: tools/editor/project_settings.cpp -msgid "Button 7" -msgstr "Bouton 7" - -#: tools/editor/project_settings.cpp -msgid "Button 8" -msgstr "Bouton 8" - -#: tools/editor/project_settings.cpp -msgid "Button 9" -msgstr "Bouton 9" - -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" -msgstr "Index de l'axe du joystick :" - -#: tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Axe" - -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" -msgstr "Index du bouton du joystick :" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action" -msgstr "Ajouter une action d'entrée" - -#: tools/editor/project_settings.cpp -msgid "Erase Input Action Event" -msgstr "Effacer l'événement d'action d'entrée" - -#: tools/editor/project_settings.cpp -msgid "Device" -msgstr "Périphérique" - -#: tools/editor/project_settings.cpp -msgid "Button" -msgstr "Bouton" - -#: tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Bouton gauche." - -#: tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Bouton droite." - -#: tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Bouton du milieu." - -#: tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Molette vers le haut." - -#: tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Molette vers le bas." - -#: tools/editor/project_settings.cpp -msgid "Toggle Persisting" -msgstr "Mode persistant" - -#: tools/editor/project_settings.cpp -msgid "Error saving settings." -msgstr "Erreur d'enregistrement des paramètres." - -#: tools/editor/project_settings.cpp -msgid "Settings saved OK." -msgstr "Paramètres enregistrés avec succès." - -#: tools/editor/project_settings.cpp -msgid "Add Translation" -msgstr "Ajouter une traduction" - -#: tools/editor/project_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "Activer les variables globales AutoLoad" - -#: tools/editor/project_settings.cpp -msgid "Invalid name." -msgstr "Nom invalide." - -#: tools/editor/project_settings.cpp -msgid "Valid characters:" -msgstr "Caractères valides :" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "" -"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une classe " -"moteur existante." - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" -"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'un type " -"intégré au moteur." - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing global constant name." -msgstr "" -"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une " -"constante globale." - -#: tools/editor/project_settings.cpp -msgid "Add Autoload" -msgstr "Ajouter un AutoLoad" - -#: tools/editor/project_settings.cpp -msgid "Remove Autoload" -msgstr "Supprimer l'AutoLoad" - -#: tools/editor/project_settings.cpp -msgid "Move Autoload" -msgstr "Déplacer l'AutoLoad" - -#: tools/editor/project_settings.cpp -msgid "Remove Translation" -msgstr "Supprimer la traduction" - -#: tools/editor/project_settings.cpp -msgid "Add Remapped Path" -msgstr "Ajouter un chemin remappé" - -#: tools/editor/project_settings.cpp -msgid "Resource Remap Add Remap" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Change Resource Remap Language" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap Option" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Enable" -msgstr "Activer" - -#: tools/editor/project_settings.cpp -msgid "Project Settings (engine.cfg)" -msgstr "Paramètres du projet (engine.cfg)" - -#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp -msgid "Category:" -msgstr "Catégorie :" - -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -msgid "Property:" -msgstr "Propriété :" - -#: tools/editor/project_settings.cpp -msgid "Del" +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +msgid "Remove" msgstr "Supprimer" -#: tools/editor/project_settings.cpp -msgid "Copy To Platform.." -msgstr "Copier vers la plate-forme..." +#: tools/editor/connections_dialog.cpp +msgid "Path To Node:" +msgstr "Chemin vers le nœud :" -#: tools/editor/project_settings.cpp -msgid "Input Map" -msgstr "Carte d'entrée" +#: tools/editor/connections_dialog.cpp +msgid "Method In Node:" +msgstr "Méthode dans le nœud :" -#: tools/editor/project_settings.cpp -msgid "Action:" -msgstr "Action :" +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "Créer une fonction" -#: tools/editor/project_settings.cpp -msgid "Device:" -msgstr "Périphérique :" +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "Différé" -#: tools/editor/project_settings.cpp -msgid "Index:" -msgstr "Index :" +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "One-shot" -#: tools/editor/project_settings.cpp -msgid "Localization" -msgstr "Localisation" +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "Connecter" -#: tools/editor/project_settings.cpp -msgid "Translations" -msgstr "Traductions" +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "Connecter « %s » à « %s »" -#: tools/editor/project_settings.cpp -msgid "Translations:" -msgstr "Traductions :" - -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Ajouter..." - -#: tools/editor/project_settings.cpp -msgid "Remaps" -msgstr "Remaps" - -#: tools/editor/project_settings.cpp -msgid "Resources:" -msgstr "Ressources :" - -#: tools/editor/project_settings.cpp -msgid "Remaps by Locale:" -msgstr "Remaps par langue :" - -#: tools/editor/project_settings.cpp -msgid "Locale" -msgstr "Langue" - -#: tools/editor/project_settings.cpp -msgid "AutoLoad" -msgstr "AutoLoad" - -#: tools/editor/project_settings.cpp -msgid "Node Name:" -msgstr "Nom de nœud :" - -#: tools/editor/project_settings.cpp -msgid "List:" -msgstr "Liste :" - -#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Name" -msgstr "Nom" - -#: tools/editor/project_settings.cpp -msgid "Singleton" -msgstr "Singleton" - -#: tools/editor/scene_tree_editor.cpp -msgid "" -"This item cannot be made visible because the parent is hidden. Unhide the " -"parent first." -msgstr "" -"Cet objet ne peut être rendu visible car son parent est caché. Affichez le " -"parent d'abord." - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle Spatial Visible" -msgstr "Afficher/cacher le Spatial" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle CanvasItem Visible" -msgstr "Afficher/cacher le CanvasItem" - -#: tools/editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "Instance :" - -#: tools/editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "Nom de nœud invalide, les caractères suivants ne sont pas autorisés :" - -#: tools/editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "Renommer le nœud" - -#: tools/editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" msgstr "" -#: tools/editor/scene_tree_editor.cpp -msgid "Editable Children" -msgstr "Enfants modifiables" +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "Connecter..." -#: tools/editor/scene_tree_editor.cpp -msgid "Load As Placeholder" -msgstr "Charger en tant que fictif" +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "Déconnecter..." -#: tools/editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "Ouvrir dans l'éditeur" +#: tools/editor/connections_dialog.cpp +msgid "Edit Connections.." +msgstr "Modifier les connexions..." -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance" -msgstr "Effacer l'héritage" +#: tools/editor/connections_dialog.cpp +msgid "Connections:" +msgstr "Connexions :" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "Effacer l'héritage ? (Pas de retour en arrière !)" +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "Créer un nouveau" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear!" -msgstr "Effacer !" - -#: tools/editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "Sélectionner un nœud" - -#: tools/editor/editor_profiler.cpp -msgid "Stop Profiling" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Start Profiling" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Frame Time (sec)" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Average Time (sec)" -msgstr "" - -#: tools/editor/editor_profiler.cpp -#, fuzzy -msgid "Frame %" -msgstr "Ajouter une image" - -#: tools/editor/editor_profiler.cpp -#, fuzzy -msgid "Fixed Frame %" -msgstr "Ajouter une image" - -#: tools/editor/editor_profiler.cpp -#, fuzzy -msgid "Inclusive" -msgstr "Inclure" - -#: tools/editor/editor_profiler.cpp -msgid "Self" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "" - -#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp -#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Correspondances :" -#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "Open" -msgstr "Ouvrir" +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "Rechercher un remplacement pour :" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Please wait for scan to complete." -msgstr "Veuillez attendre la fin du scan." +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "Dépendances pour :" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Current scene must be saved to re-import." -msgstr "La scène actuelle doit être enregistrée afin de pouvoir ré-importer." +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" +"La scène « %s » est actuellement en cours de modification.\n" +"Les changements n'auront pas d'effet avant un rechargement." -#: tools/editor/editor_reimport_dialog.cpp -msgid "Save & Re-Import" -msgstr "Enregistrer et ré-importer" +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" +"Le ressource « %s » est utilisée.\n" +"Les changements n'auront pas d'effet avant un rechargement." -#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp -msgid "Re-Importing" -msgstr "Ré-importation" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "Dépendances" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Re-Import Changed Resources" -msgstr "Ré-importer les ressources modifiées" +#: tools/editor/dependency_editor.cpp +#, fuzzy +msgid "Resource" +msgstr "Ressources" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "Erreur d'enregistrement de la ressource !" +#: tools/editor/dependency_editor.cpp tools/editor/project_manager.cpp +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Path" +msgstr "Chemin :" -#: tools/editor/resources_dock.cpp -msgid "Create New Resource" -msgstr "Créer une nouvelle ressource" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "Dépendances :" -#: tools/editor/resources_dock.cpp -msgid "Open Resource" -msgstr "Ouvrir la ressource" +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "Corriger les dép. cassées" -#: tools/editor/resources_dock.cpp -msgid "Save Resource" -msgstr "Enregistrer la ressource" +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "Éditeur de dépendances" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As.." -msgstr "Enregistrer la ressource sous..." +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Resource Tools" -msgstr "Outils des ressources" +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "Propriétaires de :" -#: tools/editor/resources_dock.cpp -msgid "Make Local" -msgstr "Rendre local" +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "Écrivez votre code dans la méthode _run()." +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "Il y a déjà une scène éditée." +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "Impossible d'instancier le script :" +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "Avez-vous oublié le mot-clé « tool » ?" +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "Ouvrir quand même" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "Impossible d'exécuter le script :" +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "Quelle action doit être prise ?" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "Avez-vous oublié la méthode « _run » ?" +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "Corriger les dépendances" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "Erreurs de chargement !" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" +"Supprimer de manière permanente %d objet(s) ? (Impossible de revenir en " +"arrière !)" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "Possède" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "Ressources sans propriété explicite :" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "Explorateur de ressources orphelines" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "Supprimer les fichiers sélectionnés ?" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +msgid "Delete" +msgstr "Supprimer" #: tools/editor/editor_data.cpp msgid "Updating Scene" @@ -2128,130 +1002,154 @@ msgstr "Stockage des modifications locales..." msgid "Updating scene.." msgstr "Mise à jour de la scène..." -#: tools/editor/file_type_cache.cpp -msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" -msgstr "" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "Choisir un répertoire" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "Re-parenter le nœud" - -#: tools/editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "Localisation pour le re-parentage (sélectionnez le nouveau parent) :" - -#: tools/editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "Conserver la transformation globale" - -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "Re-parenter" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "Créer un dossier" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "Nom :" -#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp -msgid "Update" -msgstr "Mettre à jour" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "Impossible de créer le dossier." -#: tools/editor/editor_plugin_settings.cpp -#, fuzzy -msgid "Version:" -msgstr "Description :" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "Choisir" -#: tools/editor/editor_plugin_settings.cpp -msgid "Author:" -msgstr "" +#: tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Le fichier existe, l'écraser ?" -#: tools/editor/editor_plugin_settings.cpp -msgid "Status:" -msgstr "" +#: tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "Tous les fichiers reconnus" -#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "Tous les fichiers (*)" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp +msgid "Open" +msgstr "Ouvrir" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "Enregistrer" + +#: tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "Enregistrer un fichier" + +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "Chemin :" + +#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp msgid "Favorites:" msgstr "Favoris :" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination files, doing nothing." -msgstr "Fichiers source et destination identiques, rien à faire." +#: tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Récents :" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination paths, doing nothing." -msgstr "Chemins source et destination identiques, rien à faire." +#: tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "Répertoires et fichiers :" -#: tools/editor/scenes_dock.cpp -msgid "Can't move directories to within themselves." -msgstr "Impossible de déplacer des répertoires vers eux-mêmes." +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "Aperçu :" -#: tools/editor/scenes_dock.cpp -msgid "Can't operate on '..'" -msgstr "Impossible d'opérer sur « .. »" +#: tools/editor/editor_file_dialog.cpp tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "Fichier :" -#: tools/editor/scenes_dock.cpp -msgid "Pick New Name and Location For:" -msgstr "Entrez un nouveau nom et chemin pour :" +#: tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "Filtre :" -#: tools/editor/scenes_dock.cpp -msgid "No files selected!" -msgstr "Pas de fichiers sélectionnés !" +#: tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Utilisez une extension valide." -#: tools/editor/scenes_dock.cpp -msgid "Instance" -msgstr "Instance" +#: tools/editor/editor_file_system.cpp +msgid "Cannot go into subdir:" +msgstr "Impossible d'aller dans le sous-répertoire :" -#: tools/editor/scenes_dock.cpp -msgid "Edit Dependencies.." -msgstr "Modifier les dépendances..." +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "Scanner les sources" -#: tools/editor/scenes_dock.cpp -msgid "View Owners.." -msgstr "Voir les propriétaires..." +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "Chercher dans les classes" -#: tools/editor/scenes_dock.cpp -msgid "Rename or Move.." -msgstr "Renommer ou déplacer..." +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "Liste des classes :" -#: tools/editor/scenes_dock.cpp -msgid "Move To.." -msgstr "Déplacer vers..." +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "Classe :" -#: tools/editor/scenes_dock.cpp -msgid "Info" -msgstr "Information" +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "Hérite de :" -#: tools/editor/scenes_dock.cpp -msgid "Show In File Manager" -msgstr "Montrer dans le gestionnaire de fichiers" +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "Héritée par :" -#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp -msgid "Re-Import.." -msgstr "Ré-importer..." +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "Brève description :" -#: tools/editor/scenes_dock.cpp -msgid "Previous Directory" -msgstr "Répertoire précédent" +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "Méthodes publiques :" -#: tools/editor/scenes_dock.cpp -msgid "Next Directory" -msgstr "Répertoire suivant" +#: tools/editor/editor_help.cpp +msgid "Members:" +msgstr "Membres :" -#: tools/editor/scenes_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "Re-scanner le système de fichiers" +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "Items de thème GUI :" -#: tools/editor/scenes_dock.cpp -msgid "Toggle folder status as Favorite" -msgstr "Basculer l'état favori du dossier" +#: tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "Signaux :" -#: tools/editor/scenes_dock.cpp -msgid "Instance the selected scene(s) as child of the selected node." -msgstr "Instancie la/les scènes sélectionnées en tant qu'enfant du nœud." +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "Constantes :" -#: tools/editor/scenes_dock.cpp -msgid "Move" -msgstr "Déplacer" +#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Description :" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "Description de la méthode :" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "Chercher du texte" #: tools/editor/editor_import_export.cpp msgid "Added:" @@ -2261,6 +1159,10 @@ msgstr "Ajouté :" msgid "Removed:" msgstr "Supprimé :" +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "Erreur de sauvegarde de l'atlas :" + #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "" @@ -2281,179 +1183,9 @@ msgstr "Exportation pour %s" msgid "Setting Up.." msgstr "Configuration..." -#: tools/editor/editor_settings.cpp -msgid "Default (Same as Editor)" -msgstr "Par défaut (même que l'éditeur)" - -#: tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Le fichier existe, l'écraser ?" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Tous les fichiers reconnus" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Tous les fichiers (*)" - -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Enregistrer" - -#: tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Enregistrer un fichier" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Récents :" - -#: tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Répertoires et fichiers :" - -#: tools/editor/editor_file_dialog.cpp -msgid "Preview:" -msgstr "Aperçu :" - -#: tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtre :" - -#: tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Utilisez une extension valide." - -#: tools/editor/groups_editor.cpp -msgid "Add to Group" -msgstr "Ajouter au groupe" - -#: tools/editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "Supprimer du groupe" - -#: tools/editor/groups_editor.cpp -msgid "Group Editor" -msgstr "Éditeur de groupes" - -#: tools/editor/groups_editor.cpp -msgid "Node Group(s)" -msgstr "Groupes de nœuds" - -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Pré-réglage..." - -#: tools/editor/property_editor.cpp -msgid "Ease In" -msgstr "Ease in" - -#: tools/editor/property_editor.cpp -msgid "Ease Out" -msgstr "Ease out" - -#: tools/editor/property_editor.cpp -msgid "Zero" -msgstr "Zéro" - -#: tools/editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "Ease in-out" - -#: tools/editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "Ease out-in" - -#: tools/editor/property_editor.cpp -msgid "File.." -msgstr "Fichier..." - -#: tools/editor/property_editor.cpp -msgid "Dir.." -msgstr "Répertoire..." - -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "New" -msgstr "Nouveau" - -#: tools/editor/property_editor.cpp -msgid "Load" -msgstr "Charger" - -#: tools/editor/property_editor.cpp -msgid "Assign" -msgstr "Assigner" - -#: tools/editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !" - -#: tools/editor/property_editor.cpp -msgid "Couldn't load image" -msgstr "Impossible de charger l'image" - -#: tools/editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "Bit %d, valeur %d." - -#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp -msgid "Class:" -msgstr "Classe :" - -#: tools/editor/property_editor.cpp -msgid "On" -msgstr "Activé" - -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Définir" - -#: tools/editor/property_editor.cpp -msgid "Properties:" -msgstr "Propriétés :" - -#: tools/editor/property_editor.cpp -msgid "Global" -msgstr "Global" - -#: tools/editor/property_editor.cpp -msgid "Sections:" -msgstr "Sections :" - -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Import" -msgstr "Importer" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Sort:" -msgstr "Trier :" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Reverse" -msgstr "Inverser" - -#: tools/editor/addon_editor_plugin.cpp -msgid "All" -msgstr "Tout" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Site:" -msgstr "Site :" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "Fichier ZIP de données" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Ré-importation" #: tools/editor/editor_node.cpp msgid "Importing:" @@ -2463,6 +1195,22 @@ msgstr "Importation :" msgid "Node From Scene" msgstr "Nœud à partir d'une scène" +#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp +msgid "Re-Import.." +msgstr "Ré-importer..." + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "Erreur d'enregistrement de la ressource !" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "Enregistrer la ressource sous..." + #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." msgstr "Je vois..." @@ -2694,6 +1442,10 @@ msgstr "Enregistrer la disposition" msgid "Delete Layout" msgstr "Supprimer la disposition" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "Par défaut" + #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Basculer entre les onglets de scène" @@ -2767,8 +1519,8 @@ msgstr "MeshLibrary..." msgid "TileSet.." msgstr "TileSet..." -#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Refaire" @@ -2804,6 +1556,10 @@ msgstr "Outils" msgid "Export the project to many platforms." msgstr "Exporter le projet vers diverses plate-formes." +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "Exporter" + #: tools/editor/editor_node.cpp msgid "Play the project (F5)." msgstr "Jouer le projet (F5)." @@ -2857,6 +1613,10 @@ msgstr "Navigation visible" msgid "Settings" msgstr "Paramètres" +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "Paramètres de l'éditeur" + #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "Disposition de l'éditeur" @@ -2931,6 +1691,15 @@ msgstr "Système de fichiers" msgid "Output" msgstr "Sortie" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: tools/editor/import_settings.cpp +msgid "Re-Import" +msgstr "Ré-importer" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "Mettre à jour" + #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "La communauté Godot vous dit merci !" @@ -2943,6 +1712,10 @@ msgstr "Merci !" msgid "Import Templates From ZIP File" msgstr "Importer des modèles depuis un fichier ZIP" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "Exporter le projet" + #: tools/editor/editor_node.cpp msgid "Export Library" msgstr "Bibliothèque d'exportation" @@ -2951,6 +1724,10 @@ msgstr "Bibliothèque d'exportation" msgid "Merge With Existing" msgstr "Fusionner avec l'existant" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "Mot de passe :" + #: tools/editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Ouvrir et exécuter un script" @@ -2959,447 +1736,716 @@ msgstr "Ouvrir et exécuter un script" msgid "Load Errors" msgstr "Erreurs de chargement" -#: tools/editor/call_dialog.cpp -msgid "Method List For '%s':" -msgstr "Liste des méthodes pour « %s » :" - -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Appel" - -#: tools/editor/call_dialog.cpp -msgid "Method List:" -msgstr "Liste des méthodes :" - -#: tools/editor/call_dialog.cpp -msgid "Arguments:" -msgstr "Paramètres :" - -#: tools/editor/call_dialog.cpp -msgid "Return:" -msgstr "Retourne :" - -#: tools/editor/pvrtc_compress.cpp -msgid "Could not execute PVRTC tool:" -msgstr "Impossible d'exécuter l'outil PVRTC :" - -#: tools/editor/pvrtc_compress.cpp -msgid "Can't load back converted image using PVRTC tool:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "Redimensionner le tableau" - -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "" - -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "" - -#: tools/editor/editor_help.cpp -msgid "Search Classes" -msgstr "Chercher dans les classes" - -#: tools/editor/editor_help.cpp -msgid "Class List:" -msgstr "Liste des classes :" - -#: tools/editor/editor_help.cpp -msgid "Inherited by:" -msgstr "Héritée par :" - -#: tools/editor/editor_help.cpp -msgid "Brief Description:" -msgstr "Brève description :" - -#: tools/editor/editor_help.cpp -msgid "Public Methods:" -msgstr "Méthodes publiques :" - -#: tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Membres :" - -#: tools/editor/editor_help.cpp -msgid "GUI Theme Items:" -msgstr "Items de thème GUI :" - -#: tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Signaux :" - -#: tools/editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes :" - -#: tools/editor/editor_help.cpp -msgid "Method Description:" -msgstr "Description de la méthode :" - -#: tools/editor/editor_help.cpp -msgid "Search Text" -msgstr "Chercher du texte" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, the path must exist!" -msgstr "Chemin de projet invalide, le chemin doit exister !" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must not exist." -msgstr "Chemin de projet invalide, engine.cfg ne doit pas exister." - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must exist." -msgstr "Chemin de projet invalide, engine.cfg doit exister." - -#: tools/editor/project_manager.cpp -msgid "Imported Project" -msgstr "Projet importé" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "" - -#: tools/editor/project_manager.cpp -msgid "Couldn't create engine.cfg in project path." -msgstr "Impossible de créer le fichier engine.cfg dans le répertoire du projet." - -#: tools/editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "Importer un projet existant" - -#: tools/editor/project_manager.cpp -msgid "Project Path (Must Exist):" -msgstr "Chemin du projet (doit exister) :" - -#: tools/editor/project_manager.cpp -msgid "Project Name:" -msgstr "Nom du projet :" - -#: tools/editor/project_manager.cpp -msgid "Create New Project" -msgstr "Créer un nouveau projet" - -#: tools/editor/project_manager.cpp -msgid "Project Path:" -msgstr "Chemin du projet" - -#: tools/editor/project_manager.cpp -msgid "Browse" -msgstr "Parcourir" - -#: tools/editor/project_manager.cpp -msgid "New Game Project" -msgstr "Nouveau projet de jeu" - -#: tools/editor/project_manager.cpp -msgid "That's a BINGO!" -msgstr "C'est un BINGO !" - -#: tools/editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "Projet sans titre" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to open more than one projects?" -msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to run more than one projects?" -msgstr "Voulez-vous vraiment lancer plus d'un projet à la fois ?" - -#: tools/editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" -msgstr "" -"Supprimer le projet de la liste ? (Le contenu du dossier ne sera pas modifié)" - -#: tools/editor/project_manager.cpp -msgid "Recent Projects:" -msgstr "Projets récents :" - -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit" -msgstr "Modifier" - -#: tools/editor/project_manager.cpp -msgid "Run" -msgstr "Lancer" - -#: tools/editor/project_manager.cpp -msgid "Scan" -msgstr "Scanner" - -#: tools/editor/project_manager.cpp -msgid "New Project" -msgstr "Nouveau projet" - -#: tools/editor/project_manager.cpp -msgid "Exit" -msgstr "Quitter" - -#: tools/editor/scene_tree_dock.cpp -msgid "OK :(" -msgstr "OK :(" - -#: tools/editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "Erreur de chargement de la scène depuis %s" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "Erreur d'instanciation de la scène depuis %s" - -#: tools/editor/scene_tree_dock.cpp -msgid "Ok" -msgstr "OK" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one of " -"its nodes." -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "Instancier scène(s)" - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "Cette opération ne peut être réalisée sur la racine de l'arbre." - -#: tools/editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "Dupliquer le(s) nœud(s)" - -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Supprimer le(s) nœud(s) ?" - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done without a scene." -msgstr "Cette opération ne peut être réalisée sans une scène." - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "" -"Cette opération ne peut être réalisée uniquement avec un seul nœud " -"sélectionné." - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "Cette opération ne peut être réalisée sur des scènes instanciées." - -#: tools/editor/scene_tree_dock.cpp -msgid "Save New Scene As.." -msgstr "Enregistrer la nouvelle scène sous..." - -#: tools/editor/scene_tree_dock.cpp -msgid "Makes Sense!" -msgstr "C'est sensé !" - -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "Supprimer le(s) nœud(s)" - -#: tools/editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "Créer un nœud" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "Erreur d'enregistrement de la scène." - -#: tools/editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "Nouvelle racine de la scène" - -#: tools/editor/scene_tree_dock.cpp -msgid "Inherit Scene" -msgstr "Hériter la scène" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "Ajouter un nœud enfant" - -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "Instancier une scène enfant" - -#: tools/editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "Changer le type" - -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Groups" -msgstr "Modifier les groupes" - -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Connections" -msgstr "Modifier les connexions" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add Script" -msgstr "Ajouter un script" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Up" -msgstr "Déplacer vers le haut" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Down" -msgstr "Déplacer vers le bas" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Duplicate" -msgstr "Dupliquer" - -#: tools/editor/scene_tree_dock.cpp +#: tools/editor/editor_plugin_settings.cpp #, fuzzy -msgid "Merge From Scene" -msgstr "Fusionner depuis la scène" +msgid "Version:" +msgstr "Description :" -#: tools/editor/scene_tree_dock.cpp -msgid "Save Branch as Scene" -msgstr "Sauvegarder la branche comme scène" - -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Supprimer nœud(s)" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "Ajouter un nouveau nœud" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" msgstr "" -"Instancie un fichier de scène comme nœud. Crée une scène héritée si aucun " -"nœud racine n'existe." -#: tools/editor/create_dialog.cpp -msgid "Create New" -msgstr "Créer un nouveau" +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp -msgid "Parse BBCode" -msgstr "Analyser le BBCode" +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Open Sample File(s)" -msgstr "Ouvrir un ou des fichiers d'échantillons" +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "ERROR: Couldn't load sample!" -msgstr "ERREUR : Impossible de charger l'échantillon !" +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Add Sample" +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +#, fuzzy +msgid "Frame %" +msgstr "Ajouter une image" + +#: tools/editor/editor_profiler.cpp +#, fuzzy +msgid "Fixed Frame %" +msgstr "Ajouter une image" + +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "Temps :" + +#: tools/editor/editor_profiler.cpp +#, fuzzy +msgid "Inclusive" +msgstr "Inclure" + +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "Veuillez attendre la fin du scan." + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "La scène actuelle doit être enregistrée afin de pouvoir ré-importer." + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "Enregistrer et ré-importer" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "Ré-importer les ressources modifiées" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "Écrivez votre code dans la méthode _run()." + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "Il y a déjà une scène éditée." + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "Impossible d'instancier le script :" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "Avez-vous oublié le mot-clé « tool » ?" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "Impossible d'exécuter le script :" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "Avez-vous oublié la méthode « _run » ?" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "Par défaut (même que l'éditeur)" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "Sélectionner les nœuds à importer" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "Chemin de la scène :" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "Importer à partir d'un nœud :" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "Ajouter au groupe" + +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "Supprimer du groupe" + +#: tools/editor/groups_editor.cpp +msgid "Group Editor" +msgstr "Éditeur de groupes" + +#: tools/editor/groups_editor.cpp tools/editor/project_export.cpp +msgid "Group" +msgstr "Groupe" + +#: tools/editor/groups_editor.cpp +msgid "Node Group(s)" +msgstr "Groupes de nœuds" + +#: tools/editor/import_settings.cpp +msgid "Imported Resources" +msgstr "Ressources importées" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "Pas de fichier de police source !" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "Pas de ressource de police de destination !" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "Impossible de charger ou traiter la police source." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "Impossible d'enregistrer la police." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "Police source :" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "Taille de la police source :" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "Ressource de destination :" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "The quick brown fox jumps over the lazy dog." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "Test :" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "Options :" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "Importation d'une police" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "Accepter" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"This file is already a Godot font file, please supply a BMFont type file " +"instead." +msgstr "" +"Ce fichier est déjà un fichier de police Godot, veuillez fournir un fichier " +"de type BMFont à la place." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "Impossible d'ouvrir le fichier en tant que fichier BMFont." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "Source personnalisée de police invalide." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "Police" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "Pas de maillages à importer !" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "Le chemin de sauvegarde est vide !" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "Importer un maillage" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "Maillage(s) source :" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "Chemin de destination :" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Mesh" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Surface %d" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "Pas d'échantillons à importer !" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "Le chemin de destination est vide." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "" +"Le chemin de destination doit être un chemin complet vers une ressource." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "Le chemin de destination doit exister." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "Importer des échantillons audio" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "Échantillon(s) source :" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#, fuzzy +msgid "Audio Sample" msgstr "Ajouter un échantillon" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "Nouvelle séquence" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "Options d'animation" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "Drapeaux" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "FPS de calcul :" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "Optimiseur" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "Erreur linéaire maximale" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "Erreur angulaire maximale" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "Angle maximal" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "Séquences" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stop" -msgstr "Arrêter" +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Name" +msgstr "Nom" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Play" -msgstr "Jouer" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "Départ(s)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Rename Sample" -msgstr "Renommer l'échantillon" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "Fin(s)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Delete Sample" -msgstr "Supprimer l'échantillon" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "Boucle" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "16 Bits" -msgstr "16 bits" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "Filtres" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "8 Bits" -msgstr "8 bits" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "Le chemin source est vide." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stereo" -msgstr "Stéréo" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "Impossible de charger le script de post-importation." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Mono" -msgstr "Mono" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "Script invalide ou cassé de post-importation." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/camera_editor_plugin.cpp -msgid "Preview" -msgstr "Aperçu" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "Erreur d'importation de la scène." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Pitch" -msgstr "Hauteur" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "Importer une scène 3D" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Poly3D" -msgstr "Créer un Poly3D" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "Scène source :" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly" -msgstr "Modifier le polygone" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "Le même que la scène de destination" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "Modifier le polygone (supprimer un point)" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "Partagé" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "Dossier de destination des textures :" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "Script de post-traitement :" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy +msgid "Auto" +msgstr "AutoLoad" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "Les fichiers suivants sont manquants :" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "Importer quand même" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "Importer et ouvrir" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" +"La scène modifiée actuellement n'a pas été enregistrée, ouvrir la scène " +"importée quand même ?" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Importation de la scène..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Lancement du script personnalisé..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Impossible de charger le script de post-importation :" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import:" +msgstr "Script de post-importation invalide ou cassé :" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Erreur d'exécution du script de post-importation :" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "Importer une image :" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "Impossible d'importer un fichier par-dessus lui-même." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "Impossible de rendre le chemin local : %s (déjà local)" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Enregistrement..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy +msgid "3D Scene Animation" +msgstr "Renommer l'animation" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "Non compressé" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "Compression sans perte (PNG)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "Compression avec perte (WebP)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "Compression GPU (VRAM)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "Format de texture" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "Qualité de compression de la texture (WebP) :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "Options de texture" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "Veuillez spécifier des fichiers !" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "Il faut au moins un fichier pour créer un atlas." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "Erreur d'importation :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "Un seul fichier est nécessaire pour créer une grande texture." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "Taille de texture maximale :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "Importer des textures pour un atlas (2D)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "Taille des cellules :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "Grande texture" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "Importer des grandes textures (2D)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "Source Texture" +msgstr "Texture source :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "Texture d'atlas de base" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "Source Texture(s)" +msgstr "Texture(s) source :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "Importer des textures pour la 2D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "Importer des textures pour la 3D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "Improter des textures" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "2D Texture" +msgstr "Grande texture" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "3D Texture" +msgstr "Grande texture" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "Atlas Texture" +msgstr "Texture d'atlas de base" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "Texture(s) source :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "Rogner l'espace vide." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "Texture" +msgstr "Grande texture" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "Importer une grande texture" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "Charger une image source" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "Découpage" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "Insertion" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "Enregistrement" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "Impossible d'enregistrer la grande texture :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "Construire l'atlas pour :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "Chargement de l'image :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "Impossible de charger l'image :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "Conversion des images" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "Rognage des images" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "Découpage des images" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "Impossible d'enregistrer l'image d'atlas :" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "Impossible d'enregistrer la texture convertie :" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "Source invalide !" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "Source de traduction invalide !" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "Colonne" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "Langage" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "Pas d'objets à importer !" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "Pas de chemin de destination !" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "Importer des traductions" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "Impossible d'importer !" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "Importer une traduction" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "CSV source :" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "Ignorer la première ligne" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "Compresser" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "Ajouter au projet (engine.cfg)" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "Importer les langues :" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#, fuzzy +msgid "Translation" +msgstr "Traductions" + +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -3544,6 +2590,14 @@ msgstr "" msgid "Animation Name:" msgstr "" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "Erreur !" + #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" @@ -3561,320 +2615,6 @@ msgstr "" msgid "Animation" msgstr "Animations" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Poly" -msgstr "Créer un polygone" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "Créer un polygone occulteur" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create a new polygon from scratch." -msgstr "Créer un nouveau polygone à partir de rien." - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Edit existing polygon:" -msgstr "Modifier un polygone existant :" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "LMB: Move Point." -msgstr "Bouton gauche : déplacer un point." - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Ctrl+LMB: Split Segment." -msgstr "Contrôle + Bouton gauche : séparer le segment" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "RMB: Erase Point." -msgstr "Bouton droit : effacer un point." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "Configurer la grille" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "Décalage de la grille :" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Step:" -msgstr "Pas de la grille :" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "Décalage de la rotation :" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "Pas de la rotation :" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Pivot" -msgstr "Déplacer le pivot" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Action" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit IK Chain" -msgstr "Modifier la chaîne IK" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit CanvasItem" -msgstr "Modifier le CanvasItem" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom (%):" -msgstr "Zoom (%) :" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Select Mode (Q)" -msgstr "Mode sélection (Q)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Drag: Rotate" -msgstr "Glisser : tourner" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move" -msgstr "Alt + Glisser : déplacer" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+RMB: Depth list selection" -msgstr "Alt + Bouton droit : sélection détaillée par liste" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode (W)" -msgstr "Move déplacement (W)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode (E)" -msgstr "Mode rotation (E)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "Mode navigation" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" -msgstr "Aligner sur la grille" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Show Grid" -msgstr "Afficher la grille" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "Rotation alignée" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "Alignement relatif" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." -msgstr "Configurer la grille..." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "Aligner au pixel près" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Expand to Parent" -msgstr "Étendre au parent" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton.." -msgstr "Squelette..." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Bones" -msgstr "Créer les os" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "Effacer les os" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "Créer une chaîne IK" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "Effacer la chaîne IK" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "Affichage" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom In" -msgstr "Zoomer" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Out" -msgstr "Dézoomer" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Reset" -msgstr "Réinitialiser le zoom" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Set.." -msgstr "Définir le zoom" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchor" -msgstr "Ancre" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Keys (Ins)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set a Value" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap (Pixels):" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" -msgstr "Seau" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "Sélectionner une case" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Select" -msgstr "Sélectionner" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "Supprimer la sélection" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "Transposer" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X (A)" -msgstr "Miroir X (A)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y (S)" -msgstr "Miroir Y (S)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 0 degrees" -msgstr "Tourner de 0 degrés" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 90 degrees" -msgstr "Tourner de 90 degrés" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 180 degrees" -msgstr "Tourner de 180 degrés" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 270 degrees" -msgstr "Tourner de 270 degrés" - #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nouveau nom :" @@ -4017,6 +2757,486 @@ msgstr "Modifier les filtres de nœud" msgid "Filters.." msgstr "Filtres..." +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "Analyse de %d triangles :" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "Triangle #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "Paramètres du calculateur d'éclairage :" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "Analyse de la géométrie" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "Correction des lumières" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "Création du BVH" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "Création de l'octree de lumière" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "Création de la texture d'octree" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "Transfert vers des lightmaps :" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "Allocation de la texture #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "Calcul de la texture #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "Post-traitement de la texture #" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "La BakedLightInstance ne contient pas de ressource BakedLight." + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "Calculer !" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "Remettre le processus de calcul de l'éclairage à zéro (recommencer)." + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "Aperçu" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "Configurer la grille" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "Décalage de la grille :" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Step:" +msgstr "Pas de la grille :" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "Décalage de la rotation :" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "Pas de la rotation :" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "Déplacer le pivot" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "Modifier la chaîne IK" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "Modifier le CanvasItem" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "Zoom (%) :" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "Mode sélection (Q)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "Glisser : tourner" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "Alt + Glisser : déplacer" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "Alt + Bouton droit : sélection détaillée par liste" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "Move déplacement (W)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "Mode rotation (E)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "Mode navigation" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "Modifier" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "Aligner sur la grille" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Show Grid" +msgstr "Afficher la grille" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "Rotation alignée" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "Alignement relatif" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "Configurer la grille..." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "Aligner au pixel près" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "Étendre au parent" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "Squelette..." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "Créer les os" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "Effacer les os" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "Créer une chaîne IK" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "Effacer la chaîne IK" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "Affichage" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "Zoomer" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "Dézoomer" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "Réinitialiser le zoom" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "Définir le zoom" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "Ancre" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys (Ins)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "Créer un polygone" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "Modifier le polygone" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "Modifier le polygone (supprimer un point)" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "Créer un nouveau polygone à partir de rien." + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "Créer un Poly3D" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "Ajouter/supprimer un point de rampe de couleur" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "Modifier une rampe de couleurs" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "Aperçu..." + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "Supprimer l'objet %d ?" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "Ajouter un item" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "Objet %d" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "Objets" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "Éditeur de listes d'objets" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "Créer un polygone occulteur" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "Modifier un polygone existant :" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "Bouton gauche : déplacer un point." + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "Contrôle + Bouton gauche : séparer le segment" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "Bouton droit : effacer un point." + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "Le maillage est vide !" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "Cela ne fonctionne pas sur la racine de la scène !" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "Créer une forme Trimesh" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "Créer une forme convexe" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "Créer un maillage de navigation" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "Le MeshInstance n'a pas de maillage !" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "Impossible de créer le contour !" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "Créer le contour" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "Créer un corps statique Trimesh" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "Créer un corps statique convexe" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "Créer un maillage de contour..." + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "Créer un maillage de contour" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "Taille du contour :" + #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -4117,31 +3337,590 @@ msgstr "Échelle aléatoire :" msgid "Populate" msgstr "Peupler" -#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "Créer un polygone de navigation" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Erreur de chargement de l'image :" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "Pas de pixels avec une transparence > 128 dans l'image..." + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "Les faces n'ont pas de surface !" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "Pas de faces !" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "Générer un AABB" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "Surface" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "Volume" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "Supprimer le point d'une courbe" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "Déplacer le point dans la courbe" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Sélectionner des points" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Maj. + Glisser : sélectionner des points de contrôle" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Clic : ajouter un point" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Clic droit : supprimer un point" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "Sélectionner les points de contrôle (Maj. + glisser)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Ajouter un point (dans un espace vide)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "Point de courbe #" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "Créer une carte UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "Transformer la carte UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "Éditeur UV de polygones 2D" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "Déplacer le point" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "Contrôle: Tourner" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "Maj. : Tout déplacer" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "Maj.+Contrôle : Mettre à l'échelle" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "Déplacer le polygone" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "Tourner le polygone" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "Mettre à l'échelle le polygone" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "Polygone -> UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "UV -> Polygone" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "Effacer l'UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Snap" +msgstr "Aligner" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Enable Snap" +msgstr "Activer l'alignement" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid" +msgstr "Grille" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "ERREUR : Impossible de charger la ressource !" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "Ajouter une ressource" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "Renommer une ressource" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "Supprimer une ressource" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "Le presse-papiers des ressources est vide !" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "Charger une ressource" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "Analyser le BBCode" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "Longueur :" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "Ouvrir un ou des fichiers d'échantillons" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "ERREUR : Impossible de charger l'échantillon !" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "Ajouter un échantillon" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "Arrêter" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "Jouer" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "Renommer l'échantillon" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "Supprimer l'échantillon" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "16 bits" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "8 bits" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "Stéréo" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "Mono" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "Format" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "Hauteur" + #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error while saving theme" +msgstr "Erreur lors de l'enregistrement." + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error saving" +msgstr "Erreur de sauvegarde de l'atlas :" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error importing theme" +msgstr "Erreur d'importation de la scène." + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error importing" +msgstr "Erreur d'importation :" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Import Theme" +msgstr "Improter des textures" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Save Theme As.." +msgstr "Enregistrer la scène sous..." + +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +msgid "File" +msgstr "Fichier" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "Nouveau" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "Tout enregistrer" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "Précédent dans l'historique" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "Suivant dans l'historique" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Reload Theme" +msgstr "Recharger" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Save Theme" +msgstr "Enregistrer la scène" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Save Theme As" +msgstr "Enregistrer la scène sous..." + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "Déplacer vers le haut" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "Déplacer vers le bas" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Left" +msgstr "Indenter vers la gauche" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Right" +msgstr "Indenter vers la droite" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Comment" +msgstr "Commenter/décommenter" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Clone Down" +msgstr "Cloner en dessous" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Complete Symbol" +msgstr "Compléter le symbole" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Trim Trailing Whitespace" +msgstr "Supprimer les espaces de fin de ligne" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Auto Indent" +msgstr "Indentation automatique" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Trouver..." -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Trouver le suivant" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Remplacer..." -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Function.." +msgstr "Aller à la fonction…" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Aller à la ligne..." +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "Débogage" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Breakpoint" +msgstr "Placer un point d'arrêt" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Remove All Breakpoints" +msgstr "Placer un point d'arrêt" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Goto Next Breakpoint" +msgstr "Placer un point d'arrêt" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Goto Previous Breakpoint" +msgstr "Placer un point d'arrêt" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Sortir" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "Rentrer" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "Mettre en pause" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "Continuer" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "Garder le débogueur ouvert" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "Fenêtre" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "Aller à gauche" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "Aller à droite" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Help" +msgstr "Aide" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Contextual" +msgstr "Aide contextuelle" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "Tutoriels" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "Ouvre https://godotengine.org dans la section des tutoriels." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "Classes" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "Cherche dans la hiérarchie des classes." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "Chercher dans l'aide" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "Cherche dans la documentation de référence." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "Aller au document modifié précédent." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "Aller au document modifié suivant." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "Créer un script" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" +"Les fichiers suivants sont plus récents sur le disque.\n" +"Quelle action doit être prise ? :" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "Recharger" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "Ré-enregistrer" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "Débogueur" + #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "Vertex" @@ -4154,165 +3933,129 @@ msgstr "Fragment" msgid "Lighting" msgstr "Éclairage" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Can't save theme to file:" -msgstr "Impossible d'enregistrer le thème dans le fichier :" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "Modifier une constante scalaire" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Item" -msgstr "Ajouter un item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "Modifier une constance vectorielle" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All Items" -msgstr "Ajouter tous les items" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "Modifier une constante RVB" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All" -msgstr "Tout ajouter" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "Modifier un opérateur scalaire" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Item" -msgstr "Supprimer l'item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "Modifier un opérateur vectoriel" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add Class Items" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "Modifier un opérateur vectoriel scalaire" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "Modifier un opérateur RVB" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Create Template" -msgstr "Créer un modèle" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Item" -msgstr "Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Check Item" -msgstr "Item à cocher" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Checked Item" -msgstr "Item coché" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Has" -msgstr "Possède" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Many" -msgstr "Plusieurs" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Have,Many,Several,Options!" -msgstr "Ont,Plusieurs,Possibilités,D'options !" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 1" -msgstr "Onglet 1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "Modifier un commentaire" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 2" -msgstr "Onglet 2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "Ajouter/supprimer de la rampe de couleurs" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 3" -msgstr "Onglet 3" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "Ajouter/supprimer de la carte de courbes" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Data Type:" -msgstr "Type de données :" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "Modifier la carte de courbes" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Icon" -msgstr "Icône" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "Changer le nom de l'entrée" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Style" -msgstr "Style" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font" -msgstr "Police" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Color" -msgstr "Couleur" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "BakedLightInstance does not contain a BakedLight resource." -msgstr "La BakedLightInstance ne contient pas de ressource BakedLight." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Bake!" -msgstr "Calculer !" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Reset the lightmap octree baking process (start over)." -msgstr "Remettre le processus de calcul de l'éclairage à zéro (recommencer)." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing %d Triangles:" -msgstr "Analyse de %d triangles :" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Triangle #" -msgstr "Triangle #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Light Baker Setup:" -msgstr "Paramètres du calculateur d'éclairage :" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing Geometry" -msgstr "Analyse de la géométrie" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Fixing Lights" -msgstr "Correction des lumières" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Making BVH" -msgstr "Création du BVH" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Light Octree" -msgstr "Création de l'octree de lumière" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Octree Texture" -msgstr "Création de la texture d'octree" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Transfer to Lightmaps:" -msgstr "Transfert vers des lightmaps :" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Allocating Texture #" -msgstr "Allocation de la texture #" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Baking Triangle #" -msgstr "Calcul de la texture #" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Post-Processing Texture #" -msgstr "Post-traitement de la texture #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -4622,500 +4365,6 @@ msgstr "Pré" msgid "Post" msgstr "Post" -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Error while saving theme" -msgstr "Erreur lors de l'enregistrement." - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Error saving" -msgstr "Erreur de sauvegarde de l'atlas :" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Error importing theme" -msgstr "Erreur d'importation de la scène." - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Error importing" -msgstr "Erreur d'importation :" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Import Theme" -msgstr "Improter des textures" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Save Theme As.." -msgstr "Enregistrer la scène sous..." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "Tout enregistrer" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Prev" -msgstr "Précédent dans l'historique" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "Suivant dans l'historique" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Reload Theme" -msgstr "Recharger" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Save Theme" -msgstr "Enregistrer la scène" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Save Theme As" -msgstr "Enregistrer la scène sous..." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Left" -msgstr "Indenter vers la gauche" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Right" -msgstr "Indenter vers la droite" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Comment" -msgstr "Commenter/décommenter" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Clone Down" -msgstr "Cloner en dessous" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Complete Symbol" -msgstr "Compléter le symbole" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Trim Trailing Whitespace" -msgstr "Supprimer les espaces de fin de ligne" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Auto Indent" -msgstr "Indentation automatique" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Function.." -msgstr "Aller à la fonction…" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debug" -msgstr "Débogage" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Breakpoint" -msgstr "Placer un point d'arrêt" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Remove All Breakpoints" -msgstr "Placer un point d'arrêt" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Goto Next Breakpoint" -msgstr "Placer un point d'arrêt" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Goto Previous Breakpoint" -msgstr "Placer un point d'arrêt" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "Garder le débogueur ouvert" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Window" -msgstr "Fenêtre" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Left" -msgstr "Aller à gauche" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Right" -msgstr "Aller à droite" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Help" -msgstr "Aide" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Contextual" -msgstr "Aide contextuelle" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Tutorials" -msgstr "Tutoriels" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Open https://godotengine.org at tutorials section." -msgstr "Ouvre https://godotengine.org dans la section des tutoriels." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Classes" -msgstr "Classes" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the class hierarchy." -msgstr "Cherche dans la hiérarchie des classes." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "Chercher dans l'aide" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "Cherche dans la documentation de référence." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "Aller au document modifié précédent." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "Aller au document modifié suivant." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "Créer un script" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" -"Les fichiers suivants sont plus récents sur le disque.\n" -"Quelle action doit être prise ? :" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload" -msgstr "Recharger" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Resave" -msgstr "Ré-enregistrer" - -#: tools/editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox Preview:" -msgstr "Aperçu de la StyleBox :" - -#: tools/editor/plugins/sample_editor_plugin.cpp -msgid "Length:" -msgstr "Longueur :" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Modifier une constante scalaire" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Modifier une constance vectorielle" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Modifier une constante RVB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Modifier un opérateur scalaire" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Modifier un opérateur vectoriel" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Modifier un opérateur vectoriel scalaire" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Modifier un opérateur RVB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Modifier un commentaire" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Ajouter/supprimer de la rampe de couleurs" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modifier une rampe de couleurs" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Ajouter/supprimer de la carte de courbes" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modifier la carte de courbes" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Changer le nom de l'entrée" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "Le maillage est vide !" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "Cela ne fonctionne pas sur la racine de la scène !" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" -msgstr "Créer une forme Trimesh" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" -msgstr "Créer une forme convexe" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "Créer un maillage de navigation" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "Le MeshInstance n'a pas de maillage !" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "Impossible de créer le contour !" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "Créer le contour" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "Créer un corps statique Trimesh" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "Créer un corps statique convexe" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh.." -msgstr "Créer un maillage de contour..." - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "Créer un maillage de contour" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "Taille du contour :" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "Créer une carte UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "Transformer la carte UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "Éditeur UV de polygones 2D" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Point" -msgstr "Déplacer le point" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "Contrôle: Tourner" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "Maj. : Tout déplacer" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "Maj.+Contrôle : Mettre à l'échelle" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "Déplacer le polygone" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "Tourner le polygone" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "Mettre à l'échelle le polygone" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" -msgstr "Polygone -> UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "UV -> Polygone" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "Effacer l'UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Snap" -msgstr "Aligner" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Enable Snap" -msgstr "Activer l'alignement" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid" -msgstr "Grille" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Set region_rect" -msgstr "" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Sprite Region Editor" -msgstr "Éditeur de région de Sprite" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "ERREUR : Impossible de charger la ressource !" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "Ajouter une ressource" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "Renommer une ressource" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "Supprimer une ressource" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "Le presse-papiers des ressources est vide !" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Load Resource" -msgstr "Charger une ressource" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERREUR : Impossible de charger la resource de type trame !" @@ -5156,11 +4405,6 @@ msgstr "Animations" msgid "Speed (FPS):" msgstr "Vitesse (FPS) :" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Loop" -msgstr "Boucle" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Trames d'animation" @@ -5181,207 +4425,173 @@ msgstr "Haut" msgid "Down" msgstr "Bas" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "Créer un polygone de navigation" - -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Remove Poly And Point" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Set region_rect" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Sprite Region Editor" +msgstr "Éditeur de région de Sprite" + +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "Aperçu de la StyleBox :" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "Impossible d'enregistrer le thème dans le fichier :" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "Ajouter tous les items" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "Tout ajouter" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "Supprimer l'item" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Erreur de chargement de l'image :" - -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image.." -msgstr "Pas de pixels avec une transparence > 128 dans l'image..." - -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Set Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Template" +msgstr "Créer un modèle" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "Item" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "Item à cocher" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "Item coché" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "Possède" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "Plusieurs" + +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "Options" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "Ont,Plusieurs,Possibilités,D'options !" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "Onglet 1" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "Onglet 2" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "Onglet 3" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "Type :" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "Type de données :" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "Icône" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "Style" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "Couleur" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Creating Mesh Library" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "Dupliquer" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Thumbnail.." -msgstr "Aperçu..." +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "Seau" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "Supprimer l'objet %d ?" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "Sélectionner une case" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Scene" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "Sélectionner" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "Supprimer la sélection" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import from Scene" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "Transposer" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Update from Scene" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X (A)" +msgstr "Miroir X (A)" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y (S)" +msgstr "Miroir Y (S)" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "Tourner de 0 degrés" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Faces contain no area!" -msgstr "Les faces n'ont pas de surface !" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "Tourner de 90 degrés" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "No faces!" -msgstr "Pas de faces !" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "Tourner de 180 degrés" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Générer un AABB" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Mesh" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Node" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Clear Emitter" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Positions:" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Fill:" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Surface" -msgstr "Surface" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Volume" -msgstr "Volume" - -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "Objet %d" - -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "Objets" - -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "Éditeur de listes d'objets" - -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" -msgstr "Ajouter/supprimer un point de rampe de couleur" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "Point de courbe #" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Pos" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Pos" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Pos" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Points" -msgstr "Sélectionner des points" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Maj. + Glisser : sélectionner des points de contrôle" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Clic : ajouter un point" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Clic droit : supprimer un point" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Ajouter un point (dans un espace vide)" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Close Curve" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "Tourner de 270 degrés" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" @@ -5407,558 +4617,1349 @@ msgstr "Créer depuis la scène" msgid "Merge from Scene" msgstr "Fusionner depuis la scène" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "Supprimer le point d'une courbe" +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "Erreur" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "Déplacer le point dans la courbe" +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "Modifier les options du script" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "" +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "Veuillez exporter en dehors du dossier du projet !" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "" +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "Erreur d'exportation du projet !" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "Sélectionner les points de contrôle (Maj. + glisser)" +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "Erreur d'écriture du PCK du projet !" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Uncompressed" -msgstr "Non compressé" +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "Pas d'exportateur pour la plate-forme « %s » actuellement." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossless (PNG)" -msgstr "Compression sans perte (PNG)" +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "Inclure" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossy (WebP)" -msgstr "Compression avec perte (WebP)" +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "Changer le groupe d'images" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress (VRAM)" -msgstr "Compression GPU (VRAM)" +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "Le nom du groupe ne peut pas être vide !" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Format" -msgstr "Format de texture" +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "Caractère invalide dans le nom du groupe !" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Compression Quality (WebP):" -msgstr "Qualité de compression de la texture (WebP) :" +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "Le nom du groupe existe déjà !" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Options" -msgstr "Options de texture" +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "Ajouter un groupe d'images" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Please specify some files!" -msgstr "Veuillez spécifier des fichiers !" +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "Supprimer le groupe d'images" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path is empty." -msgstr "Le chemin de destination est vide." +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "Aperçu de l'atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must be a complete resource path." -msgstr "" -"Le chemin de destination doit être un chemin complet vers une ressource." +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "Paramètres d'exportation du projet" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must exist." -msgstr "Le chemin de destination doit exister." +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "Cible" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "At least one file needed for Atlas." -msgstr "Il faut au moins un fichier pour créer un atlas." +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "Exporter vers la plate-forme" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Error importing:" -msgstr "Erreur d'importation :" +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "Ressources" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Only one file is required for large texture." -msgstr "Un seul fichier est nécessaire pour créer une grande texture." +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "Exporter les ressources sélectionnées (y compris les dépendences)." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Max Texture Size:" -msgstr "Taille de texture maximale :" +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "Exporter toutes les ressources dans le projet." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for Atlas (2D)" -msgstr "Importer des textures pour un atlas (2D)" +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "Exporter tous les fichiers dans le répertoire du projet." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cell Size:" -msgstr "Taille des cellules :" +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "Mode d'exportation :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Large Texture" -msgstr "Grande texture" +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "Ressources à exporter :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Textures (2D)" -msgstr "Importer des grandes textures (2D)" +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "Action" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "Source Texture" -msgstr "Texture source :" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Base Atlas Texture" -msgstr "Texture d'atlas de base" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "Source Texture(s)" -msgstr "Texture(s) source :" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 2D" -msgstr "Importer des textures pour la 2D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 3D" -msgstr "Importer des textures pour la 3D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures" -msgstr "Improter des textures" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "2D Texture" -msgstr "Grande texture" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "3D Texture" -msgstr "Grande texture" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "Atlas Texture" -msgstr "Texture d'atlas de base" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/project_export.cpp msgid "" -"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " -"the project." +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +msgstr "" +"Filtres à utiliser pour l'exportation des fichiers (séparés par des virgules, " +"par exemple : *.json, *.txt) :" + +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "" +"Filtres à utiliser pour exclure des fichiers (séparés par des virgules, par " +"exemple: *.json, *.txt) :" + +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "Convertir les scènes en format texte au format binaire à l'exportation." + +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "Images" + +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "Garder les originaux" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "Compression pour le disque (avec perte, WebP)" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "Compression pour la RAM (BC/PVRTC/ETC)" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "Convertir les images (*.png) :" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "Qualité de la compression pour le disque (avec perte) :" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "Réduire toutes les images :" + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "Compresser les formats :" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "Groupes d'images" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "Groupes :" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "Compression pour le disque" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "Compression pour la RAM" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "Mode de compression :" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "Qualité de compression avec perte :" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "Atlas :" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "Réduire de :" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "Aperçu de l'atlas" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "Filtre d'image :" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "Images :" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "Ne rien sélectionner" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "Échantillons" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "Mode de conversion des échantillons (fichiers .wav) :" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "Conserver" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "Compresser (RAM - IMA-ADPCM)" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "Limite de taux d'échantillonage (Hz) :" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "Rogner" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "Silence de fin :" + +#: tools/editor/project_export.cpp +#, fuzzy +msgid "Script" +msgstr "Lancer le script" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "Mode d'exportation des scripts :" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "Texte" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "Compilé" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "Chiffré (insérez une clé ci-dessous)" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "Clé de chiffrement des scripts (256 bits en hexadécimal) :" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "Exporter le PCK/ZIP" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "Exporter le PCK du projet" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "Exporter..." + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "Exportation de projet" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "Pré-réglage d'exportation :" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "Chemin de projet invalide, le chemin doit exister !" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "Chemin de projet invalide, engine.cfg ne doit pas exister." + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "Chemin de projet invalide, engine.cfg doit exister." + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "Projet importé" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s):" -msgstr "Texture(s) source :" +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "Impossible de créer le fichier engine.cfg dans le répertoire du projet." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Crop empty space." -msgstr "Rogner l'espace vide." +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "Importer un projet existant" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Target Path:" -msgstr "Chemin de destination :" +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "Chemin du projet (doit exister) :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Accept" -msgstr "Accepter" +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "Nom du projet :" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "Créer un nouveau projet" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "Chemin du projet" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "Parcourir" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "Nouveau projet de jeu" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "C'est un BINGO !" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "Projet sans titre" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one projects?" +msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one projects?" +msgstr "Voulez-vous vraiment lancer plus d'un projet à la fois ?" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" +"Supprimer le projet de la liste ? (Le contenu du dossier ne sera pas modifié)" + +#: tools/editor/project_manager.cpp +msgid "Recent Projects:" +msgstr "Projets récents :" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "Lancer" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "Scanner" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "Nouveau projet" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "Quitter" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp #, fuzzy -msgid "Texture" -msgstr "Grande texture" +msgid "Joy Button" +msgstr "Bouton" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Texture" -msgstr "Importer une grande texture" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Load Source Image" -msgstr "Charger une image source" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Slicing" -msgstr "Découpage" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Inserting" -msgstr "Insertion" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Saving" -msgstr "Enregistrement" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save large texture:" -msgstr "Impossible d'enregistrer la grande texture :" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Build Atlas For:" -msgstr "Construire l'atlas pour :" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Loading Image:" -msgstr "Chargement de l'image :" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't load image:" -msgstr "Impossible de charger l'image :" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Converting Images" -msgstr "Conversion des images" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cropping Images" -msgstr "Rognage des images" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Blitting Images" -msgstr "Découpage des images" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save atlas image:" -msgstr "Impossible d'enregistrer l'image d'atlas :" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save converted texture:" -msgstr "Impossible d'enregistrer la texture convertie :" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid source!" -msgstr "Source invalide !" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid translation source!" -msgstr "Source de traduction invalide !" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Column" -msgstr "Colonne" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No items to import!" -msgstr "Pas d'objets à importer !" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No target path!" -msgstr "Pas de chemin de destination !" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translations" -msgstr "Importer des traductions" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Couldn't import!" -msgstr "Impossible d'importer !" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translation" -msgstr "Importer une traduction" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Source CSV:" -msgstr "CSV source :" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Ignore First Row" -msgstr "Ignorer la première ligne" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Compress" -msgstr "Compresser" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (engine.cfg)" -msgstr "Ajouter au projet (engine.cfg)" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Languages:" -msgstr "Importer les langues :" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_settings.cpp #, fuzzy -msgid "Translation" +msgid "Joy Axis" +msgstr "Axe" + +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Mouse Button" +msgstr "Index du bouton de la souris :" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "Action invalide (tout passe, sauf « / » ou « : »)." + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "L'action « %s » existe déjà !" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "Renommer l'événement d'action d'entrée" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "Ajouter un événement d'action d'entrée" + +#: tools/editor/project_settings.cpp +msgid "Meta+" +msgstr "Méta+" + +#: tools/editor/project_settings.cpp +msgid "Shift+" +msgstr "Maj+" + +#: tools/editor/project_settings.cpp +msgid "Alt+" +msgstr "Alt+" + +#: tools/editor/project_settings.cpp +msgid "Control+" +msgstr "Contrôle+" + +#: tools/editor/project_settings.cpp +msgid "Press a Key.." +msgstr "Appuyez sur une touche..." + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "Index du bouton de la souris :" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "Bouton gauche" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "Bouton droite" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "Bouton du milieu" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "Molette vers le haut" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "Molette vers le bas" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "Bouton 6" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "Bouton 7" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "Bouton 8" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "Bouton 9" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "Index de l'axe du joystick :" + +#: tools/editor/project_settings.cpp +msgid "Axis" +msgstr "Axe" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "Index du bouton du joystick :" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "Ajouter une action d'entrée" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "Effacer l'événement d'action d'entrée" + +#: tools/editor/project_settings.cpp +msgid "Device" +msgstr "Périphérique" + +#: tools/editor/project_settings.cpp +msgid "Button" +msgstr "Bouton" + +#: tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "Bouton gauche." + +#: tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "Bouton droite." + +#: tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "Bouton du milieu." + +#: tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "Molette vers le haut." + +#: tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "Molette vers le bas." + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "Mode persistant" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "Erreur d'enregistrement des paramètres." + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "Paramètres enregistrés avec succès." + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "Ajouter une traduction" + +#: tools/editor/project_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "Activer les variables globales AutoLoad" + +#: tools/editor/project_settings.cpp +msgid "Invalid name." +msgstr "Nom invalide." + +#: tools/editor/project_settings.cpp +msgid "Valid characters:" +msgstr "Caractères valides :" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" +"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une classe " +"moteur existante." + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" +"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'un type " +"intégré au moteur." + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" +"Nom invalide. Le nom ne doit pas rentrer en conflit avec le nom d'une " +"constante globale." + +#: tools/editor/project_settings.cpp +msgid "Add Autoload" +msgstr "Ajouter un AutoLoad" + +#: tools/editor/project_settings.cpp +msgid "Remove Autoload" +msgstr "Supprimer l'AutoLoad" + +#: tools/editor/project_settings.cpp +msgid "Move Autoload" +msgstr "Déplacer l'AutoLoad" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "Supprimer la traduction" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "Ajouter un chemin remappé" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Enable" +msgstr "Activer" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "Paramètres du projet (engine.cfg)" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "Général" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "Propriété :" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "Supprimer" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "Copier vers la plate-forme..." + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "Carte d'entrée" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "Action :" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "Périphérique :" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "Index :" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "Localisation" + +#: tools/editor/project_settings.cpp +msgid "Translations" msgstr "Traductions" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "New Clip" -msgstr "Nouvelle séquence" +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "Traductions :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Animation Options" -msgstr "Options d'animation" +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "Ajouter..." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Flags" -msgstr "Drapeaux" +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "Remaps" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Bake FPS:" -msgstr "FPS de calcul :" +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "Ressources :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Optimizer" -msgstr "Optimiseur" +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "Remaps par langue :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Linear Error" -msgstr "Erreur linéaire maximale" +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "Langue" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angular Error" -msgstr "Erreur angulaire maximale" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angle" -msgstr "Angle maximal" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Clips" -msgstr "Séquences" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Start(s)" -msgstr "Départ(s)" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "End(s)" -msgstr "Fin(s)" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Filters" -msgstr "Filtres" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source path is empty." -msgstr "Le chemin source est vide." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script." -msgstr "Impossible de charger le script de post-importation." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import." -msgstr "Script invalide ou cassé de post-importation." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error importing scene." -msgstr "Erreur d'importation de la scène." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import 3D Scene" -msgstr "Importer une scène 3D" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source Scene:" -msgstr "Scène source :" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Same as Target Scene" -msgstr "Le même que la scène de destination" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Shared" -msgstr "Partagé" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Target Texture Folder:" -msgstr "Dossier de destination des textures :" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Options:" -msgstr "Options :" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Post-Process Script:" -msgstr "Script de post-traitement :" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Custom Root Node Type:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#, fuzzy -msgid "Auto" +#: tools/editor/project_settings.cpp +msgid "AutoLoad" msgstr "AutoLoad" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "The Following Files are Missing:" -msgstr "Les fichiers suivants sont manquants :" +#: tools/editor/project_settings.cpp +msgid "Node Name:" +msgstr "Nom de nœud :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Anyway" -msgstr "Importer quand même" +#: tools/editor/project_settings.cpp +msgid "List:" +msgstr "Liste :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "Importer et ouvrir" +#: tools/editor/project_settings.cpp +msgid "Singleton" +msgstr "Singleton" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "Pré-réglage..." + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "Ease in" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "Ease out" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "Zéro" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "Ease in-out" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "Ease out-in" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "Fichier..." + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "Répertoire..." + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "Charger" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "Assigner" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "Impossible de charger l'image" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "Bit %d, valeur %d." + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "Activé" + +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Définir" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "Propriétés :" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "Global" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "Sections :" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "Impossible d'exécuter l'outil PVRTC :" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" msgstr "" -"La scène modifiée actuellement n'a pas été enregistrée, ouvrir la scène " -"importée quand même ?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Importation de la scène..." +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "Re-parenter le nœud" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Lancement du script personnalisé..." +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "Localisation pour le re-parentage (sélectionnez le nouveau parent) :" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Impossible de charger le script de post-importation :" +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "Conserver la transformation globale" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import:" -msgstr "Script de post-importation invalide ou cassé :" +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "Re-parenter" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Erreur d'exécution du script de post-importation :" +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "Créer une nouvelle ressource" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Image:" -msgstr "Importer une image :" +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "Ouvrir la ressource" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Can't import a file over itself:" -msgstr "Impossible d'importer un fichier par-dessus lui-même." +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "Enregistrer la ressource" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't localize path: %s (already local)" -msgstr "Impossible de rendre le chemin local : %s (déjà local)" +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "Outils des ressources" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Enregistrement..." +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "Rendre local" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#, fuzzy -msgid "3D Scene Animation" -msgstr "Renommer l'animation" +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "Mode d'exécution :" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No source font file!" -msgstr "Pas de fichier de police source !" +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "Scène actuelle" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No target font resource!" -msgstr "Pas de ressource de police de destination !" +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "Scène principale" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Can't load/process source font." -msgstr "Impossible de charger ou traiter la police source." +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "Arguments de la scène principale :" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Couldn't save font." -msgstr "Impossible d'enregistrer la police." +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font:" -msgstr "Police source :" +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "OK :(" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font Size:" -msgstr "Taille de la police source :" +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Dest Resource:" -msgstr "Ressource de destination :" +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "Erreur de chargement de la scène depuis %s" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "The quick brown fox jumps over the lazy dog." -msgstr "The quick brown fox jumps over the lazy dog." +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "Erreur d'instanciation de la scène depuis %s" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Test:" -msgstr "Test :" +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "OK" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font Import" -msgstr "Importation d'une police" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/scene_tree_dock.cpp msgid "" -"This file is already a Godot font file, please supply a BMFont type file " -"instead." +"Cannot instance the scene '%s' because the current scene exists within one of " +"its nodes." msgstr "" -"Ce fichier est déjà un fichier de police Godot, veuillez fournir un fichier " -"de type BMFont à la place." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Failed opening as BMFont file." -msgstr "Impossible d'ouvrir le fichier en tant que fichier BMFont." +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "Instancier scène(s)" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font custom source." -msgstr "Source personnalisée de police invalide." +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "Cette opération ne peut être réalisée sur la racine de l'arbre." -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "No samples to import!" -msgstr "Pas d'échantillons à importer !" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Save path is empty!" -msgstr "Le chemin de sauvegarde est vide !" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Import Audio Samples" -msgstr "Importer des échantillons audio" +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "Dupliquer le(s) nœud(s)" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Source Sample(s):" -msgstr "Échantillon(s) source :" +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "Supprimer le(s) nœud(s) ?" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "Cette opération ne peut être réalisée sans une scène." + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" +"Cette opération ne peut être réalisée uniquement avec un seul nœud " +"sélectionné." + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "Cette opération ne peut être réalisée sur des scènes instanciées." + +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "Enregistrer la nouvelle scène sous..." + +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "C'est sensé !" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "Supprimer le(s) nœud(s)" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "Créer un nœud" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "Erreur d'enregistrement de la scène." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "Nouvelle racine de la scène" + +#: tools/editor/scene_tree_dock.cpp +msgid "Inherit Scene" +msgstr "Hériter la scène" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "Ajouter un nœud enfant" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "Instancier une scène enfant" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "Changer le type" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "Modifier les groupes" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "Modifier les connexions" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "Ajouter un script" + +#: tools/editor/scene_tree_dock.cpp #, fuzzy -msgid "Audio Sample" -msgstr "Ajouter un échantillon" +msgid "Merge From Scene" +msgstr "Fusionner depuis la scène" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "No meshes to import!" -msgstr "Pas de maillages à importer !" +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "Sauvegarder la branche comme scène" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Single Mesh Import" -msgstr "Importer un maillage" +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Supprimer nœud(s)" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Source Mesh(es):" -msgstr "Maillage(s) source :" +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "Ajouter un nouveau nœud" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Mesh" +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" +"Instancie un fichier de scène comme nœud. Crée une scène héritée si aucun " +"nœud racine n'existe." + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" +"Cet objet ne peut être rendu visible car son parent est caché. Affichez le " +"parent d'abord." + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "Afficher/cacher le Spatial" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "Afficher/cacher le CanvasItem" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "Instance :" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "Nom de nœud invalide, les caractères suivants ne sont pas autorisés :" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "Renommer le nœud" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Surface %d" +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "Enfants modifiables" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "Charger en tant que fictif" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "Ouvrir dans l'éditeur" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "Effacer l'héritage" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "Effacer l'héritage ? (Pas de retour en arrière !)" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "Effacer !" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "Sélectionner un nœud" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "Fichiers source et destination identiques, rien à faire." + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "Chemins source et destination identiques, rien à faire." + +#: tools/editor/scenes_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "Impossible de déplacer des répertoires vers eux-mêmes." + +#: tools/editor/scenes_dock.cpp +msgid "Can't operate on '..'" +msgstr "Impossible d'opérer sur « .. »" + +#: tools/editor/scenes_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "Entrez un nouveau nom et chemin pour :" + +#: tools/editor/scenes_dock.cpp +msgid "No files selected!" +msgstr "Pas de fichiers sélectionnés !" + +#: tools/editor/scenes_dock.cpp +msgid "Instance" +msgstr "Instance" + +#: tools/editor/scenes_dock.cpp +msgid "Edit Dependencies.." +msgstr "Modifier les dépendances..." + +#: tools/editor/scenes_dock.cpp +msgid "View Owners.." +msgstr "Voir les propriétaires..." + +#: tools/editor/scenes_dock.cpp +msgid "Rename or Move.." +msgstr "Renommer ou déplacer..." + +#: tools/editor/scenes_dock.cpp +msgid "Move To.." +msgstr "Déplacer vers..." + +#: tools/editor/scenes_dock.cpp +msgid "Info" +msgstr "Information" + +#: tools/editor/scenes_dock.cpp +msgid "Show In File Manager" +msgstr "Montrer dans le gestionnaire de fichiers" + +#: tools/editor/scenes_dock.cpp +msgid "Previous Directory" +msgstr "Répertoire précédent" + +#: tools/editor/scenes_dock.cpp +msgid "Next Directory" +msgstr "Répertoire suivant" + +#: tools/editor/scenes_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "Re-scanner le système de fichiers" + +#: tools/editor/scenes_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "Basculer l'état favori du dossier" + +#: tools/editor/scenes_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "Instancie la/les scènes sélectionnées en tant qu'enfant du nœud." + +#: tools/editor/scenes_dock.cpp +msgid "Move" +msgstr "Déplacer" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "Nom de classe parent invalide" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "Caractères valides :" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "Nom de classe invalide" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "Nom valide" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "N/A" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "Le nom de classe est invalide !" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "Le nom de classe parent est invalide !" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "Chemin invalide !" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "Impossible de créer le script dans le système de fichiers." + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "Le chemin est vide" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "Le chemin n'est pas local" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "Chemin de base invalide" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "Le fichier existe" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "Extension invalide" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "Chemin valide" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "Nom de classe :" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "Script intégré" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "Créer le script de nœud" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "Octets :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "Avertissement" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "Erreur :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "Source :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "Fonction :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "Erreurs" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "Processus enfant connecté" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "Inspecter l'instance précédente" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "Inspecter l'instance suivante" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "Variable" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "Erreurs :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "Trace de pile (si applicable) :" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Remote Inspector" +msgstr "Inspecteur" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Live Scene Tree:" +msgstr "Arbre des scènes :" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Remote Object Properties: " +msgstr "Propriétés de l'objet." + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "Moniteur" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "Valeur" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Monitors" +msgstr "Moniteur" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "Total :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "Mémoire vidéo" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "Chemin de la ressource" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "Type" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "Utilisation" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "Control cliqué :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "Type de Control cliqué :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "Racine pour l'édition en direct :" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "Définir depuis l'arbre" + +#: tools/editor/settings_config_dialog.cpp +msgid "Plugin List:" +msgstr "Liste d'extensions :" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "Changer le rayon d'une lumière" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "Changer le champ de vision d'une caméra" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "Changer la taille d'une caméra" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "Changer le rayon d'une forme en sphère" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "Changer les extents d'une forme en boîte" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" +msgstr "" #~ msgid "Overwrite Existing Scene" #~ msgstr "Écraser la scène existante" diff --git a/tools/translations/it.po b/tools/translations/it.po index 4333962dfa..a68696ca91 100644 --- a/tools/translations/it.po +++ b/tools/translations/it.po @@ -17,7 +17,118 @@ msgstr "" "X-Generator: Poedit 1.8.7\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " +"'Frames' affinché AnimatedSprite mostri i frame." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Solamente un CanvasModulate visibile è consentito per scena (o insieme di " +"scene istanziate). Il primo creato funzionerà, mentre i restanti saranno " +"ignorati." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D serve a fornire una forma di collisione ad un nodo " +"derivato di CollisionObject2D. Si prega di utilizzarlo solamente come figlio " +"di Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli " +"una forma." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D serve a fornire una forma di collisione ad un nodo derivato " +"di CollisionObject2D. Si prega di utilizzarlo solamente come figlio di " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli " +"una forma." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Perché CollisionShape2D funzioni deve essere fornita una forma. Si prega di " +"creare una risorsa forma (shape)!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Una texture con la forma della luce deve essere fornita nella proprietà " +"'texture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Un poligono di occlusione deve essere impostato (o disegnato) affinché " +"l'occlusore abbia effetto." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"Il poligono di occlusione per questo occlusore è vuoto. Per favore disegna un " +"poligono!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Una risorsa NavigationPolygon deve essere impostata o creata affinché questo " +"nodo funzioni. Si prega di impostare una proprietà o di disegnare un poligono." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance deve essere figlio o nipote di un nodo " +"Navigation2D. Fornisce solamente dati di navigazione." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Il nodo ParallaxLayer funziona solamente quando impostato come figlio di un " +"nodo ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"La proprietà path deve puntare a un nodo Particles2D valido per poter " +"funzionare." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D funziona solamente quando impostato come figlio di un nodo " +"Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "La proprietà path deve puntare ad un nodo Node2D valido per funzionare." + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." @@ -25,6 +136,30 @@ msgstr "" "Una risorsa SampleLibrary deve essere creata o impostata nella proprietà " "'samples' affinché SamplePlayer riproduca un suono." +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport must " +"be set to 'render target' mode." +msgstr "" +"La proprietà path deve puntare a un nodo Viewport valido per poter " +"funzionare. Tale Viewport deve essere impostata in modalità 'render target'." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in order " +"for this sprite to work." +msgstr "" +"Il Viewport impostato nella proprietà path deve essere impostato come 'render " +"target' affinché questa sprite funzioni." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funziona al meglio quando usato direttamente come genitore " +"con il root della scena modificata." + #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " @@ -57,6 +192,20 @@ msgstr "" msgid "An empty CollisionPolygon has no effect on collision." msgstr "Un CollisionPolygon vuoto non ha effetti in collisione." +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Una risorsa NavigationMesh deve essere creata o impostata affinché questo " +"nodo funzioni." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " +"only provides navigation data." +msgstr "" +"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. " +"Fornisce solamente dati per la navigazione." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -72,19 +221,84 @@ msgstr "" "Una risorsa SampleLibrary deve essere creata o impostata nella proprietà " "'samples' affinché SpatialSamplePlayer riproduca un suono." -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Una risorsa NavigationMesh deve essere creata o impostata affinché questo " -"nodo funzioni." +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "Cancella" -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " -"only provides navigation data." +#: scene/gui/dialogs.cpp +msgid "OK" msgstr "" -"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. " -"Fornisce solamente dati per la navigazione." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "Taglia" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "Copia" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "Incolla" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Select All" +msgstr "Seleziona tutti" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "Rimuovi" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "Annulla" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will hide " +"upon running." +msgstr "" +"I popup saranno nascosti di default a meno che vengano chiamate la funzione " +"popup() o qualsiasi altra funzione popup*(). Renderli visibili per la " +"modifica nell'editor è okay, ma verranno nascosti una volta in esecuzione." + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Questo viewport non è impostato come target di render. Se si vuole che il suo " +"contenuto venga direttamente mostrato a schermo, renderlo figlio di un " +"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un " +"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -106,1019 +320,73 @@ msgstr "Errore caricamento font." msgid "Invalid font size." msgstr "Dimensione font Invalida." -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"La proprietà path deve puntare a un nodo Particles2D valido per poter " -"funzionare." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Il nodo ParallaxLayer funziona solamente quando impostato come figlio di un " -"nodo ParallaxBackground." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D funziona al meglio quando usato direttamente come genitore " -"con il root della scena modificata." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Un poligono di occlusione deve essere impostato (o disegnato) affinché " -"l'occlusore abbia effetto." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"Il poligono di occlusione per questo occlusore è vuoto. Per favore disegna un " -"poligono!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Una risorsa NavigationPolygon deve essere impostata o creata affinché questo " -"nodo funzioni. Si prega di impostare una proprietà o di disegnare un poligono." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance deve essere figlio o nipote di un nodo " -"Navigation2D. Fornisce solamente dati di navigazione." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport must " -"be set to 'render target' mode." -msgstr "" -"La proprietà path deve puntare a un nodo Viewport valido per poter " -"funzionare. Tale Viewport deve essere impostata in modalità 'render target'." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in order " -"for this sprite to work." -msgstr "" -"Il Viewport impostato nella proprietà path deve essere impostato come 'render " -"target' affinché questa sprite funzioni." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D serve a fornire una forma di collisione ad un nodo " -"derivato di CollisionObject2D. Si prega di utilizzarlo solamente come figlio " -"di Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli " -"una forma." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D funziona solamente quando impostato come figlio di un nodo " -"Path2D." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Solamente un CanvasModulate visibile è consentito per scena (o insieme di " -"scene istanziate). Il primo creato funzionerà, mentre i restanti saranno " -"ignorati." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " -"'Frames' affinché AnimatedSprite mostri i frame." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "La proprietà path deve puntare ad un nodo Node2D valido per funzionare." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D serve a fornire una forma di collisione ad un nodo derivato " -"di CollisionObject2D. Si prega di utilizzarlo solamente come figlio di " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli " -"una forma." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Perché CollisionShape2D funzioni deve essere fornita una forma. Si prega di " -"creare una risorsa forma (shape)!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Una texture con la forma della luce deve essere fornita nella proprietà " -"'texture'." - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will hide " -"upon running." -msgstr "" -"I popup saranno nascosti di default a meno che vengano chiamate la funzione " -"popup() o qualsiasi altra funzione popup*(). Renderli visibili per la " -"modifica nell'editor è okay, ma verranno nascosti una volta in esecuzione." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Cancella" - -#: scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Cut" -msgstr "Taglia" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Copy" -msgstr "Copia" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste" -msgstr "Incolla" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Select All" -msgstr "Seleziona tutti" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Clear" -msgstr "Rimuovi" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Undo" -msgstr "Annulla" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Questo viewport non è impostato come target di render. Se si vuole che il suo " -"contenuto venga direttamente mostrato a schermo, renderlo figlio di un " -"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un " -"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare." - -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Modifica le opzioni di script" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Si prega di esportare al di fuori della cartella del progetto!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Errore di esportazione del progetto!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Errore di scrittura del PCK del progetto." - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Per ora non vi è esportatore per la piattaforma '%s'." - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Includi" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Cambia Gruppo Immagine" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "Il nome del gruppo non può essere vuoto!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Carattere invalido nel nome del gruppo!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "Il nome del gruppo è già esistente!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Aggiungi Gruppo Immagini" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Elimina Gruppo Immagini" - -#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp -msgid "Error saving atlas:" -msgstr "Errore di salvataggio dell'atlas:" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Anteprima Atlas" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Impostazioni Esportazione Progetto" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Target" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Esporta a Piattaforma" - -#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp -msgid "Options" -msgstr "Opzioni" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Risorse" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "Esporta le risorse selezionate (incluse le dipendenze)." - -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Esporta tutte le risorse nel progetto." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Esporta tutti i file nella directory del progetto." - -#: tools/editor/project_export.cpp -msgid "Export Mode:" -msgstr "Modalità d'Esportazione:" - -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "Risorse da Esportare:" - -#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "File" -msgstr "File" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Azione" - -#: tools/editor/project_export.cpp -msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" -"Filtri per esportare file che non son risorse (separati con virgola, es.: *." -"json, *.txt):" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" -"Filtri per escludere dall'esportazione (separati con virgola, es.: *.json, *." -"txt):" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Converti le scene in formato testuale in binario all'esportazione. " - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Immagini" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Mantieni l'originale" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Comprimi per Disco (Lossy, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Comprimi per RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Converti Immagini (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Qualità compressione per disco (Lossy):" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Riduci Tutte le Immagini: " - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Formati di Compressione:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Gruppi Immagini" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Gruppi:" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Default" -msgstr "Default" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Comprimi Disco" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Comprimi RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Modalità di Compressione:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Qualità Lossy:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Riduci di:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Anteprima Atlas" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Filtro Immagine:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Immagini:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Seleziona Nulla" - -#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp -msgid "Group" -msgstr "Gruppo" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Samples" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Modalità Conversione Sample (file .wav):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Mantieni" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Comprimi (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Limite Sampling Rate (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Ritaglia" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Silenzio di coda:" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Script" -msgstr "Esegui Script" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Modalità Esportazione Script:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Testo" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Compilato" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Criptato (Fornisci la Chiave Sotto)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Chiave di Crittografia Script (256-bits come esadecimali):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Esporta PCK/Zip" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export Project" -msgstr "Esporta Progetto" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Password:" -msgstr "Password:" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Esporta Progetto PCK" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Esporta.." - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Esportazione Progetto" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Preset Esportazione:" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export" -msgstr "Esporta" - -#: tools/editor/code_editor.cpp -msgid "Go to Line" -msgstr "Vai alla Linea" - -#: tools/editor/code_editor.cpp -msgid "Line Number:" -msgstr "Numero Linea:" - -#: tools/editor/code_editor.cpp -#, fuzzy -msgid "No Matches" -msgstr "Corrispondenze:" - -#: tools/editor/code_editor.cpp -#, fuzzy -msgid "Replaced %d Ocurrence(s)." -msgstr "Rimpiazzate %d occorrenze." - -#: tools/editor/code_editor.cpp -msgid "Replace" -msgstr "Rimpiazza" - -#: tools/editor/code_editor.cpp -#, fuzzy -msgid "Replace All" -msgstr "Rimpiazza" - -#: tools/editor/code_editor.cpp -#, fuzzy -msgid "Match Case" -msgstr "Corrispondenze:" - -#: tools/editor/code_editor.cpp -msgid "Whole Words" -msgstr "Parole Intere" - -#: tools/editor/code_editor.cpp -msgid "Selection Only" -msgstr "Solo Selezione" - -#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search" -msgstr "Cerca" - -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -msgid "Find" -msgstr "Trova" - -#: tools/editor/code_editor.cpp -msgid "Next" -msgstr "Successivo" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Rimpiazzate %d occorrenze." - -#: tools/editor/code_editor.cpp -msgid "Not found!" -msgstr "Non trovato!" - -#: tools/editor/code_editor.cpp -msgid "Replace By" -msgstr "Rimpiazza con" - -#: tools/editor/code_editor.cpp -msgid "Case Sensitive" -msgstr "Case Sensitive" - -#: tools/editor/code_editor.cpp -msgid "Backwards" -msgstr "All'indietro" - -#: tools/editor/code_editor.cpp -msgid "Prompt On Replace" -msgstr "Richiedi Per Rimpiazzare" - -#: tools/editor/code_editor.cpp -msgid "Skip" -msgstr "Salta" - -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Line:" -msgstr "Riga:" - -#: tools/editor/code_editor.cpp -msgid "Col:" -msgstr "Col:" - -#: tools/editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" -msgstr "Il Metodo nel nodo di target deve essere specificato! " - -#: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" -msgstr "Collega A Nodo:" - -#: tools/editor/connections_dialog.cpp -msgid "Binds (Extra Params):" -msgstr "Lega (Parametri Extra):" - -#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Add" -msgstr "Aggiungi" - -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove" -msgstr "Rimuovi" - -#: tools/editor/connections_dialog.cpp -msgid "Path To Node:" -msgstr "Percorso Al Nodo:" - -#: tools/editor/connections_dialog.cpp -msgid "Method In Node:" -msgstr "Metodo Nel Nodo:" - -#: tools/editor/connections_dialog.cpp -msgid "Make Function" -msgstr "Rendi Funzione" - -#: tools/editor/connections_dialog.cpp -msgid "Deferred" -msgstr "Differita" - -#: tools/editor/connections_dialog.cpp -msgid "Oneshot" -msgstr "Oneshot" - -#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp -#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp -#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp -#: tools/editor/call_dialog.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/import_settings.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "Chiudi" -#: tools/editor/connections_dialog.cpp -msgid "Connect" -msgstr "Connetti" - -#: tools/editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "Connetti '%s' a '%s'" - -#: tools/editor/connections_dialog.cpp -msgid "Create Subscription" -msgstr "Crea Sottoscrizione" - -#: tools/editor/connections_dialog.cpp -msgid "Connect.." -msgstr "Connetti.." - -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Disconnect" -msgstr "Disconnetti" - -#: tools/editor/connections_dialog.cpp -msgid "Edit Connections.." -msgstr "Modifica Connessioni.." - -#: tools/editor/connections_dialog.cpp -msgid "Connections:" -msgstr "Connessioni:" - -#: tools/editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "Scegli Nodo(i) da Importare" - -#: tools/editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "Percorso Scena:" - -#: tools/editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "Importa Da Nodo:" - -#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp -msgid "Editor Settings" -msgstr "Impostazioni Editor" - -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -msgid "General" -msgstr "Generali" - -#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Cerca:" -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/code_editor.cpp +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "Cerca" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "Importa" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Plugins" msgstr "Plugins" -#: tools/editor/settings_config_dialog.cpp -msgid "Plugin List:" -msgstr "Lista Plugin:" +#: tools/editor/addon_editor_plugin.cpp +msgid "Sort:" +msgstr "Ordina:" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "Scegli una Directory" +#: tools/editor/addon_editor_plugin.cpp +msgid "Reverse" +msgstr "Inverti" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Crea Cartella" +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +msgid "Category:" +msgstr "Categoria:" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nome:" +#: tools/editor/addon_editor_plugin.cpp +msgid "All" +msgstr "Tutti" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Impossibile creare cartella." +#: tools/editor/addon_editor_plugin.cpp +msgid "Site:" +msgstr "Sito:" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "Scegli" - -#: tools/editor/editor_file_system.cpp -msgid "Cannot go into subdir:" -msgstr "Impossibile accedere alla subdirectory:" - -#: tools/editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "ScansionaSorgenti" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "Cerca Rimpiazzo Per:" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "Dipendenze Per:" - -#: tools/editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." -msgstr "" -"La scena '%s' è al momento in modifica.\n" -"I cambiamenti non avranno effetto a meno che venga ricaricata." - -#: tools/editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will take effect when reloaded." -msgstr "" -"La risorsa '%s' è in uso.\n" -"I cambiamenti avranno effetto quando sarà ricaricata." - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies" -msgstr "Dipendenze" - -#: tools/editor/dependency_editor.cpp -#, fuzzy -msgid "Resource" -msgstr "Risorse" - -#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/project_manager.cpp -#, fuzzy -msgid "Path" -msgstr "Percorso:" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "Dipendenze:" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "Riparare Rotti" - -#: tools/editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "Editor Dipendenze" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "Cerca Risorsa di Rimpiazzo" - -#: tools/editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "Proprietari Di:" - -#: tools/editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (no undo)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" -msgstr "Rimuovi i file selezionati dal progetto? (no undo)" - -#: tools/editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "Errore in caricamento:" - -#: tools/editor/dependency_editor.cpp -msgid "Scene failed to load due to missing dependencies:" -msgstr "Caricamento scena fallito per mancanza di dipendenze:" - -#: tools/editor/dependency_editor.cpp -msgid "Open Anyway" -msgstr "Apri Comunque" - -#: tools/editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "Quale Azione deve essere intrapresa?" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "Ripara Dipendenze" - -#: tools/editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "Errori in caricamento!" - -#: tools/editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Elimina permanentemente %d elementi? (No undo!)" - -#: tools/editor/dependency_editor.cpp -msgid "Owns" -msgstr "Possiede" - -#: tools/editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "Risorse Senza Proprietà Esplicita:" - -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -msgid "Orphan Resource Explorer" -msgstr "Explorer Risorse Orfano" - -#: tools/editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "Eliminare i file selezionati?" - -#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Delete" -msgstr "Elimina" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "Cambia Raggio Luce" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "Cambia FOV Telecamera" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "Cambia dimensione Telecamera" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "Cambia Raggio di Sphere Shape" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "Cambia Ampiezza Box Shape" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "Cambia Raggio Capsule Shape" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "Cambia Altezza Capsule Shape" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "Cambia lunghezza Ray Shape" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Notifier Extents" -msgstr "Cambia Estensione di Notifier" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid parent class name" -msgstr "Nome classe genitore invalido" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid chars:" -msgstr "Caratteri Validi:" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid class name" -msgstr "Nome classe invalido" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid name" -msgstr "Nome valido" - -#: tools/editor/script_create_dialog.cpp -msgid "N/A" -msgstr "N/A" - -#: tools/editor/script_create_dialog.cpp -msgid "Class name is invalid!" -msgstr "Nome classe invalido!" - -#: tools/editor/script_create_dialog.cpp -msgid "Parent class name is invalid!" -msgstr "Nome classe genitore invalido!" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid path!" -msgstr "Percorso Invalido!" - -#: tools/editor/script_create_dialog.cpp -msgid "Could not create script in filesystem." -msgstr "Impossibile creare script in filesystem." - -#: tools/editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "Percorso vuoto" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is not local" -msgstr "Percorso non locale" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid base path" -msgstr "Percorso di base invalido" - -#: tools/editor/script_create_dialog.cpp -msgid "File exists" -msgstr "File esistente" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid extension" -msgstr "Estensione Invalida" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Percorso valido" - -#: tools/editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "Nome Classe" - -#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/editor_help.cpp -msgid "Inherits:" -msgstr "Eredita:" - -#: tools/editor/script_create_dialog.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Language" -msgstr "Linguaggio" - -#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Error!" -msgstr "Errore!" - -#: tools/editor/script_create_dialog.cpp -msgid "Built-In Script" -msgstr "Built-In Script" - -#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Path:" -msgstr "Percorso:" - -#: tools/editor/script_create_dialog.cpp -msgid "Create Node Script" -msgstr "Crea Script Nodo" - -#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp -#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create" -msgstr "Crea" +#: tools/editor/addon_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "ZIP File degli Asset" #: tools/editor/animation_editor.cpp msgid "Disabled" @@ -1274,6 +542,15 @@ msgstr "Crea NUOVA traccia per %s e inserire key?" msgid "Create %d NEW tracks and insert keys?" msgstr "Creare %d NUOVE tracce e inserire key?" +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "Crea" + #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Anim Crea e Inserisci" @@ -1414,728 +691,323 @@ msgstr "Pulisci Animazione(i) (NO UNDO!)" msgid "Clean-Up" msgstr "Pulisci" -#: tools/editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "Bytes:" +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "Ridimensiona Array" -#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp -#: tools/editor/scene_tree_editor.cpp +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "Cambia Tipo del Valore Array" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "Cambia Valore Array" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "Lista Metodi Per '%s':" + +#: tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Chiama" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "Lista Metodi:" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "Argomenti:" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "Ritorna:" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "Vai alla Linea" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "Numero Linea:" + +#: tools/editor/code_editor.cpp +#, fuzzy +msgid "No Matches" +msgstr "Corrispondenze:" + +#: tools/editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d Ocurrence(s)." +msgstr "Rimpiazzate %d occorrenze." + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "Rimpiazza" + +#: tools/editor/code_editor.cpp +#, fuzzy +msgid "Replace All" +msgstr "Rimpiazza" + +#: tools/editor/code_editor.cpp +#, fuzzy +msgid "Match Case" +msgstr "Corrispondenze:" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "Parole Intere" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "Solo Selezione" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "Trova" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "Successivo" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "Rimpiazzate %d occorrenze." + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "Non trovato!" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "Rimpiazza con" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "Case Sensitive" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "All'indietro" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "Richiedi Per Rimpiazzare" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "Salta" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "Riga:" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "Col:" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "Il Metodo nel nodo di target deve essere specificato! " + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "Collega A Nodo:" + +#: tools/editor/connections_dialog.cpp +msgid "Binds (Extra Params):" +msgstr "Lega (Parametri Extra):" + +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Type:" -msgstr "Tipo:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Warning" -msgstr "Avvertimento" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Error" -msgstr "Errore" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp -msgid "Description:" -msgstr "Descrizione:" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp -msgid "Time:" -msgstr "Tempo:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "Errore:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "Sorgente:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Function:" -msgstr "Funzione:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "Errori" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debugger" -msgstr "Debugger" - -#: tools/editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "Processo Figlio Connesso" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp -msgid "File:" -msgstr "File:" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Into" -msgstr "Step Into" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Over" -msgstr "Step Over" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Break" -msgstr "Break" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Continue" -msgstr "Continua" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "Ispeziona Istanza Precedente" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "Ispeziona Istanza Successiva" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "Impila Frame" - -#: tools/editor/script_editor_debugger.cpp -msgid "Variable" -msgstr "Valiabile" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors:" -msgstr "Errori:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Trace (if applicable):" -msgstr "Stack Trace (se applicabile):" - -#: tools/editor/script_editor_debugger.cpp -#, fuzzy -msgid "Remote Inspector" -msgstr "Inspector" - -#: tools/editor/script_editor_debugger.cpp -#, fuzzy -msgid "Live Scene Tree:" -msgstr "Scene Tree:" - -#: tools/editor/script_editor_debugger.cpp -#, fuzzy -msgid "Remote Object Properties: " -msgstr "Proprietà oggetto." - -#: tools/editor/script_editor_debugger.cpp -msgid "Profiler" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "Monitor" - -#: tools/editor/script_editor_debugger.cpp -msgid "Value" -msgstr "Valore" - -#: tools/editor/script_editor_debugger.cpp -#, fuzzy -msgid "Monitors" -msgstr "Monitor" - -#: tools/editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "Lista di Utilizzo Memoria Video per Risorsa:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "Totale:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Mem Video" - -#: tools/editor/script_editor_debugger.cpp -msgid "Resource Path" -msgstr "Percorso Risosa" - -#: tools/editor/script_editor_debugger.cpp -msgid "Type" -msgstr "Tipo" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Format" -msgstr "Formato" - -#: tools/editor/script_editor_debugger.cpp -msgid "Usage" -msgstr "Utilizzo" - -#: tools/editor/script_editor_debugger.cpp -msgid "Misc" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "Clicked Control:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "Clicked Control Type:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "Modifica Root Live:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "Imposta da Tree:" - -#: tools/editor/import_settings.cpp -msgid "Imported Resources" -msgstr "Risorse Importate" - -#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp -#: tools/editor/editor_node.cpp -msgid "Re-Import" -msgstr "Re-Importa" - -#: tools/editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "MultiNode Set" - -#: tools/editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "Modalità esecuzione:" - -#: tools/editor/run_settings_dialog.cpp -msgid "Current Scene" -msgstr "Scena Corrente" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "Scena Principale" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "Argomenti Scena Principale" - -#: tools/editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "Impostazioni Esecuzione Scena" - -#: tools/editor/project_settings.cpp -msgid "Key " -msgstr "" - -#: tools/editor/project_settings.cpp -#, fuzzy -msgid "Joy Button" -msgstr "Pulsante" - -#: tools/editor/project_settings.cpp -#, fuzzy -msgid "Joy Axis" -msgstr "Asse" - -#: tools/editor/project_settings.cpp -#, fuzzy -msgid "Mouse Button" -msgstr "Indice Pulsante Mouse:" - -#: tools/editor/project_settings.cpp -msgid "Invalid action (anything goes but '/' or ':')." -msgstr "Azione invalida (va bene tutto a parte '/' o ':')." - -#: tools/editor/project_settings.cpp -msgid "Action '%s' already exists!" -msgstr "L'Azione '%s' esiste già!" - -#: tools/editor/project_settings.cpp -msgid "Rename Input Action Event" -msgstr "Rinomina Evento di Azione Input" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action Event" -msgstr "Aggiungi Evento di Azione Input" - -#: tools/editor/project_settings.cpp -msgid "Meta+" -msgstr "Meta+" - -#: tools/editor/project_settings.cpp -msgid "Shift+" -msgstr "Shift+" - -#: tools/editor/project_settings.cpp -msgid "Alt+" -msgstr "Alt+" - -#: tools/editor/project_settings.cpp -msgid "Control+" -msgstr "Control+" - -#: tools/editor/project_settings.cpp -msgid "Press a Key.." -msgstr "Premi un tasto.." - -#: tools/editor/project_settings.cpp -msgid "Mouse Button Index:" -msgstr "Indice Pulsante Mouse:" - -#: tools/editor/project_settings.cpp -msgid "Left Button" -msgstr "Pulsante Sinistro" - -#: tools/editor/project_settings.cpp -msgid "Right Button" -msgstr "Pulsante Destro" - -#: tools/editor/project_settings.cpp -msgid "Middle Button" -msgstr "Pulsante Centrale" - -#: tools/editor/project_settings.cpp -msgid "Wheel Up Button" -msgstr "Pulsante Rotellina Su" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down Button" -msgstr "Pulsante Rotellina Giù" - -#: tools/editor/project_settings.cpp -msgid "Button 6" -msgstr "Pulsante 6" - -#: tools/editor/project_settings.cpp -msgid "Button 7" -msgstr "Pulsante 7" - -#: tools/editor/project_settings.cpp -msgid "Button 8" -msgstr "Pulsante 8" - -#: tools/editor/project_settings.cpp -msgid "Button 9" -msgstr "Pulsante 9" - -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" -msgstr "Indice Asse Joystick:" - -#: tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Asse" - -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" -msgstr "Indice Pulsante Joystick:" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action" -msgstr "Aggiungi azione di input" - -#: tools/editor/project_settings.cpp -msgid "Erase Input Action Event" -msgstr "Elimina Evento di Azione Input" - -#: tools/editor/project_settings.cpp -msgid "Device" -msgstr "Dispositivo" - -#: tools/editor/project_settings.cpp -msgid "Button" -msgstr "Pulsante" - -#: tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Pulsante Sinistro." - -#: tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Pulsante DEstro." - -#: tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Pulsante centrale." - -#: tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Rotellina su." - -#: tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Rotellina Giù." - -#: tools/editor/project_settings.cpp -msgid "Toggle Persisting" -msgstr "Attiva Persistenza" - -#: tools/editor/project_settings.cpp -msgid "Error saving settings." -msgstr "Errore nel salvare le impostazioni." - -#: tools/editor/project_settings.cpp -msgid "Settings saved OK." -msgstr "Impostazioni salvate OK." - -#: tools/editor/project_settings.cpp -msgid "Add Translation" -msgstr "Aggiungi Traduzione" - -#: tools/editor/project_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "Abilita AutoLoad Globals" - -#: tools/editor/project_settings.cpp -msgid "Invalid name." -msgstr "Nome Invalido." - -#: tools/editor/project_settings.cpp -msgid "Valid characters:" -msgstr "Caratteri validi:" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "" -"Nome invalido. Non deve essere in conflitto con un nome di classe di engine " -"esistente." - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" -"Nome invalido. Non deve essere in conflitto con un nome di tipo built-in " -"esistente." - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing global constant name." -msgstr "" -"Nome invalido. Non deve essere in conflitto con un nome di una costante " -"globale esistente." - -#: tools/editor/project_settings.cpp -msgid "Add Autoload" -msgstr "Aggiungi Autoload" - -#: tools/editor/project_settings.cpp -msgid "Remove Autoload" -msgstr "Rimuovi Autoload" - -#: tools/editor/project_settings.cpp -msgid "Move Autoload" -msgstr "Sposta Autoload" - -#: tools/editor/project_settings.cpp -msgid "Remove Translation" -msgstr "Rimuovi Traduzione" - -#: tools/editor/project_settings.cpp -msgid "Add Remapped Path" -msgstr "Aggiungi percorso rimappato" - -#: tools/editor/project_settings.cpp -msgid "Resource Remap Add Remap" -msgstr "Remap Risorse Aggiungi Remap" - -#: tools/editor/project_settings.cpp -msgid "Change Resource Remap Language" -msgstr "Cambia Lingua Remap Risorse" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap" -msgstr "Rimuovi Remap Risorse" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap Option" -msgstr "Rimuovi Opzione di Remap Rimorse" - -#: tools/editor/project_settings.cpp -msgid "Enable" -msgstr "Abilita" - -#: tools/editor/project_settings.cpp -msgid "Project Settings (engine.cfg)" -msgstr "Impostazioni Progetto (engine.cfg)" - -#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp -msgid "Category:" -msgstr "Categoria:" - -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -msgid "Property:" -msgstr "Proprietà:" - -#: tools/editor/project_settings.cpp -msgid "Del" -msgstr "Elim." - -#: tools/editor/project_settings.cpp -msgid "Copy To Platform.." -msgstr "Copia A Piattaforma.." - -#: tools/editor/project_settings.cpp -msgid "Input Map" -msgstr "Mappa Input" - -#: tools/editor/project_settings.cpp -msgid "Action:" -msgstr "Azione:" - -#: tools/editor/project_settings.cpp -msgid "Device:" -msgstr "Dispositivo:" - -#: tools/editor/project_settings.cpp -msgid "Index:" -msgstr "Indice:" - -#: tools/editor/project_settings.cpp -msgid "Localization" -msgstr "Localizzazione" - -#: tools/editor/project_settings.cpp -msgid "Translations" -msgstr "Traduzioni" - -#: tools/editor/project_settings.cpp -msgid "Translations:" -msgstr "Traduzioni:" - -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Aggiungi..." - -#: tools/editor/project_settings.cpp -msgid "Remaps" -msgstr "Remaps" - -#: tools/editor/project_settings.cpp -msgid "Resources:" -msgstr "Risorse:" - -#: tools/editor/project_settings.cpp -msgid "Remaps by Locale:" -msgstr "Remaps per Locale:" - -#: tools/editor/project_settings.cpp -msgid "Locale" -msgstr "Locale" - -#: tools/editor/project_settings.cpp -msgid "AutoLoad" -msgstr "AutoLoad" - -#: tools/editor/project_settings.cpp -msgid "Node Name:" -msgstr "Nome Nodo:" - #: tools/editor/project_settings.cpp -msgid "List:" -msgstr "Lista:" - -#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Name" -msgstr "Nome" - -#: tools/editor/project_settings.cpp -msgid "Singleton" -msgstr "Singleton" - -#: tools/editor/scene_tree_editor.cpp -msgid "" -"This item cannot be made visible because the parent is hidden. Unhide the " -"parent first." -msgstr "" -"Questo elemento non può essere reso visibile perchè il genitore è nascosto. " -"Rivela prima il genitore." - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle Spatial Visible" -msgstr "Abilita Spatial Visibile" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle CanvasItem Visible" -msgstr "Abilita CanvasItem Visibile" - -#: tools/editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "Istanza:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "Nome nodo invalido, i caratteri seguenti non sono consentiti:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "Rinomina Nodo" - -#: tools/editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "Scene Tree (Nodi):" - -#: tools/editor/scene_tree_editor.cpp -msgid "Editable Children" -msgstr "Figlio Modificabile" - -#: tools/editor/scene_tree_editor.cpp -msgid "Load As Placeholder" -msgstr "Carica come placeholder" - -#: tools/editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "Apri nell Editor" +msgid "Add" +msgstr "Aggiungi" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance" -msgstr "Liberare ereditarietà" +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +msgid "Remove" +msgstr "Rimuovi" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "Liberare ereditarietà? (No Undo!)" +#: tools/editor/connections_dialog.cpp +msgid "Path To Node:" +msgstr "Percorso Al Nodo:" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear!" -msgstr "Libera!" +#: tools/editor/connections_dialog.cpp +msgid "Method In Node:" +msgstr "Metodo Nel Nodo:" -#: tools/editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "Scegli un Nodo" +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "Rendi Funzione" -#: tools/editor/editor_profiler.cpp -msgid "Stop Profiling" -msgstr "" +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "Differita" -#: tools/editor/editor_profiler.cpp -msgid "Start Profiling" -msgstr "" +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "Oneshot" -#: tools/editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "Connetti" -#: tools/editor/editor_profiler.cpp -#, fuzzy -msgid "Frame Time (sec)" -msgstr "Tempo(i) di Crossfade: " +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "Connetti '%s' a '%s'" -#: tools/editor/editor_profiler.cpp -#, fuzzy -msgid "Average Time (sec)" -msgstr "Tempo(i) di Crossfade: " +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" +msgstr "Crea Sottoscrizione" -#: tools/editor/editor_profiler.cpp -#, fuzzy -msgid "Frame %" -msgstr "Aggiungi frame" +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "Connetti.." -#: tools/editor/editor_profiler.cpp -#, fuzzy -msgid "Fixed Frame %" -msgstr "Aggiungi frame" +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "Disconnetti" -#: tools/editor/editor_profiler.cpp -#, fuzzy -msgid "Inclusive" -msgstr "Includi" +#: tools/editor/connections_dialog.cpp +msgid "Edit Connections.." +msgstr "Modifica Connessioni.." -#: tools/editor/editor_profiler.cpp -msgid "Self" -msgstr "" +#: tools/editor/connections_dialog.cpp +msgid "Connections:" +msgstr "Connessioni:" -#: tools/editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "" +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "Crea Nuovo" -#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp -#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Corrispondenze:" -#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "Open" -msgstr "Apri" +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "Cerca Rimpiazzo Per:" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Please wait for scan to complete." -msgstr "Si prega di attendere che lo scan venga completato." +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "Dipendenze Per:" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Current scene must be saved to re-import." -msgstr "La scena corrente deve essere salvata per re-importare," +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" +"La scena '%s' è al momento in modifica.\n" +"I cambiamenti non avranno effetto a meno che venga ricaricata." -#: tools/editor/editor_reimport_dialog.cpp -msgid "Save & Re-Import" -msgstr "Salva e Re-Importa" +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" +"La risorsa '%s' è in uso.\n" +"I cambiamenti avranno effetto quando sarà ricaricata." -#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp -msgid "Re-Importing" -msgstr "Re-Importando" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "Dipendenze" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Re-Import Changed Resources" -msgstr "Re-Importando Risorse Cambiate" +#: tools/editor/dependency_editor.cpp +#, fuzzy +msgid "Resource" +msgstr "Risorse" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "Errore salvando la Risorsa!" +#: tools/editor/dependency_editor.cpp tools/editor/project_manager.cpp +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Path" +msgstr "Percorso:" -#: tools/editor/resources_dock.cpp -msgid "Create New Resource" -msgstr "Crea Nuova Risorsa" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "Dipendenze:" -#: tools/editor/resources_dock.cpp -msgid "Open Resource" -msgstr "Apri Risorsa" +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "Riparare Rotti" -#: tools/editor/resources_dock.cpp -msgid "Save Resource" -msgstr "Salva Risorsa" +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "Editor Dipendenze" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As.." -msgstr "Salva Risorsa Come.." +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "Cerca Risorsa di Rimpiazzo" -#: tools/editor/resources_dock.cpp -msgid "Resource Tools" -msgstr "Strumenti Risorsa" +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "Proprietari Di:" -#: tools/editor/resources_dock.cpp -msgid "Make Local" -msgstr "Rendi Locale" +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "Scrivi la logica nel metodo _run()." +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "Rimuovi i file selezionati dal progetto? (no undo)" -#: tools/editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "Vi è già una scena correntemente modificata." +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "Errore in caricamento:" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "Impossibile istanziare script:" +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "Caricamento scena fallito per mancanza di dipendenze:" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "Hai dimenticato la keyword 'tool'?" +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "Apri Comunque" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "Impossibile eseguire lo script:" +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "Quale Azione deve essere intrapresa?" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "Hai dimenticato il metodo '_run'?" +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "Ripara Dipendenze" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "Errori in caricamento!" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "Elimina permanentemente %d elementi? (No undo!)" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "Possiede" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "Risorse Senza Proprietà Esplicita:" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "Explorer Risorse Orfano" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "Eliminare i file selezionati?" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +msgid "Delete" +msgstr "Elimina" #: tools/editor/editor_data.cpp msgid "Updating Scene" @@ -2149,134 +1021,154 @@ msgstr "Memorizzando i cambiamenti locali.." msgid "Updating scene.." msgstr "Aggiornando la scena.." -#: tools/editor/file_type_cache.cpp -msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" -msgstr "" -"Impossibile aprire file_type_cache.cch per scrittura, non salvo la cache dei " -"tipi di file!" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "Scegli una Directory" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "Reparent Nodo" - -#: tools/editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "Posizione Reparent (Seleziona nuovo genitore):" - -#: tools/editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "Mantieni Transform Globale" - -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "Cambia Genitore" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "Crea Cartella" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "Nome:" -#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp -msgid "Update" -msgstr "Aggiorna" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "Impossibile creare cartella." -#: tools/editor/editor_plugin_settings.cpp -#, fuzzy -msgid "Version:" -msgstr "Descrizione:" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "Scegli" -#: tools/editor/editor_plugin_settings.cpp -msgid "Author:" -msgstr "" +#: tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "File Esistente, Sovrascrivere?" -#: tools/editor/editor_plugin_settings.cpp -msgid "Status:" -msgstr "" +#: tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "Tutti i Riconosciuti" -#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "Tutti i File (*)" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp +msgid "Open" +msgstr "Apri" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "Salva" + +#: tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "Salva un File" + +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "Percorso:" + +#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp msgid "Favorites:" msgstr "Preferiti:" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination files, doing nothing." -msgstr "Stessi file di origine e e destinazione, non faccio nulla." +#: tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recenti:" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination paths, doing nothing." -msgstr "" -"Stessi percorsi \n" -"di origine e e destinazione, non faccio nulla." +#: tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "Directories & Files:" -#: tools/editor/scenes_dock.cpp -msgid "Can't move directories to within themselves." -msgstr "Impossibile muovere le directory dentro se stesse." +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "Anteprima:" -#: tools/editor/scenes_dock.cpp -msgid "Can't operate on '..'" -msgstr "Non posso operare su '..'" +#: tools/editor/editor_file_dialog.cpp tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "File:" -#: tools/editor/scenes_dock.cpp -msgid "Pick New Name and Location For:" -msgstr "Scegli un Nuovo Nome e Posizione Per:" +#: tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "Filtro:" -#: tools/editor/scenes_dock.cpp -msgid "No files selected!" -msgstr "Nessun File selezionato!" +#: tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Necessaria un'estensione valida." -#: tools/editor/scenes_dock.cpp -msgid "Instance" -msgstr "Istanza" +#: tools/editor/editor_file_system.cpp +msgid "Cannot go into subdir:" +msgstr "Impossibile accedere alla subdirectory:" -#: tools/editor/scenes_dock.cpp -msgid "Edit Dependencies.." -msgstr "Modifica Dipendenze.." +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "ScansionaSorgenti" -#: tools/editor/scenes_dock.cpp -msgid "View Owners.." -msgstr "Vedi Proprietari.." +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "Cerca Classi" -#: tools/editor/scenes_dock.cpp -msgid "Rename or Move.." -msgstr "Rinomina o Sposta.." +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "Lista Classi:" -#: tools/editor/scenes_dock.cpp -msgid "Move To.." -msgstr "Sposta in.." +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "Classe:" -#: tools/editor/scenes_dock.cpp -msgid "Info" -msgstr "Info" +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "Eredita:" -#: tools/editor/scenes_dock.cpp -msgid "Show In File Manager" -msgstr "Mostra nel File Manager" +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "Ereditato da:" -#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp -msgid "Re-Import.." -msgstr "Re-Importa.." +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "Breve Descrizione:" -#: tools/editor/scenes_dock.cpp -msgid "Previous Directory" -msgstr "Directory Precedente" +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "Metodi Pubblici:" -#: tools/editor/scenes_dock.cpp -msgid "Next Directory" -msgstr "Directory Successiva" +#: tools/editor/editor_help.cpp +msgid "Members:" +msgstr "Membri" -#: tools/editor/scenes_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "Re-Scan Filesystem" +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "Elementi Tema GUI:" -#: tools/editor/scenes_dock.cpp -msgid "Toggle folder status as Favorite" -msgstr "Abilita lo stato della cartella come Preferito" +#: tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "Segnali:" -#: tools/editor/scenes_dock.cpp -msgid "Instance the selected scene(s) as child of the selected node." -msgstr "Istanzia le scene selezionate come figlie del nodo selezionato." +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "Costanti:" -#: tools/editor/scenes_dock.cpp -msgid "Move" -msgstr "Sposta" +#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Descrizione:" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "Descrizione Metodo:" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "Cerca Testo" #: tools/editor/editor_import_export.cpp msgid "Added:" @@ -2286,6 +1178,10 @@ msgstr "Agginto:" msgid "Removed:" msgstr "Rimosso:" +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "Errore di salvataggio dell'atlas:" + #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "Impossibile salvare la substruttura dell'atlas" @@ -2306,179 +1202,9 @@ msgstr "Esportando per %s" msgid "Setting Up.." msgstr "Impostando.." -#: tools/editor/editor_settings.cpp -msgid "Default (Same as Editor)" -msgstr "Default (Stesso che Editor)" - -#: tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "File Esistente, Sovrascrivere?" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Tutti i Riconosciuti" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Tutti i File (*)" - -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Salva" - -#: tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Salva un File" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recenti:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Directories & Files:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Preview:" -msgstr "Anteprima:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtro:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Necessaria un'estensione valida." - -#: tools/editor/groups_editor.cpp -msgid "Add to Group" -msgstr "Aggiungi a Gruppo" - -#: tools/editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "Rimuovi da Gruppo" - -#: tools/editor/groups_editor.cpp -msgid "Group Editor" -msgstr "Editor Gruppo" - -#: tools/editor/groups_editor.cpp -msgid "Node Group(s)" -msgstr "Gruppo(i) Nodi" - -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Preset.." - -#: tools/editor/property_editor.cpp -msgid "Ease In" -msgstr "Ease In" - -#: tools/editor/property_editor.cpp -msgid "Ease Out" -msgstr "Ease Out" - -#: tools/editor/property_editor.cpp -msgid "Zero" -msgstr "Zero" - -#: tools/editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "Easing In-Out" - -#: tools/editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "Easing Out-In" - -#: tools/editor/property_editor.cpp -msgid "File.." -msgstr "File.." - -#: tools/editor/property_editor.cpp -msgid "Dir.." -msgstr "Dir.." - -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "New" -msgstr "Nuovo" - -#: tools/editor/property_editor.cpp -msgid "Load" -msgstr "Carica" - -#: tools/editor/property_editor.cpp -msgid "Assign" -msgstr "Assegna" - -#: tools/editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "Errore caricamento file: Non è una risorsa!" - -#: tools/editor/property_editor.cpp -msgid "Couldn't load image" -msgstr "Impossibile caricare l'immagine" - -#: tools/editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "Bit %d, val %d." - -#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp -msgid "Class:" -msgstr "Classe:" - -#: tools/editor/property_editor.cpp -msgid "On" -msgstr "On" - -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Set" - -#: tools/editor/property_editor.cpp -msgid "Properties:" -msgstr "Proprietà:" - -#: tools/editor/property_editor.cpp -msgid "Global" -msgstr "Globale" - -#: tools/editor/property_editor.cpp -msgid "Sections:" -msgstr "Sezioni:" - -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Import" -msgstr "Importa" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Sort:" -msgstr "Ordina:" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Reverse" -msgstr "Inverti" - -#: tools/editor/addon_editor_plugin.cpp -msgid "All" -msgstr "Tutti" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Site:" -msgstr "Sito:" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "ZIP File degli Asset" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Re-Importando" #: tools/editor/editor_node.cpp msgid "Importing:" @@ -2488,6 +1214,22 @@ msgstr "Importo:" msgid "Node From Scene" msgstr "Nodo Da Scena" +#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp +msgid "Re-Import.." +msgstr "Re-Importa.." + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "Errore salvando la Risorsa!" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "Salva Risorsa Come.." + #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." msgstr "Capisco.." @@ -2718,6 +1460,10 @@ msgstr "Salva layout" msgid "Delete Layout" msgstr "Elimina Layout" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "Default" + #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Cambia Tab di Scena" @@ -2791,8 +1537,8 @@ msgstr "MeshLibrary.." msgid "TileSet.." msgstr "TileSet.." -#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Redo" @@ -2828,6 +1574,10 @@ msgstr "Strumenti" msgid "Export the project to many platforms." msgstr "Esporta il progetto a diverse piattaforme." +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "Esporta" + #: tools/editor/editor_node.cpp msgid "Play the project (F5)." msgstr "Esegui il progetto (F5)." @@ -2881,6 +1631,10 @@ msgstr "Navigazione Visibile" msgid "Settings" msgstr "Impostazioni" +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "Impostazioni Editor" + #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "Layout dell'Editor" @@ -2955,6 +1709,15 @@ msgstr "FileSystem" msgid "Output" msgstr "Output" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: tools/editor/import_settings.cpp +msgid "Re-Import" +msgstr "Re-Importa" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "Aggiorna" + #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Grazie dalla comunità di Godot!" @@ -2967,6 +1730,10 @@ msgstr "Grazie!" msgid "Import Templates From ZIP File" msgstr "Importa templates Da File ZIP" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "Esporta Progetto" + #: tools/editor/editor_node.cpp msgid "Export Library" msgstr "Esporta Libreria" @@ -2975,6 +1742,10 @@ msgstr "Esporta Libreria" msgid "Merge With Existing" msgstr "Unisci Con Esistente" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "Password:" + #: tools/editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Apri e Esegui uno Script" @@ -2983,450 +1754,719 @@ msgstr "Apri e Esegui uno Script" msgid "Load Errors" msgstr "Carica Errori" -#: tools/editor/call_dialog.cpp -msgid "Method List For '%s':" -msgstr "Lista Metodi Per '%s':" - -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Chiama" - -#: tools/editor/call_dialog.cpp -msgid "Method List:" -msgstr "Lista Metodi:" - -#: tools/editor/call_dialog.cpp -msgid "Arguments:" -msgstr "Argomenti:" - -#: tools/editor/call_dialog.cpp -msgid "Return:" -msgstr "Ritorna:" - -#: tools/editor/pvrtc_compress.cpp -msgid "Could not execute PVRTC tool:" -msgstr "Impossibile eseguire lo strumento di PVRTC:" - -#: tools/editor/pvrtc_compress.cpp -msgid "Can't load back converted image using PVRTC tool:" -msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:" - -#: tools/editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "Ridimensiona Array" - -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "Cambia Tipo del Valore Array" - -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "Cambia Valore Array" - -#: tools/editor/editor_help.cpp -msgid "Search Classes" -msgstr "Cerca Classi" - -#: tools/editor/editor_help.cpp -msgid "Class List:" -msgstr "Lista Classi:" - -#: tools/editor/editor_help.cpp -msgid "Inherited by:" -msgstr "Ereditato da:" - -#: tools/editor/editor_help.cpp -msgid "Brief Description:" -msgstr "Breve Descrizione:" - -#: tools/editor/editor_help.cpp -msgid "Public Methods:" -msgstr "Metodi Pubblici:" - -#: tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Membri" - -#: tools/editor/editor_help.cpp -msgid "GUI Theme Items:" -msgstr "Elementi Tema GUI:" - -#: tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Segnali:" - -#: tools/editor/editor_help.cpp -msgid "Constants:" -msgstr "Costanti:" - -#: tools/editor/editor_help.cpp -msgid "Method Description:" -msgstr "Descrizione Metodo:" - -#: tools/editor/editor_help.cpp -msgid "Search Text" -msgstr "Cerca Testo" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, the path must exist!" -msgstr "Percorso di progetto invalido, il percorso deve esistere!" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must not exist." -msgstr "Percorso di progetto invalido, engine.cfg non deve esistere." - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must exist." -msgstr "Percorso di progetto invalido, engine.cfg deve esistere." - -#: tools/editor/project_manager.cpp -msgid "Imported Project" -msgstr "Progetto Importato" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "Percorso di progetto invalido (cambiato qualcosa?)." - -#: tools/editor/project_manager.cpp -msgid "Couldn't create engine.cfg in project path." -msgstr "Impossibile creare engine.cfg nel percorso di progetto." - -#: tools/editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "Importa Progetto Esistente" - -#: tools/editor/project_manager.cpp -msgid "Project Path (Must Exist):" -msgstr "Percorso Progetto (Deve Esistere):" - -#: tools/editor/project_manager.cpp -msgid "Project Name:" -msgstr "Nome Progetto:" - -#: tools/editor/project_manager.cpp -msgid "Create New Project" -msgstr "Crea Nuovo Progetto" - -#: tools/editor/project_manager.cpp -msgid "Project Path:" -msgstr "Percorso Progetto:" - -#: tools/editor/project_manager.cpp -msgid "Browse" -msgstr "Sfoglia" - -#: tools/editor/project_manager.cpp -msgid "New Game Project" -msgstr "Nuovo Progetto di Gioco" - -#: tools/editor/project_manager.cpp -msgid "That's a BINGO!" -msgstr "Questo è un BINGO!" - -#: tools/editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "Progetto Senza Nome" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to open more than one projects?" -msgstr "Sei sicuro di voler aprire più di un progetto?" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to run more than one projects?" -msgstr "Sei sicuro di voler eseguire più di un progetto?" - -#: tools/editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" msgstr "" -"Rimuovere progetto dalla lista? (I contenuti della cartella non saranno " -"modificati)" -#: tools/editor/project_manager.cpp -msgid "Recent Projects:" -msgstr "Progetti Recenti:" - -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit" -msgstr "Modifica" - -#: tools/editor/project_manager.cpp -msgid "Run" -msgstr "Esegui" - -#: tools/editor/project_manager.cpp -msgid "Scan" -msgstr "Esamina" - -#: tools/editor/project_manager.cpp -msgid "New Project" -msgstr "Nuovo Progetto" - -#: tools/editor/project_manager.cpp -msgid "Exit" -msgstr "Esci" - -#: tools/editor/scene_tree_dock.cpp -msgid "OK :(" -msgstr "OK :(" - -#: tools/editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "Nessun genitore del quale istanziare un figlio." - -#: tools/editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "Errore caricamento scena da %s" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "Errore istanziamento scena da %s" - -#: tools/editor/scene_tree_dock.cpp -msgid "Ok" -msgstr "Ok" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one of " -"its nodes." -msgstr "" -"Impossibile istanziale la scena '%s' perché la scena corrente esiste in uno " -"dei suoi nodi." - -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "Istanzia Scena(e)" - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "Questa operazione non può essere eseguita alla tree root" - -#: tools/editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "Sposta Nodo In Genitore" - -#: tools/editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "Sposta Nodi In Genitore" - -#: tools/editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "Duplica Nodo(i)" - -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Elimina Nodo(i)?" - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done without a scene." -msgstr "Questa operazione non può essere eseguita senza una scena." - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "Questa operazione richiede un solo nodo selezionato." - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "Questa operazione no può essere eseguita su scene istanziate." - -#: tools/editor/scene_tree_dock.cpp -msgid "Save New Scene As.." -msgstr "Salva Nuova Scena Come.." - -#: tools/editor/scene_tree_dock.cpp -msgid "Makes Sense!" -msgstr "Ha Senso!" - -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "Impossibile operare su nodi da scena esterna!" - -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "Impossibile operare su nodi da cuoi la scena corrente eredita!" - -#: tools/editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "Rimuovi nodo(i)" - -#: tools/editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "Crea Nodo" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." -msgstr "" -"Impossibile salvare la scena. Probabili dipendenze (istanze) non hanno potuto " -"essere soddisfatte." - -#: tools/editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "Errore salvando la scena." - -#: tools/editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "Errore duplicando la scena per salvarla." - -#: tools/editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "Nuova Scena di Root" - -#: tools/editor/scene_tree_dock.cpp -msgid "Inherit Scene" -msgstr "Eredita Scena" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "Aggiungi Nodo Figlio" - -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "Istanzia Scena Figlia" - -#: tools/editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "Cambia Tipo" - -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Groups" -msgstr "Modifica Gruppi" - -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Connections" -msgstr "Modifica Connessioni" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add Script" -msgstr "Aggiungi Script" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Up" -msgstr "Sposta Su" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Down" -msgstr "Sposta giù" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Duplicate" -msgstr "duplica" - -#: tools/editor/scene_tree_dock.cpp +#: tools/editor/editor_plugin_settings.cpp #, fuzzy -msgid "Merge From Scene" -msgstr "Unisci da Scena?" +msgid "Version:" +msgstr "Descrizione:" -#: tools/editor/scene_tree_dock.cpp -msgid "Save Branch as Scene" -msgstr "Salva Ramo come Scena" - -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Elimina Nodo(i)" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "Aggiungi/Crea un Nuovo Nodo" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" msgstr "" -"Istanzia un file scena come Nodo. Crea una scena ereditata se nessun nodo di " -"root esiste." -#: tools/editor/create_dialog.cpp -msgid "Create New" -msgstr "Crea Nuovo" +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp -msgid "Parse BBCode" -msgstr "Parse BBCode" +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Open Sample File(s)" -msgstr "Apri File(s) Sample" +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "ERROR: Couldn't load sample!" -msgstr "ERRORE: Impossibile caricare sample!" +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Add Sample" +#: tools/editor/editor_profiler.cpp +#, fuzzy +msgid "Frame Time (sec)" +msgstr "Tempo(i) di Crossfade: " + +#: tools/editor/editor_profiler.cpp +#, fuzzy +msgid "Average Time (sec)" +msgstr "Tempo(i) di Crossfade: " + +#: tools/editor/editor_profiler.cpp +#, fuzzy +msgid "Frame %" +msgstr "Aggiungi frame" + +#: tools/editor/editor_profiler.cpp +#, fuzzy +msgid "Fixed Frame %" +msgstr "Aggiungi frame" + +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "Tempo:" + +#: tools/editor/editor_profiler.cpp +#, fuzzy +msgid "Inclusive" +msgstr "Includi" + +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "Si prega di attendere che lo scan venga completato." + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "La scena corrente deve essere salvata per re-importare," + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "Salva e Re-Importa" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "Re-Importando Risorse Cambiate" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "Scrivi la logica nel metodo _run()." + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "Vi è già una scena correntemente modificata." + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "Impossibile istanziare script:" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "Hai dimenticato la keyword 'tool'?" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "Impossibile eseguire lo script:" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "Hai dimenticato il metodo '_run'?" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "Default (Stesso che Editor)" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "Scegli Nodo(i) da Importare" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "Percorso Scena:" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "Importa Da Nodo:" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" +"Impossibile aprire file_type_cache.cch per scrittura, non salvo la cache dei " +"tipi di file!" + +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "Aggiungi a Gruppo" + +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "Rimuovi da Gruppo" + +#: tools/editor/groups_editor.cpp +msgid "Group Editor" +msgstr "Editor Gruppo" + +#: tools/editor/groups_editor.cpp tools/editor/project_export.cpp +msgid "Group" +msgstr "Gruppo" + +#: tools/editor/groups_editor.cpp +msgid "Node Group(s)" +msgstr "Gruppo(i) Nodi" + +#: tools/editor/import_settings.cpp +msgid "Imported Resources" +msgstr "Risorse Importate" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "Nessun file font sorgente!" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "Nessuna risorsa font di destinazione!" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "Impossibile caricare/processare il font sorgente." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "Impossibile salvare font." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "Font Sorgente:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "Dimensione Font sorgente:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "Risorsa di dest." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "La rapida volpe bianca scavalca il cane pigro." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "Test:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "Opzioni:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "Importazione font" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "Accetta" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"This file is already a Godot font file, please supply a BMFont type file " +"instead." +msgstr "" +"Questo file è già un file font di Godot, si prega di fornire invece un file " +"di tipo BMfont." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "Apertura come BMFont file fallita." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "Sorgente font personalizzato invalido." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "Font" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "Nessuna mesh da importare!" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "Il percorso di salvataggio è vuoto!" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "Importa Mesh Singola" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "Mesh Sorgente(i)" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "Percorso di destinazione:" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Mesh" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Superficie %d" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "Nessun sample da importare!" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "Il percorso di destinazione vuoto." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "" +"Il percorso di destinazione deve essere un percorso completo di risorsa." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "Il percorso di destinazione deve esistere." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "Importa Sample Audio" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "Sample Sorgente(i):" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#, fuzzy +msgid "Audio Sample" msgstr "Aggiungi Sample" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "Nuova Clip" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "Opzioni Animazione" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "Flags" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "Bake FPS:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "Ottimizzatore" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "Errore Lineare Max" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "Errore Angolare Max" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "Angolo Max" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "Clips" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stop" -msgstr "Stop" +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Name" +msgstr "Nome" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Play" -msgstr "Play" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "Inizio(i)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Rename Sample" -msgstr "Rinomina Sample" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "Fine(i)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Delete Sample" -msgstr "Elimina Sample" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "Loop" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "16 Bits" -msgstr "16 Bits" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "Filtri" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "8 Bits" -msgstr "8 Bits" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "Il percorso sorgente è vuoto." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stereo" -msgstr "Stereo" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "Impossibile caricare script di post-importazione" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Mono" -msgstr "Mono" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "Script di post-importazione invalido/non funzionante." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/camera_editor_plugin.cpp -msgid "Preview" -msgstr "Anteprima" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "Errore di importazione scena." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Pitch" -msgstr "Pitch" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "Importa Scena 3D" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Poly3D" -msgstr "Crea Poly3D" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "Scena Sorgente:" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly" -msgstr "Modifica Poly" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "Stesso che Scena di Destinazione" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "Modifica Poly (Rimuovi Punto)" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "Condiviso" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "Cartella Texture di Destinazione:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "Script di Post-Process:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy +msgid "Auto" +msgstr "AutoLoad" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "I File Seguenti sono Mancanti:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "Importa ComunqueImporta Comunque" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "Importa e Apri" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" +"La scena modificata non è stata salvata, aprire la scena importata comunque?" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importa Scena" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Importando Scena.." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Eseguendo Script Personalizzato.." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Impossibile caricare lo script di post-import:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import:" +msgstr "Script di post-import invalido/non funzionante:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Errore di esecuzione dello script di post-import" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "Importa Immagine:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "Impossibile importare un file su se stesso:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "Impossibile localizzare il percorso: %s (già locale)" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Salvataggio.." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy +msgid "3D Scene Animation" +msgstr "Rinomina Animazione" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "Decompressi" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "Comprimi Lossless (PNG)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "Comprimi Lossy (WebP)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "Comprimi (VRAM)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "Formato Texture" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "Qualità Compressione Texture (WebP)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "Opzioni Texture" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "Si prega di specificare qualche file!" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "Almeno un file è richiesto per l'Atlas." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "Errore di importazione:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "Solo un file è richiesto per una texture grande." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "Dimensione Texture Massima:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "Importa Textures per Atlas (2D)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "Dimensione Cella:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "Texture Grande" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "Importa Texture Grandi (2D)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "Source Texture" +msgstr "Texture Sorgente:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "Texture Base Atlas" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "Source Texture(s)" +msgstr "Texture Sorgenti:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "Importa Textures per 2D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "Importa Textures per 3D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "Importa Textures" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "2D Texture" +msgstr "Texture Grande" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "3D Texture" +msgstr "Texture Grande" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "Atlas Texture" +msgstr "Texture Base Atlas" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "Texture Sorgenti:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "Ritaglia spazio vuoto." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#, fuzzy +msgid "Texture" +msgstr "Testo" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "Importa Texture Grande" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "Carica Immagine Sorgente" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "Taglio" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "Inserimento" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "Salvataggio" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "Impossibile salvare texture grande:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "Costruisci Atlas Per:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "Immagine Caricamento:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "Impossibile caricare immagine" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "Convertendo Immagini" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "Tagliando Immagini" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "Bliting Immagini" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "Impossibile salvare l'immagine di atlas:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "Impossibile salvare la texture convertita:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "Sorgente invalida!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "Sorgente traduzione invalida!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "Colonna" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "Linguaggio" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "Nessun elemento da importare!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "Nessun percorso di destinazione!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "Importa Traduzioni" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "Impossibile Importare!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "Importa Traduzione" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "CSV Sorgente:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "Ignora Prima Riga" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "Comprimi" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "Aggiungi a Progetto (engine.cfg)" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "Importa Lingue:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#, fuzzy +msgid "Translation" +msgstr "Traduzioni" + +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "MultiNode Set" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -3571,6 +2611,14 @@ msgstr "Crea Nuova Animazione" msgid "Animation Name:" msgstr "Nome Animazione:" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "Errore!" + #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Tempi di Blend" @@ -3588,324 +2636,6 @@ msgstr "Tempi di Blend Cross-Animation" msgid "Animation" msgstr "Animazioni" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Poly" -msgstr "Crea Poly" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "Crea Poligono di occlusione" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create a new polygon from scratch." -msgstr "Crea un nuovo poligono dal nulla." - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Edit existing polygon:" -msgstr "Modifica poligono esistente:" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "LMB: Move Point." -msgstr "LMB: Sposta punto." - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Ctrl+LMB: Split Segment." -msgstr "Ctrl+LMB: dividi Segmento." - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "RMB: Erase Point." -msgstr "RMB: Elimina Punto." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "Configura Snap" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "Offset Griglia:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Step:" -msgstr "Step:griglia" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "Offset Rotazione:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "Step Rotazione:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Pivot" -msgstr "Perno di Movimento" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Action" -msgstr "Azione di spostamento" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit IK Chain" -msgstr "Modifica Catena IK" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit CanvasItem" -msgstr "Modifica CanvasItem" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "Cambia Ancore" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom (%):" -msgstr "Zoom(%):" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "Incolla Posa" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Select Mode (Q)" -msgstr "Modalità di Selezione(Q)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Drag: Rotate" -msgstr "Trascina: Ruota" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move" -msgstr "Alt+Drag: Muovi" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "" -"Premi 'v' per Cambiare Perno, 'Shift+v' per Trascinare il Pernno (durante lo " -"spostamento)." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+RMB: Depth list selection" -msgstr "Alt+RMB: Selezione Lista Profondità" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode (W)" -msgstr "Modalità Movimento (W)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode (E)" -msgstr "Modalità Rotazione (E)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" -"Mostra una lista di tutti gli oggetti alla posizione cliccata\n" -"(identico a Alt+RMB in modalità selezione)." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "Clicca per cambiare il perno di rotazione dell'oggetto." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "Modalità di Pan" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "Blocca l'oggetto selezionato sul posto (non può essere mosso)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "Sblocca l'oggetto selezionato (può essere mosso). " - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "Accerta che I figli dell'oggetto non siano selezionabili." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" -msgstr "Usa lo Snap" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Show Grid" -msgstr "Mostra Griglia" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "Usa lo Snap di Rotazione" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "Snap Relativo" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." -msgstr "Configura Snap..." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "Usa Snap a Pixel" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Expand to Parent" -msgstr "Espandi a Genitore" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton.." -msgstr "Scheletro.." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Bones" -msgstr "Crea Ossa" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "Elimina Ossa" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "Crea Catena IK" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "Elimina Catena IK" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "Vista" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom In" -msgstr "Zoom In" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Out" -msgstr "Zoom Out" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Reset" -msgstr "Zoom Reset" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Set.." -msgstr "Imposta Zoom.." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "Centra Selezione" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "Selezione Frame" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchor" -msgstr "Ancora" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Keys (Ins)" -msgstr "Inserisci Keys (Ins)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "Inserisci Key" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "Inserisci Key (Tracce Esistenti)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "Copia Posa" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "Pulisci Posa" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set a Value" -msgstr "Imposta un Valore" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap (Pixels):" -msgstr "Snap (Pixels):" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "Disegna TileMap" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "Cancella TileMap" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" -msgstr "Secchiello" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "Preleva Tile" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Select" -msgstr "Seleziona" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "Elimina Selezione" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "Trasponi" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X (A)" -msgstr "Specchia X (A)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y (S)" -msgstr "Specchia Y (A)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 0 degrees" -msgstr "Ruota a 0 gradi" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 90 degrees" -msgstr "Ruota a 90 gradi" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 180 degrees" -msgstr "Ruota a 180 gradi" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 270 degrees" -msgstr "Ruota a 270 gradi" - #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nuovo nome:" @@ -4048,6 +2778,490 @@ msgstr "Modifica Filtri Nodi" msgid "Filters.." msgstr "Filtri.." +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "Elaborazione %d Triangoli:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "Triangolo #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "Impostazioni Baker Luci:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "Elaborazione Geometria" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "Aggiustando le Luci" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "Making BVH" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "Creazione Octree Luci" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "Creazione Octree Texture" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "Trasferisci a Lightmap:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "Allocazione Texture #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "Backing Triangoli #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "Texture Post-Processing #" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "BakedLightInstance non contiene una risorsa BakedLight." + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "Bake!" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "Resetta il processo di baking dell'octree (ricomincia da capo)." + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "Anteprima" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "Configura Snap" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "Offset Griglia:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Step:" +msgstr "Step:griglia" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "Offset Rotazione:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "Step Rotazione:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "Perno di Movimento" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "Azione di spostamento" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "Modifica Catena IK" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "Modifica CanvasItem" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "Cambia Ancore" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "Zoom(%):" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "Incolla Posa" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "Modalità di Selezione(Q)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "Trascina: Ruota" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "Alt+Drag: Muovi" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" +"Premi 'v' per Cambiare Perno, 'Shift+v' per Trascinare il Pernno (durante lo " +"spostamento)." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "Alt+RMB: Selezione Lista Profondità" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "Modalità Movimento (W)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "Modalità Rotazione (E)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" +"Mostra una lista di tutti gli oggetti alla posizione cliccata\n" +"(identico a Alt+RMB in modalità selezione)." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "Clicca per cambiare il perno di rotazione dell'oggetto." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "Modalità di Pan" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "Blocca l'oggetto selezionato sul posto (non può essere mosso)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "Sblocca l'oggetto selezionato (può essere mosso). " + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "Accerta che I figli dell'oggetto non siano selezionabili." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "Modifica" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "Usa lo Snap" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Show Grid" +msgstr "Mostra Griglia" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "Usa lo Snap di Rotazione" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "Snap Relativo" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "Configura Snap..." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "Usa Snap a Pixel" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "Espandi a Genitore" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "Scheletro.." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "Crea Ossa" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "Elimina Ossa" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "Crea Catena IK" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "Elimina Catena IK" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "Vista" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "Zoom In" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "Zoom Out" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "Zoom Reset" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "Imposta Zoom.." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "Centra Selezione" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "Selezione Frame" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "Ancora" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys (Ins)" +msgstr "Inserisci Keys (Ins)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "Inserisci Key" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "Inserisci Key (Tracce Esistenti)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "Copia Posa" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "Pulisci Posa" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "Imposta un Valore" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "Snap (Pixels):" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "Crea Poly" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "Modifica Poly" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "Modifica Poly (Rimuovi Punto)" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "Crea un nuovo poligono dal nulla." + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "Crea Poly3D" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "Imposta Maniglia" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "Aggiungi/Rimuovi Punto Rampa Colori" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "Modifica Rampa Colori" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "Creazione Libreria Mesh" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "Miniatura.." + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "Rimuovi elemento %d?" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "Aggiungi Elemento" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "Rimuovi Elementi Selezionati" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "Importa da Scena" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "Aggiorna da Scena" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "Elemento %d" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "Elementi" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "Editor Lista Elementi" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "Crea Poligono di occlusione" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "Modifica poligono esistente:" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "LMB: Sposta punto." + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "Ctrl+LMB: dividi Segmento." + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "RMB: Elimina Punto." + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "La mesh è vuota!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "Crea Corpo Trimesh Statico" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "Crea Corpo Convesso Statico" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "Questo non funziona sulla root della scena! " + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "Crea Forma Trimesh" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "Crea Forma Convessa" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "Crea Mesh di Navigazione" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "MeshInstance manca di una Mesh!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "Impossiblile creare outline!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "Crea Outline" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "Crea Corpo Statico Trimesh" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "Crea Corpo Statico Convesso" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "Crea Fratello di Collisione Trimesh" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "Crea Fratello di Collisione Convessa" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "Crea Mesh di Outline.." + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "Crea Mesh di Outline" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "Dimensione Outline:" + #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -4150,31 +3364,589 @@ msgstr "Scala Casuale:" msgid "Populate" msgstr "Popola" -#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "Crea Poligono di Navigazione" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "Rimuovi Poligono e Punto" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Errore di caricamento immagine:" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "Nessun pixel con trasparenza >128 nell'immagine.." + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "Imposta Maschera Emissione" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Cancella Maschera Emissione" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Carica Maschera Emissione" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Conteggio Punti Generati:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "Il nodo non contiene geometria." + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "Il nodo non contiene geometria (facce)." + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "Le facce non contengono area!" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "Nessuna faccia!" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "Genera AABB" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "Crea Emitter Da Mesh" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "Crea Emitter Da Nodo" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "Cancella Emitter" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "Crea Emitter:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "Posizioni di Emissione:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "Riempimento Emissione:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "Superficie" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "Volume" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "Rimuovi Punto da Curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "Aggiungi Punto a Curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "Sposta Punto in curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "Sposta In-Control sulla Curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "Sposta Out-Control sulla Curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Selezione Punti" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+Trascina: Seleziona Punti di Controllo" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Click: Aggiungi Punto" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Click Destro: Elimina Punto" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "Seleziona Punti di Controllo (Shift+Trascina)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Aggiungi Punto (in sapzio vuoto)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "Spezza Segmento (in curva)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Elimina Punto" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "Chiudi curva" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "Punto Curva #" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "Imposta Posizione Punti curva" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "Imposta Posizione Curve In" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "Imposta Posizione Curve Out" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "Dividi Percorso" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "Rimuovi Punto Percorso" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "Crea UV Map" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "Trasla UV Map" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "Polygon 2D UV Editor" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "Sposta Punto" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "Ctrl: Ruota" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "Shift: Muovi Tutti" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "Shift+Ctrl: Scala" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "Sposta Poligono" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "Ruota Poligono" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "Scala Poligono" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "Poligono->UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "UV->Poligono" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "Cancella UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Snap" +msgstr "Snap" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Enable Snap" +msgstr "Abilita Snap" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid" +msgstr "Griglia" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "ERROERE: Impossibile caricare la risorsa!" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "Aggiungi Risorsa" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "Rinomina Risorsa" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "Elimina Risorsa" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "Clipboard risorse vuota!" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "Carica Risorsa" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "Parse BBCode" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "Lunghezza:" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "Apri File(s) Sample" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "ERRORE: Impossibile caricare sample!" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "Aggiungi Sample" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "Stop" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "Play" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "Rinomina Sample" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "Elimina Sample" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "16 Bits" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "8 Bits" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "Stereo" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "Mono" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "Formato" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "Pitch" + #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error while saving theme" +msgstr "Errore durante il salvataggio." + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error saving" +msgstr "Errore di salvataggio dell'atlas:" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error importing theme" +msgstr "Errore di importazione scena." + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error importing" +msgstr "Errore di importazione:" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Import Theme" +msgstr "Importa Scena" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Save Theme As.." +msgstr "Salva Scena Come.." + +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +msgid "File" +msgstr "File" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "Nuovo" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "Salva Tutto" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "Cronologia Succ." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "Cronologia Prec." + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Reload Theme" +msgstr "Ricarica" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Save Theme" +msgstr "Salva Scena" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Save Theme As" +msgstr "Salva Scena Come.." + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "Sposta Su" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "Sposta giù" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Left" +msgstr "Indenta Sinistra" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Right" +msgstr "Indenta Destra" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Comment" +msgstr "Cambia a Commento" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Clone Down" +msgstr "Clona Sotto" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Complete Symbol" +msgstr "Completa Simbolo" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Trim Trailing Whitespace" +msgstr "Taglia Spazi in Coda " + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Auto Indent" +msgstr "Auto Indenta" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Trova.." -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Trova Successivo" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Rimpiazza.." -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Function.." +msgstr "Vai a Funzione.." + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Vai a Linea.." +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "Debug" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Breakpoint" +msgstr "Abilita Breakpoint" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Remove All Breakpoints" +msgstr "Abilita Breakpoint" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Goto Next Breakpoint" +msgstr "Vai a Step Successivo" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Goto Previous Breakpoint" +msgstr "Abilita Breakpoint" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Step Over" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "Step Into" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "Break" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "Continua" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "Mantieni Debugger Aperto" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "Finestra" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "Sposta a Sinistra" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "Sposta a Destra" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Help" +msgstr "Aiuto" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Contextual" +msgstr "Contestuale" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "Tutorials" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "Apri https://godotengine.org alla sezione tutorial." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "Classi" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "Cerca nella gerarchia delle classi." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "Cerca Aiuto" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "Cerca Riferimenti nella documentazione." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "Vai al documento precedentemente modificato." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "Vai al documento successivo." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "Crea Script" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" +"I file seguenti sono più recenti su disco. Che azione deve essere intrapresa?" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "Ricarica" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "Risalva" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "Debugger" + #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "Vertice" @@ -4187,165 +3959,129 @@ msgstr "Frammento" msgid "Lighting" msgstr "Illuminazione" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Can't save theme to file:" -msgstr "Impossibile salvare il tema su file:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "Cambia Costante Scalare" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Item" -msgstr "Aggiungi Elemento" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "Cambia Costante Vett." -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All Items" -msgstr "Aggiungi Tutti gli Elementi" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "Cambia Costante RGB" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All" -msgstr "Aggiungi Tutti" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "Cambia Operatore Scalare" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Item" -msgstr "Rimuovi Elemento" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "Cambia Operatore Vett." -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add Class Items" -msgstr "Aggiungi Elementi di Classe" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "Cambia Operatore Scalare Vett." -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "Rimuovi Elementi di Classe" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "Cambia Operatore RGB" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Create Template" -msgstr "Crea Template" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "Abilita Solo Rot" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" -msgstr "CheckBox Radio1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "Cambia Funzione Scalare" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" -msgstr "CheckBox Radio2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "Cambia Funzione Vett." -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Item" -msgstr "Elemento" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "Cambia Uniforme Scalare" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Check Item" -msgstr "Check Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "Cambia Uniforme Vett." -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Checked Item" -msgstr "Checked Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "Cambia Uniforme RGB" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Has" -msgstr "Ha" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "Cambia Valore di Default" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Many" -msgstr "Molte" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "Cambia Uniforme XForm" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Have,Many,Several,Options!" -msgstr "Ha, Molte, Diverse, Opzioni!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "Cambia Uniforme Texture" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 1" -msgstr "Tab 1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "Cambia Uniforme Cubemap" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 2" -msgstr "Tab 2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "Cambia Commento" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 3" -msgstr "Tab 3" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "Aggiungi/Rimuovi alla Rampa Colori" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Data Type:" -msgstr "Tipo Dato:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "Aggiung/Rimuovi alla Mappa Curve" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Icon" -msgstr "Icona" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "Modifica la Mappa Curve" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Style" -msgstr "Stile" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "Cambia Nome Input" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font" -msgstr "Font" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "Connetti Nodi Grafico" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Color" -msgstr "Colore" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "Disconnetti Nodi Grafico" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "BakedLightInstance does not contain a BakedLight resource." -msgstr "BakedLightInstance non contiene una risorsa BakedLight." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "Rimuovi Nodo Grafico di Shader" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Bake!" -msgstr "Bake!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "Sposta Nodo Grafico di Shader" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Reset the lightmap octree baking process (start over)." -msgstr "Resetta il processo di baking dell'octree (ricomincia da capo)." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "Duplica Nodo(i) Grafico" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing %d Triangles:" -msgstr "Elaborazione %d Triangoli:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "Elimina Nodo(i) Grafico di Shader" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Triangle #" -msgstr "Triangolo #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "Errore: Giunzione ciclica" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Light Baker Setup:" -msgstr "Impostazioni Baker Luci:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "Errore: Connessioni Input MAncanti" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing Geometry" -msgstr "Elaborazione Geometria" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Fixing Lights" -msgstr "Aggiustando le Luci" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Making BVH" -msgstr "Making BVH" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Light Octree" -msgstr "Creazione Octree Luci" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Octree Texture" -msgstr "Creazione Octree Texture" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Transfer to Lightmaps:" -msgstr "Trasferisci a Lightmap:" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Allocating Texture #" -msgstr "Allocazione Texture #" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Baking Triangle #" -msgstr "Backing Triangoli #" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Post-Processing Texture #" -msgstr "Texture Post-Processing #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "Aggiungi Nodo Grafico Shader" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -4655,499 +4391,6 @@ msgstr "Pre" msgid "Post" msgstr "Post" -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Error while saving theme" -msgstr "Errore durante il salvataggio." - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Error saving" -msgstr "Errore di salvataggio dell'atlas:" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Error importing theme" -msgstr "Errore di importazione scena." - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Error importing" -msgstr "Errore di importazione:" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Import Theme" -msgstr "Importa Scena" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Save Theme As.." -msgstr "Salva Scena Come.." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "Salva Tutto" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Prev" -msgstr "Cronologia Succ." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "Cronologia Prec." - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Reload Theme" -msgstr "Ricarica" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Save Theme" -msgstr "Salva Scena" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Save Theme As" -msgstr "Salva Scena Come.." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Left" -msgstr "Indenta Sinistra" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Right" -msgstr "Indenta Destra" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Comment" -msgstr "Cambia a Commento" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Clone Down" -msgstr "Clona Sotto" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Complete Symbol" -msgstr "Completa Simbolo" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Trim Trailing Whitespace" -msgstr "Taglia Spazi in Coda " - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Auto Indent" -msgstr "Auto Indenta" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Function.." -msgstr "Vai a Funzione.." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debug" -msgstr "Debug" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Breakpoint" -msgstr "Abilita Breakpoint" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Remove All Breakpoints" -msgstr "Abilita Breakpoint" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Goto Next Breakpoint" -msgstr "Vai a Step Successivo" - -#: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy -msgid "Goto Previous Breakpoint" -msgstr "Abilita Breakpoint" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "Mantieni Debugger Aperto" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Window" -msgstr "Finestra" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Left" -msgstr "Sposta a Sinistra" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Right" -msgstr "Sposta a Destra" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Help" -msgstr "Aiuto" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Contextual" -msgstr "Contestuale" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Tutorials" -msgstr "Tutorials" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Open https://godotengine.org at tutorials section." -msgstr "Apri https://godotengine.org alla sezione tutorial." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Classes" -msgstr "Classi" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the class hierarchy." -msgstr "Cerca nella gerarchia delle classi." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "Cerca Aiuto" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "Cerca Riferimenti nella documentazione." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "Vai al documento precedentemente modificato." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "Vai al documento successivo." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "Crea Script" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" -"I file seguenti sono più recenti su disco. Che azione deve essere intrapresa?" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload" -msgstr "Ricarica" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Resave" -msgstr "Risalva" - -#: tools/editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox Preview:" -msgstr "Anteprima StyleBox" - -#: tools/editor/plugins/sample_editor_plugin.cpp -msgid "Length:" -msgstr "Lunghezza:" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Cambia Costante Scalare" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Cambia Costante Vett." - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Cambia Costante RGB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Cambia Operatore Scalare" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Cambia Operatore Vett." - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Cambia Operatore Scalare Vett." - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Cambia Operatore RGB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Abilita Solo Rot" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Cambia Funzione Scalare" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Cambia Funzione Vett." - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Cambia Uniforme Scalare" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Cambia Uniforme Vett." - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Cambia Uniforme RGB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Cambia Valore di Default" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Cambia Uniforme XForm" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Cambia Uniforme Texture" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Cambia Uniforme Cubemap" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Cambia Commento" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Aggiungi/Rimuovi alla Rampa Colori" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modifica Rampa Colori" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Aggiung/Rimuovi alla Mappa Curve" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modifica la Mappa Curve" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Cambia Nome Input" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Connetti Nodi Grafico" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Disconnetti Nodi Grafico" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Rimuovi Nodo Grafico di Shader" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Sposta Nodo Grafico di Shader" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Duplica Nodo(i) Grafico" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Elimina Nodo(i) Grafico di Shader" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Errore: Giunzione ciclica" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Errore: Connessioni Input MAncanti" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Aggiungi Nodo Grafico Shader" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "La mesh è vuota!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Crea Corpo Trimesh Statico" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Crea Corpo Convesso Statico" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "Questo non funziona sulla root della scena! " - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" -msgstr "Crea Forma Trimesh" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" -msgstr "Crea Forma Convessa" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "Crea Mesh di Navigazione" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "MeshInstance manca di una Mesh!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "Impossiblile creare outline!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "Crea Outline" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "Crea Corpo Statico Trimesh" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "Crea Corpo Statico Convesso" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "Crea Fratello di Collisione Trimesh" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" -msgstr "Crea Fratello di Collisione Convessa" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh.." -msgstr "Crea Mesh di Outline.." - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "Crea Mesh di Outline" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "Dimensione Outline:" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "Crea UV Map" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "Trasla UV Map" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "Polygon 2D UV Editor" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Point" -msgstr "Sposta Punto" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "Ctrl: Ruota" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "Shift: Muovi Tutti" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "Shift+Ctrl: Scala" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "Sposta Poligono" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "Ruota Poligono" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "Scala Poligono" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" -msgstr "Poligono->UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "UV->Poligono" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "Cancella UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Snap" -msgstr "Snap" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Enable Snap" -msgstr "Abilita Snap" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid" -msgstr "Griglia" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Set region_rect" -msgstr "Imposta region_rect" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Sprite Region Editor" -msgstr "Editor Regioni Sprite" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "ERROERE: Impossibile caricare la risorsa!" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "Aggiungi Risorsa" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "Rinomina Risorsa" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "Elimina Risorsa" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "Clipboard risorse vuota!" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Load Resource" -msgstr "Carica Risorsa" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERRORE; Impossibile caricare la risorsa frame!" @@ -5188,11 +4431,6 @@ msgstr "Animazioni" msgid "Speed (FPS):" msgstr "Velocità (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Loop" -msgstr "Loop" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Frames Animazione" @@ -5213,207 +4451,173 @@ msgstr "Su" msgid "Down" msgstr "Giù" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "Crea Poligono di Navigazione" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Set region_rect" +msgstr "Imposta region_rect" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Remove Poly And Point" -msgstr "Rimuovi Poligono e Punto" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Sprite Region Editor" +msgstr "Editor Regioni Sprite" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "Imposta Maniglia" +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "Anteprima StyleBox" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Errore di caricamento immagine:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "Impossibile salvare il tema su file:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image.." -msgstr "Nessun pixel con trasparenza >128 nell'immagine.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "Aggiungi Tutti gli Elementi" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Set Emission Mask" -msgstr "Imposta Maschera Emissione" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "Aggiungi Tutti" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Cancella Maschera Emissione" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "Rimuovi Elemento" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Carica Maschera Emissione" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "Aggiungi Elementi di Classe" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Conteggio Punti Generati:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "Rimuovi Elementi di Classe" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Creating Mesh Library" -msgstr "Creazione Libreria Mesh" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Template" +msgstr "Crea Template" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Thumbnail.." -msgstr "Miniatura.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "CheckBox Radio1" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "Rimuovi elemento %d?" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "CheckBox Radio2" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Scene" -msgstr "Importa Scena" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "Elemento" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "Rimuovi Elementi Selezionati" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "Check Item" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import from Scene" -msgstr "Importa da Scena" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "Checked Item" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Update from Scene" -msgstr "Aggiorna da Scena" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "Ha" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." -msgstr "Il nodo non contiene geometria." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "Molte" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." -msgstr "Il nodo non contiene geometria (facce)." +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "Opzioni" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Faces contain no area!" -msgstr "Le facce non contengono area!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "Ha, Molte, Diverse, Opzioni!" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "No faces!" -msgstr "Nessuna faccia!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "Tab 1" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Genera AABB" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "Tab 2" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Mesh" -msgstr "Crea Emitter Da Mesh" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "Tab 3" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Node" -msgstr "Crea Emitter Da Nodo" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "Tipo:" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Clear Emitter" -msgstr "Cancella Emitter" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "Tipo Dato:" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "Crea Emitter:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "Icona" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Positions:" -msgstr "Posizioni di Emissione:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "Stile" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Fill:" -msgstr "Riempimento Emissione:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "Colore" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Surface" -msgstr "Superficie" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "Disegna TileMap" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Volume" -msgstr "Volume" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "duplica" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "Elemento %d" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "Cancella TileMap" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "Elementi" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "Secchiello" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "Editor Lista Elementi" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "Preleva Tile" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" -msgstr "Aggiungi/Rimuovi Punto Rampa Colori" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "Seleziona" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "Punto Curva #" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "Elimina Selezione" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Pos" -msgstr "Imposta Posizione Punti curva" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "Trasponi" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Pos" -msgstr "Imposta Posizione Curve In" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X (A)" +msgstr "Specchia X (A)" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Pos" -msgstr "Imposta Posizione Curve Out" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y (S)" +msgstr "Specchia Y (A)" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "Dividi Percorso" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "Ruota a 0 gradi" -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "Aggiungi Punto a Curva" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "Ruota a 90 gradi" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "Rimuovi Punto Percorso" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "Ruota a 180 gradi" -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Points" -msgstr "Selezione Punti" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Trascina: Seleziona Punti di Controllo" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Click: Aggiungi Punto" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Click Destro: Elimina Punto" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Aggiungi Punto (in sapzio vuoto)" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "Spezza Segmento (in curva)" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Delete Point" -msgstr "Elimina Punto" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Close Curve" -msgstr "Chiudi curva" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "Ruota a 270 gradi" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" @@ -5439,557 +4643,1354 @@ msgstr "Crea da Scena?" msgid "Merge from Scene" msgstr "Unisci da Scena?" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "Rimuovi Punto da Curva" +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "Errore" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "Sposta Punto in curva" +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "Modifica le opzioni di script" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "Sposta In-Control sulla Curva" +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "Si prega di esportare al di fuori della cartella del progetto!" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "Sposta Out-Control sulla Curva" +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "Errore di esportazione del progetto!" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "Seleziona Punti di Controllo (Shift+Trascina)" +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "Errore di scrittura del PCK del progetto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Uncompressed" -msgstr "Decompressi" +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "Per ora non vi è esportatore per la piattaforma '%s'." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossless (PNG)" -msgstr "Comprimi Lossless (PNG)" +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "Includi" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossy (WebP)" -msgstr "Comprimi Lossy (WebP)" +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "Cambia Gruppo Immagine" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress (VRAM)" -msgstr "Comprimi (VRAM)" +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "Il nome del gruppo non può essere vuoto!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Format" -msgstr "Formato Texture" +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "Carattere invalido nel nome del gruppo!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Compression Quality (WebP):" -msgstr "Qualità Compressione Texture (WebP)" +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "Il nome del gruppo è già esistente!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Options" -msgstr "Opzioni Texture" +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "Aggiungi Gruppo Immagini" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Please specify some files!" -msgstr "Si prega di specificare qualche file!" +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "Elimina Gruppo Immagini" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path is empty." -msgstr "Il percorso di destinazione vuoto." +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "Anteprima Atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must be a complete resource path." -msgstr "" -"Il percorso di destinazione deve essere un percorso completo di risorsa." +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "Impostazioni Esportazione Progetto" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must exist." -msgstr "Il percorso di destinazione deve esistere." +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "Target" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "At least one file needed for Atlas." -msgstr "Almeno un file è richiesto per l'Atlas." +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "Esporta a Piattaforma" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Error importing:" -msgstr "Errore di importazione:" +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "Risorse" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Only one file is required for large texture." -msgstr "Solo un file è richiesto per una texture grande." +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "Esporta le risorse selezionate (incluse le dipendenze)." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Max Texture Size:" -msgstr "Dimensione Texture Massima:" +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "Esporta tutte le risorse nel progetto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for Atlas (2D)" -msgstr "Importa Textures per Atlas (2D)" +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "Esporta tutti i file nella directory del progetto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cell Size:" -msgstr "Dimensione Cella:" +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "Modalità d'Esportazione:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Large Texture" -msgstr "Texture Grande" +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "Risorse da Esportare:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Textures (2D)" -msgstr "Importa Texture Grandi (2D)" +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "Azione" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "Source Texture" -msgstr "Texture Sorgente:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Base Atlas Texture" -msgstr "Texture Base Atlas" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "Source Texture(s)" -msgstr "Texture Sorgenti:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 2D" -msgstr "Importa Textures per 2D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 3D" -msgstr "Importa Textures per 3D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures" -msgstr "Importa Textures" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "2D Texture" -msgstr "Texture Grande" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "3D Texture" -msgstr "Texture Grande" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy -msgid "Atlas Texture" -msgstr "Texture Base Atlas" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/project_export.cpp msgid "" -"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " -"the project." +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" +"Filtri per esportare file che non son risorse (separati con virgola, es.: *." +"json, *.txt):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s):" -msgstr "Texture Sorgenti:" +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "" +"Filtri per escludere dall'esportazione (separati con virgola, es.: *.json, *." +"txt):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Crop empty space." -msgstr "Ritaglia spazio vuoto." +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "Converti le scene in formato testuale in binario all'esportazione. " -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Target Path:" -msgstr "Percorso di destinazione:" +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "Immagini" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Accept" -msgstr "Accetta" +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "Mantieni l'originale" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "Comprimi per Disco (Lossy, WebP)" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "Comprimi per RAM (BC/PVRTC/ETC)" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "Converti Immagini (*.png):" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "Qualità compressione per disco (Lossy):" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "Riduci Tutte le Immagini: " + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "Formati di Compressione:" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "Gruppi Immagini" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "Gruppi:" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "Comprimi Disco" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "Comprimi RAM" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "Modalità di Compressione:" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "Qualità Lossy:" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "Atlas:" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "Riduci di:" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "Anteprima Atlas" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "Filtro Immagine:" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "Immagini:" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "Seleziona Nulla" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "Samples" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "Modalità Conversione Sample (file .wav):" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "Mantieni" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "Comprimi (RAM - IMA-ADPCM)" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "Limite Sampling Rate (Hz):" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "Ritaglia" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "Silenzio di coda:" + +#: tools/editor/project_export.cpp #, fuzzy -msgid "Texture" +msgid "Script" +msgstr "Esegui Script" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "Modalità Esportazione Script:" + +#: tools/editor/project_export.cpp +msgid "Text" msgstr "Testo" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Texture" -msgstr "Importa Texture Grande" +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "Compilato" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Load Source Image" -msgstr "Carica Immagine Sorgente" +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "Criptato (Fornisci la Chiave Sotto)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Slicing" -msgstr "Taglio" +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "Chiave di Crittografia Script (256-bits come esadecimali):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Inserting" -msgstr "Inserimento" +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "Esporta PCK/Zip" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Saving" -msgstr "Salvataggio" +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "Esporta Progetto PCK" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save large texture:" -msgstr "Impossibile salvare texture grande:" +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "Esporta.." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Build Atlas For:" -msgstr "Costruisci Atlas Per:" +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "Esportazione Progetto" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Loading Image:" -msgstr "Immagine Caricamento:" +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "Preset Esportazione:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't load image:" -msgstr "Impossibile caricare immagine" +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "Percorso di progetto invalido, il percorso deve esistere!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Converting Images" -msgstr "Convertendo Immagini" +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "Percorso di progetto invalido, engine.cfg non deve esistere." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cropping Images" -msgstr "Tagliando Immagini" +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "Percorso di progetto invalido, engine.cfg deve esistere." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Blitting Images" -msgstr "Bliting Immagini" +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "Progetto Importato" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save atlas image:" -msgstr "Impossibile salvare l'immagine di atlas:" +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "Percorso di progetto invalido (cambiato qualcosa?)." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save converted texture:" -msgstr "Impossibile salvare la texture convertita:" +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "Impossibile creare engine.cfg nel percorso di progetto." -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid source!" -msgstr "Sorgente invalida!" +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "Importa Progetto Esistente" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid translation source!" -msgstr "Sorgente traduzione invalida!" +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "Percorso Progetto (Deve Esistere):" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Column" -msgstr "Colonna" +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "Nome Progetto:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No items to import!" -msgstr "Nessun elemento da importare!" +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "Crea Nuovo Progetto" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No target path!" -msgstr "Nessun percorso di destinazione!" +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "Percorso Progetto:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translations" -msgstr "Importa Traduzioni" +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "Sfoglia" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Couldn't import!" -msgstr "Impossibile Importare!" +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "Nuovo Progetto di Gioco" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translation" -msgstr "Importa Traduzione" +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "Questo è un BINGO!" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Source CSV:" -msgstr "CSV Sorgente:" +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "Progetto Senza Nome" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Ignore First Row" -msgstr "Ignora Prima Riga" +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one projects?" +msgstr "Sei sicuro di voler aprire più di un progetto?" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Compress" -msgstr "Comprimi" +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one projects?" +msgstr "Sei sicuro di voler eseguire più di un progetto?" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (engine.cfg)" -msgstr "Aggiungi a Progetto (engine.cfg)" +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" +"Rimuovere progetto dalla lista? (I contenuti della cartella non saranno " +"modificati)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Languages:" -msgstr "Importa Lingue:" +#: tools/editor/project_manager.cpp +msgid "Recent Projects:" +msgstr "Progetti Recenti:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "Esegui" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "Esamina" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "Nuovo Progetto" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "Esci" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp #, fuzzy -msgid "Translation" +msgid "Joy Button" +msgstr "Pulsante" + +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Joy Axis" +msgstr "Asse" + +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Mouse Button" +msgstr "Indice Pulsante Mouse:" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "Azione invalida (va bene tutto a parte '/' o ':')." + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "L'Azione '%s' esiste già!" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "Rinomina Evento di Azione Input" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "Aggiungi Evento di Azione Input" + +#: tools/editor/project_settings.cpp +msgid "Meta+" +msgstr "Meta+" + +#: tools/editor/project_settings.cpp +msgid "Shift+" +msgstr "Shift+" + +#: tools/editor/project_settings.cpp +msgid "Alt+" +msgstr "Alt+" + +#: tools/editor/project_settings.cpp +msgid "Control+" +msgstr "Control+" + +#: tools/editor/project_settings.cpp +msgid "Press a Key.." +msgstr "Premi un tasto.." + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "Indice Pulsante Mouse:" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "Pulsante Sinistro" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "Pulsante Destro" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "Pulsante Centrale" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "Pulsante Rotellina Su" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "Pulsante Rotellina Giù" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "Pulsante 6" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "Pulsante 7" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "Pulsante 8" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "Pulsante 9" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "Indice Asse Joystick:" + +#: tools/editor/project_settings.cpp +msgid "Axis" +msgstr "Asse" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "Indice Pulsante Joystick:" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "Aggiungi azione di input" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "Elimina Evento di Azione Input" + +#: tools/editor/project_settings.cpp +msgid "Device" +msgstr "Dispositivo" + +#: tools/editor/project_settings.cpp +msgid "Button" +msgstr "Pulsante" + +#: tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "Pulsante Sinistro." + +#: tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "Pulsante DEstro." + +#: tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "Pulsante centrale." + +#: tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "Rotellina su." + +#: tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "Rotellina Giù." + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "Attiva Persistenza" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "Errore nel salvare le impostazioni." + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "Impostazioni salvate OK." + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "Aggiungi Traduzione" + +#: tools/editor/project_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "Abilita AutoLoad Globals" + +#: tools/editor/project_settings.cpp +msgid "Invalid name." +msgstr "Nome Invalido." + +#: tools/editor/project_settings.cpp +msgid "Valid characters:" +msgstr "Caratteri validi:" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" +"Nome invalido. Non deve essere in conflitto con un nome di classe di engine " +"esistente." + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" +"Nome invalido. Non deve essere in conflitto con un nome di tipo built-in " +"esistente." + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" +"Nome invalido. Non deve essere in conflitto con un nome di una costante " +"globale esistente." + +#: tools/editor/project_settings.cpp +msgid "Add Autoload" +msgstr "Aggiungi Autoload" + +#: tools/editor/project_settings.cpp +msgid "Remove Autoload" +msgstr "Rimuovi Autoload" + +#: tools/editor/project_settings.cpp +msgid "Move Autoload" +msgstr "Sposta Autoload" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "Rimuovi Traduzione" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "Aggiungi percorso rimappato" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "Remap Risorse Aggiungi Remap" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "Cambia Lingua Remap Risorse" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "Rimuovi Remap Risorse" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "Rimuovi Opzione di Remap Rimorse" + +#: tools/editor/project_settings.cpp +msgid "Enable" +msgstr "Abilita" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "Impostazioni Progetto (engine.cfg)" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "Generali" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "Proprietà:" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "Elim." + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "Copia A Piattaforma.." + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "Mappa Input" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "Azione:" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "Dispositivo:" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "Indice:" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "Localizzazione" + +#: tools/editor/project_settings.cpp +msgid "Translations" msgstr "Traduzioni" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "New Clip" -msgstr "Nuova Clip" +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "Traduzioni:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Animation Options" -msgstr "Opzioni Animazione" +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "Aggiungi..." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Flags" -msgstr "Flags" +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "Remaps" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Bake FPS:" -msgstr "Bake FPS:" +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "Risorse:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Optimizer" -msgstr "Ottimizzatore" +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "Remaps per Locale:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Linear Error" -msgstr "Errore Lineare Max" +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "Locale" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angular Error" -msgstr "Errore Angolare Max" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angle" -msgstr "Angolo Max" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Clips" -msgstr "Clips" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Start(s)" -msgstr "Inizio(i)" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "End(s)" -msgstr "Fine(i)" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Filters" -msgstr "Filtri" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source path is empty." -msgstr "Il percorso sorgente è vuoto." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script." -msgstr "Impossibile caricare script di post-importazione" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import." -msgstr "Script di post-importazione invalido/non funzionante." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error importing scene." -msgstr "Errore di importazione scena." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import 3D Scene" -msgstr "Importa Scena 3D" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source Scene:" -msgstr "Scena Sorgente:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Same as Target Scene" -msgstr "Stesso che Scena di Destinazione" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Shared" -msgstr "Condiviso" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Target Texture Folder:" -msgstr "Cartella Texture di Destinazione:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Options:" -msgstr "Opzioni:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Post-Process Script:" -msgstr "Script di Post-Process:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Custom Root Node Type:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#, fuzzy -msgid "Auto" +#: tools/editor/project_settings.cpp +msgid "AutoLoad" msgstr "AutoLoad" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "The Following Files are Missing:" -msgstr "I File Seguenti sono Mancanti:" +#: tools/editor/project_settings.cpp +msgid "Node Name:" +msgstr "Nome Nodo:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Anyway" -msgstr "Importa ComunqueImporta Comunque" +#: tools/editor/project_settings.cpp +msgid "List:" +msgstr "Lista:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "Importa e Apri" +#: tools/editor/project_settings.cpp +msgid "Singleton" +msgstr "Singleton" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "" -"La scena modificata non è stata salvata, aprire la scena importata comunque?" +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "Preset.." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Importando Scena.." +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "Ease In" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Eseguendo Script Personalizzato.." +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "Ease Out" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Impossibile caricare lo script di post-import:" +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "Zero" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import:" -msgstr "Script di post-import invalido/non funzionante:" +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "Easing In-Out" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Errore di esecuzione dello script di post-import" +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "Easing Out-In" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Image:" -msgstr "Importa Immagine:" +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "File.." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Can't import a file over itself:" -msgstr "Impossibile importare un file su se stesso:" +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "Dir.." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't localize path: %s (already local)" -msgstr "Impossibile localizzare il percorso: %s (già locale)" +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "Carica" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Salvataggio.." +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "Assegna" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#, fuzzy -msgid "3D Scene Animation" -msgstr "Rinomina Animazione" +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "Errore caricamento file: Non è una risorsa!" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No source font file!" -msgstr "Nessun file font sorgente!" +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "Impossibile caricare l'immagine" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No target font resource!" -msgstr "Nessuna risorsa font di destinazione!" +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "Bit %d, val %d." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Can't load/process source font." -msgstr "Impossibile caricare/processare il font sorgente." +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "On" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Couldn't save font." -msgstr "Impossibile salvare font." +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Set" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font:" -msgstr "Font Sorgente:" +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "Proprietà:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font Size:" -msgstr "Dimensione Font sorgente:" +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "Globale" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Dest Resource:" -msgstr "Risorsa di dest." +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "Sezioni:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "The quick brown fox jumps over the lazy dog." -msgstr "La rapida volpe bianca scavalca il cane pigro." +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "Impossibile eseguire lo strumento di PVRTC:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Test:" -msgstr "Test:" +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font Import" -msgstr "Importazione font" +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "Reparent Nodo" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "Posizione Reparent (Seleziona nuovo genitore):" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "Mantieni Transform Globale" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "Cambia Genitore" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "Crea Nuova Risorsa" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "Apri Risorsa" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "Salva Risorsa" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "Strumenti Risorsa" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "Rendi Locale" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "Modalità esecuzione:" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "Scena Corrente" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "Scena Principale" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "Argomenti Scena Principale" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "Impostazioni Esecuzione Scena" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "OK :(" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "Nessun genitore del quale istanziare un figlio." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "Errore caricamento scena da %s" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "Errore istanziamento scena da %s" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "Ok" + +#: tools/editor/scene_tree_dock.cpp msgid "" -"This file is already a Godot font file, please supply a BMFont type file " -"instead." +"Cannot instance the scene '%s' because the current scene exists within one of " +"its nodes." msgstr "" -"Questo file è già un file font di Godot, si prega di fornire invece un file " -"di tipo BMfont." +"Impossibile istanziale la scena '%s' perché la scena corrente esiste in uno " +"dei suoi nodi." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Failed opening as BMFont file." -msgstr "Apertura come BMFont file fallita." +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "Istanzia Scena(e)" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font custom source." -msgstr "Sorgente font personalizzato invalido." +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "Questa operazione non può essere eseguita alla tree root" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "No samples to import!" -msgstr "Nessun sample da importare!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "Sposta Nodo In Genitore" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Save path is empty!" -msgstr "Il percorso di salvataggio è vuoto!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "Sposta Nodi In Genitore" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Import Audio Samples" -msgstr "Importa Sample Audio" +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "Duplica Nodo(i)" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Source Sample(s):" -msgstr "Sample Sorgente(i):" +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "Elimina Nodo(i)?" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "Questa operazione non può essere eseguita senza una scena." + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "Questa operazione richiede un solo nodo selezionato." + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "Questa operazione no può essere eseguita su scene istanziate." + +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "Salva Nuova Scena Come.." + +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "Ha Senso!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "Impossibile operare su nodi da scena esterna!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "Impossibile operare su nodi da cuoi la scena corrente eredita!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "Rimuovi nodo(i)" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "Crea Nodo" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" +"Impossibile salvare la scena. Probabili dipendenze (istanze) non hanno potuto " +"essere soddisfatte." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "Errore salvando la scena." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "Errore duplicando la scena per salvarla." + +#: tools/editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "Nuova Scena di Root" + +#: tools/editor/scene_tree_dock.cpp +msgid "Inherit Scene" +msgstr "Eredita Scena" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "Aggiungi Nodo Figlio" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "Istanzia Scena Figlia" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "Cambia Tipo" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "Modifica Gruppi" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "Modifica Connessioni" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "Aggiungi Script" + +#: tools/editor/scene_tree_dock.cpp #, fuzzy -msgid "Audio Sample" -msgstr "Aggiungi Sample" +msgid "Merge From Scene" +msgstr "Unisci da Scena?" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "No meshes to import!" -msgstr "Nessuna mesh da importare!" +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "Salva Ramo come Scena" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Single Mesh Import" -msgstr "Importa Mesh Singola" +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Elimina Nodo(i)" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Source Mesh(es):" -msgstr "Mesh Sorgente(i)" +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "Aggiungi/Crea un Nuovo Nodo" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Mesh" +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" +"Istanzia un file scena come Nodo. Crea una scena ereditata se nessun nodo di " +"root esiste." + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" +"Questo elemento non può essere reso visibile perchè il genitore è nascosto. " +"Rivela prima il genitore." + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "Abilita Spatial Visibile" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "Abilita CanvasItem Visibile" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "Istanza:" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "Nome nodo invalido, i caratteri seguenti non sono consentiti:" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "Rinomina Nodo" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "Scene Tree (Nodi):" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "Figlio Modificabile" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "Carica come placeholder" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "Apri nell Editor" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "Liberare ereditarietà" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "Liberare ereditarietà? (No Undo!)" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "Libera!" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "Scegli un Nodo" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "Stessi file di origine e e destinazione, non faccio nulla." + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "" +"Stessi percorsi \n" +"di origine e e destinazione, non faccio nulla." + +#: tools/editor/scenes_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "Impossibile muovere le directory dentro se stesse." + +#: tools/editor/scenes_dock.cpp +msgid "Can't operate on '..'" +msgstr "Non posso operare su '..'" + +#: tools/editor/scenes_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "Scegli un Nuovo Nome e Posizione Per:" + +#: tools/editor/scenes_dock.cpp +msgid "No files selected!" +msgstr "Nessun File selezionato!" + +#: tools/editor/scenes_dock.cpp +msgid "Instance" +msgstr "Istanza" + +#: tools/editor/scenes_dock.cpp +msgid "Edit Dependencies.." +msgstr "Modifica Dipendenze.." + +#: tools/editor/scenes_dock.cpp +msgid "View Owners.." +msgstr "Vedi Proprietari.." + +#: tools/editor/scenes_dock.cpp +msgid "Rename or Move.." +msgstr "Rinomina o Sposta.." + +#: tools/editor/scenes_dock.cpp +msgid "Move To.." +msgstr "Sposta in.." + +#: tools/editor/scenes_dock.cpp +msgid "Info" +msgstr "Info" + +#: tools/editor/scenes_dock.cpp +msgid "Show In File Manager" +msgstr "Mostra nel File Manager" + +#: tools/editor/scenes_dock.cpp +msgid "Previous Directory" +msgstr "Directory Precedente" + +#: tools/editor/scenes_dock.cpp +msgid "Next Directory" +msgstr "Directory Successiva" + +#: tools/editor/scenes_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "Re-Scan Filesystem" + +#: tools/editor/scenes_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "Abilita lo stato della cartella come Preferito" + +#: tools/editor/scenes_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "Istanzia le scene selezionate come figlie del nodo selezionato." + +#: tools/editor/scenes_dock.cpp +msgid "Move" +msgstr "Sposta" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "Nome classe genitore invalido" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "Caratteri Validi:" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "Nome classe invalido" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "Nome valido" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "N/A" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "Nome classe invalido!" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "Nome classe genitore invalido!" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "Percorso Invalido!" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "Impossibile creare script in filesystem." + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "Percorso vuoto" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "Percorso non locale" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "Percorso di base invalido" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "File esistente" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "Estensione Invalida" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "Percorso valido" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "Nome Classe" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "Built-In Script" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "Crea Script Nodo" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "Bytes:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "Avvertimento" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "Errore:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "Sorgente:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "Funzione:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "Errori" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "Processo Figlio Connesso" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "Ispeziona Istanza Precedente" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "Ispeziona Istanza Successiva" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "Impila Frame" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "Valiabile" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "Errori:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "Stack Trace (se applicabile):" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Remote Inspector" +msgstr "Inspector" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Live Scene Tree:" +msgstr "Scene Tree:" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Remote Object Properties: " +msgstr "Proprietà oggetto." + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Superficie %d" +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "Monitor" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "Valore" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Monitors" +msgstr "Monitor" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "Lista di Utilizzo Memoria Video per Risorsa:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "Totale:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "Mem Video" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "Percorso Risosa" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "Tipo" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "Utilizzo" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "Clicked Control:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "Clicked Control Type:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "Modifica Root Live:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "Imposta da Tree:" + +#: tools/editor/settings_config_dialog.cpp +msgid "Plugin List:" +msgstr "Lista Plugin:" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "Cambia Raggio Luce" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "Cambia FOV Telecamera" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "Cambia dimensione Telecamera" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "Cambia Raggio di Sphere Shape" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "Cambia Ampiezza Box Shape" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "Cambia Raggio Capsule Shape" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "Cambia Altezza Capsule Shape" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "Cambia lunghezza Ray Shape" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" +msgstr "Cambia Estensione di Notifier" #~ msgid "Move Favorite Up" #~ msgstr "Sposta Preferito Su" diff --git a/tools/translations/pt_BR.po b/tools/translations/pt_BR.po index e1dd732b42..1fa28e2662 100644 --- a/tools/translations/pt_BR.po +++ b/tools/translations/pt_BR.po @@ -17,157 +17,22 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n > 1);\n" "X-Generator: Poedit 1.8.7\n" -#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp +#: scene/2d/animated_sprite.cpp msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." msgstr "" -"Um recurso do tipo SampleLibrary deve ser criado ou definido na propriedade " -"'amostras' para que o SamplePlayer possa tocar algum som." +"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " +"\"Quadros\" para que o nó AnimatedSprite mostre quadros." -#: scene/3d/body_shape.cpp +#: scene/2d/canvas_modulate.cpp msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." msgstr "" -"CollisionShape apenas serve para fornecer formas de colisão a um nó derivado " -"de CollisionObject. Por favor, use-o apenas como filho de Area, StaticBody, " -"RigidBody, KinematicBody, etc. para dá-los forma." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Uma forma deve ser fornecida para que o nó CollisionShape fucione. Por " -"favor, crie um recurso de forma a ele!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon apenas serve para fornecer formas de colisão a um nó " -"derivado de CollisionObject. Por favor, use-o apenas como filho de Area, " -"StaticBody, RigidBody, KinematicBody, etc. para dá-los forma." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Um nó CollisionPolygon vazio não é efetivo na colisão." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"É permitido apenas um nó WorldEnvironment por cena (ou conjunto de cenas " -"instanciadas)." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Um recurso do tipo SampleLibrary deve ser criado ou definido na propriedade " -"'amostras' para que o SpatialSamplePlayer possa tocar algum som." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Um recurso do tipo NavigationMesh deve ser definido ou criado para que este " -"nó funcione." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele " -"apenas fornece dados de navegação." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Erro ao inicializar FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Formato de fonte desconhecido." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Erro ao carregar fonte." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Tamanho de fonte inválido." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"O nó ParallaxLayer apenas funciona quando definido como filho de um nó " -"ParallaxBackground." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D funciona melhor quando usado como filho direto da raiz da " -"cena atualmente editada." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Um polígono de oclusão deve ser definido (ou desenhado) para que este " -"oclusor tenha efeito." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"O polígono para este oclusor está vazio. Por favor desenhe um polígono!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Um recurso do tipo NavigationPolygon deve ser definido ou criado para que " -"este nó funcione. Por favor defina a propriedade ou desenhe um polígono." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance deve ser filho ou neto de um nó Navigation2D. Ele " -"apenas fornece dados de navegação." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"A propriedade \"Caminho\" deve apontar a um nó Viewport para funcionar. Tal " -"Viewport deve estar no modo \"Destino de Render\"." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"O nó Viewport definido na propriedade \"Caminho\" deve ser marcado como " -"\"destino de render\" para que este sprite funcione." +"É permitido apenas um CanvasModulate visível por cena (ou conjunto de cenas " +"instanciadas). O primeiro criado irá funcionar, enquanto os outros serão " +"ignorados." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -183,34 +48,6 @@ msgstr "" msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Um nó CollisionPolygon2D vazio não é efetivo para colisão." -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D apenas funciona quando definido como filho de um nó Path2D." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"É permitido apenas um CanvasModulate visível por cena (ou conjunto de cenas " -"instanciadas). O primeiro criado irá funcionar, enquanto os outros serão " -"ignorados." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " -"\"Quadros\" para que o nó AnimatedSprite mostre quadros." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"A propriedade \"Caminho\" deve apontar para um nó Node2D válido para " -"funcionar." - #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " @@ -236,15 +73,147 @@ msgid "" msgstr "" "Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"." -#: scene/gui/popup.cpp +#: scene/2d/light_occluder_2d.cpp msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." +"An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" -"Popups são ocultos por padrão a menos que você chame alguma das funções " -"popup*(). Torná-los visíveis para editar não causa problema, mas eles " -"ocultarão ao rodar a cena." +"Um polígono de oclusão deve ser definido (ou desenhado) para que este oclusor " +"tenha efeito." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "O polígono para este oclusor está vazio. Por favor desenhe um polígono!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Um recurso do tipo NavigationPolygon deve ser definido ou criado para que " +"este nó funcione. Por favor defina a propriedade ou desenhe um polígono." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance deve ser filho ou neto de um nó Navigation2D. Ele " +"apenas fornece dados de navegação." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"O nó ParallaxLayer apenas funciona quando definido como filho de um nó " +"ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D apenas funciona quando definido como filho de um nó Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"A propriedade \"Caminho\" deve apontar para um nó Node2D válido para " +"funcionar." + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SamplePlayer to play sound." +msgstr "" +"Um recurso do tipo SampleLibrary deve ser criado ou definido na propriedade " +"'amostras' para que o SamplePlayer possa tocar algum som." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport must " +"be set to 'render target' mode." +msgstr "" +"A propriedade \"Caminho\" deve apontar a um nó Viewport para funcionar. Tal " +"Viewport deve estar no modo \"Destino de Render\"." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in order " +"for this sprite to work." +msgstr "" +"O nó Viewport definido na propriedade \"Caminho\" deve ser marcado como " +"\"destino de render\" para que este sprite funcione." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funciona melhor quando usado como filho direto da raiz da " +"cena atualmente editada." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape apenas serve para fornecer formas de colisão a um nó derivado " +"de CollisionObject. Por favor, use-o apenas como filho de Area, StaticBody, " +"RigidBody, KinematicBody, etc. para dá-los forma." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Uma forma deve ser fornecida para que o nó CollisionShape fucione. Por favor, " +"crie um recurso de forma a ele!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon apenas serve para fornecer formas de colisão a um nó " +"derivado de CollisionObject. Por favor, use-o apenas como filho de Area, " +"StaticBody, RigidBody, KinematicBody, etc. para dá-los forma." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Um nó CollisionPolygon vazio não é efetivo na colisão." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Um recurso do tipo NavigationMesh deve ser definido ou criado para que este " +"nó funcione." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " +"only provides navigation data." +msgstr "" +"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele apenas " +"fornece dados de navegação." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"É permitido apenas um nó WorldEnvironment por cena (ou conjunto de cenas " +"instanciadas)." + +#: scene/3d/spatial_sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SpatialSamplePlayer to play sound." +msgstr "" +"Um recurso do tipo SampleLibrary deve ser criado ou definido na propriedade " +"'amostras' para que o SpatialSamplePlayer possa tocar algum som." #: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Cancel" @@ -262,49 +231,57 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme Por Favor..." -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Cut" msgstr "Recortar" -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp msgid "Copy" msgstr "Copiar" -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp msgid "Paste" msgstr "Colar" -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/project_export.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp msgid "Select All" msgstr "Selecionar Tudo" -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Clear" msgstr "Limpar" -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Undo" msgstr "Desfazer" +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will hide " +"upon running." +msgstr "" +"Popups são ocultos por padrão a menos que você chame alguma das funções " +"popup*(). Torná-los visíveis para editar não causa problema, mas eles " +"ocultarão ao rodar a cena." + #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " @@ -317,802 +294,93 @@ msgstr "" "para que ele possa ter um tamanho. Caso contrário, defina-o como destino de " "render e atribua sua textura interna a algum nó para exibir." -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Editar Opções de Script" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Por favor export para fora da pasta do projeto!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Erro ao exportar o projeto!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Erro ao escrever o PCK do projeto!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Ainda não há exportador para a plataforma \"%s\"." - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Incluir" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Alterar Grupo de Imagens" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "O nome do grupo não pode estar vazio!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Caractere inválido no nome do grupo!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "O nome do grupo já existe!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Adicionar Grupo de Imagens" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Excluir Imagem do Grupo" - -#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp -msgid "Error saving atlas:" -msgstr "Erro ao salvar atlas:" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Visualização do Atlas" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Configurações de Exportação de Projeto" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Destino" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Exportar para Plataforma" - -#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp -msgid "Options" -msgstr "Opções" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Recursos" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "Exportar recursos selecionados (incluindo dependências)." - -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Exportar todos os recursos no projeto." - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Exportar todos os arquivos no diretório do projeto." - -#: tools/editor/project_export.cpp -msgid "Export Mode:" -msgstr "Modo de Exportação:" - -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "Recursos a Exportar:" - -#: tools/editor/project_export.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "File" -msgstr "Arquivo" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Ação" - -#: tools/editor/project_export.cpp -msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" -"Filtros para exportar arquivos que não sejam recursos (separados por " -"vírgula, e.g.: *.json, *.txt):" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" -"Filtros para excluir da exportação (separados por vírgula, e.g.: *.json, *." -"txt):" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Converter cenas em formato texto para binário ao exportar." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Imagens" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Manter Original" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Comprimir para Disco (Com perdas, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Comprimir para RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Converter Imagens (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Qualidade da Compressão para Disco (com perdas):" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Encolher Todas as Imagens:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Formatos de Compressão:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Grupos de Imagens:" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Grupos:" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Default" -msgstr "Padrão" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Comprimir para Disco" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Comprimir para RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Modo de Compressão:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Qualidade com Perdas:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Atlas:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Encolher por:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Prever Atlas" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Filtrar Imagens:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Imagens:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Remover Seleção" - -#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp -msgid "Group" -msgstr "Grupo" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Amostras" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Modo de Conversão de Amostras (arquivos .wav):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Manter" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Comprimir (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Limite da Taxa de Amostragem (Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Cortar" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Silêncio no Fim:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Script" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Modo de Exportação de Scripts:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Texto" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Compilado" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Criptografado (forneça chave abaixo)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Chave de Criptografia dos Scripts (256-bit como hex):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Exportar PCK/Zip" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export Project" -msgstr "Exportar Projeto" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Password:" -msgstr "Senha:" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Exportar PCK do Projeto" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Exportar..." - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Exportação de Projeto" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Preset de Exportação:" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export" -msgstr "Exportar" - -#: tools/editor/code_editor.cpp -msgid "Go to Line" -msgstr "Ir para Linha" - -#: tools/editor/code_editor.cpp -msgid "Line Number:" -msgstr "Número da Linha:" - -#: tools/editor/code_editor.cpp -msgid "No Matches" -msgstr "Sem Correspondências" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "Substituída(s) %d Ocorrência(s)" - -#: tools/editor/code_editor.cpp -msgid "Replace" -msgstr "Substituir" - -#: tools/editor/code_editor.cpp -msgid "Replace All" -msgstr "Substituir Tudo" - -#: tools/editor/code_editor.cpp -msgid "Match Case" -msgstr "Corresponder Caixa" - -#: tools/editor/code_editor.cpp -msgid "Whole Words" -msgstr "Palavras Inteiras" - -#: tools/editor/code_editor.cpp -msgid "Selection Only" -msgstr "Apenas na Seleção" - -#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search" -msgstr "Pesquisar" - -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -msgid "Find" -msgstr "Localizar" - -#: tools/editor/code_editor.cpp -msgid "Next" -msgstr "Próximo" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "%d ocorrência(s) substituída(s)." - -#: tools/editor/code_editor.cpp -msgid "Not found!" -msgstr "Não encontrado!" - -#: tools/editor/code_editor.cpp -msgid "Replace By" -msgstr "Substituir Por" - -#: tools/editor/code_editor.cpp -msgid "Case Sensitive" -msgstr "Diferenciar Caixa" - -#: tools/editor/code_editor.cpp -msgid "Backwards" -msgstr "Para trás" - -#: tools/editor/code_editor.cpp -msgid "Prompt On Replace" -msgstr "Perguntar ao Substituir" - -#: tools/editor/code_editor.cpp -msgid "Skip" -msgstr "Pular" - -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Line:" -msgstr "Linha:" - -#: tools/editor/code_editor.cpp -msgid "Col:" -msgstr "Coluna:" - -#: tools/editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" -msgstr "O método no Nó destino precisa ser especificado!" - -#: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" -msgstr "Conectar ao Nó:" - -#: tools/editor/connections_dialog.cpp -msgid "Binds (Extra Params):" -msgstr "Ligações (Parâmetros Extra):" - -#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Add" -msgstr "Adicionar" - -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove" -msgstr "Remover" - -#: tools/editor/connections_dialog.cpp -msgid "Path To Node:" -msgstr "Caminho para o Nó:" - -#: tools/editor/connections_dialog.cpp -msgid "Method In Node:" -msgstr "Método no Nó:" - -#: tools/editor/connections_dialog.cpp -msgid "Make Function" -msgstr "Criar Função" - -#: tools/editor/connections_dialog.cpp -msgid "Deferred" -msgstr "Postergado" - -#: tools/editor/connections_dialog.cpp -msgid "Oneshot" -msgstr "Uma vez" - -#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp -#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp -#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp -#: tools/editor/call_dialog.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error initializing FreeType." +msgstr "Erro ao inicializar FreeType." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Unknown font format." +msgstr "Formato de fonte desconhecido." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error loading font." +msgstr "Erro ao carregar fonte." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font size." +msgstr "Tamanho de fonte inválido." + +#: tools/editor/addon_editor_plugin.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/import_settings.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "Fechar" -#: tools/editor/connections_dialog.cpp -msgid "Connect" -msgstr "Conectar" - -#: tools/editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "Conectar \"%s\" a \"%s\"" - -#: tools/editor/connections_dialog.cpp -msgid "Create Subscription" -msgstr "Criar Conexão" - -#: tools/editor/connections_dialog.cpp -msgid "Connect.." -msgstr "Conectar..." - -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Disconnect" -msgstr "Disconectar" - -#: tools/editor/connections_dialog.cpp -msgid "Edit Connections.." -msgstr "Editar Conexões..." - -#: tools/editor/connections_dialog.cpp -msgid "Connections:" -msgstr "Conexões:" - -#: tools/editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "Selecionar Nó(s) para Importar" - -#: tools/editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "Caminho da Cena:" - -#: tools/editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "Importar a Partir do Nó:" - -#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp -msgid "Editor Settings" -msgstr "Configurações do Editor" - -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -msgid "General" -msgstr "Geral" - -#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Pesquisar:" -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/code_editor.cpp +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "Pesquisar" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "Importar" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Plugins" msgstr "Plugins" -#: tools/editor/settings_config_dialog.cpp -msgid "Plugin List:" -msgstr "Lista de Plugins:" +#: tools/editor/addon_editor_plugin.cpp +msgid "Sort:" +msgstr "Ordenar:" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "Escolha um Diretório" +#: tools/editor/addon_editor_plugin.cpp +msgid "Reverse" +msgstr "Reverso" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Criar Pasta" +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +msgid "Category:" +msgstr "Categoria:" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Nome:" +#: tools/editor/addon_editor_plugin.cpp +msgid "All" +msgstr "Todos" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Não foi possível criar a pasta." +#: tools/editor/addon_editor_plugin.cpp +msgid "Site:" +msgstr "Site:" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "Escolher" - -#: tools/editor/editor_file_system.cpp -msgid "Cannot go into subdir:" -msgstr "Não é possível ir ao subdiretório:" - -#: tools/editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "BuscarFontes" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "Buscar Substituição Para:" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "Dependências Para:" - -#: tools/editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." -msgstr "" -"A cena \"%s\" está sendo editada atualmente.\n" -"As mudanças não terão efeito a menos que seja recarregada." - -#: tools/editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will take effect when reloaded." -msgstr "" -"O recurso \"%s\" está em uso.\n" -"As mudanças não terão efeito a menos que seja recarregado." - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies" -msgstr "Dependências" - -#: tools/editor/dependency_editor.cpp -msgid "Resource" -msgstr "Recurso" - -#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/project_manager.cpp -msgid "Path" -msgstr "Caminho" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "Dependências:" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "Consertar Quebradas:" - -#: tools/editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "Editor de Dependências" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "Buscar Recurso para Substituição:" - -#: tools/editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "Donos De:" - -#: tools/editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (no undo)" -msgstr "" -"Os arquivos a serem removidos são requeridos por outros recursos para que " -"funcionem.\n" -"Removê-los mesmo assim? (irreversível)" - -#: tools/editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" -msgstr "Remover os arquivos selecionados do projeto? (impossível desfazer)" - -#: tools/editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "Erro ao carregar:" - -#: tools/editor/dependency_editor.cpp -msgid "Scene failed to load due to missing dependencies:" -msgstr "A cena não pôde ser carregada por causa de dependências ausentes:" - -#: tools/editor/dependency_editor.cpp -msgid "Open Anyway" -msgstr "Abrir Assim Mesmo" - -#: tools/editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "Que ação deve ser tomada?" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "Consertar Dependências" - -#: tools/editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "Erros ao carregar!" - -#: tools/editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Excluir permanentemente %d item(s)? (Impossível desfazer!)" - -#: tools/editor/dependency_editor.cpp -msgid "Owns" -msgstr "Possui" - -#: tools/editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "Recursos Sem Posse Explícita:" - -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -msgid "Orphan Resource Explorer" -msgstr "Explorador de Recursos Órfãos" - -#: tools/editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "Excluir os arquivos selecionados?" - -#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Delete" -msgstr "Excluir" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "Mudar Raio da Luz" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "Mudar FOV da Câmera" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "Mudar Tamanho da Câmera" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "Mudar Raio da Forma de Esfera" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "Mudar Dimensões da Forma de Caixa" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "Alterar o raio do Shape Capsule" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "Alterar a altura do Shape Capsule" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "Mudar o tamanho do Shape Ray" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Notifier Extents" -msgstr "Alterar a Extensão do Notificador" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid parent class name" -msgstr "Nome de classe pai inválido" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid chars:" -msgstr "Caracteres válidos:" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid class name" -msgstr "Nome de classe inválido" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid name" -msgstr "Nome Válido" - -#: tools/editor/script_create_dialog.cpp -msgid "N/A" -msgstr "N/D" - -#: tools/editor/script_create_dialog.cpp -msgid "Class name is invalid!" -msgstr "O nome da classe é inválido!" - -#: tools/editor/script_create_dialog.cpp -msgid "Parent class name is invalid!" -msgstr "O nome da classe pai é inválido!" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid path!" -msgstr "Caminho inválido!" - -#: tools/editor/script_create_dialog.cpp -msgid "Could not create script in filesystem." -msgstr "Não foi possível criar o script no sistema de arquivos." - -#: tools/editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "O caminho está vazio" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is not local" -msgstr "O caminho não é local" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid base path" -msgstr "Caminho base inválido" - -#: tools/editor/script_create_dialog.cpp -msgid "File exists" -msgstr "O arquivo existe" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid extension" -msgstr "Extensão inválida" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Caminho válido" - -#: tools/editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "Nome da Classe" - -#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/editor_help.cpp -msgid "Inherits:" -msgstr "Herda de:" - -#: tools/editor/script_create_dialog.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Language" -msgstr "Idioma" - -#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Error!" -msgstr "Erro!" - -#: tools/editor/script_create_dialog.cpp -msgid "Built-In Script" -msgstr "Script Embutido" - -#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Path:" -msgstr "Caminho:" - -#: tools/editor/script_create_dialog.cpp -msgid "Create Node Script" -msgstr "Criar Script para Nó" - -#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp -#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create" -msgstr "Criar" +#: tools/editor/addon_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "Arquivo ZIP de Assets" #: tools/editor/animation_editor.cpp msgid "Disabled" @@ -1268,6 +536,15 @@ msgstr "Criar NOVA trilha para %s e inserir chave?" msgid "Create %d NEW tracks and insert keys?" msgstr "Criar %d NOVAS trilhas e inserir chaves?" +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "Criar" + #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Criar e Inserir Anim" @@ -1408,677 +685,320 @@ msgstr "Limpar Animação(ões) (IRREVERSÍVEL!)" msgid "Clean-Up" msgstr "Limpar" -#: tools/editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "Bytes:" +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "Redimensionar Vetor" -#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp -#: tools/editor/scene_tree_editor.cpp +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "Alterar Tipo de Valor do Vetor" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "Alterar Valor do Vetor" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "Lista de Métodos para \"%s\":" + +#: tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Chamar" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "Lista de Métodos:" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "Argumentos:" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "Retornar:" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "Ir para Linha" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "Número da Linha:" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "Sem Correspondências" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "Substituída(s) %d Ocorrência(s)" + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "Substituir" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "Substituir Tudo" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "Corresponder Caixa" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "Palavras Inteiras" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "Apenas na Seleção" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "Localizar" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "Próximo" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "%d ocorrência(s) substituída(s)." + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "Não encontrado!" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "Substituir Por" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "Diferenciar Caixa" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "Para trás" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "Perguntar ao Substituir" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "Pular" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "Linha:" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "Coluna:" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "O método no Nó destino precisa ser especificado!" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "Conectar ao Nó:" + +#: tools/editor/connections_dialog.cpp +msgid "Binds (Extra Params):" +msgstr "Ligações (Parâmetros Extra):" + +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Type:" -msgstr "Tipo:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Warning" -msgstr "Aviso" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Error" -msgstr "Erro" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp -msgid "Description:" -msgstr "Descrição:" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp -msgid "Time:" -msgstr "Tempo:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "Erro:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "Origem:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Function:" -msgstr "Função:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "Erros" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debugger" -msgstr "Depurador" - -#: tools/editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "Processo Filho Conectado" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp -msgid "File:" -msgstr "Arquivo:" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Into" -msgstr "Passo para dentro" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Over" -msgstr "Passo por cima" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Break" -msgstr "Pausar" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Continue" -msgstr "Continuar" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "Inspecionar a Instância Anterior" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "Inspecionar a Próxima Instância" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "Pilha de Quadros" - -#: tools/editor/script_editor_debugger.cpp -msgid "Variable" -msgstr "Variável" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors:" -msgstr "Erros:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Trace (if applicable):" -msgstr "Pilha de Rastreamento (se aplicável):" - -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Inspector" -msgstr "Inspetor Remoto" - -#: tools/editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "Monitor" - -#: tools/editor/script_editor_debugger.cpp -msgid "Value" -msgstr "Valor" - -#: tools/editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "Listagem de Uso Memória de Vídeo por Recurso:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "Total:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Memória de Vídeo" - -#: tools/editor/script_editor_debugger.cpp -msgid "Resource Path" -msgstr "Caminho do recurso" - -#: tools/editor/script_editor_debugger.cpp -msgid "Type" -msgstr "Tipo" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Format" -msgstr "Formato" - -#: tools/editor/script_editor_debugger.cpp -msgid "Usage" -msgstr "Uso" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "Controle Clicado:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "Tipo de Controle Clicado:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "Edição de Root em tempo real:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "Definir a partir da árvore" - -#: tools/editor/import_settings.cpp -msgid "Imported Resources" -msgstr "Recursos Importados" - -#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp -#: tools/editor/editor_node.cpp -msgid "Re-Import" -msgstr "Reimportar" - -#: tools/editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "Múltiplos Nós definidos" - -#: tools/editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "Modo de Início:" - -#: tools/editor/run_settings_dialog.cpp -msgid "Current Scene" -msgstr "Cena Atual" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "Cena Principal" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "Argumentos da Cena Principal:" - -#: tools/editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "Configurações de Carregamento da Cena" - -#: tools/editor/project_settings.cpp -msgid "Invalid action (anything goes but '/' or ':')." -msgstr "Ação Inválida (qualquer coisa serve, exceto '/' ou ':')." - -#: tools/editor/project_settings.cpp -msgid "Action '%s' already exists!" -msgstr "A ação \"%s\" já existe!" - -#: tools/editor/project_settings.cpp -msgid "Rename Input Action Event" -msgstr "Renomear Evento Ação de Entrada" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action Event" -msgstr "Adicionar Evento Ação de Entrada" - -#: tools/editor/project_settings.cpp -msgid "Meta+" -msgstr "Meta+" - -#: tools/editor/project_settings.cpp -msgid "Shift+" -msgstr "Shift+" - -#: tools/editor/project_settings.cpp -msgid "Alt+" -msgstr "Alt+" - -#: tools/editor/project_settings.cpp -msgid "Control+" -msgstr "Control+" - -#: tools/editor/project_settings.cpp -msgid "Press a Key.." -msgstr "Pressione uma Tecla..." - -#: tools/editor/project_settings.cpp -msgid "Mouse Button Index:" -msgstr "Botão do Mouse:" - -#: tools/editor/project_settings.cpp -msgid "Left Button" -msgstr "Botão Esquerdo" - -#: tools/editor/project_settings.cpp -msgid "Right Button" -msgstr "Botão Direito" - -#: tools/editor/project_settings.cpp -msgid "Middle Button" -msgstr "Botão do Meio" - -#: tools/editor/project_settings.cpp -msgid "Wheel Up Button" -msgstr "Roda para Cima" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down Button" -msgstr "Roda para Baixo" - -#: tools/editor/project_settings.cpp -msgid "Button 6" -msgstr "Botão 6" - -#: tools/editor/project_settings.cpp -msgid "Button 7" -msgstr "Botão 7" - -#: tools/editor/project_settings.cpp -msgid "Button 8" -msgstr "Botão 8" - -#: tools/editor/project_settings.cpp -msgid "Button 9" -msgstr "Botão 9" - -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" -msgstr "Eixo do Joystick:" - -#: tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Eixo" - -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" -msgstr "Botão do Joystick:" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action" -msgstr "Adicionar Ação de Entrada" - -#: tools/editor/project_settings.cpp -msgid "Erase Input Action Event" -msgstr "Apagar Evento Ação de Entrada" - -#: tools/editor/project_settings.cpp -msgid "Device" -msgstr "Dispositivo" - -#: tools/editor/project_settings.cpp -msgid "Button" -msgstr "Botão" - -#: tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Botão Esquerdo." - #: tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Botão Direito." - -#: tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Botão do Meio." - -#: tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Roda para Cima." - -#: tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Roda para Baixo." - -#: tools/editor/project_settings.cpp -msgid "Toggle Persisting" -msgstr "Alternar Persistência" - -#: tools/editor/project_settings.cpp -msgid "Error saving settings." -msgstr "Erro ao salvar as configurações." - -#: tools/editor/project_settings.cpp -msgid "Settings saved OK." -msgstr "Configurações Salvas." - -#: tools/editor/project_settings.cpp -msgid "Add Translation" -msgstr "Adicionar Tradução" - -#: tools/editor/project_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "Alternar Auto Carregamentos de Globais" - -#: tools/editor/project_settings.cpp -msgid "Invalid name." -msgstr "Nome Inválido." - -#: tools/editor/project_settings.cpp -msgid "Valid characters:" -msgstr "Caracteres válidos:" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "Nome inválido. Não é permitido utilizar nomes de classes da engine." - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" -"Nome inválido. Não é permitido utilizar nomes de tipos internos da engine." - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing global constant name." -msgstr "" -"Nome inválido. Não é permitido utilizar nomes de constantes globais da " -"engine." - -#: tools/editor/project_settings.cpp -msgid "Add Autoload" -msgstr "Adicionar Autoload" - -#: tools/editor/project_settings.cpp -msgid "Remove Autoload" -msgstr "Remover Autoload" - -#: tools/editor/project_settings.cpp -msgid "Move Autoload" -msgstr "Mover Autoload" - -#: tools/editor/project_settings.cpp -msgid "Remove Translation" -msgstr "Remover Tradução" - -#: tools/editor/project_settings.cpp -msgid "Add Remapped Path" -msgstr "Adicionar Caminho Remapeado" - -#: tools/editor/project_settings.cpp -msgid "Resource Remap Add Remap" -msgstr "Remapeamento de Recurso Adicionar Remap" - -#: tools/editor/project_settings.cpp -msgid "Change Resource Remap Language" -msgstr "Alterar Idioma de Remapeamento de Recuso" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap" -msgstr "Remover Remapeamento de Recurso" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap Option" -msgstr "Remover Opção de Remapeamento de Recurso" - -#: tools/editor/project_settings.cpp -msgid "Enable" -msgstr "Habilitar" - -#: tools/editor/project_settings.cpp -msgid "Project Settings (engine.cfg)" -msgstr "Configurações do Projeto (engine.cfg)" - -#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp -msgid "Category:" -msgstr "Categoria:" - -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -msgid "Property:" -msgstr "Propriedade:" - -#: tools/editor/project_settings.cpp -msgid "Del" -msgstr "Del" - -#: tools/editor/project_settings.cpp -msgid "Copy To Platform.." -msgstr "Copiar para a Plataforma..." - -#: tools/editor/project_settings.cpp -msgid "Input Map" -msgstr "Mapa de Entrada" - -#: tools/editor/project_settings.cpp -msgid "Action:" -msgstr "Ação:" - -#: tools/editor/project_settings.cpp -msgid "Device:" -msgstr "Dispositivo:" - -#: tools/editor/project_settings.cpp -msgid "Index:" -msgstr "Índice:" - -#: tools/editor/project_settings.cpp -msgid "Localization" -msgstr "Localização" - -#: tools/editor/project_settings.cpp -msgid "Translations" -msgstr "Traduções" - -#: tools/editor/project_settings.cpp -msgid "Translations:" -msgstr "Traduções:" - -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Adicionar..." - -#: tools/editor/project_settings.cpp -msgid "Remaps" -msgstr "Remapeamentos" - -#: tools/editor/project_settings.cpp -msgid "Resources:" -msgstr "Recursos:" - -#: tools/editor/project_settings.cpp -msgid "Remaps by Locale:" -msgstr "Remapeamentos por Localidade:" - -#: tools/editor/project_settings.cpp -msgid "Locale" -msgstr "Localidade:" - -#: tools/editor/project_settings.cpp -msgid "AutoLoad" -msgstr "AutoLoad" - -#: tools/editor/project_settings.cpp -msgid "Node Name:" -msgstr "Nome do Nó:" - -#: tools/editor/project_settings.cpp -msgid "List:" -msgstr "Lista:" - -#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Name" -msgstr "Nome" - -#: tools/editor/project_settings.cpp -msgid "Singleton" -msgstr "Singleton" - -#: tools/editor/scene_tree_editor.cpp -msgid "" -"This item cannot be made visible because the parent is hidden. Unhide the " -"parent first." -msgstr "" -"Este item não pode se tornar visível porque o pai está escondido. Reexiba o " -"pai primeiro." - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle Spatial Visible" -msgstr "Alternar Spatial Visível" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle CanvasItem Visible" -msgstr "Alternar CanvasItem Visível" - -#: tools/editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "Instância:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "Nome de nó Inválido, os seguintes caracteres não são permitidos:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "Renomear Nó" - -#: tools/editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "Árvore de Cena (Nós):" - -#: tools/editor/scene_tree_editor.cpp -msgid "Editable Children" -msgstr "Filhos Editáveis" - -#: tools/editor/scene_tree_editor.cpp -msgid "Load As Placeholder" -msgstr "Carregar como Substituto" - -#: tools/editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "Abrir no Editor" +msgid "Add" +msgstr "Adicionar" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance" -msgstr "Limpar Herança" +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +msgid "Remove" +msgstr "Remover" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "Limpar Herança? (Irreversível!)" +#: tools/editor/connections_dialog.cpp +msgid "Path To Node:" +msgstr "Caminho para o Nó:" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear!" -msgstr "Limpar!" +#: tools/editor/connections_dialog.cpp +msgid "Method In Node:" +msgstr "Método no Nó:" -#: tools/editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "Selecione um Nó" +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "Criar Função" -#: tools/editor/editor_profiler.cpp -msgid "Stop Profiling" -msgstr "Parar Profiling" +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "Postergado" -#: tools/editor/editor_profiler.cpp -msgid "Start Profiling" -msgstr "Iniciar Profiling" +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "Uma vez" -#: tools/editor/editor_profiler.cpp -msgid "Measure:" -msgstr "Medida:" +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "Conectar" -#: tools/editor/editor_profiler.cpp -msgid "Frame Time (sec)" -msgstr "Tempo de Quadro (seg)" +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "Conectar \"%s\" a \"%s\"" -#: tools/editor/editor_profiler.cpp -msgid "Average Time (sec)" -msgstr "Tempo Médio (seg)" +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" +msgstr "Criar Conexão" -#: tools/editor/editor_profiler.cpp -msgid "Frame %" -msgstr "% de Quadro" +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "Conectar..." -#: tools/editor/editor_profiler.cpp -msgid "Fixed Frame %" -msgstr "% de Quadro Fixo" +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "Disconectar" -#: tools/editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "Inclusivo" +#: tools/editor/connections_dialog.cpp +msgid "Edit Connections.." +msgstr "Editar Conexões..." -#: tools/editor/editor_profiler.cpp -msgid "Self" -msgstr "Mesmo" +#: tools/editor/connections_dialog.cpp +msgid "Connections:" +msgstr "Conexões:" -#: tools/editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "Frame nº:" +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "Criar Novo" -#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp -#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Combinações:" -#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "Open" -msgstr "Abrir" +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "Buscar Substituição Para:" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Please wait for scan to complete." -msgstr "Por favor aguarde a verificação completar." +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "Dependências Para:" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Current scene must be saved to re-import." -msgstr "Cena Atual só deve ser salva para re-importação." +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" +"A cena \"%s\" está sendo editada atualmente.\n" +"As mudanças não terão efeito a menos que seja recarregada." -#: tools/editor/editor_reimport_dialog.cpp -msgid "Save & Re-Import" -msgstr "Salvar e Re-Importar" +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" +"O recurso \"%s\" está em uso.\n" +"As mudanças não terão efeito a menos que seja recarregado." -#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp -msgid "Re-Importing" -msgstr "Re-Importando" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "Dependências" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Re-Import Changed Resources" -msgstr "Re-Importar Recursos Alterados" +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "Recurso" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "Erro ao salvar Recurso!" +#: tools/editor/dependency_editor.cpp tools/editor/project_manager.cpp +#: tools/editor/project_settings.cpp +msgid "Path" +msgstr "Caminho" -#: tools/editor/resources_dock.cpp -msgid "Create New Resource" -msgstr "Criar Novo Recurso" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "Dependências:" -#: tools/editor/resources_dock.cpp -msgid "Open Resource" -msgstr "Abrir Recurso" +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "Consertar Quebradas:" -#: tools/editor/resources_dock.cpp -msgid "Save Resource" -msgstr "Salvar Recurso" +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "Editor de Dependências" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As.." -msgstr "Salvar Recuso como..." +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "Buscar Recurso para Substituição:" -#: tools/editor/resources_dock.cpp -msgid "Resource Tools" -msgstr "Ferramentas de Recurso" +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "Donos De:" -#: tools/editor/resources_dock.cpp -msgid "Make Local" -msgstr "Tornar Local" +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" +"Os arquivos a serem removidos são requeridos por outros recursos para que " +"funcionem.\n" +"Removê-los mesmo assim? (irreversível)" -#: tools/editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "Escreva sua lógica no método _run()." +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "Remover os arquivos selecionados do projeto? (impossível desfazer)" -#: tools/editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "Já existe uma cena editada." +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "Erro ao carregar:" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "Não foi possível instanciar o script:" +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "A cena não pôde ser carregada por causa de dependências ausentes:" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "Você esqueceu da palavra-chave \"tool\"?" +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "Abrir Assim Mesmo" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "Não foi possível rodar o script:" +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "Que ação deve ser tomada?" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "Você esqueceu o método '_run'?" +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "Consertar Dependências" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "Erros ao carregar!" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "Excluir permanentemente %d item(s)? (Impossível desfazer!)" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "Possui" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "Recursos Sem Posse Explícita:" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "Explorador de Recursos Órfãos" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "Excluir os arquivos selecionados?" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +msgid "Delete" +msgstr "Excluir" #: tools/editor/editor_data.cpp msgid "Updating Scene" @@ -2092,131 +1012,154 @@ msgstr "Armazenando mudanças locais..." msgid "Updating scene.." msgstr "Atualizando Cena..." -#: tools/editor/file_type_cache.cpp -msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" -msgstr "" -"Não pode abrir file_type_cache.cch para escrita, cache de tipos de arquivo " -"não salvo!" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "Escolha um Diretório" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "Reparentar Nó" - -#: tools/editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "Local para Reparentar (Selecione Novo Pai):" - -#: tools/editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "Manter Transformação Global" - -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "Reparentar" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "Criar Pasta" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "Plugins Instalados:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "Nome:" -#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp -msgid "Update" -msgstr "Atualizar" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "Não foi possível criar a pasta." -#: tools/editor/editor_plugin_settings.cpp -msgid "Version:" -msgstr "Versão:" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "Escolher" -#: tools/editor/editor_plugin_settings.cpp -msgid "Author:" -msgstr "Autor:" +#: tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "O arquivo existe. Sobrescrever?" -#: tools/editor/editor_plugin_settings.cpp -msgid "Status:" -msgstr "Status:" +#: tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "Todas Reconhecidas" -#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "Todos os Arquivos (*)" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp +msgid "Open" +msgstr "Abrir" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "Salvar" + +#: tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "Salvar um Arquivo" + +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "Caminho:" + +#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp msgid "Favorites:" msgstr "Favoritos:" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination files, doing nothing." -msgstr "Mesmos arquivos de destino e origem, nada a fazer." +#: tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recente:" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination paths, doing nothing." -msgstr "Mesmo caminhos de destino e origem, nada a fazer." +#: tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "Diretórios & Arquivos:" -#: tools/editor/scenes_dock.cpp -msgid "Can't move directories to within themselves." -msgstr "Não é possível mover diretórios para dentro de si mesmos." +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "Previsualização:" -#: tools/editor/scenes_dock.cpp -msgid "Can't operate on '..'" -msgstr "Não é possível operar em \"..\"" +#: tools/editor/editor_file_dialog.cpp tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "Arquivo:" -#: tools/editor/scenes_dock.cpp -msgid "Pick New Name and Location For:" -msgstr "Escolha Novo Nome e Localização Para:" +#: tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "Filtro:" -#: tools/editor/scenes_dock.cpp -msgid "No files selected!" -msgstr "Nenhum arquivo selecionado!" +#: tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Deve usar uma extensão válida." -#: tools/editor/scenes_dock.cpp -msgid "Instance" -msgstr "Instanciar" +#: tools/editor/editor_file_system.cpp +msgid "Cannot go into subdir:" +msgstr "Não é possível ir ao subdiretório:" -#: tools/editor/scenes_dock.cpp -msgid "Edit Dependencies.." -msgstr "Editar Dependências.." +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "BuscarFontes" -#: tools/editor/scenes_dock.cpp -msgid "View Owners.." -msgstr "Visualizar Proprietários..." +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "Pesquisar Classes" -#: tools/editor/scenes_dock.cpp -msgid "Rename or Move.." -msgstr "Renomear ou Mover..." +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "Lista de Classes:" -#: tools/editor/scenes_dock.cpp -msgid "Move To.." -msgstr "Mover Para..." +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "Classe:" -#: tools/editor/scenes_dock.cpp -msgid "Info" -msgstr "Informação" +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "Herda de:" -#: tools/editor/scenes_dock.cpp -msgid "Show In File Manager" -msgstr "Mostrar no Gerenciador de Arquivos" +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "Herdado por:" -#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp -msgid "Re-Import.." -msgstr "Re-importar..." +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "Descrição breve:" -#: tools/editor/scenes_dock.cpp -msgid "Previous Directory" -msgstr "Diretório Anterior" +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "Métodos Públicos:" -#: tools/editor/scenes_dock.cpp -msgid "Next Directory" -msgstr "Próximo Diretório" +#: tools/editor/editor_help.cpp +msgid "Members:" +msgstr "Membros:" -#: tools/editor/scenes_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "Re-escanear Arquivos de Sistema" +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "Itens do Tema de GUI:" -#: tools/editor/scenes_dock.cpp -msgid "Toggle folder status as Favorite" -msgstr "Alternar status da pasta como Favorito" +#: tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "Sinais:" -#: tools/editor/scenes_dock.cpp -msgid "Instance the selected scene(s) as child of the selected node." -msgstr "Instancia a(s) cena(s) selecionada como filho do nó selecionado." +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "Constantes:" -#: tools/editor/scenes_dock.cpp -msgid "Move" -msgstr "Mover" +#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Descrição:" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "Descrição do Método:" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "Pesquisar Texto" #: tools/editor/editor_import_export.cpp msgid "Added:" @@ -2226,6 +1169,10 @@ msgstr "Adicionado:" msgid "Removed:" msgstr "Removido:" +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "Erro ao salvar atlas:" + #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "Não foi possível salvar Subtextura do Atlas:" @@ -2246,179 +1193,9 @@ msgstr "Exportando para %s" msgid "Setting Up.." msgstr "Ajustando..." -#: tools/editor/editor_settings.cpp -msgid "Default (Same as Editor)" -msgstr "Padrão (Mesma do Editor)" - -#: tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "O arquivo existe. Sobrescrever?" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Todas Reconhecidas" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Todos os Arquivos (*)" - -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Salvar" - -#: tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Salvar um Arquivo" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recente:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Diretórios & Arquivos:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Preview:" -msgstr "Previsualização:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtro:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Deve usar uma extensão válida." - -#: tools/editor/groups_editor.cpp -msgid "Add to Group" -msgstr "Adicionar ao Grupo" - -#: tools/editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "Remover do Grupo" - -#: tools/editor/groups_editor.cpp -msgid "Group Editor" -msgstr "Editor de Grupos" - -#: tools/editor/groups_editor.cpp -msgid "Node Group(s)" -msgstr "Grupo(s) do Nó" - -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Predefinição..." - -#: tools/editor/property_editor.cpp -msgid "Ease In" -msgstr "Ease In" - -#: tools/editor/property_editor.cpp -msgid "Ease Out" -msgstr "Ease Out" - -#: tools/editor/property_editor.cpp -msgid "Zero" -msgstr "Zero" - -#: tools/editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "Easing In-Out" - -#: tools/editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "Easing Out-In" - -#: tools/editor/property_editor.cpp -msgid "File.." -msgstr "Arquivo..." - -#: tools/editor/property_editor.cpp -msgid "Dir.." -msgstr "Dir..." - -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "New" -msgstr "Novo" - -#: tools/editor/property_editor.cpp -msgid "Load" -msgstr "Carregar" - -#: tools/editor/property_editor.cpp -msgid "Assign" -msgstr "Atribuir" - -#: tools/editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "Erro ao carregar arquivo: Não é um recurso!" - -#: tools/editor/property_editor.cpp -msgid "Couldn't load image" -msgstr "Não pôde carregar a imagem" - -#: tools/editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "Bit %d, val %d." - -#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp -msgid "Class:" -msgstr "Classe:" - -#: tools/editor/property_editor.cpp -msgid "On" -msgstr "Ativo" - -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Definir" - -#: tools/editor/property_editor.cpp -msgid "Properties:" -msgstr "Propriedades:" - -#: tools/editor/property_editor.cpp -msgid "Global" -msgstr "Global" - -#: tools/editor/property_editor.cpp -msgid "Sections:" -msgstr "Seções:" - -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Import" -msgstr "Importar" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Sort:" -msgstr "Ordenar:" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Reverse" -msgstr "Reverso" - -#: tools/editor/addon_editor_plugin.cpp -msgid "All" -msgstr "Todos" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Site:" -msgstr "Site:" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "Arquivo ZIP de Assets" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Re-Importando" #: tools/editor/editor_node.cpp msgid "Importing:" @@ -2428,6 +1205,22 @@ msgstr "Importando:" msgid "Node From Scene" msgstr "Nó a Partir de Cena" +#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp +msgid "Re-Import.." +msgstr "Re-importar..." + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "Erro ao salvar Recurso!" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "Salvar Recuso como..." + #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." msgstr "Entendo..." @@ -2460,8 +1253,8 @@ msgstr "Criando Miniatura" msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -"Não se pôde salvar a cena. É provável que dependências (instâncias) não " -"foram satisfeitas." +"Não se pôde salvar a cena. É provável que dependências (instâncias) não foram " +"satisfeitas." #: tools/editor/editor_node.cpp msgid "Failed to load resource." @@ -2620,14 +1413,21 @@ msgstr "Esta ação não pode ser desfeita. Reverter mesmo assim?" msgid "Quick Run Scene.." msgstr "Rodar Cena Ágil..." +#: tools/editor/editor_node.cpp +#, fuzzy +msgid "" +"Open Project Manager? \n" +"(Unsaved changes will be lost)" +msgstr "Fechar cena? (Mudanças não salvas serão perdidas)" + #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Ugh" #: tools/editor/editor_node.cpp msgid "" -"Error loading scene, it must be inside the project path. Use 'Import' to " -"open the scene, then save it inside the project path." +"Error loading scene, it must be inside the project path. Use 'Import' to open " +"the scene, then save it inside the project path." msgstr "" "Erro ao carregar cena, ela deve estar dentro do caminho do projeto. Use " "\"Importar\" para abrir a cena e então salve-a dentro do projeto." @@ -2648,6 +1448,10 @@ msgstr "Salvar Layout" msgid "Delete Layout" msgstr "Excluir Layout" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "Padrão" + #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Trocar Guia de Cena" @@ -2661,6 +1465,7 @@ msgid "%d more file(s) or folder(s)" msgstr "Mais %d arquivo(s) ou pasta(s)" #: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "Cena" @@ -2720,8 +1525,8 @@ msgstr "MeshLibrary..." msgid "TileSet.." msgstr "TileSet..." -#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Refazer" @@ -2757,6 +1562,10 @@ msgstr "Ferramentas" msgid "Export the project to many platforms." msgstr "Exportar o projeto para diversas plataformas." +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "Exportar" + #: tools/editor/editor_node.cpp msgid "Play the project (F5)." msgstr "Rodar o projeto (F5)." @@ -2809,6 +1618,10 @@ msgstr "Navegação Visível" msgid "Settings" msgstr "Configurações" +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "Configurações do Editor" + #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "Layout do Editor" @@ -2883,6 +1696,15 @@ msgstr "Arquivos" msgid "Output" msgstr "Saída" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: tools/editor/import_settings.cpp +msgid "Re-Import" +msgstr "Reimportar" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "Atualizar" + #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Agradecimentos da comunidade Godot!" @@ -2895,6 +1717,10 @@ msgstr "Obrigado!" msgid "Import Templates From ZIP File" msgstr "Importar Modelos de um Arquivo ZIP." +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "Exportar Projeto" + #: tools/editor/editor_node.cpp msgid "Export Library" msgstr "Exportar Biblioteca" @@ -2903,6 +1729,10 @@ msgstr "Exportar Biblioteca" msgid "Merge With Existing" msgstr "Fundir Com Existente" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "Senha:" + #: tools/editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir e Rodar um Script" @@ -2911,447 +1741,706 @@ msgstr "Abrir e Rodar um Script" msgid "Load Errors" msgstr "Erros de Carregamento" -#: tools/editor/call_dialog.cpp -msgid "Method List For '%s':" -msgstr "Lista de Métodos para \"%s\":" +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "Plugins Instalados:" -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Chamar" +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "Versão:" -#: tools/editor/call_dialog.cpp -msgid "Method List:" -msgstr "Lista de Métodos:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" +msgstr "Autor:" -#: tools/editor/call_dialog.cpp -msgid "Arguments:" -msgstr "Argumentos:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "Status:" -#: tools/editor/call_dialog.cpp -msgid "Return:" -msgstr "Retornar:" +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "Parar Profiling" -#: tools/editor/pvrtc_compress.cpp -msgid "Could not execute PVRTC tool:" -msgstr "Não se pôde executar a ferramenta PVRTC:" +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "Iniciar Profiling" -#: tools/editor/pvrtc_compress.cpp -msgid "Can't load back converted image using PVRTC tool:" -msgstr "Não se pôde carregar de volta imagem convertida por PVRTC:" +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "Medida:" -#: tools/editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "Redimensionar Vetor" +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "Tempo de Quadro (seg)" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "Alterar Tipo de Valor do Vetor" +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "Tempo Médio (seg)" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "Alterar Valor do Vetor" +#: tools/editor/editor_profiler.cpp +msgid "Frame %" +msgstr "% de Quadro" -#: tools/editor/editor_help.cpp -msgid "Search Classes" -msgstr "Pesquisar Classes" +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" +msgstr "% de Quadro Fixo" -#: tools/editor/editor_help.cpp -msgid "Class List:" -msgstr "Lista de Classes:" +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "Tempo:" -#: tools/editor/editor_help.cpp -msgid "Inherited by:" -msgstr "Herdado por:" +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "Inclusivo" -#: tools/editor/editor_help.cpp -msgid "Brief Description:" -msgstr "Descrição breve:" +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "Mesmo" -#: tools/editor/editor_help.cpp -msgid "Public Methods:" -msgstr "Métodos Públicos:" +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "Frame nº:" -#: tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Membros:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "Por favor aguarde a verificação completar." -#: tools/editor/editor_help.cpp -msgid "GUI Theme Items:" -msgstr "Itens do Tema de GUI:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "Cena Atual só deve ser salva para re-importação." -#: tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Sinais:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "Salvar e Re-Importar" -#: tools/editor/editor_help.cpp -msgid "Constants:" -msgstr "Constantes:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "Re-Importar Recursos Alterados" -#: tools/editor/editor_help.cpp -msgid "Method Description:" -msgstr "Descrição do Método:" +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "Escreva sua lógica no método _run()." -#: tools/editor/editor_help.cpp -msgid "Search Text" -msgstr "Pesquisar Texto" +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "Já existe uma cena editada." -#: tools/editor/project_manager.cpp -msgid "Invalid project path, the path must exist!" -msgstr "Caminho de projeto inválido, o caminho deve existir!" +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "Não foi possível instanciar o script:" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must not exist." -msgstr "Caminho de projeto inválido, engine.cfg não deve existir!" +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "Você esqueceu da palavra-chave \"tool\"?" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must exist." -msgstr "Caminho de projeto inválido, engine.cfg deve existir." +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "Não foi possível rodar o script:" -#: tools/editor/project_manager.cpp -msgid "Imported Project" -msgstr "Projeto Importado" +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "Você esqueceu o método '_run'?" -#: tools/editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "Caminho de projeto inválido (mudou alguma coisa?)." +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "Padrão (Mesma do Editor)" -#: tools/editor/project_manager.cpp -msgid "Couldn't create engine.cfg in project path." -msgstr "Não se pôde criar engine.cfg no caminho do projeto." +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "Selecionar Nó(s) para Importar" -#: tools/editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "Importar Projeto Existente" +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "Caminho da Cena:" -#: tools/editor/project_manager.cpp -msgid "Project Path (Must Exist):" -msgstr "Caminho do Projeto (Deve Existir):" +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "Importar a Partir do Nó:" -#: tools/editor/project_manager.cpp -msgid "Project Name:" -msgstr "Nome do Projeto:" - -#: tools/editor/project_manager.cpp -msgid "Create New Project" -msgstr "Criar Novo Projeto" - -#: tools/editor/project_manager.cpp -msgid "Project Path:" -msgstr "Caminho do Projeto:" - -#: tools/editor/project_manager.cpp -msgid "Browse" -msgstr "Navegar" - -#: tools/editor/project_manager.cpp -msgid "New Game Project" -msgstr "Novo Projeto de Jogo" - -#: tools/editor/project_manager.cpp -msgid "That's a BINGO!" -msgstr "É um BINGO!" - -#: tools/editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "Projeto Sem Nome" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to open more than one projects?" -msgstr "Tem certeza de que quer abrir mais de um projeto?" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to run more than one projects?" -msgstr "Tem certeza de que quer rodar mais de um projeto?" - -#: tools/editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" -msgstr "Remover projeto da lista? (O conteúdo da pasta não será modificado)" - -#: tools/editor/project_manager.cpp -msgid "Recent Projects:" -msgstr "Projetos Recentes:" - -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit" -msgstr "Editar" - -#: tools/editor/project_manager.cpp -msgid "Run" -msgstr "Rodar" - -#: tools/editor/project_manager.cpp -msgid "Scan" -msgstr "Escanear" - -#: tools/editor/project_manager.cpp -msgid "New Project" -msgstr "Novo Projeto" - -#: tools/editor/project_manager.cpp -msgid "Exit" -msgstr "Sair" - -#: tools/editor/scene_tree_dock.cpp -msgid "OK :(" -msgstr "OK :(" - -#: tools/editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "Sem nó pai onde instanciar um filho." - -#: tools/editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "Erro ao carregar cena de %s" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "Erro ao instanciar cena de %s" - -#: tools/editor/scene_tree_dock.cpp -msgid "Ok" -msgstr "Ok" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one " -"of its nodes." +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -"Não se pode instanciar a cena \"%s\" porque a cena atual existe dentro de um " -"de seus nós." +"Não pode abrir file_type_cache.cch para escrita, cache de tipos de arquivo " +"não salvo!" -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "Instanciar Cena(s)" +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "Adicionar ao Grupo" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "Esta operação não pode ser feita na raiz da árvore." +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "Remover do Grupo" -#: tools/editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "Mover Nó no Pai" +#: tools/editor/groups_editor.cpp +msgid "Group Editor" +msgstr "Editor de Grupos" -#: tools/editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "Mover Nós no Pai" +#: tools/editor/groups_editor.cpp tools/editor/project_export.cpp +msgid "Group" +msgstr "Grupo" -#: tools/editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "Duplicar Nó(s)" +#: tools/editor/groups_editor.cpp +msgid "Node Group(s)" +msgstr "Grupo(s) do Nó" -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Excluir Nó(s)?" +#: tools/editor/import_settings.cpp +msgid "Imported Resources" +msgstr "Recursos Importados" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done without a scene." -msgstr "Essa operação não pode ser realizada sem uma cena." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "Falta arquivo de fonte origem!" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "Essa operação requer um único nó selecionado." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "Falta recurso de fonte destino!" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "Essa operação não pode ser realizada em cenas instanciadas." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "Não se pôde carregar/processar fonte de origem." -#: tools/editor/scene_tree_dock.cpp -msgid "Save New Scene As.." -msgstr "Salvar Nova Cena Como..." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "Não se pôde salvar fonte." -#: tools/editor/scene_tree_dock.cpp -msgid "Makes Sense!" -msgstr "Faz Sentido!" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "Fonte Origem:" -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "Não é possível operar em nós de uma cena externa!" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "Tamanho da Fonte de Origem:" -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "Não é possível operar em nós que a cena atual herda!" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "Recurso Destino:" -#: tools/editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "Remover Nó(s)" - -#: tools/editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "Criar Nó" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." msgstr "" -"Não é possível salvar a nova cena. Provavelmente dependências (instâncias) " -"não foram satisfeitas." +"À noite, vovô Kowalsky vê o ímã cair no pé do pinguim queixoso e vovó põe " +"açúcar no chá de tâmaras do jabuti feliz." -#: tools/editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "Erro ao salvar cena." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "Teste:" -#: tools/editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "Erro duplicando cena ao salvar." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "Opções:" -#: tools/editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "Nova Raiz de Cena" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "Importar Fonte" -#: tools/editor/scene_tree_dock.cpp -msgid "Inherit Scene" -msgstr "Herdar Cena" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "Aceitar" -#: tools/editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "Adicionar Nó Filho" - -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "Instânciar Cena Filha" - -#: tools/editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "Alterar Tipo" - -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Groups" -msgstr "Editar Grupos" - -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Connections" -msgstr "Editar Conexões" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add Script" -msgstr "Adicionar Script" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Up" -msgstr "Mover para Cima" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Down" -msgstr "Mover para Baixo" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Duplicate" -msgstr "Duplicar" - -#: tools/editor/scene_tree_dock.cpp -msgid "Merge From Scene" -msgstr "Fundir a Partir de Cena" - -#: tools/editor/scene_tree_dock.cpp -msgid "Save Branch as Scene" -msgstr "Salvar Ramo como Cena" - -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Excluir Nó(s)" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "Adicionar/Criar um Novo Nó" - -#: tools/editor/scene_tree_dock.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." +"This file is already a Godot font file, please supply a BMFont type file " +"instead." msgstr "" -"Instanciar um arquivo de cena como um Nó. Criar uma cena herdada se não " -"existe um nó raiz." +"Este arquivo já é um arquivo de fonte Godot, por favor forneça um arquivo " +"BMFont." -#: tools/editor/create_dialog.cpp -msgid "Create New" -msgstr "Criar Novo" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "Falha ao abrir como arquivo BMFont." -#: tools/editor/plugins/rich_text_editor_plugin.cpp -msgid "Parse BBCode" -msgstr "Analisar BBCode" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "Origem personalizada da fonte inválida." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "Fonte" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "Sem meshes para importar!" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "Caminho de salvamento vazio!" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "Importar Única Mesh" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "Origem de Mesh(es):" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "Caminho Destino:" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Mesh" +msgstr "Mesh" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Superfície %d" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "Sem amostras para importar!" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "Caminho destino está vazio." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "Caminho destino deve ser um caminho completo a um recurso." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "Caminho destino deve existir." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "Importar Amostras de Áudio" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "Amostra(s) de Origem:" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "Amostra de Áudio" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "Novo Clipe" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "Opções da Animação" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "Flags" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "Precalcular FPS:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "Otimizador" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "Erro Linear Máximo" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "Erro Angular Máximo" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "Ângulo Máximo" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "Clipes" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Open Sample File(s)" -msgstr "Abrir Arquivo(s) de Amostra" +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Name" +msgstr "Nome" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "ERROR: Couldn't load sample!" -msgstr "ERRO: Não é possível carregar a amostra!" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "Início(s)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Add Sample" -msgstr "Adicionar Amostra" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "Fim(ns)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stop" -msgstr "Parar" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "Repetir" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Play" -msgstr "Tocar" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "Filtros" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Rename Sample" -msgstr "Renomear Amostra" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "Caminho de origem está vazio" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Delete Sample" -msgstr "Excluir Amostra" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "Não se pôde carregar script pós-importação." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "16 Bits" -msgstr "16 bits" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "Script pós-importação inválido/quebrado." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "8 Bits" -msgstr "8 Bits" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "Erro ao importar cena." -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stereo" -msgstr "Estéreo" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "Importar Cena 3D" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Mono" -msgstr "Mono" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "Cena de Origem:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/camera_editor_plugin.cpp -msgid "Preview" -msgstr "Visualização" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "Mesma da Cena Destino" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Pitch" -msgstr "Pitch" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "Compartilhado" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Poly3D" -msgstr "Criar Polígono 3D" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "Pasta Destino para Textura" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly" -msgstr "Editar Polígono" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "Script de Pós-Processamento" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "Editar Polígono (Remover Ponto)" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "Tipo Personalizado de Nó Raiz:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy +msgid "Auto" +msgstr "AutoLoad" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "Os Seguintes Arquivos estão Faltando:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "Importar Mesmo Assim" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "Importar e Abrir" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "A cena editada não foi salva, abrir cena importada ainda assim?" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importar Cena" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Importando Cena..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Rodando Script Personalizado..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Não se pôde carregar script pós-importação:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import:" +msgstr "Script pós-importação inválido/quebrado." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Erro ao rodar script pós-importação:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "Importar Imagem:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "Não é possível importar arquivo sobre si mesmo:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "Caminho não pôde ser localizado: %s (já é local)" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Salvando..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "Animação Cena 3D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "Não comprimido" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "Comprimido Sem Perdas (PNG)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "Comprido Com Perdas (WebP)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "Comprimido (VRAM)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "Formato da Textura" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "Qualidade da Compressão da Textura (WebP):" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "Opções da Textura" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "Por favor especifique alguns arquivos!" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "Pelo menos um arquivo é preciso para o Atlas." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "Erro ao importar:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "Apenas um arquivo é requerido para textura grande." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "Tamanho Máximo de Textura:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "Importar Texturas para Atlas (2D)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "Tamanho da Célula:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "Textura Grande" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "Importar Texturas Grandes (2D)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "Textura Origem" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "Textura Base do Atlas" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "Textura(s) Origem(ns)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "Importar Texturas para 2D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "Importar Texturas para 3D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "Importar Textura" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "Textura 2D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "Textura 3D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "Textura Atlas" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" +"AVISO: Importar texturas 2D não é obrigatório. Apenas copie arquivos png/jpg " +"para o projeto." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "Textura(s) de Origem:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "Aparar espaço vazio." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" +msgstr "Textura" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "Importar Textura Grande" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "Carregar Imagem Origem" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "Fatiando" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "Inserindo" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "Salvando" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "Não se pôde salvar textura grande:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "Montar Atlas Para:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "Carregando Imagem:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "Não se pôde carregar imagem:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "Convertendo Imagens" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "Aparando Imagens" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "Fazendo Blitting das Imagens" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "Não se pôde salva imagem de atlas:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "Não se pôde salvar textura convertida:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "Origem inválida!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "Origem de tradução inválida!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "Coluna" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "Idioma" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "Nenhum item a importar!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "Nenhum caminho destino!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "Importar Traduções" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "Não foi possível importar!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "Importar Tradução" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "Arquivo CSV Origem:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "Ignorar Primeira Linha" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "Comprimir" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "Adicionar ao Projeto (engine.cfg)" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "Importar Idiomas:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" +msgstr "Tradução" + +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "Múltiplos Nós definidos" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -3431,8 +2520,7 @@ msgstr "ERRO: Nenhuma animação para editar!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -"Iniciar animação selecionada de trás pra frente a partir da posição atual. " -"(A)" +"Iniciar animação selecionada de trás pra frente a partir da posição atual. (A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" @@ -3499,6 +2587,14 @@ msgstr "Criar Nova Animação" msgid "Animation Name:" msgstr "Nome da Animação:" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "Erro!" + #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Tempos de Mistura:" @@ -3515,324 +2611,6 @@ msgstr "Tempos de Mistura de Animação Cruzada" msgid "Animation" msgstr "Animação" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Poly" -msgstr "Criar polígono" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "Criar Polígono de Oclusão" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create a new polygon from scratch." -msgstr "Criar um novo polígono do zero" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Edit existing polygon:" -msgstr "Editar polígono existente:" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "LMB: Move Point." -msgstr "LMB: Mover Ponto." - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Ctrl+LMB: Split Segment." -msgstr "Ctrl+LMB: Dividir Segmento" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "RMB: Erase Point." -msgstr "RMB: Apagar Ponto." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "Configurar o Snap" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "Deslocamento da grade:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Step:" -msgstr "Passo de grade:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "Deslocamento de rotação:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "Passo de Rotação" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Pivot" -msgstr "Mover Pivô" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Action" -msgstr "Mover Ação" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit IK Chain" -msgstr "Editar Cadeia de IK" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit CanvasItem" -msgstr "Editar CanvaItem" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "Alterar Âncoras" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom (%):" -msgstr "Ampliar (%)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "Colar Pose" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Select Mode (Q)" -msgstr "Modo de Seleção (Q)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Drag: Rotate" -msgstr "Arrastar: Rotacionar" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move" -msgstr "Alt+Arrastar: Mover" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "" -"Aperte \"v\" para Mudar Pivô, \"Shift+v\" para Arrastar Pivô (enquanto " -"movendo)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+RMB: Depth list selection" -msgstr "Alt+RMB: Lista de seleção de profundidade" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode (W)" -msgstr "Modo Mover (W)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode (E)" -msgstr "Modo Rotacionar" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" -"Mostrar uma lista de todos os objetos na posição clicada\n" -"(mesmo como Alt+RMB no Modo de seleção)." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "Clique para mudar o pivô de rotação do objeto." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "Modo Panorâmico" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "Travar o objeto selecionado no local (não pode ser movido)." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "Destravar o objeto selecionado (pode ser movido)." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "Garante que os filhos do objeto não sejam selecionáveis." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" -msgstr "Usar Snap" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Show Grid" -msgstr "Mostrar Grade" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "Usar Snap de Rotação" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "Snap Relativo" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." -msgstr "Configurar Snap..." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "Usar Snap de Pixel" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Expand to Parent" -msgstr "Expandir para Pai" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton.." -msgstr "Esqueleto..." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Bones" -msgstr "Fazer Ossos" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "Limpar Ossos" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "Fazer Cadeia de IK" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "Limpar Cadeia de IK" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "Visualizar" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom In" -msgstr "Ampliar Mais" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Out" -msgstr "Ampliar Menos" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Reset" -msgstr "Restaurar Ampliação" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Set.." -msgstr "Definir Ampliação..." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "Centralizar Seleção" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "Seleção de Quadros" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchor" -msgstr "Âncora" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Keys (Ins)" -msgstr "Inserir Chaves (Ins)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "Inserir Chave" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "Inserir Chave (Trilhas Existentes)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "Copiar Pose" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "Limpar Pose" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set a Value" -msgstr "Defina um Valor" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap (Pixels):" -msgstr "Snap (Pixels):" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "Pintar TileMap" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "Apagar TileMap" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" -msgstr "Balde" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "Pegar Tile" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Select" -msgstr "Selecionar" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "Apagar Seleção" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "Transpor" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X (A)" -msgstr "Espelhar X (A)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y (S)" -msgstr "Espelhar Y (S)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 0 degrees" -msgstr "Rotacionar 0 degraus" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 90 degrees" -msgstr "Rotacionar 90 degraus" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 180 degrees" -msgstr "Rotacionar 180 degraus" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 270 degrees" -msgstr "Rotacionar 270 degraus" - #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Novo nome:" @@ -3975,6 +2753,490 @@ msgstr "Editar Filtros de Nó" msgid "Filters.." msgstr "Filtros..." +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "Analisando %d Triângulos:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "Triângulo nº" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "Configurar Baker de Luz." + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "Analisando Geometria" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "Consertando Luzes" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "Fazendo BVH" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "Criando Luz Octree" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "Criando Textura Octree" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "Transferir para Mapas de Luz:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "Alocando Textura nº" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "Precalculando Triângulo nº" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "Pós-Processando Textura nº" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "BakedLightInstance não contém um recurso BakedLight ." + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "Precalcular!" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "Redefinir o processo \"octree baking\" do lightmap (recomeçar)." + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "Visualização" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "Configurar o Snap" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "Deslocamento da grade:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Step:" +msgstr "Passo de grade:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "Deslocamento de rotação:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "Passo de Rotação" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "Mover Pivô" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "Mover Ação" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "Editar Cadeia de IK" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "Editar CanvaItem" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "Alterar Âncoras" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "Ampliar (%)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "Colar Pose" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "Modo de Seleção (Q)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "Arrastar: Rotacionar" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "Alt+Arrastar: Mover" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" +"Aperte \"v\" para Mudar Pivô, \"Shift+v\" para Arrastar Pivô (enquanto " +"movendo)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "Alt+RMB: Lista de seleção de profundidade" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "Modo Mover (W)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "Modo Rotacionar" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" +"Mostrar uma lista de todos os objetos na posição clicada\n" +"(mesmo como Alt+RMB no Modo de seleção)." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "Clique para mudar o pivô de rotação do objeto." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "Modo Panorâmico" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "Travar o objeto selecionado no local (não pode ser movido)." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "Destravar o objeto selecionado (pode ser movido)." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "Garante que os filhos do objeto não sejam selecionáveis." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "Editar" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "Usar Snap" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Show Grid" +msgstr "Mostrar Grade" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "Usar Snap de Rotação" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "Snap Relativo" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "Configurar Snap..." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "Usar Snap de Pixel" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "Expandir para Pai" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "Esqueleto..." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "Fazer Ossos" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "Limpar Ossos" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "Fazer Cadeia de IK" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "Limpar Cadeia de IK" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "Visualizar" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "Ampliar Mais" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "Ampliar Menos" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "Restaurar Ampliação" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "Definir Ampliação..." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "Centralizar Seleção" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "Seleção de Quadros" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "Âncora" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys (Ins)" +msgstr "Inserir Chaves (Ins)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "Inserir Chave" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "Inserir Chave (Trilhas Existentes)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "Copiar Pose" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "Limpar Pose" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "Defina um Valor" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "Snap (Pixels):" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "Criar polígono" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "Editar Polígono" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "Editar Polígono (Remover Ponto)" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "Criar um novo polígono do zero" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "Criar Polígono 3D" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "Definir Manipulador" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "Adicionar/Remover Ponto na Curva de Cor" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "Modificar Curva de Cores" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "Criando MeshLibrary" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "Miniatura..." + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "Remover item %d?" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "Adicionar Item" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "Remover Item Selecionado" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "Importar da Cena" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "Atualizar a partir de Cena" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "Item %d" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "Itens" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "Editor de Lista de Itens" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "Criar Polígono de Oclusão" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "Editar polígono existente:" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "LMB: Mover Ponto." + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "Ctrl+LMB: Dividir Segmento" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "RMB: Apagar Ponto." + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "Mesh está vazia!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "Criar Corpo Trimesh Estático" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "Criar Corpo Convexo Estático" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "Não funciona na raiz da cena!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "Criar Forma Trimesh" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "Criar Forma Convexa" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "Criar Mesh de Navegação" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "Falta uma MeshInstance na Mesh!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "Não se pôde criar contorno!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "Criar Contorno" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "Criar Corpo Trimesh Estático" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "Create Convex Static Body" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "Criar Colisão Trimesh Irmã" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "Criar Colisão Convexa Irmã" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "Criar Mesh de Contorno..." + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "Criar Mesh de Contorno" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "Tamanho do Contorno:" + #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -4076,31 +3338,578 @@ msgstr "Escala aleatória:" msgid "Populate" msgstr "Popular" -#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "Criar Polígono de Navegação" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "Remover Polígono e Ponto" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Erro ao carregar imagem:" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "Nenhum pixel com transparência > 128 na imagem." + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "Definir Máscara de Emissão" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Limpar Máscara de Emissão" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Carregar Máscara de Emissão" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Gerar Contagem de Pontos:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "O nó não contém geometria." + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "O nó não contém geometria (faces)." + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "As faces não têm área!" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "Nenhuma face!" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "Gerar AABB" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "Criar Emissor a partir de Mesh" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "Criar Emissor a partir de Nó" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "Limpar Emissor" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "Criar Emissor" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "Posições de Emissão:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "Preenchimento de Emissão:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "Superfície" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "Volume" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "Remover Ponto da Curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "Adicionar Ponto à Curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "Mover Ponto na Curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "Mover Controle de Entrada na Curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "Mover Controle de Saída na Curva" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Selecionar Pontos" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+Arrastar: Selecionar Pontos de Controle" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "Clique: Adicionar Ponto" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "Clique Direito: Excluir Ponto" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "Selecionar Pontos de Controle (Shift+Arrastar)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Adicionar Ponto (em espaço vazio)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "Dividir Segmentos (na curva)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Excluir Ponto" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "Fechar Curva" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "Ponto da Curva nº" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "Definir Pos do Ponto da Curva" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "Definir Pos da Entrada da Curva" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "Definir Pos da Saída da Curva" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "Dividir Caminho" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "Remover Ponto do Caminho" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "Criar Mapa UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "Transformar Mapa UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "Editor UV de Polígonos 2D" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "Mover Ponto" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "Ctrl: Rotaciona" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "Shift: Mover Todos" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "Shift+Ctrl: Escala" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "Mover Polígono" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "Rotacionar Polígono" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "Escalonar Polígono" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "Polígono->UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "UV->Polígono" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "Limpar UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Snap" +msgstr "Snap" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Enable Snap" +msgstr "Ativar Snap" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid" +msgstr "Grade" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "ERRO: Não foi possível carregar recurso!" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "Adicionar Recurso" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "Renomear Recurso" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "Excluir Recurso" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "Recurso da área de transferência está vazio!" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "Carregar Recurso" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "Analisar BBCode" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "Duração:" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "Abrir Arquivo(s) de Amostra" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "ERRO: Não é possível carregar a amostra!" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "Adicionar Amostra" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "Parar" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "Tocar" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "Renomear Amostra" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "Excluir Amostra" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "16 bits" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "8 Bits" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "Estéreo" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "Mono" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "Formato" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "Pitch" + #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "Erro ao salvar tema" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "Erro ao salvar" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "Erro ao importar tema" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "Erro ao importar" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "Importar Tema" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "Salvar Tema Como..." + +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +msgid "File" +msgstr "Arquivo" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "Novo" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "Salvar Tudo" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "Anterior no Histórico" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "Próximo no Histórico" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "Recarregar Tema" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "Salvar Tema" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "Salvar Tema Como" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "Mover para Cima" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "Mover para Baixo" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Left" +msgstr "Recuar Esquerda" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Right" +msgstr "Recuar Direita" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Comment" +msgstr "Alternar Comentário" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Clone Down" +msgstr "Clonar Abaixo" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Complete Symbol" +msgstr "Completar Símbolo" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Trim Trailing Whitespace" +msgstr "Apagar Espaços em Branco" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Auto Indent" +msgstr "Auto Recuar" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Localizar..." -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Localizar próximo" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Encontrar Anterior" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Substituir..." -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Function.." +msgstr "Ir para Função..." + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Ir para linha..." +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "Depurar" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Breakpoint" +msgstr "Alternar Ponto de interrupção" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Remove All Breakpoints" +msgstr "Remover Todos os Pontos de Interrupção" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Next Breakpoint" +msgstr "Ir ao Próximo Ponto de Interrupção" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Previous Breakpoint" +msgstr "Ir ao Ponto de Interrupção Anterior" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Passo por cima" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "Passo para dentro" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "Pausar" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "Continuar" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "Manter Depurador Aberto" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "Janela" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "Mover para Esquerda" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "Mover para Direita" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Help" +msgstr "Ajuda" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Contextual" +msgstr "Contextual" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "Tutoriais" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "Abre https://godotengine.org na seção tutoriais." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "Classes" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "Pesquise na hierarquia da classe." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "Pesquisar Ajuda" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "Pesquise a documentação de referência." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "Ir para o documento editado anteriormente." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "Ir para o próximo documento editado." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "Criar Script" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" +"Os seguintes arquivos são mais recentes no disco.\n" +"Que ação deve ser tomada?:" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "Recarregar" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "Salve novamente" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "Depurador" + #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" @@ -4113,165 +3922,129 @@ msgstr "Fragmento" msgid "Lighting" msgstr "Iluminação" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Can't save theme to file:" -msgstr "Não pôde salvar tema ao arquivo:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "Alterar Constante Escalar" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Item" -msgstr "Adicionar Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "Alterar Constante Vet" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All Items" -msgstr "Adicionar Todos os Itens" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "Alterar Constante RGB" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All" -msgstr "Adicionar Todos" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "Alterar Operador Escalar" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Item" -msgstr "Remover Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "Alterar Operador Vet" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add Class Items" -msgstr "Adicionar Itens de Classe" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "Alterar Operador Vet Escalar" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "Remover Itens de Classe" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "Alterar Operador RGB" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Create Template" -msgstr "Criar Modelo" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "Alternar Rotação Somente" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" -msgstr "Rádio Checkbox 1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "Alterar Função Escalar" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" -msgstr "Rádio CheckBox 2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "Alterar Função Vet" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Item" -msgstr "Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "Alterar Uniforme Escalar" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Check Item" -msgstr "Checar Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "Alterar Uniforme Vet" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Checked Item" -msgstr "Item Checado" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "Alterar Uniforme RGB" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Has" -msgstr "Tem" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "Alterar Valor Padrão" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Many" -msgstr "Muitos" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "Alterar Uniforme XForm" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Have,Many,Several,Options!" -msgstr "Ter,Muitas,Várias,Opções!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "Alterar Uniforme da Textura" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 1" -msgstr "Guia 1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "Alterar Uniforme do Cubemap" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 2" -msgstr "Guia 2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "Alterar Comentário" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 3" -msgstr "Guia 3" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "Adicionar/Remover para Curva de Cores" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Data Type:" -msgstr "Tipo de Dados:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "Adicionar/Remover para Curve Map" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Icon" -msgstr "Ícone" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "Modificar Curve Map" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Style" -msgstr "Estilo" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "Alterar Nome de Entrada" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font" -msgstr "Fonte" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "Conectar Nós de Grafos" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Color" -msgstr "Cor" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "Desconectar Nós de Grafos" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "BakedLightInstance does not contain a BakedLight resource." -msgstr "BakedLightInstance não contém um recurso BakedLight ." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "Remover Nó de Shader Graph" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Bake!" -msgstr "Precalcular!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "Mover Nó de Shader Graph" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Reset the lightmap octree baking process (start over)." -msgstr "Redefinir o processo \"octree baking\" do lightmap (recomeçar)." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "Duplicar Nó(s) de Grafo(s)" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing %d Triangles:" -msgstr "Analisando %d Triângulos:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "Deletar Nó(s) de Shader Graph(s)" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Triangle #" -msgstr "Triângulo nº" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "Erro: Vínculo de Conexão Cíclico" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Light Baker Setup:" -msgstr "Configurar Baker de Luz." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "Erro: Faltando Conexões de Entrada" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing Geometry" -msgstr "Analisando Geometria" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Fixing Lights" -msgstr "Consertando Luzes" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Making BVH" -msgstr "Fazendo BVH" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Light Octree" -msgstr "Criando Luz Octree" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Octree Texture" -msgstr "Criando Textura Octree" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Transfer to Lightmaps:" -msgstr "Transferir para Mapas de Luz:" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Allocating Texture #" -msgstr "Alocando Textura nº" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Baking Triangle #" -msgstr "Precalculando Triângulo nº" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Post-Processing Texture #" -msgstr "Pós-Processando Textura nº" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "Adicionar Nó de Shader Graph" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -4441,6 +4214,11 @@ msgstr "Não foi possível instanciar cena!" msgid "Scale Mode (R)" msgstr "Modo Escala (R)" +#: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Transform" +msgstr "Tipo de Transformação" + #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Coordenadas Locais" @@ -4457,6 +4235,33 @@ msgstr "Usar Luz Padrão" msgid "Use Default sRGB" msgstr "Usar sRGB Padrão" +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "2 Viewports" +msgstr "Configurações da Viewport:" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "3 Viewports" +msgstr "Configurações da Viewport:" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "4 Viewports" +msgstr "Configurações da Viewport:" + #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Exibição Normal" @@ -4549,488 +4354,6 @@ msgstr "Pré" msgid "Post" msgstr "Pós" -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "Erro ao salvar tema" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "Erro ao salvar" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme" -msgstr "Erro ao importar tema" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing" -msgstr "Erro ao importar" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "Importar Tema" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As.." -msgstr "Salvar Tema Como..." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "Salvar Tudo" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Prev" -msgstr "Anterior no Histórico" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "Próximo no Histórico" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "Recarregar Tema" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "Salvar Tema" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As" -msgstr "Salvar Tema Como" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Left" -msgstr "Recuar Esquerda" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Right" -msgstr "Recuar Direita" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Comment" -msgstr "Alternar Comentário" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Clone Down" -msgstr "Clonar Abaixo" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Complete Symbol" -msgstr "Completar Símbolo" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Trim Trailing Whitespace" -msgstr "Apagar Espaços em Branco" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Auto Indent" -msgstr "Auto Recuar" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Function.." -msgstr "Ir para Função..." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debug" -msgstr "Depurar" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Breakpoint" -msgstr "Alternar Ponto de interrupção" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Remove All Breakpoints" -msgstr "Remover Todos os Pontos de Interrupção" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Next Breakpoint" -msgstr "Ir ao Próximo Ponto de Interrupção" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Previous Breakpoint" -msgstr "Ir ao Ponto de Interrupção Anterior" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "Manter Depurador Aberto" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Window" -msgstr "Janela" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Left" -msgstr "Mover para Esquerda" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Right" -msgstr "Mover para Direita" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Help" -msgstr "Ajuda" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Contextual" -msgstr "Contextual" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Tutorials" -msgstr "Tutoriais" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Open https://godotengine.org at tutorials section." -msgstr "Abre https://godotengine.org na seção tutoriais." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Classes" -msgstr "Classes" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the class hierarchy." -msgstr "Pesquise na hierarquia da classe." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "Pesquisar Ajuda" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "Pesquise a documentação de referência." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "Ir para o documento editado anteriormente." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "Ir para o próximo documento editado." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "Criar Script" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" -"Os seguintes arquivos são mais recentes no disco.\n" -"Que ação deve ser tomada?:" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload" -msgstr "Recarregar" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Resave" -msgstr "Salve novamente" - -#: tools/editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox Preview:" -msgstr "Pré-Visualização do StyleBox:" - -#: tools/editor/plugins/sample_editor_plugin.cpp -msgid "Length:" -msgstr "Duração:" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Alterar Constante Escalar" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Alterar Constante Vet" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Alterar Constante RGB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Alterar Operador Escalar" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Alterar Operador Vet" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Alterar Operador Vet Escalar" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Alterar Operador RGB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Alternar Rotação Somente" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Alterar Função Escalar" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Alterar Função Vet" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Alterar Uniforme Escalar" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Alterar Uniforme Vet" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Alterar Uniforme RGB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Alterar Valor Padrão" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Alterar Uniforme XForm" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Alterar Uniforme da Textura" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Alterar Uniforme do Cubemap" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Alterar Comentário" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Adicionar/Remover para Curva de Cores" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Modificar Curva de Cores" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Adicionar/Remover para Curve Map" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Modificar Curve Map" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Alterar Nome de Entrada" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Conectar Nós de Grafos" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Desconectar Nós de Grafos" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Remover Nó de Shader Graph" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Mover Nó de Shader Graph" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Duplicar Nó(s) de Grafo(s)" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Deletar Nó(s) de Shader Graph(s)" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Erro: Vínculo de Conexão Cíclico" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Erro: Faltando Conexões de Entrada" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Adicionar Nó de Shader Graph" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "Mesh está vazia!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Criar Corpo Trimesh Estático" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Criar Corpo Convexo Estático" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "Não funciona na raiz da cena!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" -msgstr "Criar Forma Trimesh" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" -msgstr "Criar Forma Convexa" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "Criar Mesh de Navegação" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "Falta uma MeshInstance na Mesh!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "Não se pôde criar contorno!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "Criar Contorno" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "Criar Corpo Trimesh Estático" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "Create Convex Static Body" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "Criar Colisão Trimesh Irmã" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" -msgstr "Criar Colisão Convexa Irmã" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh.." -msgstr "Criar Mesh de Contorno..." - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "Criar Mesh de Contorno" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "Tamanho do Contorno:" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "Criar Mapa UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "Transformar Mapa UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "Editor UV de Polígonos 2D" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Point" -msgstr "Mover Ponto" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "Ctrl: Rotaciona" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "Shift: Mover Todos" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "Shift+Ctrl: Escala" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "Mover Polígono" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "Rotacionar Polígono" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "Escalonar Polígono" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" -msgstr "Polígono->UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "UV->Polígono" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "Limpar UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Snap" -msgstr "Snap" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Enable Snap" -msgstr "Ativar Snap" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid" -msgstr "Grade" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Set region_rect" -msgstr "Definir region_rect" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Sprite Region Editor" -msgstr "Editor de Região do Sprite" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "ERRO: Não foi possível carregar recurso!" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "Adicionar Recurso" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "Renomear Recurso" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "Excluir Recurso" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "Recurso da área de transferência está vazio!" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Load Resource" -msgstr "Carregar Recurso" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERRO: Não foi possível carregar recurso de quadro!" @@ -5071,11 +4394,6 @@ msgstr "Animações" msgid "Speed (FPS):" msgstr "Velocidade (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Loop" -msgstr "Repetir" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Quadros da Animação" @@ -5096,207 +4414,173 @@ msgstr "Acima" msgid "Down" msgstr "Abaixo" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "Criar Polígono de Navegação" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Set region_rect" +msgstr "Definir region_rect" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Remove Poly And Point" -msgstr "Remover Polígono e Ponto" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Sprite Region Editor" +msgstr "Editor de Região do Sprite" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "Definir Manipulador" +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "Pré-Visualização do StyleBox:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Erro ao carregar imagem:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "Não pôde salvar tema ao arquivo:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image.." -msgstr "Nenhum pixel com transparência > 128 na imagem." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "Adicionar Todos os Itens" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Set Emission Mask" -msgstr "Definir Máscara de Emissão" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "Adicionar Todos" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Limpar Máscara de Emissão" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "Remover Item" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Carregar Máscara de Emissão" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "Adicionar Itens de Classe" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Gerar Contagem de Pontos:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "Remover Itens de Classe" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Creating Mesh Library" -msgstr "Criando MeshLibrary" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Template" +msgstr "Criar Modelo" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Thumbnail.." -msgstr "Miniatura..." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "Rádio Checkbox 1" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "Remover item %d?" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "Rádio CheckBox 2" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Scene" -msgstr "Importar Cena" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "Item" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "Remover Item Selecionado" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "Checar Item" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import from Scene" -msgstr "Importar da Cena" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "Item Checado" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Update from Scene" -msgstr "Atualizar a partir de Cena" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "Tem" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." -msgstr "O nó não contém geometria." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "Muitos" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." -msgstr "O nó não contém geometria (faces)." +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "Opções" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Faces contain no area!" -msgstr "As faces não têm área!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "Ter,Muitas,Várias,Opções!" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "No faces!" -msgstr "Nenhuma face!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "Guia 1" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Gerar AABB" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "Guia 2" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Mesh" -msgstr "Criar Emissor a partir de Mesh" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "Guia 3" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Node" -msgstr "Criar Emissor a partir de Nó" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "Tipo:" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Clear Emitter" -msgstr "Limpar Emissor" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "Tipo de Dados:" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "Criar Emissor" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "Ícone" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Positions:" -msgstr "Posições de Emissão:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "Estilo" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Fill:" -msgstr "Preenchimento de Emissão:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "Cor" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Surface" -msgstr "Superfície" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "Pintar TileMap" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Volume" -msgstr "Volume" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "Duplicar" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "Item %d" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "Apagar TileMap" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "Itens" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "Balde" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "Editor de Lista de Itens" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "Pegar Tile" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" -msgstr "Adicionar/Remover Ponto na Curva de Cor" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "Selecionar" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "Ponto da Curva nº" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "Apagar Seleção" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Pos" -msgstr "Definir Pos do Ponto da Curva" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "Transpor" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Pos" -msgstr "Definir Pos da Entrada da Curva" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X (A)" +msgstr "Espelhar X (A)" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Pos" -msgstr "Definir Pos da Saída da Curva" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y (S)" +msgstr "Espelhar Y (S)" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "Dividir Caminho" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "Rotacionar 0 degraus" -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "Adicionar Ponto à Curva" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "Rotacionar 90 degraus" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "Remover Ponto do Caminho" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "Rotacionar 180 degraus" -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Points" -msgstr "Selecionar Pontos" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Arrastar: Selecionar Pontos de Controle" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "Clique: Adicionar Ponto" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "Clique Direito: Excluir Ponto" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Adicionar Ponto (em espaço vazio)" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "Dividir Segmentos (na curva)" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Delete Point" -msgstr "Excluir Ponto" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Close Curve" -msgstr "Fechar Curva" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "Rotacionar 270 degraus" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" @@ -5322,545 +4606,1343 @@ msgstr "Criar a partir de Cena" msgid "Merge from Scene" msgstr "Fundir a partir de Cena" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "Remover Ponto da Curva" +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "Erro" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "Mover Ponto na Curva" +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "Editar Opções de Script" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "Mover Controle de Entrada na Curva" +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "Por favor export para fora da pasta do projeto!" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "Mover Controle de Saída na Curva" +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "Erro ao exportar o projeto!" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "Selecionar Pontos de Controle (Shift+Arrastar)" +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "Erro ao escrever o PCK do projeto!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Uncompressed" -msgstr "Não comprimido" +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "Ainda não há exportador para a plataforma \"%s\"." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossless (PNG)" -msgstr "Comprimido Sem Perdas (PNG)" +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "Incluir" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossy (WebP)" -msgstr "Comprido Com Perdas (WebP)" +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "Alterar Grupo de Imagens" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress (VRAM)" -msgstr "Comprimido (VRAM)" +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "O nome do grupo não pode estar vazio!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Format" -msgstr "Formato da Textura" +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "Caractere inválido no nome do grupo!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Compression Quality (WebP):" -msgstr "Qualidade da Compressão da Textura (WebP):" +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "O nome do grupo já existe!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Options" -msgstr "Opções da Textura" +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "Adicionar Grupo de Imagens" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Please specify some files!" -msgstr "Por favor especifique alguns arquivos!" +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "Excluir Imagem do Grupo" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path is empty." -msgstr "Caminho destino está vazio." +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "Visualização do Atlas" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must be a complete resource path." -msgstr "Caminho destino deve ser um caminho completo a um recurso." +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "Configurações de Exportação de Projeto" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must exist." -msgstr "Caminho destino deve existir." +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "Destino" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "At least one file needed for Atlas." -msgstr "Pelo menos um arquivo é preciso para o Atlas." +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "Exportar para Plataforma" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Error importing:" -msgstr "Erro ao importar:" +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "Recursos" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Only one file is required for large texture." -msgstr "Apenas um arquivo é requerido para textura grande." +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "Exportar recursos selecionados (incluindo dependências)." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Max Texture Size:" -msgstr "Tamanho Máximo de Textura:" +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "Exportar todos os recursos no projeto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for Atlas (2D)" -msgstr "Importar Texturas para Atlas (2D)" +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "Exportar todos os arquivos no diretório do projeto." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cell Size:" -msgstr "Tamanho da Célula:" +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "Modo de Exportação:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Large Texture" -msgstr "Textura Grande" +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "Recursos a Exportar:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Textures (2D)" -msgstr "Importar Texturas Grandes (2D)" +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "Ação" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture" -msgstr "Textura Origem" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Base Atlas Texture" -msgstr "Textura Base do Atlas" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s)" -msgstr "Textura(s) Origem(ns)" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 2D" -msgstr "Importar Texturas para 2D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 3D" -msgstr "Importar Texturas para 3D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures" -msgstr "Importar Textura" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "2D Texture" -msgstr "Textura 2D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "3D Texture" -msgstr "Textura 3D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Atlas Texture" -msgstr "Textura Atlas" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/project_export.cpp msgid "" -"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " -"the project." +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" -"AVISO: Importar texturas 2D não é obrigatório. Apenas copie arquivos png/jpg " -"para o projeto." +"Filtros para exportar arquivos que não sejam recursos (separados por vírgula, " +"e.g.: *.json, *.txt):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s):" -msgstr "Textura(s) de Origem:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Crop empty space." -msgstr "Aparar espaço vazio." - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Target Path:" -msgstr "Caminho Destino:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Accept" -msgstr "Aceitar" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture" -msgstr "Textura" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Texture" -msgstr "Importar Textura Grande" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Load Source Image" -msgstr "Carregar Imagem Origem" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Slicing" -msgstr "Fatiando" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Inserting" -msgstr "Inserindo" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Saving" -msgstr "Salvando" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save large texture:" -msgstr "Não se pôde salvar textura grande:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Build Atlas For:" -msgstr "Montar Atlas Para:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Loading Image:" -msgstr "Carregando Imagem:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't load image:" -msgstr "Não se pôde carregar imagem:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Converting Images" -msgstr "Convertendo Imagens" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cropping Images" -msgstr "Aparando Imagens" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Blitting Images" -msgstr "Fazendo Blitting das Imagens" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save atlas image:" -msgstr "Não se pôde salva imagem de atlas:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save converted texture:" -msgstr "Não se pôde salvar textura convertida:" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid source!" -msgstr "Origem inválida!" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid translation source!" -msgstr "Origem de tradução inválida!" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Column" -msgstr "Coluna" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No items to import!" -msgstr "Nenhum item a importar!" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No target path!" -msgstr "Nenhum caminho destino!" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translations" -msgstr "Importar Traduções" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Couldn't import!" -msgstr "Não foi possível importar!" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translation" -msgstr "Importar Tradução" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Source CSV:" -msgstr "Arquivo CSV Origem:" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Ignore First Row" -msgstr "Ignorar Primeira Linha" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Compress" -msgstr "Comprimir" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (engine.cfg)" -msgstr "Adicionar ao Projeto (engine.cfg)" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Languages:" -msgstr "Importar Idiomas:" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Translation" -msgstr "Tradução" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "New Clip" -msgstr "Novo Clipe" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Animation Options" -msgstr "Opções da Animação" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Flags" -msgstr "Flags" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Bake FPS:" -msgstr "Precalcular FPS:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Optimizer" -msgstr "Otimizador" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Linear Error" -msgstr "Erro Linear Máximo" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angular Error" -msgstr "Erro Angular Máximo" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angle" -msgstr "Ângulo Máximo" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Clips" -msgstr "Clipes" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Start(s)" -msgstr "Início(s)" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "End(s)" -msgstr "Fim(ns)" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Filters" -msgstr "Filtros" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source path is empty." -msgstr "Caminho de origem está vazio" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script." -msgstr "Não se pôde carregar script pós-importação." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import." -msgstr "Script pós-importação inválido/quebrado." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error importing scene." -msgstr "Erro ao importar cena." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import 3D Scene" -msgstr "Importar Cena 3D" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source Scene:" -msgstr "Cena de Origem:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Same as Target Scene" -msgstr "Mesma da Cena Destino" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Shared" -msgstr "Compartilhado" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Target Texture Folder:" -msgstr "Pasta Destino para Textura" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Options:" -msgstr "Opções:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Post-Process Script:" -msgstr "Script de Pós-Processamento" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Custom Root Node Type:" -msgstr "Tipo Personalizado de Nó Raiz:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "The Following Files are Missing:" -msgstr "Os Seguintes Arquivos estão Faltando:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Anyway" -msgstr "Importar Mesmo Assim" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "Importar e Abrir" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "A cena editada não foi salva, abrir cena importada ainda assim?" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Importando Cena..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Rodando Script Personalizado..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Não se pôde carregar script pós-importação:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import:" -msgstr "Script pós-importação inválido/quebrado." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Erro ao rodar script pós-importação:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Image:" -msgstr "Importar Imagem:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Can't import a file over itself:" -msgstr "Não é possível importar arquivo sobre si mesmo:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't localize path: %s (already local)" -msgstr "Caminho não pôde ser localizado: %s (já é local)" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Salvando..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "3D Scene Animation" -msgstr "Animação Cena 3D" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No source font file!" -msgstr "Falta arquivo de fonte origem!" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No target font resource!" -msgstr "Falta recurso de fonte destino!" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Can't load/process source font." -msgstr "Não se pôde carregar/processar fonte de origem." - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Couldn't save font." -msgstr "Não se pôde salvar fonte." - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font:" -msgstr "Fonte Origem:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font Size:" -msgstr "Tamanho da Fonte de Origem:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Dest Resource:" -msgstr "Recurso Destino:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "The quick brown fox jumps over the lazy dog." +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" msgstr "" -"À noite, vovô Kowalsky vê o ímã cair no pé do pinguim queixoso e vovó põe " -"açúcar no chá de tâmaras do jabuti feliz." +"Filtros para excluir da exportação (separados por vírgula, e.g.: *.json, *." +"txt):" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Test:" -msgstr "Teste:" +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "Converter cenas em formato texto para binário ao exportar." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font Import" -msgstr "Importar Fonte" +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "Imagens" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "Manter Original" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "Comprimir para Disco (Com perdas, WebP)" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "Comprimir para RAM (BC/PVRTC/ETC)" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "Converter Imagens (*.png):" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "Qualidade da Compressão para Disco (com perdas):" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "Encolher Todas as Imagens:" + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "Formatos de Compressão:" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "Grupos de Imagens:" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "Grupos:" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "Comprimir para Disco" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "Comprimir para RAM" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "Modo de Compressão:" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "Qualidade com Perdas:" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "Atlas:" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "Encolher por:" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "Prever Atlas" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "Filtrar Imagens:" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "Imagens:" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "Remover Seleção" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "Amostras" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "Modo de Conversão de Amostras (arquivos .wav):" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "Manter" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "Comprimir (RAM - IMA-ADPCM)" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "Limite da Taxa de Amostragem (Hz):" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "Cortar" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "Silêncio no Fim:" + +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "Script" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "Modo de Exportação de Scripts:" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "Texto" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "Compilado" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "Criptografado (forneça chave abaixo)" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "Chave de Criptografia dos Scripts (256-bit como hex):" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "Exportar PCK/Zip" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "Exportar PCK do Projeto" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "Exportar..." + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "Exportação de Projeto" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "Preset de Exportação:" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "Caminho de projeto inválido, o caminho deve existir!" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "Caminho de projeto inválido, engine.cfg não deve existir!" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "Caminho de projeto inválido, engine.cfg deve existir." + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "Projeto Importado" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "Caminho de projeto inválido (mudou alguma coisa?)." + +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "Não se pôde criar engine.cfg no caminho do projeto." + +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "Importar Projeto Existente" + +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "Caminho do Projeto (Deve Existir):" + +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "Nome do Projeto:" + +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "Criar Novo Projeto" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "Caminho do Projeto:" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "Navegar" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "Novo Projeto de Jogo" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "É um BINGO!" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "Projeto Sem Nome" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one projects?" +msgstr "Tem certeza de que quer abrir mais de um projeto?" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one projects?" +msgstr "Tem certeza de que quer rodar mais de um projeto?" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "Remover projeto da lista? (O conteúdo da pasta não será modificado)" + +#: tools/editor/project_manager.cpp +msgid "Recent Projects:" +msgstr "Projetos Recentes:" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "Rodar" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "Escanear" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "Novo Projeto" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "Sair" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Joy Button" +msgstr "Botão" + +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Joy Axis" +msgstr "Eixo" + +#: tools/editor/project_settings.cpp +#, fuzzy +msgid "Mouse Button" +msgstr "Botão do Mouse:" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "Ação Inválida (qualquer coisa serve, exceto '/' ou ':')." + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "A ação \"%s\" já existe!" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "Renomear Evento Ação de Entrada" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "Adicionar Evento Ação de Entrada" + +#: tools/editor/project_settings.cpp +msgid "Meta+" +msgstr "Meta+" + +#: tools/editor/project_settings.cpp +msgid "Shift+" +msgstr "Shift+" + +#: tools/editor/project_settings.cpp +msgid "Alt+" +msgstr "Alt+" + +#: tools/editor/project_settings.cpp +msgid "Control+" +msgstr "Control+" + +#: tools/editor/project_settings.cpp +msgid "Press a Key.." +msgstr "Pressione uma Tecla..." + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "Botão do Mouse:" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "Botão Esquerdo" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "Botão Direito" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "Botão do Meio" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "Roda para Cima" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "Roda para Baixo" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "Botão 6" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "Botão 7" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "Botão 8" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "Botão 9" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "Eixo do Joystick:" + +#: tools/editor/project_settings.cpp +msgid "Axis" +msgstr "Eixo" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "Botão do Joystick:" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "Adicionar Ação de Entrada" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "Apagar Evento Ação de Entrada" + +#: tools/editor/project_settings.cpp +msgid "Device" +msgstr "Dispositivo" + +#: tools/editor/project_settings.cpp +msgid "Button" +msgstr "Botão" + +#: tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "Botão Esquerdo." + +#: tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "Botão Direito." + +#: tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "Botão do Meio." + +#: tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "Roda para Cima." + +#: tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "Roda para Baixo." + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "Alternar Persistência" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "Erro ao salvar as configurações." + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "Configurações Salvas." + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "Adicionar Tradução" + +#: tools/editor/project_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "Alternar Auto Carregamentos de Globais" + +#: tools/editor/project_settings.cpp +msgid "Invalid name." +msgstr "Nome Inválido." + +#: tools/editor/project_settings.cpp +msgid "Valid characters:" +msgstr "Caracteres válidos:" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "Nome inválido. Não é permitido utilizar nomes de classes da engine." + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" +"Nome inválido. Não é permitido utilizar nomes de tipos internos da engine." + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" +"Nome inválido. Não é permitido utilizar nomes de constantes globais da engine." + +#: tools/editor/project_settings.cpp +msgid "Add Autoload" +msgstr "Adicionar Autoload" + +#: tools/editor/project_settings.cpp +msgid "Remove Autoload" +msgstr "Remover Autoload" + +#: tools/editor/project_settings.cpp +msgid "Move Autoload" +msgstr "Mover Autoload" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "Remover Tradução" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "Adicionar Caminho Remapeado" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "Remapeamento de Recurso Adicionar Remap" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "Alterar Idioma de Remapeamento de Recuso" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "Remover Remapeamento de Recurso" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "Remover Opção de Remapeamento de Recurso" + +#: tools/editor/project_settings.cpp +msgid "Enable" +msgstr "Habilitar" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "Configurações do Projeto (engine.cfg)" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "Geral" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "Propriedade:" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "Del" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "Copiar para a Plataforma..." + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "Mapa de Entrada" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "Ação:" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "Dispositivo:" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "Índice:" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "Localização" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "Traduções" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "Traduções:" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "Adicionar..." + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "Remapeamentos" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "Recursos:" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "Remapeamentos por Localidade:" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "Localidade:" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "AutoLoad" + +#: tools/editor/project_settings.cpp +msgid "Node Name:" +msgstr "Nome do Nó:" + +#: tools/editor/project_settings.cpp +msgid "List:" +msgstr "Lista:" + +#: tools/editor/project_settings.cpp +msgid "Singleton" +msgstr "Singleton" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "Predefinição..." + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "Ease In" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "Ease Out" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "Zero" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "Easing In-Out" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "Easing Out-In" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "Arquivo..." + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "Dir..." + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "Carregar" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "Atribuir" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "Erro ao carregar arquivo: Não é um recurso!" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "Não pôde carregar a imagem" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "Bit %d, val %d." + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "Ativo" + +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Definir" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "Propriedades:" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "Global" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "Seções:" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "Não se pôde executar a ferramenta PVRTC:" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "Não se pôde carregar de volta imagem convertida por PVRTC:" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "Reparentar Nó" + +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "Local para Reparentar (Selecione Novo Pai):" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "Manter Transformação Global" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "Reparentar" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "Criar Novo Recurso" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "Abrir Recurso" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "Salvar Recurso" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "Ferramentas de Recurso" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "Tornar Local" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "Modo de Início:" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "Cena Atual" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "Cena Principal" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "Argumentos da Cena Principal:" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "Configurações de Carregamento da Cena" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "OK :(" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "Sem nó pai onde instanciar um filho." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "Erro ao carregar cena de %s" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "Erro ao instanciar cena de %s" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "Ok" + +#: tools/editor/scene_tree_dock.cpp msgid "" -"This file is already a Godot font file, please supply a BMFont type file " -"instead." +"Cannot instance the scene '%s' because the current scene exists within one of " +"its nodes." msgstr "" -"Este arquivo já é um arquivo de fonte Godot, por favor forneça um arquivo " -"BMFont." +"Não se pode instanciar a cena \"%s\" porque a cena atual existe dentro de um " +"de seus nós." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Failed opening as BMFont file." -msgstr "Falha ao abrir como arquivo BMFont." +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "Instanciar Cena(s)" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font custom source." -msgstr "Origem personalizada da fonte inválida." +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "Esta operação não pode ser feita na raiz da árvore." -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "No samples to import!" -msgstr "Sem amostras para importar!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "Mover Nó no Pai" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Save path is empty!" -msgstr "Caminho de salvamento vazio!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "Mover Nós no Pai" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Import Audio Samples" -msgstr "Importar Amostras de Áudio" +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "Duplicar Nó(s)" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Source Sample(s):" -msgstr "Amostra(s) de Origem:" +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "Excluir Nó(s)?" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Audio Sample" -msgstr "Amostra de Áudio" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "Essa operação não pode ser realizada sem uma cena." -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "No meshes to import!" -msgstr "Sem meshes para importar!" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "Essa operação requer um único nó selecionado." -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Single Mesh Import" -msgstr "Importar Única Mesh" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "Essa operação não pode ser realizada em cenas instanciadas." -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Source Mesh(es):" -msgstr "Origem de Mesh(es):" +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "Salvar Nova Cena Como..." -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Mesh" -msgstr "Mesh" +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "Faz Sentido!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Superfície %d" +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "Não é possível operar em nós de uma cena externa!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "Não é possível operar em nós que a cena atual herda!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "Remover Nó(s)" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "Criar Nó" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" +"Não é possível salvar a nova cena. Provavelmente dependências (instâncias) " +"não foram satisfeitas." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "Erro ao salvar cena." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "Erro duplicando cena ao salvar." + +#: tools/editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "Nova Raiz de Cena" + +#: tools/editor/scene_tree_dock.cpp +msgid "Inherit Scene" +msgstr "Herdar Cena" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "Adicionar Nó Filho" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "Instânciar Cena Filha" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "Alterar Tipo" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "Editar Grupos" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "Editar Conexões" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "Adicionar Script" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "Fundir a Partir de Cena" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "Salvar Ramo como Cena" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Excluir Nó(s)" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "Adicionar/Criar um Novo Nó" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" +"Instanciar um arquivo de cena como um Nó. Criar uma cena herdada se não " +"existe um nó raiz." + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" +"Este item não pode se tornar visível porque o pai está escondido. Reexiba o " +"pai primeiro." + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "Alternar Spatial Visível" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "Alternar CanvasItem Visível" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "Instância:" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "Nome de nó Inválido, os seguintes caracteres não são permitidos:" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "Renomear Nó" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "Árvore de Cena (Nós):" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "Filhos Editáveis" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "Carregar como Substituto" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "Abrir no Editor" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "Limpar Herança" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "Limpar Herança? (Irreversível!)" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "Limpar!" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "Selecione um Nó" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "Mesmos arquivos de destino e origem, nada a fazer." + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "Mesmo caminhos de destino e origem, nada a fazer." + +#: tools/editor/scenes_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "Não é possível mover diretórios para dentro de si mesmos." + +#: tools/editor/scenes_dock.cpp +msgid "Can't operate on '..'" +msgstr "Não é possível operar em \"..\"" + +#: tools/editor/scenes_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "Escolha Novo Nome e Localização Para:" + +#: tools/editor/scenes_dock.cpp +msgid "No files selected!" +msgstr "Nenhum arquivo selecionado!" + +#: tools/editor/scenes_dock.cpp +msgid "Instance" +msgstr "Instanciar" + +#: tools/editor/scenes_dock.cpp +msgid "Edit Dependencies.." +msgstr "Editar Dependências.." + +#: tools/editor/scenes_dock.cpp +msgid "View Owners.." +msgstr "Visualizar Proprietários..." + +#: tools/editor/scenes_dock.cpp +msgid "Rename or Move.." +msgstr "Renomear ou Mover..." + +#: tools/editor/scenes_dock.cpp +msgid "Move To.." +msgstr "Mover Para..." + +#: tools/editor/scenes_dock.cpp +msgid "Info" +msgstr "Informação" + +#: tools/editor/scenes_dock.cpp +msgid "Show In File Manager" +msgstr "Mostrar no Gerenciador de Arquivos" + +#: tools/editor/scenes_dock.cpp +msgid "Previous Directory" +msgstr "Diretório Anterior" + +#: tools/editor/scenes_dock.cpp +msgid "Next Directory" +msgstr "Próximo Diretório" + +#: tools/editor/scenes_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "Re-escanear Arquivos de Sistema" + +#: tools/editor/scenes_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "Alternar status da pasta como Favorito" + +#: tools/editor/scenes_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "Instancia a(s) cena(s) selecionada como filho do nó selecionado." + +#: tools/editor/scenes_dock.cpp +msgid "Move" +msgstr "Mover" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "Nome de classe pai inválido" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "Caracteres válidos:" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "Nome de classe inválido" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "Nome Válido" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "N/D" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "O nome da classe é inválido!" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "O nome da classe pai é inválido!" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "Caminho inválido!" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "Não foi possível criar o script no sistema de arquivos." + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "O caminho está vazio" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "O caminho não é local" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "Caminho base inválido" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "O arquivo existe" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "Extensão inválida" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "Caminho válido" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "Nome da Classe" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "Script Embutido" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "Criar Script para Nó" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "Bytes:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "Aviso" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "Erro:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "Origem:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "Função:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "Erros" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "Processo Filho Conectado" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "Inspecionar a Instância Anterior" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "Inspecionar a Próxima Instância" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "Pilha de Quadros" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "Variável" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "Erros:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "Pilha de Rastreamento (se aplicável):" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "Inspetor Remoto" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Live Scene Tree:" +msgstr "Árvore de Cena:" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Remote Object Properties: " +msgstr "Propriedades do objeto." + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "Monitor" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "Valor" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Monitors" +msgstr "Monitor" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "Listagem de Uso Memória de Vídeo por Recurso:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "Total:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "Memória de Vídeo" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "Caminho do recurso" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "Tipo" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "Uso" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "Controle Clicado:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "Tipo de Controle Clicado:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "Edição de Root em tempo real:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "Definir a partir da árvore" + +#: tools/editor/settings_config_dialog.cpp +msgid "Plugin List:" +msgstr "Lista de Plugins:" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "Mudar Raio da Luz" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "Mudar FOV da Câmera" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "Mudar Tamanho da Câmera" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "Mudar Raio da Forma de Esfera" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "Mudar Dimensões da Forma de Caixa" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "Alterar o raio do Shape Capsule" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "Alterar a altura do Shape Capsule" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "Mudar o tamanho do Shape Ray" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" +msgstr "Alterar a Extensão do Notificador" #~ msgid "Overwrite Existing Scene" #~ msgstr "Sobrescrever Cena Existente" @@ -5880,9 +5962,6 @@ msgstr "Superfície %d" #~ msgid "Next Time:" #~ msgstr "Next Time:" -#~ msgid "Scene Tree:" -#~ msgstr "Árvore de Cena:" - #~ msgid "Move Favorite Up" #~ msgstr "Mover Favorito Acima" diff --git a/tools/translations/ru.po b/tools/translations/ru.po index 3896472ed2..23d285e748 100644 --- a/tools/translations/ru.po +++ b/tools/translations/ru.po @@ -19,7 +19,114 @@ msgstr "" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" -#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Чтобы AnimatedSprite отображал кадры, пожалуйста установите или создайте " +"ресурс SpriteFrames в параметре 'Frames'" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Только один видимый CanvasModulate на сцену (или совокупность приведённых " +"сцен). Будет работать первый созданный, остальные будут проигнорированы." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D служит только для обеспечения столкновений фигурам типа " +"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего " +"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать им " +"форму." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Пустой CollisionPolygon2D не влияет на столкновения." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D служит только для обеспечения столкновений фигурам типа " +"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего " +"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать им " +"форму." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"Шэйп должен быть предусмотрен для функций CollisionShape2D. Пожалуйста, " +"создайте шэйп- ресурс для этого!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"Текстуры с формой света должна быть предоставлена параметру \"texture\"." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Заслоняющий полигон должен быть установлен (или нарисован) на этот окклюдер, " +"чтобы работать." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" +"Заслоняющий полигон для этого окклюдера пуст. Пожалуйста, нарисуйте полигон!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Ресурс NavigationPolygon должен быть установлен или создан для этого нода. " +"Пожалуйста, установите свойство или нарисуйте многоугольник." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance должен быть ребёнком или внуком нода Navigation2D. " +"Он обеспечивает только навигационные данные." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Нод ParallaxLayer работает только при установке его в качестве дочернего узла " +"ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Свойство Path должен указывать на действительный нод Particles2D для работы." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D работает только при установке его в качестве дочернего узла " +"Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "Свойство Path должен указывать на действительный нод Node2D для работы." + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." @@ -27,6 +134,29 @@ msgstr "" "Чтобы SamplePlayer воспроизводил звук, нужно создать или установить ресурс " "SampleLibrary в параметре 'samples'." +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport must " +"be set to 'render target' mode." +msgstr "" +"Для работы, параметр Path должен указывать на действительный Нод Viewport. " +"Такой Viewport должен быть установлен в качестве цели рендеринга." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in order " +"for this sprite to work." +msgstr "" +"Области просмотра установленная в свойстве path должна быть назначена \"целью " +"визуализации\" для того, чтобы этот спрайт работал." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D работает лучше, когда используется, как дочерний нод корня." + #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " @@ -59,6 +189,18 @@ msgstr "" msgid "An empty CollisionPolygon has no effect on collision." msgstr "Пустой CollisionPolygon не влияет на столкновения." +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "Ресурс NavigationMesh должен быть установлен или создан для этого нода." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " +"only provides navigation data." +msgstr "" +"NavigationMeshInstance должен быть ребёнком или внуком нода Navigation. Он " +"обеспечивает только навигационные данные." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -74,17 +216,85 @@ msgstr "" "Чтобы SpatialSamplePlayer воспроизводил звук, нужно создать или установить " "ресурс SampleLibrary в параметре 'samples'." -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "Ресурс NavigationMesh должен быть установлен или создан для этого нода." +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "Отмена" -#: scene/3d/navigation_mesh.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "Ок" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Тревога!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Подтверждение..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "Вырезать" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "Копировать" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "Вставить" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Select All" +msgstr "Выбрать все" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "Очистить" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "Отменить" + +#: scene/gui/popup.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " -"only provides navigation data." +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will hide " +"upon running." msgstr "" -"NavigationMeshInstance должен быть ребёнком или внуком нода Navigation. Он " -"обеспечивает только навигационные данные." +"Всплывающие окна будут скрываться по умолчанию, если Вы не вызовете popup() " +"или любой из popup*(). Делая их доступными для редактирования хорошая мысль, " +"хотя они будут прятаться при запуске." + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Эта область не установлена в качестве цели рендеринга. Если вы собираетесь " +"использовать его, чтобы отобразить его содержимое прямо на экране, сделать " +"его потомком Control'а, чтобы он мог получить размер. В противном случае, " +"сделайте его целью рендеринга и передайте его внутренние текстуры какому-то " +"другому Ноду для отображения." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -106,1008 +316,73 @@ msgstr "Ошибка загрузки шрифта." msgid "Invalid font size." msgstr "Недопустимый размер шрифта." -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Свойство Path должен указывать на действительный нод Particles2D для работы." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Нод ParallaxLayer работает только при установке его в качестве дочернего узла " -"ParallaxBackground." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" -"VisibilityEnable2D работает лучше, когда используется, как дочерний нод корня." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Заслоняющий полигон должен быть установлен (или нарисован) на этот окклюдер, " -"чтобы работать." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" -"Заслоняющий полигон для этого окклюдера пуст. Пожалуйста, нарисуйте полигон!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Ресурс NavigationPolygon должен быть установлен или создан для этого нода. " -"Пожалуйста, установите свойство или нарисуйте многоугольник." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance должен быть ребёнком или внуком нода Navigation2D. " -"Он обеспечивает только навигационные данные." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport must " -"be set to 'render target' mode." -msgstr "" -"Для работы, параметр Path должен указывать на действительный Нод Viewport. " -"Такой Viewport должен быть установлен в качестве цели рендеринга." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in order " -"for this sprite to work." -msgstr "" -"Области просмотра установленная в свойстве path должна быть назначена \"целью " -"визуализации\" для того, чтобы этот спрайт работал." - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D служит только для обеспечения столкновений фигурам типа " -"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего " -"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать им " -"форму." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Пустой CollisionPolygon2D не влияет на столкновения." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" -"PathFollow2D работает только при установке его в качестве дочернего узла " -"Path2D." - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"Только один видимый CanvasModulate на сцену (или совокупность приведённых " -"сцен). Будет работать первый созданный, остальные будут проигнорированы." - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"Чтобы AnimatedSprite отображал кадры, пожалуйста установите или создайте " -"ресурс SpriteFrames в параметре 'Frames'" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "Свойство Path должен указывать на действительный нод Node2D для работы." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D служит только для обеспечения столкновений фигурам типа " -"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего " -"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать им " -"форму." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" -"Шэйп должен быть предусмотрен для функций CollisionShape2D. Пожалуйста, " -"создайте шэйп- ресурс для этого!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" -"Текстуры с формой света должна быть предоставлена параметру \"texture\"." - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will hide " -"upon running." -msgstr "" -"Всплывающие окна будут скрываться по умолчанию, если Вы не вызовете popup() " -"или любой из popup*(). Делая их доступными для редактирования хорошая мысль, " -"хотя они будут прятаться при запуске." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Отмена" - -#: scene/gui/dialogs.cpp -msgid "OK" -msgstr "Ок" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Тревога!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Подтверждение..." - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Cut" -msgstr "Вырезать" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Copy" -msgstr "Копировать" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste" -msgstr "Вставить" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Select All" -msgstr "Выбрать все" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Clear" -msgstr "Очистить" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Undo" -msgstr "Отменить" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Эта область не установлена в качестве цели рендеринга. Если вы собираетесь " -"использовать его, чтобы отобразить его содержимое прямо на экране, сделать " -"его потомком Control'а, чтобы он мог получить размер. В противном случае, " -"сделайте его целью рендеринга и передайте его внутренние текстуры какому-то " -"другому Ноду для отображения." - -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "Редактировать параметры скрипта" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "Пожалуйста экспортируйте вне папки проекта!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "Ошибка экспортирования проекта!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "Ошибка записи PCK файла!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "Данная платформа '%s' пока не поддерживается." - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "Включить" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "Измените изображение группы" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "Название группы не может быть пустым!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "Недопустимый символ в названии группы!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "Название группы уже существует!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "Добавлено изображение группы" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "Удалено изображение группы" - -#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp -msgid "Error saving atlas:" -msgstr "Ошибка сохранения атласа:" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "Предварительный просмотр атласа" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "Параметры экспорта проекта" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "Цель" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "Платформа для экспорта" - -#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp -msgid "Options" -msgstr "Параметры" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "Ресурсы" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "Экспортировать выбранные ресурсы (включая зависимости)." - -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "Экспортировать все ресурсы проекта" - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "Экспортировать все файлы в папке проекта" - -#: tools/editor/project_export.cpp -msgid "Export Mode:" -msgstr "Режим экспортирования" - -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "Ресурсы для экспорта:" - -#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "File" -msgstr "Файл" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "Действие" - -#: tools/editor/project_export.cpp -msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" -"Фильтр для экспорта не ресурсных файлов (через запятую, например: *.json, *." -"txt):" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "Фильтр для исключения (через запятую, например: *.json, *.txt):" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "Преобразовать текстовые сцены в двоичные при экспорте." - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "Изображения" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "Оставить исходными" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "Сжать для Диска (с потерями, WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "Сжать для RAM (BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "Преобразовать изображения (*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "Сжать для Диска (с потерями) - Качество:" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "Уменьшить все изображения (1 - оригинал, 2 - сжать в два раза...)" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "Формат для сжатия:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "Группы изображений" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "Группы" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Default" -msgstr "По умолчанию" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "Сжать для Диска" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "Сжать для RAM" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "Режим сжатия:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "Потеря качества:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "Атласы:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "Степень сжатия:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "Предпросмотр атласа" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "Фильтр:" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "Изображения:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "Сбросить выделение" - -#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp -msgid "Group" -msgstr "Группа" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "Сэмплы" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "Режим преобразования сэмплов ( .wav файлы)" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "Оставить оригинал" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "Сжать (RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "Ограничение частоты сэмплов (Гц):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "Обрезать" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "Удаление тишины:" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "Скрипт" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "Режим экспортирования скриптов:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "Текстовый" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "Компилированный" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "Зашифрованный (Напишите ключ ниже)" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "Экспортировать PCK/Zip" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export Project" -msgstr "Экспортировать проект" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Password:" -msgstr "Пароль:" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "Экспортировать PCK проекта" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "Экспортировать.." - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "Экспортирование проекта" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "Экспортировать настройки:" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export" -msgstr "Экспорт" - -#: tools/editor/code_editor.cpp -msgid "Go to Line" -msgstr "Перейти к строке" - -#: tools/editor/code_editor.cpp -msgid "Line Number:" -msgstr "Номер строки:" - -#: tools/editor/code_editor.cpp -msgid "No Matches" -msgstr "Нет совпадений" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "Заменено совпадений: %d." - -#: tools/editor/code_editor.cpp -msgid "Replace" -msgstr "Заменить" - -#: tools/editor/code_editor.cpp -msgid "Replace All" -msgstr "Заменить всё" - -#: tools/editor/code_editor.cpp -msgid "Match Case" -msgstr "Учитывать регистр" - -#: tools/editor/code_editor.cpp -msgid "Whole Words" -msgstr "Целые слова" - -#: tools/editor/code_editor.cpp -msgid "Selection Only" -msgstr "Только выделять" - -#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search" -msgstr "Поиск" - -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -msgid "Find" -msgstr "Найти" - -#: tools/editor/code_editor.cpp -msgid "Next" -msgstr "Следующий" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Заменено %d совпадений." - -#: tools/editor/code_editor.cpp -msgid "Not found!" -msgstr "Не найдено!" - -#: tools/editor/code_editor.cpp -msgid "Replace By" -msgstr "Заменить чем" - -#: tools/editor/code_editor.cpp -msgid "Case Sensitive" -msgstr "Чувствительность регистра" - -#: tools/editor/code_editor.cpp -msgid "Backwards" -msgstr "В обратном направлении" - -#: tools/editor/code_editor.cpp -msgid "Prompt On Replace" -msgstr "Подтверждение замены" - -#: tools/editor/code_editor.cpp -msgid "Skip" -msgstr "Пропустить" - -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Line:" -msgstr "Стр:" - -#: tools/editor/code_editor.cpp -msgid "Col:" -msgstr "Стлб:" - -#: tools/editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" -msgstr "Метод должен быть указан в целевом Ноде!" - -#: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" -msgstr "Присоединить к ноду:" - -#: tools/editor/connections_dialog.cpp -msgid "Binds (Extra Params):" -msgstr "Связи (Необязательные параметры):" - -#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Add" -msgstr "Добавить" - -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove" -msgstr "Удалить" - -#: tools/editor/connections_dialog.cpp -msgid "Path To Node:" -msgstr "Путь к ноду" - -#: tools/editor/connections_dialog.cpp -msgid "Method In Node:" -msgstr "Название метода:" - -#: tools/editor/connections_dialog.cpp -msgid "Make Function" -msgstr "Сделать функцию" - -#: tools/editor/connections_dialog.cpp -msgid "Deferred" -msgstr "Отложенное" - -#: tools/editor/connections_dialog.cpp -msgid "Oneshot" -msgstr "Один раз" - -#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp -#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp -#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp -#: tools/editor/call_dialog.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/import_settings.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "Закрыть" -#: tools/editor/connections_dialog.cpp -msgid "Connect" -msgstr "Присоединить" - -#: tools/editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "Присоединить '%s' к '%s'" - -#: tools/editor/connections_dialog.cpp -msgid "Create Subscription" -msgstr "Создать подписку" - -#: tools/editor/connections_dialog.cpp -msgid "Connect.." -msgstr "Присоединить.." - -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Disconnect" -msgstr "Отсоединить" - -#: tools/editor/connections_dialog.cpp -msgid "Edit Connections.." -msgstr "Изменить связи" - -#: tools/editor/connections_dialog.cpp -msgid "Connections:" -msgstr "Связи:" - -#: tools/editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "Выберите нод(ы) для импорта" - -#: tools/editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "Путь к сцене:" - -#: tools/editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "Импортировать из нода" - -#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp -msgid "Editor Settings" -msgstr "Настройки редактора" - -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -msgid "General" -msgstr "Основное" - -#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Поиск:" -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/code_editor.cpp +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "Поиск" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "Импорт" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Plugins" msgstr "Плагины" -#: tools/editor/settings_config_dialog.cpp -msgid "Plugin List:" -msgstr "Список плагинов:" +#: tools/editor/addon_editor_plugin.cpp +msgid "Sort:" +msgstr "Сортировать:" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "Выбрать каталог" +#: tools/editor/addon_editor_plugin.cpp +msgid "Reverse" +msgstr "Обратный" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Создать папку" +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +msgid "Category:" +msgstr "Категория:" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Имя:" +#: tools/editor/addon_editor_plugin.cpp +msgid "All" +msgstr "Все" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Невозможно создать папку." +#: tools/editor/addon_editor_plugin.cpp +msgid "Site:" +msgstr "Сайт:" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "Выбрать" - -#: tools/editor/editor_file_system.cpp -msgid "Cannot go into subdir:" -msgstr "Невозможно перейти в подпапку:" - -#: tools/editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "Просканировать исходники" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "Поиск замены для:" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "Зависимости для:" - -#: tools/editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." -msgstr "" -"Сцена '%s' в настоящее время редактируется.\n" -"Изменения вступят в силу, после перезагрузки." - -#: tools/editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will take effect when reloaded." -msgstr "" -"Ресурсу '% s' используется.\n" -"Изменения вступят в силу после перезагрузке." - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies" -msgstr "Зависимости" - -#: tools/editor/dependency_editor.cpp -msgid "Resource" -msgstr "Ресурс" - -#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/project_manager.cpp -msgid "Path" -msgstr "Путь" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "Зависимости:" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "Исправить ошибку" - -#: tools/editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "Редактор зависимостей" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "Найти заменяемый ресурс:" - -#: tools/editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "Владельцы:" - -#: tools/editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (no undo)" -msgstr "" -"Удаляемый файл требуется для правильной работы других ресурсов.\n" -"Всё равно удалить его? (нельзя отменить)" - -#: tools/editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" -msgstr "Удалить выбранный файл из проекта? (нельзя отменить!)" - -#: tools/editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "Ошибка при загрузке:" - -#: tools/editor/dependency_editor.cpp -msgid "Scene failed to load due to missing dependencies:" -msgstr "Не удалось загрузить сцену из-за отсутствия зависимостей:" - -#: tools/editor/dependency_editor.cpp -msgid "Open Anyway" -msgstr "Всё равно открыть" - -#: tools/editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "Какое действие следует выполнить" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "Исправить зависимости" - -#: tools/editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "Ошибки загрузки!" - -#: tools/editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Навсегда удалить %d элемент(ов)? (нельзя отменить!)" - -#: tools/editor/dependency_editor.cpp -msgid "Owns" -msgstr "Кол-во" - -#: tools/editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "Ресурсы без явного владения:" - -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -msgid "Orphan Resource Explorer" -msgstr "Обозреватель зависимостей ресурсов" - -#: tools/editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "Удалить выбранные файлы?" - -#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Delete" -msgstr "Удалить" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "Изменён радиус света" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "Изменён FOV камеры" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "Изменён размер камеры" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "Изменён радиус сферы" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "Изменены границы прямоугольника" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "Изменён радиус капсулы" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "Изменена высота капуслы" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "Изменена длинна луча" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Notifier Extents" -msgstr "Изменены границы уведомителя" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid parent class name" -msgstr "Недопустимое имя вышестоящего класса" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid chars:" -msgstr "Допустимые символы:" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid class name" -msgstr "Недопустимое имя класса:" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid name" -msgstr "Допустимое имя" - -#: tools/editor/script_create_dialog.cpp -msgid "N/A" -msgstr "Н/Д" - -#: tools/editor/script_create_dialog.cpp -msgid "Class name is invalid!" -msgstr "Имя класса является недействительным!" - -#: tools/editor/script_create_dialog.cpp -msgid "Parent class name is invalid!" -msgstr "Имя вышестоящего класса является недействительным!" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid path!" -msgstr "Недопустимый путь!" - -#: tools/editor/script_create_dialog.cpp -msgid "Could not create script in filesystem." -msgstr "Не удалось создать скрипт в файловой системе." - -#: tools/editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "Путь не назначен" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is not local" -msgstr "Путь не локальный" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid base path" -msgstr "Недопустимый базовый путь" - -#: tools/editor/script_create_dialog.cpp -msgid "File exists" -msgstr "Файл существует" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid extension" -msgstr "Недопустимое расширение" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Допустимый путь" - -#: tools/editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "Имя Класса:" - -#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/editor_help.cpp -msgid "Inherits:" -msgstr "Наследует:" - -#: tools/editor/script_create_dialog.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Language" -msgstr "Язык" - -#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Error!" -msgstr "Ошибка!" - -#: tools/editor/script_create_dialog.cpp -msgid "Built-In Script" -msgstr "Встроенный Скрипт" - -#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Path:" -msgstr "Путь:" - -#: tools/editor/script_create_dialog.cpp -msgid "Create Node Script" -msgstr "Создать скрипт для нода" - -#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp -#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create" -msgstr "Создать" +#: tools/editor/addon_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "ZIP файл ассетов" #: tools/editor/animation_editor.cpp msgid "Disabled" @@ -1263,6 +538,15 @@ msgstr "Создать новую дорожку для %s и вставить msgid "Create %d NEW tracks and insert keys?" msgstr "Создать %d новые дорожки и вставить ключи?" +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "Создать" + #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Анимация создать & вставить" @@ -1403,715 +687,319 @@ msgstr "Подчистить анимацию (нельзя отменить)" msgid "Clean-Up" msgstr "Подчистить" -#: tools/editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "Байты:" +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "Изменить размер Массива" -#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp -#: tools/editor/scene_tree_editor.cpp +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "Изменение типа значения массива" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "Изменить значение массива" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "Список способ для '%s':" + +#: tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Вызов" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "Список методов" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "Аргументы:" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "Возвращение:" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "Перейти к строке" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "Номер строки:" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "Нет совпадений" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "Заменено совпадений: %d." + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "Заменить" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "Заменить всё" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "Учитывать регистр" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "Целые слова" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "Только выделять" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "Найти" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "Следующий" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "Заменено %d совпадений." + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "Не найдено!" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "Заменить чем" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "Чувствительность регистра" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "В обратном направлении" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "Подтверждение замены" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "Пропустить" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "Стр:" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "Стлб:" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "Метод должен быть указан в целевом Ноде!" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "Присоединить к ноду:" + +#: tools/editor/connections_dialog.cpp +msgid "Binds (Extra Params):" +msgstr "Связи (Необязательные параметры):" + +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Type:" -msgstr "Тип:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Warning" -msgstr "Предупреждение" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Error" -msgstr "Ошибка" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp -msgid "Description:" -msgstr "Описание:" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp -msgid "Time:" -msgstr "Время:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "Ошибка:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "Источник:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Function:" -msgstr "Функция:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "Ошибки" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debugger" -msgstr "Отладчик" - -#: tools/editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "Дочерний процесс связан" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp -msgid "File:" -msgstr "Файл:" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Into" -msgstr "Шаг в" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Over" -msgstr "Шаг через" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Break" -msgstr "Пауза" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Continue" -msgstr "Продолжить" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "Осмотреть предыдущий экземпляр" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "Осмотреть следующий экземпляр" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "Стек" - -#: tools/editor/script_editor_debugger.cpp -msgid "Variable" -msgstr "Переменная" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors:" -msgstr "Ошибки:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Trace (if applicable):" -msgstr "Трассировка стека (если применимо):" - -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Inspector" -msgstr "Удалённый отладчик" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Scene Tree:" -msgstr "Дерево сцены в реальном времени:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Object Properties: " -msgstr "Параметры объекта:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Profiler" -msgstr "Профайлер" - -#: tools/editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "Параметр" - -#: tools/editor/script_editor_debugger.cpp -msgid "Value" -msgstr "Значение" - -#: tools/editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "Мониторинг" - -#: tools/editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "Список использования видеопамяти ресурсами:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "Всего:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Видео память" - -#: tools/editor/script_editor_debugger.cpp -msgid "Resource Path" -msgstr "Путь ресурса" - -#: tools/editor/script_editor_debugger.cpp -msgid "Type" -msgstr "Тип" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Format" -msgstr "Формат" - -#: tools/editor/script_editor_debugger.cpp -msgid "Usage" -msgstr "Использует" - -#: tools/editor/script_editor_debugger.cpp -msgid "Misc" -msgstr "Прочее" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "Нажатый нод:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "Тип нажатого нода:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "Редактирование корня в реальном времени:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "Установить из дерева нодов" - -#: tools/editor/import_settings.cpp -msgid "Imported Resources" -msgstr "Импортированные ресурсы" - -#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp -#: tools/editor/editor_node.cpp -msgid "Re-Import" -msgstr "Импортировать снова" - -#: tools/editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "Мульти нодовый набор" - -#: tools/editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "Режим запуска:" - -#: tools/editor/run_settings_dialog.cpp -msgid "Current Scene" -msgstr "Текущая сцена" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "Главная сцена" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "Аргументы главной сцены:" - -#: tools/editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "Параметры запуска сцены" - #: tools/editor/project_settings.cpp -msgid "Key " -msgstr "Кнопка" +msgid "Add" +msgstr "Добавить" -#: tools/editor/project_settings.cpp -msgid "Joy Button" -msgstr "Кнопка геймпада" - -#: tools/editor/project_settings.cpp -msgid "Joy Axis" -msgstr "Ось геймпада" - -#: tools/editor/project_settings.cpp -msgid "Mouse Button" -msgstr "Кнопка мыши" - -#: tools/editor/project_settings.cpp -msgid "Invalid action (anything goes but '/' or ':')." -msgstr "Недопустимое название действия (подойдёт всё кроме '/' или ':')." - -#: tools/editor/project_settings.cpp -msgid "Action '%s' already exists!" -msgstr "Действие '%s' уже существует!" - -#: tools/editor/project_settings.cpp -msgid "Rename Input Action Event" -msgstr "Переименовать действие" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action Event" -msgstr "Добавить действие" - -#: tools/editor/project_settings.cpp -msgid "Meta+" -msgstr "Meta+" - -#: tools/editor/project_settings.cpp -msgid "Shift+" -msgstr "Shift+" - -#: tools/editor/project_settings.cpp -msgid "Alt+" -msgstr "Alt+" - -#: tools/editor/project_settings.cpp -msgid "Control+" -msgstr "Control+" - -#: tools/editor/project_settings.cpp -msgid "Press a Key.." -msgstr "Нажмите любую клавишу..." - -#: tools/editor/project_settings.cpp -msgid "Mouse Button Index:" -msgstr "Индекс клавиши мыши:" - -#: tools/editor/project_settings.cpp -msgid "Left Button" -msgstr "Левая кнопка мыши" - -#: tools/editor/project_settings.cpp -msgid "Right Button" -msgstr "Правая кнопка мыши" - -#: tools/editor/project_settings.cpp -msgid "Middle Button" -msgstr "Средняя кнопка мыши" - -#: tools/editor/project_settings.cpp -msgid "Wheel Up Button" -msgstr "Колёсико вверх" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down Button" -msgstr "Колёсико вниз" - -#: tools/editor/project_settings.cpp -msgid "Button 6" -msgstr "Кнопка 6" - -#: tools/editor/project_settings.cpp -msgid "Button 7" -msgstr "Кнопка 7" - -#: tools/editor/project_settings.cpp -msgid "Button 8" -msgstr "Кнопка 8" - -#: tools/editor/project_settings.cpp -msgid "Button 9" -msgstr "Кнопка 9" - -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" -msgstr "Индекс оси джойстика" - -#: tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Ось" - -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" -msgstr "Индекс кнопки джойстика" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action" -msgstr "Добавить действие" - -#: tools/editor/project_settings.cpp -msgid "Erase Input Action Event" -msgstr "Удалить действие" - -#: tools/editor/project_settings.cpp -msgid "Device" -msgstr "Устройство:" - -#: tools/editor/project_settings.cpp -msgid "Button" -msgstr "Кнопка" - -#: tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Левая кнопка." - -#: tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Правая кнопка." - -#: tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Средняя кнопка." - -#: tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Колёсико вверх." - -#: tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Колёсико вниз." - -#: tools/editor/project_settings.cpp -msgid "Toggle Persisting" -msgstr "Переключено настаивание" - -#: tools/editor/project_settings.cpp -msgid "Error saving settings." -msgstr "Ошибка сохранения настроек." - -#: tools/editor/project_settings.cpp -msgid "Settings saved OK." -msgstr "Настройки сохранены нормально." - -#: tools/editor/project_settings.cpp -msgid "Add Translation" -msgstr "Добавлен перевод" - -#: tools/editor/project_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "Переключена автозагрузка глобальных скриптов" - -#: tools/editor/project_settings.cpp -msgid "Invalid name." -msgstr "Недопустимое имя" - -#: tools/editor/project_settings.cpp -msgid "Valid characters:" -msgstr "Допустимые символы:" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "" -"Недопустимое имя. Не должно конфликтовать с существующим именем класса движка." - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" -"Недопустимое имя. Не должно конфликтовать с существующим встроенным именем " -"типа." - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing global constant name." -msgstr "" -"Недопустимое имя. Не должно конфликтовать с существующим глобальным именем " -"константы." - -#: tools/editor/project_settings.cpp -msgid "Add Autoload" -msgstr "Добавлена автозагрузка" - -#: tools/editor/project_settings.cpp -msgid "Remove Autoload" -msgstr "Удалена автозагрузка" - -#: tools/editor/project_settings.cpp -msgid "Move Autoload" -msgstr "Передвинута автозагрузка" - -#: tools/editor/project_settings.cpp -msgid "Remove Translation" -msgstr "Перевод удалён" - -#: tools/editor/project_settings.cpp -msgid "Add Remapped Path" -msgstr "Добавлен путь перенаправления" - -#: tools/editor/project_settings.cpp -msgid "Resource Remap Add Remap" -msgstr "Перенаправлен ресурс перенаправления" - -#: tools/editor/project_settings.cpp -msgid "Change Resource Remap Language" -msgstr "Изменён язык перенаправления" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap" -msgstr "Удалён ресурс перенаправления" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap Option" -msgstr "Удалён параметр ресурса перенаправления" - -#: tools/editor/project_settings.cpp -msgid "Enable" -msgstr "Включить" - -#: tools/editor/project_settings.cpp -msgid "Project Settings (engine.cfg)" -msgstr "Настройки проекта (engine.cfg)" - -#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp -msgid "Category:" -msgstr "Категория:" - -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -msgid "Property:" -msgstr "Параметр" - -#: tools/editor/project_settings.cpp -msgid "Del" +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +msgid "Remove" msgstr "Удалить" -#: tools/editor/project_settings.cpp -msgid "Copy To Platform.." -msgstr "Скопировать на платформу.." +#: tools/editor/connections_dialog.cpp +msgid "Path To Node:" +msgstr "Путь к ноду" -#: tools/editor/project_settings.cpp -msgid "Input Map" -msgstr "Список действий" +#: tools/editor/connections_dialog.cpp +msgid "Method In Node:" +msgstr "Название метода:" -#: tools/editor/project_settings.cpp -msgid "Action:" -msgstr "Действие:" +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "Сделать функцию" -#: tools/editor/project_settings.cpp -msgid "Device:" -msgstr "Девайс:" +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "Отложенное" -#: tools/editor/project_settings.cpp -msgid "Index:" -msgstr "Индекс:" +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "Один раз" -#: tools/editor/project_settings.cpp -msgid "Localization" -msgstr "Локализация" +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "Присоединить" -#: tools/editor/project_settings.cpp -msgid "Translations" -msgstr "Переводы" +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "Присоединить '%s' к '%s'" -#: tools/editor/project_settings.cpp -msgid "Translations:" -msgstr "Переводы:" +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" +msgstr "Создать подписку" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "Добавить.." +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "Присоединить.." -#: tools/editor/project_settings.cpp -msgid "Remaps" -msgstr "Переназначения" +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "Отсоединить" -#: tools/editor/project_settings.cpp -msgid "Resources:" -msgstr "Ресурсы:" +#: tools/editor/connections_dialog.cpp +msgid "Edit Connections.." +msgstr "Изменить связи" -#: tools/editor/project_settings.cpp -msgid "Remaps by Locale:" -msgstr "Заменить на язык:" +#: tools/editor/connections_dialog.cpp +msgid "Connections:" +msgstr "Связи:" -#: tools/editor/project_settings.cpp -msgid "Locale" -msgstr "Язык" +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "Создать новый" -#: tools/editor/project_settings.cpp -msgid "AutoLoad" -msgstr "Автозагрузка" - -#: tools/editor/project_settings.cpp -msgid "Node Name:" -msgstr "Имя Нода:" - -#: tools/editor/project_settings.cpp -msgid "List:" -msgstr "Список:" - -#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Name" -msgstr "Имя" - -#: tools/editor/project_settings.cpp -msgid "Singleton" -msgstr "Синглтон" - -#: tools/editor/scene_tree_editor.cpp -msgid "" -"This item cannot be made visible because the parent is hidden. Unhide the " -"parent first." -msgstr "" -"Этот объект не может быть отображён, потому что его родитель скрыт. " -"Отобразите сначала родительский нод." - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle Spatial Visible" -msgstr "Переключена видимость Spatial" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle CanvasItem Visible" -msgstr "Переключена видимость CanvasItem" - -#: tools/editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "Экземпляр:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "Недопустимые символы в названии нода:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "Нод переименован" - -#: tools/editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "Дерево сцены (ноды):" - -#: tools/editor/scene_tree_editor.cpp -msgid "Editable Children" -msgstr "Редактируемые потомки" - -#: tools/editor/scene_tree_editor.cpp -msgid "Load As Placeholder" -msgstr "Загрузить как заполнитель" - -#: tools/editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "Открыть в редакторе" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance" -msgstr "Очистить наследование" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "Очистить наследование?? (нельзя отменить)" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear!" -msgstr "Очистить!" - -#: tools/editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "Выберете нод" - -#: tools/editor/editor_profiler.cpp -msgid "Stop Profiling" -msgstr "Остановить профилирование" - -#: tools/editor/editor_profiler.cpp -msgid "Start Profiling" -msgstr "Запустить профилирование" - -#: tools/editor/editor_profiler.cpp -msgid "Measure:" -msgstr "Единица измерения:" - -#: tools/editor/editor_profiler.cpp -msgid "Frame Time (sec)" -msgstr "Время кадра (сек)" - -#: tools/editor/editor_profiler.cpp -msgid "Average Time (sec)" -msgstr "Среднее время (сек)" - -#: tools/editor/editor_profiler.cpp -msgid "Frame %" -msgstr "Кадр %" - -#: tools/editor/editor_profiler.cpp -msgid "Fixed Frame %" -msgstr "Фиксированный кадр %" - -#: tools/editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "Включительно" - -#: tools/editor/editor_profiler.cpp -msgid "Self" -msgstr "Сущность" - -#: tools/editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "Кадр:" - -#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp -#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Совпадения:" -#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "Open" -msgstr "Открыть" +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "Поиск замены для:" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Please wait for scan to complete." -msgstr "Пожалуйста дождитесь окончания сканирования." +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "Зависимости для:" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Current scene must be saved to re-import." -msgstr "Текущая сцена должна быть сохранена для повторного импорта." +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" +"Сцена '%s' в настоящее время редактируется.\n" +"Изменения вступят в силу, после перезагрузки." -#: tools/editor/editor_reimport_dialog.cpp -msgid "Save & Re-Import" -msgstr "Сохранить & Переимпортировать" +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" +"Ресурсу '% s' используется.\n" +"Изменения вступят в силу после перезагрузке." -#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp -msgid "Re-Importing" -msgstr "Переимпортировать" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "Зависимости" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Re-Import Changed Resources" -msgstr "Переимпортировать изменённые ресурсы" +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "Ресурс" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "Ошибка при сохранении ресурса!" +#: tools/editor/dependency_editor.cpp tools/editor/project_manager.cpp +#: tools/editor/project_settings.cpp +msgid "Path" +msgstr "Путь" -#: tools/editor/resources_dock.cpp -msgid "Create New Resource" -msgstr "Создать новый ресурс" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "Зависимости:" -#: tools/editor/resources_dock.cpp -msgid "Open Resource" -msgstr "Открыть ресурс" +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "Исправить ошибку" -#: tools/editor/resources_dock.cpp -msgid "Save Resource" -msgstr "Сохранить ресурс" +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "Редактор зависимостей" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As.." -msgstr "Сохранить ресурс как.." +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "Найти заменяемый ресурс:" -#: tools/editor/resources_dock.cpp -msgid "Resource Tools" -msgstr "Инструменты ресурсов" +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "Владельцы:" -#: tools/editor/resources_dock.cpp -msgid "Make Local" -msgstr "Сделать локальным" +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" +"Удаляемый файл требуется для правильной работы других ресурсов.\n" +"Всё равно удалить его? (нельзя отменить)" -#: tools/editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "Пишите ваш код в методе _run()." +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "Удалить выбранный файл из проекта? (нельзя отменить!)" -#: tools/editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "Уже существует отредактированная сцена." +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "Ошибка при загрузке:" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "Скрипт не соответствует требованиям:" +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "Не удалось загрузить сцену из-за отсутствия зависимостей:" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "Быть может вы забыли слово \"tool\" в начале?" +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "Всё равно открыть" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "Невозможно запустить скрипт:" +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "Какое действие следует выполнить" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "Быть может вы забыли метод _run()?" +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "Исправить зависимости" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "Ошибки загрузки!" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "Навсегда удалить %d элемент(ов)? (нельзя отменить!)" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "Кол-во" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "Ресурсы без явного владения:" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "Обозреватель зависимостей ресурсов" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "Удалить выбранные файлы?" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +msgid "Delete" +msgstr "Удалить" #: tools/editor/editor_data.cpp msgid "Updating Scene" @@ -2125,131 +1013,154 @@ msgstr "Сохранение локальных изменений.." msgid "Updating scene.." msgstr "Обновление сцены.." -#: tools/editor/file_type_cache.cpp -msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" -msgstr "" -"Невозможно открыть file_type_cache.cch для записи. Не будет сохранён кэш " -"типов файлов!" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "Выбрать каталог" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "Переподчинить нод" - -#: tools/editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "Новое место (выберите нового Родителя):" - -#: tools/editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "Сохранить Глобальные Преоброзования" - -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "Переподчинить" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "Создать папку" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "Установленные плагины:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "Имя:" -#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp -msgid "Update" -msgstr "Обновление" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "Невозможно создать папку." -#: tools/editor/editor_plugin_settings.cpp -msgid "Version:" -msgstr "Версия:" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "Выбрать" -#: tools/editor/editor_plugin_settings.cpp -msgid "Author:" -msgstr "Автор:" +#: tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Файл существует. Перезаписать?" -#: tools/editor/editor_plugin_settings.cpp -msgid "Status:" -msgstr "Статус:" +#: tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "Все разрешённые" -#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "Все файлы (*)" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp +msgid "Open" +msgstr "Открыть" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "Сохранить" + +#: tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "Сохранить файл" + +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "Путь:" + +#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp msgid "Favorites:" msgstr "Избранное:" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination files, doing nothing." -msgstr "Файл назначения и исходный файлы совпадают. Ничего не делать." +#: tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Недавнее:" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination paths, doing nothing." -msgstr "Путь назначения и исходный пути совпадают. Ничего не делать." +#: tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "Каталоги & Файлы:" -#: tools/editor/scenes_dock.cpp -msgid "Can't move directories to within themselves." -msgstr "Невозможно переместить каталоги внутрь себя." +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "Предпросмотр:" -#: tools/editor/scenes_dock.cpp -msgid "Can't operate on '..'" -msgstr "Невозможно работать с '..'" +#: tools/editor/editor_file_dialog.cpp tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "Файл:" -#: tools/editor/scenes_dock.cpp -msgid "Pick New Name and Location For:" -msgstr "Выберете новое имя и расположение для:" +#: tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "Фильтр:" -#: tools/editor/scenes_dock.cpp -msgid "No files selected!" -msgstr "Файлы не выбраны:" +#: tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Нужно использовать доступное расширение." -#: tools/editor/scenes_dock.cpp -msgid "Instance" -msgstr "Экземпляр" +#: tools/editor/editor_file_system.cpp +msgid "Cannot go into subdir:" +msgstr "Невозможно перейти в подпапку:" -#: tools/editor/scenes_dock.cpp -msgid "Edit Dependencies.." -msgstr "Редактировать зависимости.." +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "Просканировать исходники" -#: tools/editor/scenes_dock.cpp -msgid "View Owners.." -msgstr "Просмотреть владельцев.." +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "Поиск классов" -#: tools/editor/scenes_dock.cpp -msgid "Rename or Move.." -msgstr "Переименовать или Переместить.." +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "Список классов:" -#: tools/editor/scenes_dock.cpp -msgid "Move To.." -msgstr "Переместить в.." +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "Класс:" -#: tools/editor/scenes_dock.cpp -msgid "Info" -msgstr "Информация" +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "Наследует:" -#: tools/editor/scenes_dock.cpp -msgid "Show In File Manager" -msgstr "Просмотреть в проводнике" +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "Унаследован им:" -#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp -msgid "Re-Import.." -msgstr "Переимпортировать.." +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "Краткое описание:" -#: tools/editor/scenes_dock.cpp -msgid "Previous Directory" -msgstr "Предыдущий каталог" +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "Публичные методы:" -#: tools/editor/scenes_dock.cpp -msgid "Next Directory" -msgstr "Следующий каталог" +#: tools/editor/editor_help.cpp +msgid "Members:" +msgstr "Участники:" -#: tools/editor/scenes_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "Повторное сканирование файловой системы" +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "Тема элементов GUI:" -#: tools/editor/scenes_dock.cpp -msgid "Toggle folder status as Favorite" -msgstr "Переключить статус папки как избранной" +#: tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "Сигналы:" -#: tools/editor/scenes_dock.cpp -msgid "Instance the selected scene(s) as child of the selected node." -msgstr "Добавить выбранную сцену(сцены), как потомка выбранного нода." +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "Константы:" -#: tools/editor/scenes_dock.cpp -msgid "Move" -msgstr "Переместить" +#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Описание:" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "Описание методов:" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "Искать текст:" #: tools/editor/editor_import_export.cpp msgid "Added:" @@ -2259,6 +1170,10 @@ msgstr "Добавлено:" msgid "Removed:" msgstr "Удалено:" +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "Ошибка сохранения атласа:" + #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "Невозможно сохранить текстуру атласа:" @@ -2279,179 +1194,9 @@ msgstr "Экспортирование для %s" msgid "Setting Up.." msgstr "Настройка.." -#: tools/editor/editor_settings.cpp -msgid "Default (Same as Editor)" -msgstr "По умолчанию (как редактор)" - -#: tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Файл существует. Перезаписать?" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Все разрешённые" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Все файлы (*)" - -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Сохранить" - -#: tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Сохранить файл" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Недавнее:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Каталоги & Файлы:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Preview:" -msgstr "Предпросмотр:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Фильтр:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Нужно использовать доступное расширение." - -#: tools/editor/groups_editor.cpp -msgid "Add to Group" -msgstr "Добавить в группу" - -#: tools/editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "Удалить из группы" - -#: tools/editor/groups_editor.cpp -msgid "Group Editor" -msgstr "Редактор групп" - -#: tools/editor/groups_editor.cpp -msgid "Node Group(s)" -msgstr "Группы нода" - -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "Предустановка.." - -#: tools/editor/property_editor.cpp -msgid "Ease In" -msgstr "Легко в" - -#: tools/editor/property_editor.cpp -msgid "Ease Out" -msgstr "Легко из" - -#: tools/editor/property_editor.cpp -msgid "Zero" -msgstr "Ноль" - -#: tools/editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "Легко в-из" - -#: tools/editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "Легко из-в" - -#: tools/editor/property_editor.cpp -msgid "File.." -msgstr "Файл.." - -#: tools/editor/property_editor.cpp -msgid "Dir.." -msgstr "Папка.." - -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "New" -msgstr "Новый" - -#: tools/editor/property_editor.cpp -msgid "Load" -msgstr "Загрузить" - -#: tools/editor/property_editor.cpp -msgid "Assign" -msgstr "Назначить" - -#: tools/editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "Ошибка загрузки файла: не ресурс!" - -#: tools/editor/property_editor.cpp -msgid "Couldn't load image" -msgstr "Невозможно загрузить изображение" - -#: tools/editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "Бит %d, значение %d." - -#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp -msgid "Class:" -msgstr "Класс:" - -#: tools/editor/property_editor.cpp -msgid "On" -msgstr "Вкл" - -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Задан" - -#: tools/editor/property_editor.cpp -msgid "Properties:" -msgstr "Свойства:" - -#: tools/editor/property_editor.cpp -msgid "Global" -msgstr "Глобальные" - -#: tools/editor/property_editor.cpp -msgid "Sections:" -msgstr "Разделы:" - -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Import" -msgstr "Импорт" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Sort:" -msgstr "Сортировать:" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Reverse" -msgstr "Обратный" - -#: tools/editor/addon_editor_plugin.cpp -msgid "All" -msgstr "Все" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Site:" -msgstr "Сайт:" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "ZIP файл ассетов" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Переимпортировать" #: tools/editor/editor_node.cpp msgid "Importing:" @@ -2461,6 +1206,22 @@ msgstr "Импортируется:" msgid "Node From Scene" msgstr "Нод со сцены" +#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp +msgid "Re-Import.." +msgstr "Переимпортировать.." + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "Ошибка при сохранении ресурса!" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "Сохранить ресурс как.." + #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." msgstr "Я понял" @@ -2690,6 +1451,10 @@ msgstr "Сохранить макет" msgid "Delete Layout" msgstr "Удалить макет" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "По умолчанию" + #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Смена вкладки со сценой" @@ -2763,8 +1528,8 @@ msgstr "Библиотека мэшей.." msgid "TileSet.." msgstr "Набор тайлов.." -#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Повторить" @@ -2800,6 +1565,10 @@ msgstr "Инструменты" msgid "Export the project to many platforms." msgstr "Экспортировать проект на многие платформы." +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "Экспорт" + #: tools/editor/editor_node.cpp msgid "Play the project (F5)." msgstr "Запустить проект (F5)." @@ -2852,6 +1621,10 @@ msgstr "Видимые области навигации" msgid "Settings" msgstr "Настройки" +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "Настройки редактора" + #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "Макет редактора" @@ -2926,6 +1699,15 @@ msgstr "Файловая система" msgid "Output" msgstr "Вывод" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: tools/editor/import_settings.cpp +msgid "Re-Import" +msgstr "Импортировать снова" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "Обновление" + #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "Спасибо от сообщества Godot!" @@ -2938,6 +1720,10 @@ msgstr "Спасибо!" msgid "Import Templates From ZIP File" msgstr "Импортировать шаблоны из ZIP файла" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "Экспортировать проект" + #: tools/editor/editor_node.cpp msgid "Export Library" msgstr "Экспортировать библиотеку" @@ -2946,6 +1732,10 @@ msgstr "Экспортировать библиотеку" msgid "Merge With Existing" msgstr "Объединить с существующей" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "Пароль:" + #: tools/editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Открыть и запустить скрипт" @@ -2954,451 +1744,707 @@ msgstr "Открыть и запустить скрипт" msgid "Load Errors" msgstr "Ошибки загрузки" -#: tools/editor/call_dialog.cpp -msgid "Method List For '%s':" -msgstr "Список способ для '%s':" +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "Установленные плагины:" -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Вызов" +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "Версия:" -#: tools/editor/call_dialog.cpp -msgid "Method List:" -msgstr "Список методов" +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" +msgstr "Автор:" -#: tools/editor/call_dialog.cpp -msgid "Arguments:" -msgstr "Аргументы:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "Статус:" -#: tools/editor/call_dialog.cpp -msgid "Return:" -msgstr "Возвращение:" +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "Остановить профилирование" -#: tools/editor/pvrtc_compress.cpp -msgid "Could not execute PVRTC tool:" -msgstr "Невозможно запустить PVRTC инструмент:" +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "Запустить профилирование" -#: tools/editor/pvrtc_compress.cpp -msgid "Can't load back converted image using PVRTC tool:" +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "Единица измерения:" + +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "Время кадра (сек)" + +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "Среднее время (сек)" + +#: tools/editor/editor_profiler.cpp +msgid "Frame %" +msgstr "Кадр %" + +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" +msgstr "Фиксированный кадр %" + +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "Время:" + +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "Включительно" + +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "Сущность" + +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "Кадр:" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "Пожалуйста дождитесь окончания сканирования." + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "Текущая сцена должна быть сохранена для повторного импорта." + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "Сохранить & Переимпортировать" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "Переимпортировать изменённые ресурсы" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "Пишите ваш код в методе _run()." + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "Уже существует отредактированная сцена." + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "Скрипт не соответствует требованиям:" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "Быть может вы забыли слово \"tool\" в начале?" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "Невозможно запустить скрипт:" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "Быть может вы забыли метод _run()?" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "По умолчанию (как редактор)" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "Выберите нод(ы) для импорта" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "Путь к сцене:" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "Импортировать из нода" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -"Не возможно загрузить обратно конвертированное изображение используя PVRTC " -"инструмент:" +"Невозможно открыть file_type_cache.cch для записи. Не будет сохранён кэш " +"типов файлов!" -#: tools/editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "Изменить размер Массива" +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "Добавить в группу" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "Изменение типа значения массива" +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "Удалить из группы" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "Изменить значение массива" +#: tools/editor/groups_editor.cpp +msgid "Group Editor" +msgstr "Редактор групп" -#: tools/editor/editor_help.cpp -msgid "Search Classes" -msgstr "Поиск классов" +#: tools/editor/groups_editor.cpp tools/editor/project_export.cpp +msgid "Group" +msgstr "Группа" -#: tools/editor/editor_help.cpp -msgid "Class List:" -msgstr "Список классов:" +#: tools/editor/groups_editor.cpp +msgid "Node Group(s)" +msgstr "Группы нода" -#: tools/editor/editor_help.cpp -msgid "Inherited by:" -msgstr "Унаследован им:" +#: tools/editor/import_settings.cpp +msgid "Imported Resources" +msgstr "Импортированные ресурсы" -#: tools/editor/editor_help.cpp -msgid "Brief Description:" -msgstr "Краткое описание:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "Нет исходного файл шрифта!" -#: tools/editor/editor_help.cpp -msgid "Public Methods:" -msgstr "Публичные методы:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "Нет целевого ресурса шрифта!" -#: tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Участники:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "Не удалось загрузить/исполнить исходный шрифт." -#: tools/editor/editor_help.cpp -msgid "GUI Theme Items:" -msgstr "Тема элементов GUI:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "Невозможно сохранить шрифт." -#: tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Сигналы:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "Исходный шрифт:" -#: tools/editor/editor_help.cpp -msgid "Constants:" -msgstr "Константы:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "Исходный размер шрифта:" -#: tools/editor/editor_help.cpp -msgid "Method Description:" -msgstr "Описание методов:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "Ресурс назначения:" -#: tools/editor/editor_help.cpp -msgid "Search Text" -msgstr "Искать текст:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "" +"Съешь ещё этих мягких французских булок да выпей чаю. \n" +"The quick brown fox jumps over the lazy dog.\n" +"0123456789`!@#$%^&*()_+-=\\/" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, the path must exist!" -msgstr "Неверный путь к проекту, путь должен существовать!" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "Проверка:" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must not exist." -msgstr "Недопустимый путь к проекту, engine.cfg не должен существовать." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "Параметры:" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must exist." -msgstr "Недопустимый путь к проекту, engine.cfg должен существовать." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "Импортирование шрифта" -#: tools/editor/project_manager.cpp -msgid "Imported Project" -msgstr "Импортированный проект" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "Принять" -#: tools/editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "Неверный путь к проекту (что-то изменили?)." - -#: tools/editor/project_manager.cpp -msgid "Couldn't create engine.cfg in project path." -msgstr "Не могу создать engine.cfg в папке проекта." - -#: tools/editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "Импортировать существующий проект" - -#: tools/editor/project_manager.cpp -msgid "Project Path (Must Exist):" -msgstr "Путь к проекту (должен существовать):" - -#: tools/editor/project_manager.cpp -msgid "Project Name:" -msgstr "Название проекта:" - -#: tools/editor/project_manager.cpp -msgid "Create New Project" -msgstr "Создать новый проект" - -#: tools/editor/project_manager.cpp -msgid "Project Path:" -msgstr "Путь к проекту:" - -#: tools/editor/project_manager.cpp -msgid "Browse" -msgstr "Обзор" - -#: tools/editor/project_manager.cpp -msgid "New Game Project" -msgstr "Новый игровой проект" - -#: tools/editor/project_manager.cpp -msgid "That's a BINGO!" -msgstr "Бинго!" - -#: tools/editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "Безымянный проект" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to open more than one projects?" -msgstr "Вы уверены, что открыть несколько проектов?" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to run more than one projects?" -msgstr "Вы уверены, что хотите запустить более одного проекта?" - -#: tools/editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" -msgstr "Удалить проект из списка? (Содержимое папки не будет изменено)" - -#: tools/editor/project_manager.cpp -msgid "Recent Projects:" -msgstr "Последние проекты:" - -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit" -msgstr "Редактировать" - -#: tools/editor/project_manager.cpp -msgid "Run" -msgstr "Запустить" - -#: tools/editor/project_manager.cpp -msgid "Scan" -msgstr "Сканировать" - -#: tools/editor/project_manager.cpp -msgid "New Project" -msgstr "Новый проект" - -#: tools/editor/project_manager.cpp -msgid "Exit" -msgstr "Выход" - -#: tools/editor/scene_tree_dock.cpp -msgid "OK :(" -msgstr "Ок :(" - -#: tools/editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "Нет родителя для добавления потомка." - -#: tools/editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "Ошибка при загрузке сцены из %s" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "Ошибка добавления сцены из %s" - -#: tools/editor/scene_tree_dock.cpp -msgid "Ok" -msgstr "Ок" - -#: tools/editor/scene_tree_dock.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" -"Cannot instance the scene '%s' because the current scene exists within one of " -"its nodes." +"This file is already a Godot font file, please supply a BMFont type file " +"instead." msgstr "" -"Невозможно добавить сцену %s, потому что текущая сцена существует в одном из " -"его Нодов." +"Это уже файл шрифта Godot, пожалуйста используйте BitMapFont за место него." -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "Дополнить сценой(ами)" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "Ошибка открытия BitMapFont файла." -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "Эта операция не может быть произведена над корнем дерева." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "Недопустимый шрифт пользовательского источника." -#: tools/editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "Перемещение нода в Родительский" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "Шрифт" -#: tools/editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "Перемещение нодов в родительский" +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "Нет мэша для импорта!" -#: tools/editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "Дублирован нод(ы)" +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "Путь сохранения пуст!" -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "Удалить нод(ы)?" +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "Импорт одиночного мэша" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done without a scene." -msgstr "Эта операция не может быть выполнена без сцены." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "Исходный мэш(ы)" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "Эта операция требует одного выбранного нода." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "Целевой путь:" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "Эта операция не может быть сделана на редактируемой сцене." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Mesh" +msgstr "Мэш" -#: tools/editor/scene_tree_dock.cpp -msgid "Save New Scene As.." -msgstr "Сохранить новую Сцену как.." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Поверхностей %d" -#: tools/editor/scene_tree_dock.cpp -msgid "Makes Sense!" -msgstr "Уууу круто!" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "Нет сэмплов для импорта!" -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "Не могу работать с нодами из внешней сцены!" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "Конечный путь пуст." -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "Конечный путь должен быть полным путём к ресурсу." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "Конечный путь должен существовать." + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "Импорт аудио сэмплов" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "Исходный сэмпл (ы)" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "Аудио сэмпл" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "Новый клип" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "Параметры анимации" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "Флаги" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "FPS:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "Оптимизатор" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "Макс. линейная погрешность" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "Макс. угловая погрешность" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "Макс. угол" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "Клипы" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Name" +msgstr "Имя" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "Нач(с.)" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "Кон(с.)" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "Зациклить" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "Фильтры" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "Путь к источнику пуст." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "Не могу загрузить скрипт пост-процесса." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "Поврежденный/сломанный сценарий для пост-импорта." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "Ошибка импортирования сцены." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "Импорт 3D сцены" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "Исходная сцена:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "Та же, что и у сцены" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "Раздельно" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "Целевая папка текстуры:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "Скрипт пост-процесса:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "Настраиваемый тип корневого нода:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "Авто" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "Отсутствуют следующие файлы:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "Импорт в любом случае" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "Импортировать & Открыть" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -"Не могу работать с нодами текущей сцены, наследуемой откуда то!\n" -"Очистите наследование, чтобы продолжить работу с ними." +"Редактируемая сцена не была сохранена, открыть импортированную сцену в любом " +"случае?" -#: tools/editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "Удалён нод(ы)" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Импортировать сцену" -#: tools/editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "Создан нод" +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Импортирование сцены.." -#: tools/editor/scene_tree_dock.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Запуск пользовательского скрипта.." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "Не могу загрузить скрипт для пост-импорта:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import:" +msgstr "Повреждённый/сломанный скрипт для пост-импорта:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Ошибка запуска пост-импорт скрипта:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "Импорт изображения:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "Невозможно импортировать файл поверх негоже:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "Невозможно локализовать путь: %s (уже локальный)" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Сохранение.." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "Анимация 3D сцены" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "Несжатый" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "Сжатие без потери качества (PNG)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "Сжатие с потерями (WebP)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "Сжатие (VRAM)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "Формат текстуры" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "Качество сжатия текстур (WebP):" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "Параметры текстуры" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "Пожалуйста, укажите некоторые файлы!" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "Для атласа нужен хотя бы 1 файл." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "Ошибка импортирования:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "Только один файл необходим для большой текстуры." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "Максимальный размер текстуры:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "Импортировать текстуры для атласа (2D)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "Размер ячейки:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "Большая текстура" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "Импорт больших текстур (2D)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "Исходная текстура" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "Базовая текстура атласа" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "Исходная текстура(ы)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "Импорт текстур для 2D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "Импорт текстур для 3D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "Импорт текстур" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "2D текстура" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "3D текстура" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "Текстура атласа" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." msgstr "" -"Не возможно сохранить новую сцену. Вероятно, зависимости (экземпляры) не " -"могли быть удовлетворены." +"ВНИМАНИЕ: Импортирование 2D текстур не обязательно. Просто скопируйте png/jpg " +"файлы в папку проекта." -#: tools/editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "Ошибка сохранения сцены." +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "Исходные текстура(ы):" -#: tools/editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "Ошибка дублирования сцены, чтобы сохранить её." +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "Обрезать пустое пространство." -#: tools/editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "Новый корень сцены" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" +msgstr "Текстура" -#: tools/editor/scene_tree_dock.cpp -msgid "Inherit Scene" -msgstr "Унаследовать сцену" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "Импорт большой текстуры" -#: tools/editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "Добавить дочерний нод" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "Загрузка исходного изображения" -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "Добавить дочернюю сцену" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "Нарезка" -#: tools/editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "Изменить тип" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "Вставка" -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Groups" -msgstr "Редактировать группы" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "Сохранение" -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Connections" -msgstr "Редактировать связи" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "Невозможно сохранить большую текстуру:" -#: tools/editor/scene_tree_dock.cpp -msgid "Add Script" -msgstr "Добавить скрипт" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "Построение атласа для:" -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Up" -msgstr "Переместить вверх" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "Загрузка изображения:" -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Down" -msgstr "Переместить вниз" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "Невозможно загрузить изображение:" -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Duplicate" -msgstr "Дублировать" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "Преобразование изображений" -#: tools/editor/scene_tree_dock.cpp -msgid "Merge From Scene" -msgstr "Соединить со сценой" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "Обрезка изображений" -#: tools/editor/scene_tree_dock.cpp -msgid "Save Branch as Scene" -msgstr "Сохранить ветку, как сцену" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "Блитирование Изображений" -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "Удалить нод(ы)" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "Невозможно сохранить изображение атласа:" -#: tools/editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "Добавить/создать новый узел" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "Невозможно сохранить конвертированную текстуру:" -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." -msgstr "" -"Добавить файл сцены как нод. Создаёт наследуемую сцену, если корневой узел не " -"существует." +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "Неверный источник!" -#: tools/editor/create_dialog.cpp -msgid "Create New" -msgstr "Создать новый" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "Неверный источник перевода!" -#: tools/editor/plugins/rich_text_editor_plugin.cpp -msgid "Parse BBCode" -msgstr "Парсить BB Код" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "Колонка" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Open Sample File(s)" -msgstr "Открыть сэмпл(ы)" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "Язык" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "ERROR: Couldn't load sample!" -msgstr "ОШИБКА: Не удалось загрузить сэмпл!" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "Нет элементов для импорта!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Add Sample" -msgstr "Добавить сэмпл" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "Нет конечного пути!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stop" -msgstr "Остановить" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "Импорт переводов" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Play" -msgstr "Воспроизвести" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "Не удалось импортировать!" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Rename Sample" -msgstr "Переименовать сэмпл" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "Импортирование перевода" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Delete Sample" -msgstr "Удалить сэмпл" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "Исходный CSV:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "16 Bits" -msgstr "16 Бит" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "Игнорировать первую строку" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "8 Bits" -msgstr "8 Бит" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "Сжимать" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stereo" -msgstr "Стерео" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "Добавить в проект (engine.cfg)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Mono" -msgstr "Моно" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "Импортировать языки:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/camera_editor_plugin.cpp -msgid "Preview" -msgstr "Предпросмотр" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" +msgstr "Перевод" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Pitch" -msgstr "Высота" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Poly3D" -msgstr "Создан Poly3D" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly" -msgstr "Изменён полигон" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "Удалена точка полигона" +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "Мульти нодовый набор" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -3545,6 +2591,14 @@ msgstr "Создать новую анимацию" msgid "Animation Name:" msgstr "Название анимации:" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "Ошибка!" + #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Время смешивания:" @@ -3561,324 +2615,6 @@ msgstr "Межанимационный инструмент смешивания msgid "Animation" msgstr "Анимация" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Poly" -msgstr "Создан полигон" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "Создан затеняющий полигон" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create a new polygon from scratch." -msgstr "Создать новый полигон с нуля." - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Edit existing polygon:" -msgstr "Редактировать существующий полигон:" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "LMB: Move Point." -msgstr "ЛКМ: Передвинуть точку." - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Ctrl+LMB: Split Segment." -msgstr "Ctrl+ЛКМ: Разделить сегмент." - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "RMB: Erase Point." -msgstr "ПКМ: Удалить точку." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "Настроить привязку" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "Отступ сетку:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Step:" -msgstr "Шаг сетки:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "Отступ поворота:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "Шаг поворота:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Pivot" -msgstr "Переместить точку вращения" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Action" -msgstr "Переместить действие" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit IK Chain" -msgstr "Редактировать цепь ИК" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit CanvasItem" -msgstr "Редактировать CanvasItem" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "Изменить привязку" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom (%):" -msgstr "Масштаб (%):" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "Вставить позу" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Select Mode (Q)" -msgstr "Режим выделения" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Drag: Rotate" -msgstr "Тащить: Поворот" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move" -msgstr "Alt+Тащить: Перемещение" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "" -"Нажмите 'v' чтобы изменить точку вращения, 'Shift+v' чтобы перемещать точку " -"вращения." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+RMB: Depth list selection" -msgstr "Alt+ПКМ: Список выбора глубины" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode (W)" -msgstr "Режим перемещения (W)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode (E)" -msgstr "Режим поворота (E)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" -"Показывает список всех объектов нажатой позиции,\n" -"так же как и Alt+ПКМ в режиме выделения" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "При клике изменяет точку вращения объекта." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "Режим осмотра" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "Зафиксировать выбранный объект." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "Разблокировать выбранный объект." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "Делает потомков объекта невыбираемыми." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "Восстанавливает возможность выбора потомков объекта." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" -msgstr "Использовать привязку" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Show Grid" -msgstr "Показать сетку" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "Использовать привязку вращения" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "Относительная привязка" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." -msgstr "Настроить привязку.." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "Использовать попиксельную привязку" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Expand to Parent" -msgstr "Растянуть до размера родителей" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton.." -msgstr "Скелет.." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Bones" -msgstr "Создать кости" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "Очистить кости" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "Создать цепь ИК" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "Очистить цепь ИК" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "Обзор" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom In" -msgstr "Приблизить" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Out" -msgstr "Отдалить" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Reset" -msgstr "Сбросить масштаб" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Set.." -msgstr "Установить масштаб" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "Центрировать на выбранном" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "Кадрировать выбранное" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchor" -msgstr "Привязка" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Keys (Ins)" -msgstr "Вставить ключи (Ins)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "Вставить ключ" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "Вставить ключ (существующие треки)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "Копировать позу" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "Очистить позу" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set a Value" -msgstr "Установить значение" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap (Pixels):" -msgstr "Привязка (пиксели):" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "Рисовать карту тайлов" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "Стирать карту тайлов" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" -msgstr "Заливка" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "Выбрать тайл" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Select" -msgstr "Выделение" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "Очистить выделенное" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "Транспонировать" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X (A)" -msgstr "Зеркально по X (A)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y (S)" -msgstr "Зеркально по Y (S)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 0 degrees" -msgstr "Поворот на 0 градусов" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 90 degrees" -msgstr "Поворот на 90 градусов" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 180 degrees" -msgstr "Поворот на 180 градусов" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 270 degrees" -msgstr "Поворот на 270 градусов" - #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Новое имя:" @@ -4021,6 +2757,490 @@ msgstr "Редактировать фильтры нода" msgid "Filters.." msgstr "Фильтры.." +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "Парсинг %d треугольников:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "Треугольник #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "Параметры запекания света:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "Парсинг геометрии" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "Исправление света" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "Создание BVH" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "Создание октодерева света" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "Создание текстуры октодерева" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "Передача в карты освещения:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "Выделение текстуры #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "Запекание треугольников #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "Пост-обработка текстуры #" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "BakedLightInstance не содержит BakedLight ресурс." + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "Запечь!" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "Сброс запекания света (начать сначала)." + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "Предпросмотр" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "Настроить привязку" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "Отступ сетку:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Step:" +msgstr "Шаг сетки:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "Отступ поворота:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "Шаг поворота:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "Переместить точку вращения" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "Переместить действие" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "Редактировать цепь ИК" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "Редактировать CanvasItem" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "Изменить привязку" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "Масштаб (%):" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "Вставить позу" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "Режим выделения" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "Тащить: Поворот" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "Alt+Тащить: Перемещение" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" +"Нажмите 'v' чтобы изменить точку вращения, 'Shift+v' чтобы перемещать точку " +"вращения." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "Alt+ПКМ: Список выбора глубины" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "Режим перемещения (W)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "Режим поворота (E)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" +"Показывает список всех объектов нажатой позиции,\n" +"так же как и Alt+ПКМ в режиме выделения" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "При клике изменяет точку вращения объекта." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "Режим осмотра" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "Зафиксировать выбранный объект." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "Разблокировать выбранный объект." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "Делает потомков объекта невыбираемыми." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "Восстанавливает возможность выбора потомков объекта." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "Редактировать" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "Использовать привязку" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Show Grid" +msgstr "Показать сетку" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "Использовать привязку вращения" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "Относительная привязка" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "Настроить привязку.." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "Использовать попиксельную привязку" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "Растянуть до размера родителей" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "Скелет.." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "Создать кости" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "Очистить кости" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "Создать цепь ИК" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "Очистить цепь ИК" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "Обзор" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "Приблизить" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "Отдалить" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "Сбросить масштаб" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "Установить масштаб" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "Центрировать на выбранном" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "Кадрировать выбранное" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "Привязка" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys (Ins)" +msgstr "Вставить ключи (Ins)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "Вставить ключ" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "Вставить ключ (существующие треки)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "Копировать позу" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "Очистить позу" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "Установить значение" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "Привязка (пиксели):" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "Создан полигон" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "Изменён полигон" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "Удалена точка полигона" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "Создать новый полигон с нуля." + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "Создан Poly3D" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "Установить обработчик" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "Добавить/Удалить точку Color Ramp" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "Изменена Color Ramp" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "Создание библиотеки мэшей" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "Миниатюра.." + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "Удалить элемент %d?" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "Добавить элемент" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "Удалить выбранный элемент" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "Импортировать из сцены" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "Обновить из сцены" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "Элемент %d" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "Элементы" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "Редактор списка элементов" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "Создан затеняющий полигон" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "Редактировать существующий полигон:" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "ЛКМ: Передвинуть точку." + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "Ctrl+ЛКМ: Разделить сегмент." + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "ПКМ: Удалить точку." + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "Мэш пустой!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "Создано вогнутое статичное тело" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "Создано выпуклое статичное тело" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "Это не работает на корне сцены!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "Создано вогнутая форма" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "Создано выгнутая форма" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "Создан меш навигации" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "В MeshInstance нет сетки!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "Невозможно создать контур!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "Создать контур" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "Создать вогнутый Static Body" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "Создать выпуклый Static Body" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "Создать вогнутый Collision Sibling" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "Создать выпуклый Collision Sibling" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "Создать мэш обводки.." + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "Создать мэш обводки" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "Размер обводки:" + #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "Не указан исходный мэш (и нету нода MultiMesh)." @@ -4121,31 +3341,578 @@ msgstr "Случайный размер:" msgid "Populate" msgstr "Заполнить" -#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "Создать Navigation Polygon" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "Удалить полигон и точку" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "Ошибка при загрузке изображения:" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "Никаких пикселей с прозрачностью > 128 в изображении.." + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "Установлена маска выброса" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "Маска выброса очищена" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "Маска выброса загружена" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "Количество создаваемых точек:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "Нод не содержит геометрии." + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "Нод не содержит геометрии (грани)." + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "Грани не содержат зоны!" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "Нет граней!" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "Сгенерировать AABB" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "Создать излучатель из мэша" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "Создать излучатель из нода" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "Очистить излучатель" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "Создать излучатель" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "Количество выбросов:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "Заполнение излучателя:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "Поверхность" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "Объём" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "Удалена точка с кривой" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "Добавить точку к кривой" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "Точка кривой передвинута" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "Передвинут входной луч у кривой" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "Передвинут выходной луч у кривой" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "Выбрать точки" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+Тащить: Выбрать точки управления" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "ЛКМ: Добавить точку" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "ПКМ: Удалить точку" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "Выбор точек управления (Shift+Drag)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "Добавить точку (в пустом пространстрве)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "Разделить сегмент (в кривой)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "Удалить точку" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "Сомкнуть кривую" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "Точка Кривой #" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "Установить позицию точки кривой" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "Установить позицию входа кривой" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "Установить позицию выхода кривой" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "Разделить путь" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "Удалить точку пути" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "Создать UV карту" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "Преобразовать UV карту" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "Polygon 2D UV редактор" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "Передвинуть точку" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "Ctrl: Поворот" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "Shift: Передвинуть все" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "Shift+Ctrl: Масштаб" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "Передвинуть полигон" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "Повернуть полигон" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "Масштабировать полигон" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "Полигон -> UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "UV -> Полигон" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "Очистить UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Snap" +msgstr "Привязка" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Enable Snap" +msgstr "Активировать привязку" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid" +msgstr "Сетка" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "ОШИБКА: Невозможно загрузить ресурс!" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "Добавить ресурс" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "Переименовать ресурс" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "Удалить ресурс" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "Нет ресурса в буфере обмена!" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "Загрузить ресурс" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "Парсить BB Код" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "Длинна:" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "Открыть сэмпл(ы)" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "ОШИБКА: Не удалось загрузить сэмпл!" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "Добавить сэмпл" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "Остановить" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "Воспроизвести" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "Переименовать сэмпл" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "Удалить сэмпл" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "16 Бит" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "8 Бит" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "Стерео" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "Моно" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "Формат" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "Высота" + #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "Ошибка во время сохранения темы" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "Ошибка сохранения" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "Ошибка импортирования темы" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "Ошибка импортирования" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "Импортировать тему" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "Сохранить тему как.." + +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +msgid "File" +msgstr "Файл" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "Новый" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "Сохранить всё" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "История - назад" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "История - вперёд" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "Перезагрузить тему" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "Сохранить тему" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "Сохранить тему как" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "Переместить вверх" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "Переместить вниз" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Left" +msgstr "Убрать отступ слева" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Right" +msgstr "Добавить отступ" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Comment" +msgstr "Вкл/Выкл комментарий" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Clone Down" +msgstr "Копировать вниз" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Complete Symbol" +msgstr "Список автозавершения" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Trim Trailing Whitespace" +msgstr "Удаление пробелов в конце строк" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Auto Indent" +msgstr "Автоотступ" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Найти.." -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Найти далее" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Найти предыдущее" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Заменить" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Function.." +msgstr "Перейти к функции.." + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Перейти к строке.." +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "Отладка" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Breakpoint" +msgstr "Точка останова" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Remove All Breakpoints" +msgstr "Удалить все точки останова" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Next Breakpoint" +msgstr "Перейти к следующей точке останова" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Previous Breakpoint" +msgstr "Перейти к предыдущей точке останова" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "Шаг через" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "Шаг в" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "Пауза" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "Продолжить" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "Оставить отладчик открытым" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "Окно" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "Двигать влево" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "Двигать вправо" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Help" +msgstr "Справка" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Contextual" +msgstr "Контекстная" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "Уроки" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "Открыть https://godotengine.org с разделом уроков." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "Классы" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "Поиск в классовой иерархии." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "Поиск внутри классов" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "Поиск справочной документации." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "Перейти к предыдущему редактируемому документу." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "Перейти к следующему редактируемому документу." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "Создать скрипт" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" +"Следующие файлы новее на диске.\n" +"Какие меры должны быть приняты?:" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "Перезагрузить" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "Пересохранить" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "Отладчик" + #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "Вертекс" @@ -4158,165 +3925,129 @@ msgstr "Фрагмент" msgid "Lighting" msgstr "Освещение" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Can't save theme to file:" -msgstr "Невозможно сохранить тему в файл:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "Изменена числовая константа" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Item" -msgstr "Добавить элемент" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "Изменена векторная константа" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All Items" -msgstr "Добавить все элементы" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "Изменён RGB" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All" -msgstr "Добавить все" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "Изменён числовой оператор" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Item" -msgstr "Удалить элемент" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "Изменён векторный оператор" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add Class Items" -msgstr "Добавить элемент класса" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "Изменён векторно числовой оператор" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "Удалить элемент класса" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "Изменён RGB оператор" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Create Template" -msgstr "Создать шаблон" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "Переключён - только поворот" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" -msgstr "Чекбокс 1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "Изменена числовая функция" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" -msgstr "Чекбокс 2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "Изменена векторная функция" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Item" -msgstr "Элемент" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "Изменена числовая единица" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Check Item" -msgstr "Проверить пункт" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "Изменена векторная единица" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Checked Item" -msgstr "Проверенный пункт" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "Изменена RGB единица" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Has" -msgstr "Имеет" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "Изменено стандартное значение" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Many" -msgstr "Много" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "Изменена XForm единица" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Have,Many,Several,Options!" -msgstr "Имеет,Много,Разных,Опций!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "Изменена тектурная единица" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 1" -msgstr "Вкладка 1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "Изменена единица кубической карты" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 2" -msgstr "Вкладка 2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "Изменён комментарий" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 3" -msgstr "Вкладка " +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "Добавлено/удалено с Color Ramp" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Data Type:" -msgstr "Тип информации:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "Добавлено/удалено с Curve Map" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Icon" -msgstr "Иконка" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "Изменена карта кривой" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Style" -msgstr "Стиль" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "Изменено входное имя" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font" -msgstr "Шрифт" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "Изменено имя графа" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Color" -msgstr "Цвет" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "Графы разъединены" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "BakedLightInstance does not contain a BakedLight resource." -msgstr "BakedLightInstance не содержит BakedLight ресурс." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "Удалён граф шейдера" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Bake!" -msgstr "Запечь!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "Передвинут граф шейдера" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Reset the lightmap octree baking process (start over)." -msgstr "Сброс запекания света (начать сначала)." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "Граф(ы) дублированы" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing %d Triangles:" -msgstr "Парсинг %d треугольников:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "Удалён(ы) графы шейдера" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Triangle #" -msgstr "Треугольник #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "Ошибка: Циклическая подключение" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Light Baker Setup:" -msgstr "Параметры запекания света:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "Ошибка: Отсутствует входное подключение" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing Geometry" -msgstr "Парсинг геометрии" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Fixing Lights" -msgstr "Исправление света" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Making BVH" -msgstr "Создание BVH" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Light Octree" -msgstr "Создание октодерева света" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Octree Texture" -msgstr "Создание текстуры октодерева" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Transfer to Lightmaps:" -msgstr "Передача в карты освещения:" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Allocating Texture #" -msgstr "Выделение текстуры #" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Baking Triangle #" -msgstr "Запекание треугольников #" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Post-Processing Texture #" -msgstr "Пост-обработка текстуры #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "Добавлен граф шейдера" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -4622,488 +4353,6 @@ msgstr "До" msgid "Post" msgstr "После" -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "Ошибка во время сохранения темы" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "Ошибка сохранения" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme" -msgstr "Ошибка импортирования темы" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing" -msgstr "Ошибка импортирования" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "Импортировать тему" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As.." -msgstr "Сохранить тему как.." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "Сохранить всё" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Prev" -msgstr "История - назад" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "История - вперёд" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "Перезагрузить тему" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "Сохранить тему" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As" -msgstr "Сохранить тему как" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Left" -msgstr "Убрать отступ слева" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Right" -msgstr "Добавить отступ" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Comment" -msgstr "Вкл/Выкл комментарий" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Clone Down" -msgstr "Копировать вниз" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Complete Symbol" -msgstr "Список автозавершения" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Trim Trailing Whitespace" -msgstr "Удаление пробелов в конце строк" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Auto Indent" -msgstr "Автоотступ" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Function.." -msgstr "Перейти к функции.." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debug" -msgstr "Отладка" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Breakpoint" -msgstr "Точка останова" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Remove All Breakpoints" -msgstr "Удалить все точки останова" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Next Breakpoint" -msgstr "Перейти к следующей точке останова" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Previous Breakpoint" -msgstr "Перейти к предыдущей точке останова" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "Оставить отладчик открытым" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Window" -msgstr "Окно" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Left" -msgstr "Двигать влево" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Right" -msgstr "Двигать вправо" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Help" -msgstr "Справка" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Contextual" -msgstr "Контекстная" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Tutorials" -msgstr "Уроки" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Open https://godotengine.org at tutorials section." -msgstr "Открыть https://godotengine.org с разделом уроков." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Classes" -msgstr "Классы" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the class hierarchy." -msgstr "Поиск в классовой иерархии." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "Поиск внутри классов" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "Поиск справочной документации." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "Перейти к предыдущему редактируемому документу." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "Перейти к следующему редактируемому документу." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "Создать скрипт" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" -"Следующие файлы новее на диске.\n" -"Какие меры должны быть приняты?:" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload" -msgstr "Перезагрузить" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Resave" -msgstr "Пересохранить" - -#: tools/editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox Preview:" -msgstr "StyleBox предпросмотр:" - -#: tools/editor/plugins/sample_editor_plugin.cpp -msgid "Length:" -msgstr "Длинна:" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "Изменена числовая константа" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "Изменена векторная константа" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "Изменён RGB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "Изменён числовой оператор" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "Изменён векторный оператор" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "Изменён векторно числовой оператор" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "Изменён RGB оператор" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "Переключён - только поворот" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "Изменена числовая функция" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "Изменена векторная функция" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "Изменена числовая единица" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "Изменена векторная единица" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "Изменена RGB единица" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "Изменено стандартное значение" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "Изменена XForm единица" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "Изменена тектурная единица" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "Изменена единица кубической карты" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "Изменён комментарий" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "Добавлено/удалено с Color Ramp" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "Изменена Color Ramp" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "Добавлено/удалено с Curve Map" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "Изменена карта кривой" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "Изменено входное имя" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "Изменено имя графа" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "Графы разъединены" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "Удалён граф шейдера" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "Передвинут граф шейдера" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "Граф(ы) дублированы" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "Удалён(ы) графы шейдера" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "Ошибка: Циклическая подключение" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "Ошибка: Отсутствует входное подключение" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "Добавлен граф шейдера" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "Мэш пустой!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Создано вогнутое статичное тело" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Создано выпуклое статичное тело" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "Это не работает на корне сцены!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" -msgstr "Создано вогнутая форма" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" -msgstr "Создано выгнутая форма" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "Создан меш навигации" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "В MeshInstance нет сетки!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "Невозможно создать контур!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "Создать контур" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "Создать вогнутый Static Body" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "Создать выпуклый Static Body" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "Создать вогнутый Collision Sibling" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" -msgstr "Создать выпуклый Collision Sibling" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh.." -msgstr "Создать мэш обводки.." - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "Создать мэш обводки" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "Размер обводки:" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "Создать UV карту" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "Преобразовать UV карту" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "Polygon 2D UV редактор" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Point" -msgstr "Передвинуть точку" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "Ctrl: Поворот" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "Shift: Передвинуть все" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "Shift+Ctrl: Масштаб" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "Передвинуть полигон" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "Повернуть полигон" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "Масштабировать полигон" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" -msgstr "Полигон -> UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "UV -> Полигон" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "Очистить UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Snap" -msgstr "Привязка" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Enable Snap" -msgstr "Активировать привязку" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid" -msgstr "Сетка" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Set region_rect" -msgstr "Установить прямоугольник региона" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Sprite Region Editor" -msgstr "Редактор Области Спрайта" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "ОШИБКА: Невозможно загрузить ресурс!" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "Добавить ресурс" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "Переименовать ресурс" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "Удалить ресурс" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "Нет ресурса в буфере обмена!" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Load Resource" -msgstr "Загрузить ресурс" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ОШИБКА: Невозможно загрузить кадр!" @@ -5144,11 +4393,6 @@ msgstr "Анимации" msgid "Speed (FPS):" msgstr "Скорость (FPS):" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Loop" -msgstr "Зациклить" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Кадры анимации" @@ -5169,207 +4413,173 @@ msgstr "Вверх" msgid "Down" msgstr "Вниз" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "Создать Navigation Polygon" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Set region_rect" +msgstr "Установить прямоугольник региона" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Remove Poly And Point" -msgstr "Удалить полигон и точку" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Sprite Region Editor" +msgstr "Редактор Области Спрайта" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" -msgstr "Установить обработчик" +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "StyleBox предпросмотр:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "Ошибка при загрузке изображения:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "Невозможно сохранить тему в файл:" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image.." -msgstr "Никаких пикселей с прозрачностью > 128 в изображении.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "Добавить все элементы" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Set Emission Mask" -msgstr "Установлена маска выброса" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "Добавить все" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" -msgstr "Маска выброса очищена" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "Удалить элемент" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" -msgstr "Маска выброса загружена" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "Добавить элемент класса" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "Количество создаваемых точек:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "Удалить элемент класса" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Creating Mesh Library" -msgstr "Создание библиотеки мэшей" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Template" +msgstr "Создать шаблон" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Thumbnail.." -msgstr "Миниатюра.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "Чекбокс 1" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "Удалить элемент %d?" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "Чекбокс 2" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Scene" -msgstr "Импортировать сцену" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "Элемент" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "Удалить выбранный элемент" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "Проверить пункт" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import from Scene" -msgstr "Импортировать из сцены" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "Проверенный пункт" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Update from Scene" -msgstr "Обновить из сцены" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "Имеет" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." -msgstr "Нод не содержит геометрии." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "Много" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." -msgstr "Нод не содержит геометрии (грани)." +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "Параметры" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Faces contain no area!" -msgstr "Грани не содержат зоны!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "Имеет,Много,Разных,Опций!" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "No faces!" -msgstr "Нет граней!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "Вкладка 1" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Сгенерировать AABB" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "Вкладка 2" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Mesh" -msgstr "Создать излучатель из мэша" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "Вкладка " -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Node" -msgstr "Создать излучатель из нода" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "Тип:" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Clear Emitter" -msgstr "Очистить излучатель" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "Тип информации:" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "Создать излучатель" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "Иконка" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Positions:" -msgstr "Количество выбросов:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "Стиль" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Fill:" -msgstr "Заполнение излучателя:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "Цвет" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Surface" -msgstr "Поверхность" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "Рисовать карту тайлов" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Volume" -msgstr "Объём" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "Дублировать" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "Элемент %d" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "Стирать карту тайлов" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "Элементы" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "Заливка" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "Редактор списка элементов" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "Выбрать тайл" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" -msgstr "Добавить/Удалить точку Color Ramp" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "Выделение" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "Точка Кривой #" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "Очистить выделенное" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Pos" -msgstr "Установить позицию точки кривой" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "Транспонировать" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Pos" -msgstr "Установить позицию входа кривой" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X (A)" +msgstr "Зеркально по X (A)" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Pos" -msgstr "Установить позицию выхода кривой" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y (S)" +msgstr "Зеркально по Y (S)" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "Разделить путь" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "Поворот на 0 градусов" -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "Добавить точку к кривой" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "Поворот на 90 градусов" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "Удалить точку пути" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "Поворот на 180 градусов" -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Points" -msgstr "Выбрать точки" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Тащить: Выбрать точки управления" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "ЛКМ: Добавить точку" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "ПКМ: Удалить точку" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "Добавить точку (в пустом пространстрве)" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "Разделить сегмент (в кривой)" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Delete Point" -msgstr "Удалить точку" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Close Curve" -msgstr "Сомкнуть кривую" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "Поворот на 270 градусов" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" @@ -5395,551 +4605,1342 @@ msgstr "Создать из сцены" msgid "Merge from Scene" msgstr "Слияние из сцены" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "Удалена точка с кривой" +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "Ошибка" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "Точка кривой передвинута" +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "Редактировать параметры скрипта" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "Передвинут входной луч у кривой" +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "Пожалуйста экспортируйте вне папки проекта!" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "Передвинут выходной луч у кривой" +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "Ошибка экспортирования проекта!" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "Выбор точек управления (Shift+Drag)" +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "Ошибка записи PCK файла!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Uncompressed" -msgstr "Несжатый" +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "Данная платформа '%s' пока не поддерживается." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossless (PNG)" -msgstr "Сжатие без потери качества (PNG)" +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "Включить" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossy (WebP)" -msgstr "Сжатие с потерями (WebP)" +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "Измените изображение группы" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress (VRAM)" -msgstr "Сжатие (VRAM)" +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "Название группы не может быть пустым!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Format" -msgstr "Формат текстуры" +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "Недопустимый символ в названии группы!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Compression Quality (WebP):" -msgstr "Качество сжатия текстур (WebP):" +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "Название группы уже существует!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Options" -msgstr "Параметры текстуры" +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "Добавлено изображение группы" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Please specify some files!" -msgstr "Пожалуйста, укажите некоторые файлы!" +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "Удалено изображение группы" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path is empty." -msgstr "Конечный путь пуст." +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "Предварительный просмотр атласа" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must be a complete resource path." -msgstr "Конечный путь должен быть полным путём к ресурсу." +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "Параметры экспорта проекта" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must exist." -msgstr "Конечный путь должен существовать." +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "Цель" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "At least one file needed for Atlas." -msgstr "Для атласа нужен хотя бы 1 файл." +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "Платформа для экспорта" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Error importing:" -msgstr "Ошибка импортирования:" +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "Ресурсы" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Only one file is required for large texture." -msgstr "Только один файл необходим для большой текстуры." +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "Экспортировать выбранные ресурсы (включая зависимости)." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Max Texture Size:" -msgstr "Максимальный размер текстуры:" +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "Экспортировать все ресурсы проекта" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for Atlas (2D)" -msgstr "Импортировать текстуры для атласа (2D)" +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "Экспортировать все файлы в папке проекта" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cell Size:" -msgstr "Размер ячейки:" +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "Режим экспортирования" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Large Texture" -msgstr "Большая текстура" +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "Ресурсы для экспорта:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Textures (2D)" -msgstr "Импорт больших текстур (2D)" +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "Действие" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture" -msgstr "Исходная текстура" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Base Atlas Texture" -msgstr "Базовая текстура атласа" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s)" -msgstr "Исходная текстура(ы)" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 2D" -msgstr "Импорт текстур для 2D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 3D" -msgstr "Импорт текстур для 3D" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures" -msgstr "Импорт текстур" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "2D Texture" -msgstr "2D текстура" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "3D Texture" -msgstr "3D текстура" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Atlas Texture" -msgstr "Текстура атласа" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/project_export.cpp msgid "" -"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " -"the project." +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" -"ВНИМАНИЕ: Импортирование 2D текстур не обязательно. Просто скопируйте png/jpg " -"файлы в папку проекта." +"Фильтр для экспорта не ресурсных файлов (через запятую, например: *.json, *." +"txt):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s):" -msgstr "Исходные текстура(ы):" +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "Фильтр для исключения (через запятую, например: *.json, *.txt):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Crop empty space." -msgstr "Обрезать пустое пространство." +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "Преобразовать текстовые сцены в двоичные при экспорте." -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Target Path:" -msgstr "Целевой путь:" +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "Изображения" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Accept" -msgstr "Принять" +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "Оставить исходными" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture" -msgstr "Текстура" +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "Сжать для Диска (с потерями, WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Texture" -msgstr "Импорт большой текстуры" +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "Сжать для RAM (BC/PVRTC/ETC)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Load Source Image" -msgstr "Загрузка исходного изображения" +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "Преобразовать изображения (*.png):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Slicing" -msgstr "Нарезка" +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "Сжать для Диска (с потерями) - Качество:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Inserting" -msgstr "Вставка" +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "Уменьшить все изображения (1 - оригинал, 2 - сжать в два раза...)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Saving" -msgstr "Сохранение" +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "Формат для сжатия:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save large texture:" -msgstr "Невозможно сохранить большую текстуру:" +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "Группы изображений" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Build Atlas For:" -msgstr "Построение атласа для:" +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "Группы" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Loading Image:" -msgstr "Загрузка изображения:" +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "Сжать для Диска" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't load image:" -msgstr "Невозможно загрузить изображение:" +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "Сжать для RAM" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Converting Images" -msgstr "Преобразование изображений" +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "Режим сжатия:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cropping Images" -msgstr "Обрезка изображений" +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "Потеря качества:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Blitting Images" -msgstr "Блитирование Изображений" +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "Атласы:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save atlas image:" -msgstr "Невозможно сохранить изображение атласа:" +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "Степень сжатия:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save converted texture:" -msgstr "Невозможно сохранить конвертированную текстуру:" +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "Предпросмотр атласа" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid source!" -msgstr "Неверный источник!" +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "Фильтр:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid translation source!" -msgstr "Неверный источник перевода!" +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "Изображения:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Column" -msgstr "Колонка" +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "Сбросить выделение" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No items to import!" -msgstr "Нет элементов для импорта!" +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "Сэмплы" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No target path!" -msgstr "Нет конечного пути!" +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "Режим преобразования сэмплов ( .wav файлы)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translations" -msgstr "Импорт переводов" +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "Оставить оригинал" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Couldn't import!" -msgstr "Не удалось импортировать!" +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "Сжать (RAM - IMA-ADPCM)" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translation" -msgstr "Импортирование перевода" +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "Ограничение частоты сэмплов (Гц):" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Source CSV:" -msgstr "Исходный CSV:" +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "Обрезать" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Ignore First Row" -msgstr "Игнорировать первую строку" +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "Удаление тишины:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Compress" -msgstr "Сжимать" +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "Скрипт" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (engine.cfg)" -msgstr "Добавить в проект (engine.cfg)" +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "Режим экспортирования скриптов:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Languages:" -msgstr "Импортировать языки:" +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "Текстовый" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Translation" -msgstr "Перевод" +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "Компилированный" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "New Clip" -msgstr "Новый клип" +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "Зашифрованный (Напишите ключ ниже)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Animation Options" -msgstr "Параметры анимации" +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Flags" -msgstr "Флаги" +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "Экспортировать PCK/Zip" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Bake FPS:" -msgstr "FPS:" +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "Экспортировать PCK проекта" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Optimizer" -msgstr "Оптимизатор" +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "Экспортировать.." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Linear Error" -msgstr "Макс. линейная погрешность" +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "Экспортирование проекта" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angular Error" -msgstr "Макс. угловая погрешность" +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "Экспортировать настройки:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angle" -msgstr "Макс. угол" +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "Неверный путь к проекту, путь должен существовать!" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Clips" -msgstr "Клипы" +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "Недопустимый путь к проекту, engine.cfg не должен существовать." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Start(s)" -msgstr "Нач(с.)" +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "Недопустимый путь к проекту, engine.cfg должен существовать." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "End(s)" -msgstr "Кон(с.)" +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "Импортированный проект" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Filters" -msgstr "Фильтры" +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "Неверный путь к проекту (что-то изменили?)." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source path is empty." -msgstr "Путь к источнику пуст." +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "Не могу создать engine.cfg в папке проекта." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script." -msgstr "Не могу загрузить скрипт пост-процесса." +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "Импортировать существующий проект" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import." -msgstr "Поврежденный/сломанный сценарий для пост-импорта." +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "Путь к проекту (должен существовать):" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error importing scene." -msgstr "Ошибка импортирования сцены." +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "Название проекта:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import 3D Scene" -msgstr "Импорт 3D сцены" +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "Создать новый проект" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source Scene:" -msgstr "Исходная сцена:" +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "Путь к проекту:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Same as Target Scene" -msgstr "Та же, что и у сцены" +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "Обзор" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Shared" -msgstr "Раздельно" +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "Новый игровой проект" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Target Texture Folder:" -msgstr "Целевая папка текстуры:" +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "Бинго!" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Options:" -msgstr "Параметры:" +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "Безымянный проект" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Post-Process Script:" -msgstr "Скрипт пост-процесса:" +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one projects?" +msgstr "Вы уверены, что открыть несколько проектов?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Custom Root Node Type:" -msgstr "Настраиваемый тип корневого нода:" +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one projects?" +msgstr "Вы уверены, что хотите запустить более одного проекта?" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Auto" -msgstr "Авто" +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "Удалить проект из списка? (Содержимое папки не будет изменено)" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "The Following Files are Missing:" -msgstr "Отсутствуют следующие файлы:" +#: tools/editor/project_manager.cpp +msgid "Recent Projects:" +msgstr "Последние проекты:" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Anyway" -msgstr "Импорт в любом случае" +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "Запустить" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "Импортировать & Открыть" +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "Сканировать" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "Новый проект" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "Выход" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "Кнопка" + +#: tools/editor/project_settings.cpp +msgid "Joy Button" +msgstr "Кнопка геймпада" + +#: tools/editor/project_settings.cpp +msgid "Joy Axis" +msgstr "Ось геймпада" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button" +msgstr "Кнопка мыши" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "Недопустимое название действия (подойдёт всё кроме '/' или ':')." + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "Действие '%s' уже существует!" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "Переименовать действие" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "Добавить действие" + +#: tools/editor/project_settings.cpp +msgid "Meta+" +msgstr "Meta+" + +#: tools/editor/project_settings.cpp +msgid "Shift+" +msgstr "Shift+" + +#: tools/editor/project_settings.cpp +msgid "Alt+" +msgstr "Alt+" + +#: tools/editor/project_settings.cpp +msgid "Control+" +msgstr "Control+" + +#: tools/editor/project_settings.cpp +msgid "Press a Key.." +msgstr "Нажмите любую клавишу..." + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "Индекс клавиши мыши:" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "Левая кнопка мыши" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "Правая кнопка мыши" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "Средняя кнопка мыши" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "Колёсико вверх" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "Колёсико вниз" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "Кнопка 6" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "Кнопка 7" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "Кнопка 8" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "Кнопка 9" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "Индекс оси джойстика" + +#: tools/editor/project_settings.cpp +msgid "Axis" +msgstr "Ось" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "Индекс кнопки джойстика" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "Добавить действие" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "Удалить действие" + +#: tools/editor/project_settings.cpp +msgid "Device" +msgstr "Устройство:" + +#: tools/editor/project_settings.cpp +msgid "Button" +msgstr "Кнопка" + +#: tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "Левая кнопка." + +#: tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "Правая кнопка." + +#: tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "Средняя кнопка." + +#: tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "Колёсико вверх." + +#: tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "Колёсико вниз." + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "Переключено настаивание" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "Ошибка сохранения настроек." + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "Настройки сохранены нормально." + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "Добавлен перевод" + +#: tools/editor/project_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "Переключена автозагрузка глобальных скриптов" + +#: tools/editor/project_settings.cpp +msgid "Invalid name." +msgstr "Недопустимое имя" + +#: tools/editor/project_settings.cpp +msgid "Valid characters:" +msgstr "Допустимые символы:" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -"Редактируемая сцена не была сохранена, открыть импортированную сцену в любом " -"случае?" +"Недопустимое имя. Не должно конфликтовать с существующим именем класса движка." -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "Импортирование сцены.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "Запуск пользовательского скрипта.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "Не могу загрузить скрипт для пост-импорта:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import:" -msgstr "Повреждённый/сломанный скрипт для пост-импорта:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "Ошибка запуска пост-импорт скрипта:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Image:" -msgstr "Импорт изображения:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Can't import a file over itself:" -msgstr "Невозможно импортировать файл поверх негоже:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't localize path: %s (already local)" -msgstr "Невозможно локализовать путь: %s (уже локальный)" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "Сохранение.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "3D Scene Animation" -msgstr "Анимация 3D сцены" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No source font file!" -msgstr "Нет исходного файл шрифта!" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No target font resource!" -msgstr "Нет целевого ресурса шрифта!" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Can't load/process source font." -msgstr "Не удалось загрузить/исполнить исходный шрифт." - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Couldn't save font." -msgstr "Невозможно сохранить шрифт." - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font:" -msgstr "Исходный шрифт:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font Size:" -msgstr "Исходный размер шрифта:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Dest Resource:" -msgstr "Ресурс назначения:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "The quick brown fox jumps over the lazy dog." +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -"Съешь ещё этих мягких французских булок да выпей чаю. \n" -"The quick brown fox jumps over the lazy dog.\n" -"0123456789`!@#$%^&*()_+-=\\/" +"Недопустимое имя. Не должно конфликтовать с существующим встроенным именем " +"типа." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Test:" -msgstr "Проверка:" +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" +"Недопустимое имя. Не должно конфликтовать с существующим глобальным именем " +"константы." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font Import" -msgstr "Импортирование шрифта" +#: tools/editor/project_settings.cpp +msgid "Add Autoload" +msgstr "Добавлена автозагрузка" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Remove Autoload" +msgstr "Удалена автозагрузка" + +#: tools/editor/project_settings.cpp +msgid "Move Autoload" +msgstr "Передвинута автозагрузка" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "Перевод удалён" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "Добавлен путь перенаправления" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "Перенаправлен ресурс перенаправления" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "Изменён язык перенаправления" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "Удалён ресурс перенаправления" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "Удалён параметр ресурса перенаправления" + +#: tools/editor/project_settings.cpp +msgid "Enable" +msgstr "Включить" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "Настройки проекта (engine.cfg)" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "Основное" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "Параметр" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "Удалить" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "Скопировать на платформу.." + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "Список действий" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "Действие:" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "Девайс:" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "Индекс:" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "Локализация" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "Переводы" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "Переводы:" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "Добавить.." + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "Переназначения" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "Ресурсы:" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "Заменить на язык:" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "Язык" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "Автозагрузка" + +#: tools/editor/project_settings.cpp +msgid "Node Name:" +msgstr "Имя Нода:" + +#: tools/editor/project_settings.cpp +msgid "List:" +msgstr "Список:" + +#: tools/editor/project_settings.cpp +msgid "Singleton" +msgstr "Синглтон" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "Предустановка.." + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "Легко в" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "Легко из" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "Ноль" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "Легко в-из" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "Легко из-в" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "Файл.." + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "Папка.." + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "Загрузить" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "Назначить" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "Ошибка загрузки файла: не ресурс!" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "Невозможно загрузить изображение" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "Бит %d, значение %d." + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "Вкл" + +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Задан" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "Свойства:" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "Глобальные" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "Разделы:" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "Невозможно запустить PVRTC инструмент:" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" +"Не возможно загрузить обратно конвертированное изображение используя PVRTC " +"инструмент:" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "Переподчинить нод" + +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "Новое место (выберите нового Родителя):" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "Сохранить Глобальные Преоброзования" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "Переподчинить" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "Создать новый ресурс" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "Открыть ресурс" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "Сохранить ресурс" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "Инструменты ресурсов" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "Сделать локальным" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "Режим запуска:" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "Текущая сцена" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "Главная сцена" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "Аргументы главной сцены:" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "Параметры запуска сцены" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "Ок :(" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "Нет родителя для добавления потомка." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "Ошибка при загрузке сцены из %s" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "Ошибка добавления сцены из %s" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "Ок" + +#: tools/editor/scene_tree_dock.cpp msgid "" -"This file is already a Godot font file, please supply a BMFont type file " -"instead." +"Cannot instance the scene '%s' because the current scene exists within one of " +"its nodes." msgstr "" -"Это уже файл шрифта Godot, пожалуйста используйте BitMapFont за место него." +"Невозможно добавить сцену %s, потому что текущая сцена существует в одном из " +"его Нодов." -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Failed opening as BMFont file." -msgstr "Ошибка открытия BitMapFont файла." +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "Дополнить сценой(ами)" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font custom source." -msgstr "Недопустимый шрифт пользовательского источника." +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "Эта операция не может быть произведена над корнем дерева." -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "No samples to import!" -msgstr "Нет сэмплов для импорта!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "Перемещение нода в Родительский" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Save path is empty!" -msgstr "Путь сохранения пуст!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "Перемещение нодов в родительский" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Import Audio Samples" -msgstr "Импорт аудио сэмплов" +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "Дублирован нод(ы)" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Source Sample(s):" -msgstr "Исходный сэмпл (ы)" +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "Удалить нод(ы)?" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Audio Sample" -msgstr "Аудио сэмпл" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "Эта операция не может быть выполнена без сцены." -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "No meshes to import!" -msgstr "Нет мэша для импорта!" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "Эта операция требует одного выбранного нода." -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Single Mesh Import" -msgstr "Импорт одиночного мэша" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "Эта операция не может быть сделана на редактируемой сцене." -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Source Mesh(es):" -msgstr "Исходный мэш(ы)" +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "Сохранить новую Сцену как.." -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Mesh" -msgstr "Мэш" +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "Уууу круто!" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "Поверхностей %d" +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "Не могу работать с нодами из внешней сцены!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" +"Не могу работать с нодами текущей сцены, наследуемой откуда то!\n" +"Очистите наследование, чтобы продолжить работу с ними." + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "Удалён нод(ы)" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "Создан нод" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" +"Не возможно сохранить новую сцену. Вероятно, зависимости (экземпляры) не " +"могли быть удовлетворены." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "Ошибка сохранения сцены." + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "Ошибка дублирования сцены, чтобы сохранить её." + +#: tools/editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "Новый корень сцены" + +#: tools/editor/scene_tree_dock.cpp +msgid "Inherit Scene" +msgstr "Унаследовать сцену" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "Добавить дочерний нод" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "Добавить дочернюю сцену" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "Изменить тип" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "Редактировать группы" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "Редактировать связи" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "Добавить скрипт" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "Соединить со сценой" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "Сохранить ветку, как сцену" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "Удалить нод(ы)" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "Добавить/создать новый узел" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" +"Добавить файл сцены как нод. Создаёт наследуемую сцену, если корневой узел не " +"существует." + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" +"Этот объект не может быть отображён, потому что его родитель скрыт. " +"Отобразите сначала родительский нод." + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "Переключена видимость Spatial" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "Переключена видимость CanvasItem" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "Экземпляр:" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "Недопустимые символы в названии нода:" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "Нод переименован" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "Дерево сцены (ноды):" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "Редактируемые потомки" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "Загрузить как заполнитель" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "Открыть в редакторе" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "Очистить наследование" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "Очистить наследование?? (нельзя отменить)" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "Очистить!" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "Выберете нод" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "Файл назначения и исходный файлы совпадают. Ничего не делать." + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "Путь назначения и исходный пути совпадают. Ничего не делать." + +#: tools/editor/scenes_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "Невозможно переместить каталоги внутрь себя." + +#: tools/editor/scenes_dock.cpp +msgid "Can't operate on '..'" +msgstr "Невозможно работать с '..'" + +#: tools/editor/scenes_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "Выберете новое имя и расположение для:" + +#: tools/editor/scenes_dock.cpp +msgid "No files selected!" +msgstr "Файлы не выбраны:" + +#: tools/editor/scenes_dock.cpp +msgid "Instance" +msgstr "Экземпляр" + +#: tools/editor/scenes_dock.cpp +msgid "Edit Dependencies.." +msgstr "Редактировать зависимости.." + +#: tools/editor/scenes_dock.cpp +msgid "View Owners.." +msgstr "Просмотреть владельцев.." + +#: tools/editor/scenes_dock.cpp +msgid "Rename or Move.." +msgstr "Переименовать или Переместить.." + +#: tools/editor/scenes_dock.cpp +msgid "Move To.." +msgstr "Переместить в.." + +#: tools/editor/scenes_dock.cpp +msgid "Info" +msgstr "Информация" + +#: tools/editor/scenes_dock.cpp +msgid "Show In File Manager" +msgstr "Просмотреть в проводнике" + +#: tools/editor/scenes_dock.cpp +msgid "Previous Directory" +msgstr "Предыдущий каталог" + +#: tools/editor/scenes_dock.cpp +msgid "Next Directory" +msgstr "Следующий каталог" + +#: tools/editor/scenes_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "Повторное сканирование файловой системы" + +#: tools/editor/scenes_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "Переключить статус папки как избранной" + +#: tools/editor/scenes_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "Добавить выбранную сцену(сцены), как потомка выбранного нода." + +#: tools/editor/scenes_dock.cpp +msgid "Move" +msgstr "Переместить" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "Недопустимое имя вышестоящего класса" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "Допустимые символы:" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "Недопустимое имя класса:" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "Допустимое имя" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "Н/Д" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "Имя класса является недействительным!" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "Имя вышестоящего класса является недействительным!" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "Недопустимый путь!" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "Не удалось создать скрипт в файловой системе." + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "Путь не назначен" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "Путь не локальный" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "Недопустимый базовый путь" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "Файл существует" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "Недопустимое расширение" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "Допустимый путь" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "Имя Класса:" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "Встроенный Скрипт" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "Создать скрипт для нода" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "Байты:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "Предупреждение" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "Ошибка:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "Источник:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "Функция:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "Ошибки" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "Дочерний процесс связан" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "Осмотреть предыдущий экземпляр" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "Осмотреть следующий экземпляр" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "Стек" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "Переменная" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "Ошибки:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "Трассировка стека (если применимо):" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "Удалённый отладчик" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Scene Tree:" +msgstr "Дерево сцены в реальном времени:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " +msgstr "Параметры объекта:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "Профайлер" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "Параметр" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "Значение" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "Мониторинг" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "Список использования видеопамяти ресурсами:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "Всего:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "Видео память" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "Путь ресурса" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "Тип" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "Использует" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "Прочее" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "Нажатый нод:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "Тип нажатого нода:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "Редактирование корня в реальном времени:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "Установить из дерева нодов" + +#: tools/editor/settings_config_dialog.cpp +msgid "Plugin List:" +msgstr "Список плагинов:" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "Изменён радиус света" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "Изменён FOV камеры" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "Изменён размер камеры" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "Изменён радиус сферы" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "Изменены границы прямоугольника" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "Изменён радиус капсулы" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "Изменена высота капуслы" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "Изменена длинна луча" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" +msgstr "Изменены границы уведомителя" #~ msgid "Overwrite Existing Scene" #~ msgstr "Перезаписать существующую сцену" diff --git a/tools/translations/tools.pot b/tools/translations/tools.pot index ba9cf6e9e4..7a8d062538 100644 --- a/tools/translations/tools.pot +++ b/tools/translations/tools.pot @@ -10,12 +10,110 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" -#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport must " +"be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in order " +"for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " @@ -40,6 +138,16 @@ msgstr "" msgid "An empty CollisionPolygon has no effect on collision." msgstr "" +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " +"only provides navigation data." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -51,14 +159,76 @@ msgid "" "order for SpatialSamplePlayer to play sound." msgstr "" -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" msgstr "" -#: scene/3d/navigation_mesh.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Select All" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "" + +#: scene/gui/popup.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " -"only provides navigation data." +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will hide " +"upon running." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." msgstr "" #: scene/resources/dynamic_font.cpp @@ -81,959 +251,72 @@ msgstr "" msgid "Invalid font size." msgstr "" -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport must " -"be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in order " -"for this sprite to work." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will hide " -"upon running." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Cut" -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Copy" -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste" -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Select All" -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Clear" -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Undo" -msgstr "" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp -msgid "Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "File" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Default" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export Project" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Go to Line" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Line Number:" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "No Matches" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replace" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replace All" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Match Case" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Whole Words" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Selection Only" -msgstr "" - -#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search" -msgstr "" - -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -msgid "Find" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Next" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Not found!" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replace By" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Case Sensitive" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Backwards" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Prompt On Replace" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Skip" -msgstr "" - -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Line:" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Col:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Binds (Extra Params):" -msgstr "" - -#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Add" -msgstr "" - -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Path To Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Method In Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Make Function" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Oneshot" -msgstr "" - -#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp -#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp -#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp -#: tools/editor/call_dialog.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/import_settings.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "" -#: tools/editor/connections_dialog.cpp -msgid "Connect" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Create Subscription" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect.." -msgstr "" - -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Disconnect" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Edit Connections.." -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connections:" -msgstr "" - -#: tools/editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "" - -#: tools/editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "" - -#: tools/editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "" - -#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp -msgid "Editor Settings" -msgstr "" - -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -msgid "General" -msgstr "" - -#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/code_editor.cpp +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Plugins" msgstr "" -#: tools/editor/settings_config_dialog.cpp -msgid "Plugin List:" +#: tools/editor/addon_editor_plugin.cpp +msgid "Sort:" msgstr "" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose a Directory" +#: tools/editor/addon_editor_plugin.cpp +msgid "Reverse" msgstr "" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Create Folder" +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +msgid "Category:" msgstr "" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" +#: tools/editor/addon_editor_plugin.cpp +msgid "All" msgstr "" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." +#: tools/editor/addon_editor_plugin.cpp +msgid "Site:" msgstr "" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "" - -#: tools/editor/editor_file_system.cpp -msgid "Cannot go into subdir:" -msgstr "" - -#: tools/editor/editor_file_system.cpp -msgid "ScanSources" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will take effect when reloaded." -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Resource" -msgstr "" - -#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/project_manager.cpp -msgid "Path" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (no undo)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Scene failed to load due to missing dependencies:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Open Anyway" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -msgid "Orphan Resource Explorer" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "" - -#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Delete" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Notifier Extents" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid parent class name" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid chars:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid class name" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid name" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "N/A" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Class name is invalid!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Parent class name is invalid!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid path!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Could not create script in filesystem." -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is not local" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid base path" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "File exists" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid extension" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/editor_help.cpp -msgid "Inherits:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Language" -msgstr "" - -#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Error!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Built-In Script" -msgstr "" - -#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Path:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Create Node Script" -msgstr "" - -#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp -#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create" +#: tools/editor/addon_editor_plugin.cpp +msgid "Assets ZIP File" msgstr "" #: tools/editor/animation_editor.cpp @@ -1190,6 +473,15 @@ msgstr "" msgid "Create %d NEW tracks and insert keys?" msgstr "" +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" @@ -1330,707 +622,312 @@ msgstr "" msgid "Clean-Up" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Bytes:" +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" msgstr "" -#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp -#: tools/editor/scene_tree_editor.cpp +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Binds (Extra Params):" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Type:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Warning" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp -msgid "Description:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp -msgid "Time:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Function:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debugger" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp -msgid "File:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Into" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Over" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Break" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Continue" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Variable" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Trace (if applicable):" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Inspector" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Scene Tree:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Object Properties: " -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Profiler" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Value" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Resource Path" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Type" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Format" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Usage" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Misc" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "" - -#: tools/editor/import_settings.cpp -msgid "Imported Resources" -msgstr "" - -#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp -#: tools/editor/editor_node.cpp -msgid "Re-Import" -msgstr "" - -#: tools/editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Current Scene" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Key " -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Joy Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Joy Axis" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Mouse Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Invalid action (anything goes but '/' or ':')." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Action '%s' already exists!" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Rename Input Action Event" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action Event" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Meta+" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Shift+" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Alt+" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Control+" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Press a Key.." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Mouse Button Index:" -msgstr "" - #: tools/editor/project_settings.cpp -msgid "Left Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Right Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Middle Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Wheel Up Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button 6" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button 7" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button 8" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button 9" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Erase Input Action Event" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Toggle Persisting" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Error saving settings." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Settings saved OK." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add Translation" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Invalid name." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Valid characters:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing global constant name." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add Autoload" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Autoload" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Move Autoload" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Translation" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add Remapped Path" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Resource Remap Add Remap" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Change Resource Remap Language" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap Option" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Enable" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Project Settings (engine.cfg)" -msgstr "" - -#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp -msgid "Category:" -msgstr "" - -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -msgid "Property:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Del" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Copy To Platform.." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Input Map" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Action:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Device:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Index:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Localization" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Translations" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Translations:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remaps" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Resources:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remaps by Locale:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Locale" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "AutoLoad" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Node Name:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "List:" -msgstr "" - -#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Name" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Singleton" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "" -"This item cannot be made visible because the parent is hidden. Unhide the " -"parent first." -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle Spatial Visible" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle CanvasItem Visible" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Editable Children" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Load As Placeholder" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Open in Editor" +msgid "Add" msgstr "" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance" +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +msgid "Remove" msgstr "" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance? (No Undo!)" +#: tools/editor/connections_dialog.cpp +msgid "Path To Node:" msgstr "" -#: tools/editor/scene_tree_editor.cpp -msgid "Clear!" +#: tools/editor/connections_dialog.cpp +msgid "Method In Node:" msgstr "" -#: tools/editor/scene_tree_editor.cpp -msgid "Select a Node" +#: tools/editor/connections_dialog.cpp +msgid "Make Function" msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Stop Profiling" +#: tools/editor/connections_dialog.cpp +msgid "Deferred" msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Start Profiling" +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Measure:" +#: tools/editor/connections_dialog.cpp +msgid "Connect" msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Frame Time (sec)" +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Average Time (sec)" +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Frame %" +#: tools/editor/connections_dialog.cpp +msgid "Connect.." msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Fixed Frame %" +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Inclusive" +#: tools/editor/connections_dialog.cpp +msgid "Edit Connections.." msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Self" +#: tools/editor/connections_dialog.cpp +msgid "Connections:" msgstr "" -#: tools/editor/editor_profiler.cpp -msgid "Frame #:" +#: tools/editor/create_dialog.cpp +msgid "Create New" msgstr "" -#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp -#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "Open" +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Please wait for scan to complete." +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Current scene must be saved to re-import." +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Save & Re-Import" +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp -msgid "Re-Importing" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Re-Import Changed Resources" +#: tools/editor/dependency_editor.cpp +msgid "Resource" msgstr "" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" +#: tools/editor/dependency_editor.cpp tools/editor/project_manager.cpp +#: tools/editor/project_settings.cpp +msgid "Path" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Create New Resource" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Open Resource" +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Save Resource" +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" msgstr "" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As.." +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Resource Tools" +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Make Local" +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "There is an edited scene already." +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't instance script:" +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't run script:" +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +msgid "Delete" msgstr "" #: tools/editor/editor_data.cpp @@ -2045,128 +942,153 @@ msgstr "" msgid "Updating scene.." msgstr "" -#: tools/editor/file_type_cache.cpp -msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "" - -#: tools/editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "" - -#: tools/editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "" - -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Create Folder" msgstr "" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp -msgid "Update" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." msgstr "" -#: tools/editor/editor_plugin_settings.cpp -msgid "Version:" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" msgstr "" -#: tools/editor/editor_plugin_settings.cpp -msgid "Author:" +#: tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" msgstr "" -#: tools/editor/editor_plugin_settings.cpp -msgid "Status:" +#: tools/editor/editor_file_dialog.cpp +msgid "All Recognized" msgstr "" -#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp +msgid "Open" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination files, doing nothing." +#: tools/editor/editor_file_dialog.cpp +msgid "Recent:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination paths, doing nothing." +#: tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Can't move directories to within themselves." +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Can't operate on '..'" +#: tools/editor/editor_file_dialog.cpp tools/editor/script_editor_debugger.cpp +msgid "File:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Pick New Name and Location For:" +#: tools/editor/editor_file_dialog.cpp +msgid "Filter:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "No files selected!" +#: tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Instance" +#: tools/editor/editor_file_system.cpp +msgid "Cannot go into subdir:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Edit Dependencies.." +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "View Owners.." +#: tools/editor/editor_help.cpp +msgid "Search Classes" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Rename or Move.." +#: tools/editor/editor_help.cpp +msgid "Class List:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Move To.." +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Info" +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Show In File Manager" +#: tools/editor/editor_help.cpp +msgid "Inherited by:" msgstr "" -#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp -msgid "Re-Import.." +#: tools/editor/editor_help.cpp +msgid "Brief Description:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Previous Directory" +#: tools/editor/editor_help.cpp +msgid "Public Methods:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Next Directory" +#: tools/editor/editor_help.cpp +msgid "Members:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Re-Scan Filesystem" +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Toggle folder status as Favorite" +#: tools/editor/editor_help.cpp +msgid "Signals:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Instance the selected scene(s) as child of the selected node." +#: tools/editor/editor_help.cpp +msgid "Constants:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Move" +#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Text" msgstr "" #: tools/editor/editor_import_export.cpp @@ -2177,6 +1099,10 @@ msgstr "" msgid "Removed:" msgstr "" +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "" + #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "" @@ -2197,178 +1123,8 @@ msgstr "" msgid "Setting Up.." msgstr "" -#: tools/editor/editor_settings.cpp -msgid "Default (Same as Editor)" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Preview:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Add to Group" -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Group Editor" -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Node Group(s)" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Ease Out" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Zero" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "File.." -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Dir.." -msgstr "" - -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "New" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Assign" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Couldn't load image" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "" - -#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp -msgid "Class:" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "On" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Properties:" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Global" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Sections:" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Import" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Sort:" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Reverse" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "All" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Site:" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Assets ZIP File" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" msgstr "" #: tools/editor/editor_node.cpp @@ -2379,6 +1135,22 @@ msgstr "" msgid "Node From Scene" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp +msgid "Re-Import.." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "" + #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." msgstr "" @@ -2601,6 +1373,10 @@ msgstr "" msgid "Delete Layout" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" @@ -2674,8 +1450,8 @@ msgstr "" msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" @@ -2711,6 +1487,10 @@ msgstr "" msgid "Export the project to many platforms." msgstr "" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Play the project (F5)." msgstr "" @@ -2763,6 +1543,10 @@ msgstr "" msgid "Settings" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "" @@ -2837,6 +1621,15 @@ msgstr "" msgid "Output" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: tools/editor/import_settings.cpp +msgid "Re-Import" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" @@ -2849,6 +1642,10 @@ msgstr "" msgid "Import Templates From ZIP File" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2857,6 +1654,10 @@ msgstr "" msgid "Merge With Existing" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -2865,440 +1666,696 @@ msgstr "" msgid "Load Errors" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Method List For '%s':" +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Call" +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Method List:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Arguments:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Return:" +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" msgstr "" -#: tools/editor/pvrtc_compress.cpp -msgid "Could not execute PVRTC tool:" +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" msgstr "" -#: tools/editor/pvrtc_compress.cpp -msgid "Can't load back converted image using PVRTC tool:" +#: tools/editor/editor_profiler.cpp +msgid "Measure:" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Resize Array" +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value Type" +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value" +#: tools/editor/editor_profiler.cpp +msgid "Frame %" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Search Classes" +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Class List:" +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Inherited by:" +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Brief Description:" +#: tools/editor/editor_profiler.cpp +msgid "Self" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Public Methods:" +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Members:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_help.cpp -msgid "GUI Theme Items:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_help.cpp -msgid "Signals:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Constants:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Method Description:" +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_help.cpp -msgid "Search Text" +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." msgstr "" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, the path must exist!" +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must not exist." +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must exist." +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Imported Project" +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Couldn't create engine.cfg in project path." +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Import Existing Project" +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Project Path (Must Exist):" +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Project Name:" +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Create New Project" +#: tools/editor/groups_editor.cpp +msgid "Add to Group" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Project Path:" +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Browse" +#: tools/editor/groups_editor.cpp +msgid "Group Editor" msgstr "" -#: tools/editor/project_manager.cpp -msgid "New Game Project" +#: tools/editor/groups_editor.cpp tools/editor/project_export.cpp +msgid "Group" msgstr "" -#: tools/editor/project_manager.cpp -msgid "That's a BINGO!" +#: tools/editor/groups_editor.cpp +msgid "Node Group(s)" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Unnamed Project" +#: tools/editor/import_settings.cpp +msgid "Imported Resources" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Are you sure to open more than one projects?" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Are you sure to run more than one projects?" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." msgstr "" -#: tools/editor/project_manager.cpp -msgid "Recent Projects:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." msgstr "" -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Run" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Scan" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "New Project" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/project_manager.cpp -msgid "Exit" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "OK :(" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp -msgid "Ok" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" -"Cannot instance the scene '%s' because the current scene exists within one of " -"its nodes." +"This file is already a Godot font file, please supply a BMFont type file " +"instead." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Move Node In Parent" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done without a scene." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Mesh" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Save New Scene As.." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Makes Sense!" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Remove Node(s)" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Create Node" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Name" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Error saving scene." +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "New Scene Root" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Inherit Scene" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Add Child Node" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Child Scene" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Change Type" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Groups" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Connections" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Add Script" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Up" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Down" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Duplicate" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Merge From Scene" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Save Branch as Scene" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" msgstr "" -#: tools/editor/create_dialog.cpp -msgid "Create New" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp -msgid "Parse BBCode" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Open Sample File(s)" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "ERROR: Couldn't load sample!" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Add Sample" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stop" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Play" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Rename Sample" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Delete Sample" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "16 Bits" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "8 Bits" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stereo" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Mono" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/camera_editor_plugin.cpp -msgid "Preview" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Pitch" -msgstr "" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Poly3D" -msgstr "" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp @@ -3444,6 +2501,14 @@ msgstr "" msgid "Animation Name:" msgstr "" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" @@ -3460,320 +2525,6 @@ msgstr "" msgid "Animation" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Poly" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create a new polygon from scratch." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Edit existing polygon:" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "LMB: Move Point." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Ctrl+LMB: Split Segment." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "RMB: Erase Point." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Step:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Pivot" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Action" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit IK Chain" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit CanvasItem" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom (%):" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Select Mode (Q)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Drag: Rotate" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+RMB: Depth list selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode (W)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode (E)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Show Grid" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Expand to Parent" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Bones" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom In" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Out" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Reset" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Set.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchor" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Keys (Ins)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set a Value" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap (Pixels):" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Select" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X (A)" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y (S)" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 0 degrees" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 90 degrees" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 180 degrees" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 270 degrees" -msgstr "" - #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" @@ -3916,6 +2667,486 @@ msgstr "" msgid "Filters.." msgstr "" +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "" + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys (Ins)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -4016,31 +3247,576 @@ msgstr "" msgid "Populate" msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "" + #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +msgid "File" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Comment" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Clone Down" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Complete Symbol" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Auto Indent" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Function.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Next Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Previous Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Contextual" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -4053,164 +3829,128 @@ msgstr "" msgid "Lighting" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Can't save theme to file:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All Items" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add Class Items" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Create Template" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Check Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Checked Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Has" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Many" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Have,Many,Several,Options!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 3" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Data Type:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Icon" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Style" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Color" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "BakedLightInstance does not contain a BakedLight resource." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Bake!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Reset the lightmap octree baking process (start over)." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing %d Triangles:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Triangle #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Light Baker Setup:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing Geometry" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Fixing Lights" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Making BVH" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Light Octree" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Octree Texture" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Transfer to Lightmaps:" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Allocating Texture #" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Baking Triangle #" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Post-Processing Texture #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -4517,486 +4257,6 @@ msgstr "" msgid "Post" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As.." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Prev" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Left" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Right" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Comment" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Clone Down" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Complete Symbol" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Trim Trailing Whitespace" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Auto Indent" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Function.." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debug" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Remove All Breakpoints" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Next Breakpoint" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Previous Breakpoint" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Window" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Left" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Right" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Help" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Contextual" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Tutorials" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Open https://godotengine.org at tutorials section." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Classes" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the class hierarchy." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Resave" -msgstr "" - -#: tools/editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox Preview:" -msgstr "" - -#: tools/editor/plugins/sample_editor_plugin.cpp -msgid "Length:" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh.." -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Point" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Snap" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Enable Snap" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid" -msgstr "" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Set region_rect" -msgstr "" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Sprite Region Editor" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Load Resource" -msgstr "" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -5037,11 +4297,6 @@ msgstr "" msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Loop" -msgstr "" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" @@ -5062,206 +4317,172 @@ msgstr "" msgid "Down" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Navigation Polygon" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Set region_rect" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Remove Poly And Point" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Sprite Region Editor" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Set Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Creating Mesh Library" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Template" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Thumbnail.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove item %d?" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Scene" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove Selected Item" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import from Scene" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Update from Scene" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Faces contain no area!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "No faces!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Mesh" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Node" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Clear Emitter" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Positions:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Fill:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Surface" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Volume" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Items" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Pos" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Pos" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X (A)" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Pos" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y (S)" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Split Path" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point to Curve" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Close Curve" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp @@ -5288,540 +4509,1320 @@ msgstr "" msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" +#: tools/editor/project_export.cpp +msgid "Edit Script Options" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" +#: tools/editor/project_export.cpp +msgid "Error exporting project!" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Uncompressed" +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossless (PNG)" +#: tools/editor/project_export.cpp +msgid "Include" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossy (WebP)" +#: tools/editor/project_export.cpp +msgid "Change Image Group" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress (VRAM)" +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Format" +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Compression Quality (WebP):" +#: tools/editor/project_export.cpp +msgid "Group name already exists!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Options" +#: tools/editor/project_export.cpp +msgid "Add Image Group" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Please specify some files!" +#: tools/editor/project_export.cpp +msgid "Delete Image Group" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path is empty." +#: tools/editor/project_export.cpp +msgid "Atlas Preview" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must be a complete resource path." +#: tools/editor/project_export.cpp +msgid "Project Export Settings" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must exist." +#: tools/editor/project_export.cpp +msgid "Target" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "At least one file needed for Atlas." +#: tools/editor/project_export.cpp +msgid "Export to Platform" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Error importing:" +#: tools/editor/project_export.cpp +msgid "Resources" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Only one file is required for large texture." +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Max Texture Size:" +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for Atlas (2D)" +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cell Size:" +#: tools/editor/project_export.cpp +msgid "Export Mode:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Large Texture" +#: tools/editor/project_export.cpp +msgid "Resources to Export:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Textures (2D)" +#: tools/editor/project_export.cpp +msgid "Action" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Base Atlas Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 2D" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 3D" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "2D Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "3D Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Atlas Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/project_export.cpp msgid "" -"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " -"the project." +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s):" +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Crop empty space." +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Target Path:" +#: tools/editor/project_export.cpp +msgid "Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Accept" +#: tools/editor/project_export.cpp +msgid "Keep Original" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture" +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Texture" +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Load Source Image" +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Slicing" +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Inserting" +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Saving" +#: tools/editor/project_export.cpp +msgid "Compress Formats:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save large texture:" +#: tools/editor/project_export.cpp +msgid "Image Groups" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Build Atlas For:" +#: tools/editor/project_export.cpp +msgid "Groups:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Loading Image:" +#: tools/editor/project_export.cpp +msgid "Compress Disk" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't load image:" +#: tools/editor/project_export.cpp +msgid "Compress RAM" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Converting Images" +#: tools/editor/project_export.cpp +msgid "Compress Mode:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cropping Images" +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Blitting Images" +#: tools/editor/project_export.cpp +msgid "Atlas:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save atlas image:" +#: tools/editor/project_export.cpp +msgid "Shrink By:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save converted texture:" +#: tools/editor/project_export.cpp +msgid "Preview Atlas" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid source!" +#: tools/editor/project_export.cpp +msgid "Image Filter:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid translation source!" +#: tools/editor/project_export.cpp +msgid "Images:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Column" +#: tools/editor/project_export.cpp +msgid "Select None" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No items to import!" +#: tools/editor/project_export.cpp +msgid "Samples" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No target path!" +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translations" +#: tools/editor/project_export.cpp +msgid "Keep" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Couldn't import!" +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translation" +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Source CSV:" +#: tools/editor/project_export.cpp +msgid "Trim" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Ignore First Row" +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Compress" +#: tools/editor/project_export.cpp +msgid "Script" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (engine.cfg)" +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Languages:" +#: tools/editor/project_export.cpp +msgid "Text" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Translation" +#: tools/editor/project_export.cpp +msgid "Compiled" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "New Clip" +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Animation Options" +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Flags" +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Bake FPS:" +#: tools/editor/project_export.cpp +msgid "Export Project PCK" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Optimizer" +#: tools/editor/project_export.cpp +msgid "Export.." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Linear Error" +#: tools/editor/project_export.cpp +msgid "Project Export" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angular Error" +#: tools/editor/project_export.cpp +msgid "Export Preset:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angle" +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Clips" +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Start(s)" +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "End(s)" +#: tools/editor/project_manager.cpp +msgid "Imported Project" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Filters" +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source path is empty." +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script." +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import." +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error importing scene." +#: tools/editor/project_manager.cpp +msgid "Project Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import 3D Scene" +#: tools/editor/project_manager.cpp +msgid "Create New Project" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source Scene:" +#: tools/editor/project_manager.cpp +msgid "Project Path:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Same as Target Scene" +#: tools/editor/project_manager.cpp +msgid "Browse" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Shared" +#: tools/editor/project_manager.cpp +msgid "New Game Project" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Target Texture Folder:" +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Options:" +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Post-Process Script:" +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one projects?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Custom Root Node Type:" +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one projects?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Auto" +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "The Following Files are Missing:" +#: tools/editor/project_manager.cpp +msgid "Recent Projects:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Anyway" +#: tools/editor/project_manager.cpp +msgid "Run" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" +#: tools/editor/project_manager.cpp +msgid "Scan" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" +#: tools/editor/project_manager.cpp +msgid "New Project" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." +#: tools/editor/project_manager.cpp +msgid "Exit" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." +#: tools/editor/project_settings.cpp +msgid "Key " msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: tools/editor/project_settings.cpp +msgid "Joy Button" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import:" +#: tools/editor/project_settings.cpp +msgid "Joy Axis" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: tools/editor/project_settings.cpp +msgid "Mouse Button" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Image:" +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Can't import a file over itself:" +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't localize path: %s (already local)" +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "3D Scene Animation" +#: tools/editor/project_settings.cpp +msgid "Meta+" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No source font file!" +#: tools/editor/project_settings.cpp +msgid "Shift+" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No target font resource!" +#: tools/editor/project_settings.cpp +msgid "Alt+" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Can't load/process source font." +#: tools/editor/project_settings.cpp +msgid "Control+" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Couldn't save font." +#: tools/editor/project_settings.cpp +msgid "Press a Key.." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font:" +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font Size:" +#: tools/editor/project_settings.cpp +msgid "Left Button" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Dest Resource:" +#: tools/editor/project_settings.cpp +msgid "Right Button" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "The quick brown fox jumps over the lazy dog." +#: tools/editor/project_settings.cpp +msgid "Middle Button" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Test:" +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font Import" +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Axis" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Device" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid name." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Autoload" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Enable" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Node Name:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "List:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Singleton" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp msgid "" -"This file is already a Godot font file, please supply a BMFont type file " -"instead." +"Cannot instance the scene '%s' because the current scene exists within one of " +"its nodes." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Failed opening as BMFont file." +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font custom source." +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "No samples to import!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Save path is empty!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Import Audio Samples" +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Source Sample(s):" +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Audio Sample" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "No meshes to import!" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Single Mesh Import" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Source Mesh(es):" +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Mesh" +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Inherit Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Can't operate on '..'" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "No files selected!" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Instance" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Edit Dependencies.." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "View Owners.." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Rename or Move.." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Move To.." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Info" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Show In File Manager" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Next Directory" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Move" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Scene Tree:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: tools/editor/settings_config_dialog.cpp +msgid "Plugin List:" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" msgstr "" diff --git a/tools/translations/zh_CN.po b/tools/translations/zh_CN.po index a810a135d5..54ab85f754 100644 --- a/tools/translations/zh_CN.po +++ b/tools/translations/zh_CN.po @@ -18,7 +18,98 @@ msgstr "" "X-Generator: Gtranslator 2.91.7\n" "Plural-Forms: nplurals=1; plural=0;\n" -#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的,否则无法显示动" +"画帧。" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"每个场景中只允许有一个CanvasModulate类型的节点,场景中的第一个CanvasModulate节" +"点能正常工作,其余的将被忽略。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请" +"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请将" +"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "此遮光体必须设置遮光形状才能起到遮光作用。" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"请为此节点设置一个NavigationPolygon类型的资源作为形状,这样它才能正常工作。" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航" +"数据。" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。" + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." @@ -26,6 +117,27 @@ msgstr "" "SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的,这样" "的资源才能用于播放声音。" +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport must " +"be set to 'render target' mode." +msgstr "" +"Path属性必须指向一个合法的Viewport节点才能工作,同时此Viewport还需要启" +"用'render target'。" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in order " +"for this sprite to work." +msgstr "" +"为了让此精灵正常工作,它的path属性所指向的Viewport需要开启'render target'。" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。" + #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " @@ -56,6 +168,17 @@ msgstr "" msgid "An empty CollisionPolygon has no effect on collision." msgstr "空CollisionPolygon节点不起碰撞检测作用。" +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "此节点需要设置NavigationMesh资源才能工作。" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " +"only provides navigation data." +msgstr "" +"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -69,16 +192,79 @@ msgstr "" "SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建才能" "正常播放声音。" -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "此节点需要设置NavigationMesh资源才能工作。" +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "取消" -#: scene/3d/navigation_mesh.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "好的" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "提示!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "请确认" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "剪切" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "复制" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "粘贴" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Select All" +msgstr "全选" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "清除" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "撤销" + +#: scene/gui/popup.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " -"only provides navigation data." +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will hide " +"upon running." +msgstr "" +"Popup对象在你调用popup()方法之前将保持隐藏,这里设置为可见并不代表执行场景时它" +"会出现。" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." msgstr "" -"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -100,977 +286,74 @@ msgstr "加载字体出错。" msgid "Invalid font size." msgstr "字体大小非法。" -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "此遮光体必须设置遮光形状才能起到遮光作用。" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"请为此节点设置一个NavigationPolygon类型的资源作为形状,这样它才能正常工作。" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航" -"数据。" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport must " -"be set to 'render target' mode." -msgstr "" -"Path属性必须指向一个合法的Viewport节点才能工作,同时此Viewport还需要启" -"用'render target'。" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in order " -"for this sprite to work." -msgstr "" -"为了让此精灵正常工作,它的path属性所指向的Viewport需要开启'render target'。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请" -"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" -"每个场景中只允许有一个CanvasModulate类型的节点,场景中的第一个CanvasModulate节" -"点能正常工作,其余的将被忽略。" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" -"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的,否则无法显示动" -"画帧。" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请将" -"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的!" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will hide " -"upon running." -msgstr "" -"Popup对象在你调用popup()方法之前将保持隐藏,这里设置为可见并不代表执行场景时它" -"会出现。" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "取消" - -#: scene/gui/dialogs.cpp -msgid "OK" -msgstr "好的" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "提示!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "请确认" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Cut" -msgstr "剪切" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Copy" -msgstr "复制" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste" -msgstr "粘贴" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Select All" -msgstr "全选" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Clear" -msgstr "清除" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Undo" -msgstr "撤销" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "脚本编辑器选项" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "请导出到项目目录之外!" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "导出项目出错!" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "写入项目PCK文件出错!" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "没有针对'%s'平台的导出模板。" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "包含" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "修改图片分组" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "分组名称不能为空!" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "分组名称中包含非法字符!" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "分组名称已存在!" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "添加图片分组" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "删除图片分组" - -#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp -msgid "Error saving atlas:" -msgstr "保存贴图集出错:" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "预览精灵集" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "项目导出设置" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "平台" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "导出到平台" - -#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp -msgid "Options" -msgstr "选项" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "资源" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "导出选中的资源(包括其依赖资源)" - -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "导出项目中的所有资源" - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "导出项目目录下的所有文件" - -#: tools/editor/project_export.cpp -msgid "Export Mode:" -msgstr "导出模式:" - -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "导出的资源:" - -#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "File" -msgstr "文件" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "动作" - -#: tools/editor/project_export.cpp -msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "导出非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "排除导出的非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "导出时将文本场景写入二进制文件。" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "图片" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "保持原样" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "节省磁盘空间(有损压缩,WebP)" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "节省内存(BC/PVRTC/ETC)" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "转换图片(*.png):" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "高质量(有损)节省磁盘空间" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "收缩所有图片:" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "压缩格式:" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "图片分组" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "分组:" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Default" -msgstr "默认" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "节省磁盘空间" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "节省内存" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "压缩方式:" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "图片质量:" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "精灵集:" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "收缩方式:" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "精灵集预览:" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "纹理过滤:\t\t" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "图片" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "取消选择" - -#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp -msgid "Group" -msgstr "分组" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "音效" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "音效转换方式(.wav文件):" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "保持不变" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "压缩(RAM - IMA-ADPCM)" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "采样率(Hz):" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "修剪" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "脚本" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "脚本导出方式:" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "文本" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "编译" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "使用下列密码加密" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "脚本密匙(256位16进制码)" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "导出 PCK/ZIP" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export Project" -msgstr "导出项目" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Password:" -msgstr "密码" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "导出项目PCK文件" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "导出.." - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "项目导出" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "导出预设" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export" -msgstr "导出" - -#: tools/editor/code_editor.cpp -msgid "Go to Line" -msgstr "转到行" - -#: tools/editor/code_editor.cpp -msgid "Line Number:" -msgstr "行号:" - -#: tools/editor/code_editor.cpp -msgid "No Matches" -msgstr "无匹配项" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replace" -msgstr "替换" - -#: tools/editor/code_editor.cpp -msgid "Replace All" -msgstr "全部替换" - -#: tools/editor/code_editor.cpp -msgid "Match Case" -msgstr "大小写匹配" - -#: tools/editor/code_editor.cpp -msgid "Whole Words" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Selection Only" -msgstr "仅选中" - -#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search" -msgstr "搜索" - -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -msgid "Find" -msgstr "查找" - -#: tools/editor/code_editor.cpp -msgid "Next" -msgstr "下一项" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Not found!" -msgstr "未找到!" - -#: tools/editor/code_editor.cpp -msgid "Replace By" -msgstr "替换" - -#: tools/editor/code_editor.cpp -msgid "Case Sensitive" -msgstr "区分大小写" - -#: tools/editor/code_editor.cpp -msgid "Backwards" -msgstr "向后" - -#: tools/editor/code_editor.cpp -msgid "Prompt On Replace" -msgstr "更换时提示" - -#: tools/editor/code_editor.cpp -msgid "Skip" -msgstr "跳过" - -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Line:" -msgstr "行:" - -#: tools/editor/code_editor.cpp -msgid "Col:" -msgstr "列:" - -#: tools/editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" -msgstr "必须设置方法的对象节点!" - -#: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" -msgstr "连接到节点:" - -#: tools/editor/connections_dialog.cpp -msgid "Binds (Extra Params):" -msgstr "绑定(附加参数):" - -#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Add" -msgstr "添加" - -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove" -msgstr "移除" - -#: tools/editor/connections_dialog.cpp -msgid "Path To Node:" -msgstr "节点路径:" - -#: tools/editor/connections_dialog.cpp -msgid "Method In Node:" -msgstr "节点方法:" - -#: tools/editor/connections_dialog.cpp -msgid "Make Function" -msgstr "创建方法" - -#: tools/editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Oneshot" -msgstr "" - -#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp -#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp -#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp -#: tools/editor/call_dialog.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/import_settings.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "关闭" -#: tools/editor/connections_dialog.cpp -msgid "Connect" -msgstr "连接" - -#: tools/editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "连接'%s'到'%s'" - -#: tools/editor/connections_dialog.cpp -msgid "Create Subscription" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect.." -msgstr "连接事件" - -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Disconnect" -msgstr "删除事件连接" - -#: tools/editor/connections_dialog.cpp -msgid "Edit Connections.." -msgstr "编辑事件连接" - -#: tools/editor/connections_dialog.cpp -msgid "Connections:" -msgstr "事件:" - -#: tools/editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "选择要导入的节点" - -#: tools/editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "场景路径:" - -#: tools/editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "从节点中导入:" - -#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp -msgid "Editor Settings" -msgstr "编辑器设置" - -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -msgid "General" -msgstr "一般" - -#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "搜索:" -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/code_editor.cpp +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "搜索" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "导入" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Plugins" msgstr "插件" -#: tools/editor/settings_config_dialog.cpp -msgid "Plugin List:" -msgstr "插件列表" +#: tools/editor/addon_editor_plugin.cpp +msgid "Sort:" +msgstr "排序:" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "选择目录" +#: tools/editor/addon_editor_plugin.cpp +msgid "Reverse" +msgstr "反选" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "新建目录" +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +msgid "Category:" +msgstr "分类:" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "名称" +#: tools/editor/addon_editor_plugin.cpp +msgid "All" +msgstr "全部" -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "无法创建目录。" +#: tools/editor/addon_editor_plugin.cpp +msgid "Site:" +msgstr "站点:" -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "选择" - -#: tools/editor/editor_file_system.cpp -msgid "Cannot go into subdir:" -msgstr "无法打开目录:" - -#: tools/editor/editor_file_system.cpp -msgid "ScanSources" +#: tools/editor/addon_editor_plugin.cpp +msgid "Assets ZIP File" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement For:" -msgstr "搜索替换:" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies For:" -msgstr "依赖项:" - -#: tools/editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." -msgstr "场景%s已被修改,重新加载后生效。" - -#: tools/editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will take effect when reloaded." -msgstr "资源%s正在使用中,修改将在重新加载后生效。" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies" -msgstr "依赖" - -#: tools/editor/dependency_editor.cpp -msgid "Resource" -msgstr "资源" - -#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/project_manager.cpp -msgid "Path" -msgstr "路径" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "依赖:" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "修复依赖" - -#: tools/editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "依赖编辑器" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "查找替换资源:" - -#: tools/editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "拥有者:" - -#: tools/editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (no undo)" -msgstr "要删除的文件被其他资源所依赖,仍然要删除吗(无法撤销)?" - -#: tools/editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" -msgstr "确定从项目中删除文件(此操作无法撤销)?" - -#: tools/editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "加载出错:" - -#: tools/editor/dependency_editor.cpp -msgid "Scene failed to load due to missing dependencies:" -msgstr "加载场景失败,找不到以下依赖项目:" - -#: tools/editor/dependency_editor.cpp -msgid "Open Anyway" -msgstr "仍然打开" - -#: tools/editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "应采取哪项行动?" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "修复依赖项" - -#: tools/editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "加载出错!" - -#: tools/editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "永久删除选中的%d条项目吗(此操作无法撤销!)?" - -#: tools/editor/dependency_editor.cpp -msgid "Owns" -msgstr "拥有对象" - -#: tools/editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "没有指定所属关系的资源:" - -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -msgid "Orphan Resource Explorer" -msgstr "查看孤立资源" - -#: tools/editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "删除选中的文件?" - -#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Delete" -msgstr "删除" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "设置光照半径" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "更改摄像机视角" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "修改摄像机尺寸" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "更改球体半径" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "更改胶囊半径" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "更改胶囊高度" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Notifier Extents" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid parent class name" -msgstr "基类名称非法" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid chars:" -msgstr "合法的字符:" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid class name" -msgstr "类名非法" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid name" -msgstr "名称可用" - -#: tools/editor/script_create_dialog.cpp -msgid "N/A" -msgstr "N/A" - -#: tools/editor/script_create_dialog.cpp -msgid "Class name is invalid!" -msgstr "类名非法" - -#: tools/editor/script_create_dialog.cpp -msgid "Parent class name is invalid!" -msgstr "基类名称非法" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid path!" -msgstr "路径非法!" - -#: tools/editor/script_create_dialog.cpp -msgid "Could not create script in filesystem." -msgstr "无法创建脚本。" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "文件路径为空" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is not local" -msgstr "必须是项目路径" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid base path" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "File exists" -msgstr "文件已存在" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid extension" -msgstr "扩展名非法" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "路径可用" - -#: tools/editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "类名:" - -#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/editor_help.cpp -msgid "Inherits:" -msgstr "基类:" - -#: tools/editor/script_create_dialog.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Language" -msgstr "语言:" - -#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Error!" -msgstr "错误!" - -#: tools/editor/script_create_dialog.cpp -msgid "Built-In Script" -msgstr "内置脚本" - -#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Path:" -msgstr "路径:" - -#: tools/editor/script_create_dialog.cpp -msgid "Create Node Script" -msgstr "创建脚本" - -#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp -#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create" -msgstr "创建" - #: tools/editor/animation_editor.cpp msgid "Disabled" msgstr "已禁用" @@ -1225,6 +508,15 @@ msgstr "为%s创建新轨道并插入关键帧?" msgid "Create %d NEW tracks and insert keys?" msgstr "创建%d个新轨道并插入关键帧?" +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "创建" + #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "创建|插入动画" @@ -1365,708 +657,313 @@ msgstr "清除所有动画吗(无法撤销)?" msgid "Clean-Up" msgstr "清理" -#: tools/editor/script_editor_debugger.cpp -msgid "Bytes:" -msgstr "字节:" +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "修改数组大小" -#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp -#: tools/editor/scene_tree_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Type:" -msgstr "类型:" +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "修改数组类型" -#: tools/editor/script_editor_debugger.cpp -msgid "Warning" -msgstr "警告:" +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "修改数组值" -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Error" -msgstr "错误" +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "%s的方法列表" -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp -msgid "Description:" -msgstr "描述:" +#: tools/editor/call_dialog.cpp +msgid "Call" +msgstr "调用" -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp -msgid "Time:" -msgstr "时间:" +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "方法列表:" -#: tools/editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "错误:" +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "参数:" -#: tools/editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "源:" +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "返回:" -#: tools/editor/script_editor_debugger.cpp -msgid "Function:" -msgstr "函数:" +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "转到行" -#: tools/editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "错误" +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "行号:" -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debugger" -msgstr "调试器" +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "无匹配项" -#: tools/editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "子进程已连接" +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "" -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp -msgid "File:" -msgstr "文件:" +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "替换" -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Into" -msgstr "单步进入" +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "全部替换" -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Over" -msgstr "单步跳过" +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "大小写匹配" -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Break" +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "仅选中" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "查找" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "下一项" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "未找到!" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "替换" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "区分大小写" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "向后" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "更换时提示" + +#: tools/editor/code_editor.cpp +msgid "Skip" msgstr "跳过" -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Continue" -msgstr "继续" +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "行:" -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "编辑上一个实例" +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "列:" -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "编辑下一个实例" +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "必须设置方法的对象节点!" -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Frames" +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "连接到节点:" + +#: tools/editor/connections_dialog.cpp +msgid "Binds (Extra Params):" +msgstr "绑定(附加参数):" + +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Add" +msgstr "添加" + +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +msgid "Remove" +msgstr "移除" + +#: tools/editor/connections_dialog.cpp +msgid "Path To Node:" +msgstr "节点路径:" + +#: tools/editor/connections_dialog.cpp +msgid "Method In Node:" +msgstr "节点方法:" + +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "创建方法" + +#: tools/editor/connections_dialog.cpp +msgid "Deferred" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Variable" -msgstr "变量" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors:" -msgstr "错误:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Trace (if applicable):" -msgstr "调用堆栈:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Inspector" -msgstr "远程属性面板" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Scene Tree:" -msgstr "即时场景树:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Object Properties: " -msgstr "远程对象属性。" - -#: tools/editor/script_editor_debugger.cpp -msgid "Profiler" +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "显示" +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "连接" -#: tools/editor/script_editor_debugger.cpp -msgid "Value" -msgstr "值" +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "连接'%s'到'%s'" -#: tools/editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "显示" - -#: tools/editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "占用显存的资源列表:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "合计:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "显存" - -#: tools/editor/script_editor_debugger.cpp -msgid "Resource Path" -msgstr "资源路径" - -#: tools/editor/script_editor_debugger.cpp -msgid "Type" -msgstr "类型" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Format" -msgstr "格式" - -#: tools/editor/script_editor_debugger.cpp -msgid "Usage" -msgstr "用量" - -#: tools/editor/script_editor_debugger.cpp -msgid "Misc" -msgstr "杂项" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "点击的控件:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "点击的控件类型:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "实时编辑根节点:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "从场景树设置" - -#: tools/editor/import_settings.cpp -msgid "Imported Resources" -msgstr "已导入的资源" - -#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp -#: tools/editor/editor_node.cpp -msgid "Re-Import" -msgstr "重新导入" - -#: tools/editor/multi_node_edit.cpp -msgid "MultiNode Set" +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" msgstr "" -#: tools/editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "运行模式:" +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "连接事件" -#: tools/editor/run_settings_dialog.cpp -msgid "Current Scene" -msgstr "当前场景" +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "删除事件连接" -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "主场景" +#: tools/editor/connections_dialog.cpp +msgid "Edit Connections.." +msgstr "编辑事件连接" -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "主场景参数:" +#: tools/editor/connections_dialog.cpp +msgid "Connections:" +msgstr "事件:" -#: tools/editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "场景运行设置" +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "新建" -#: tools/editor/project_settings.cpp -msgid "Key " -msgstr "键" - -#: tools/editor/project_settings.cpp -msgid "Joy Button" -msgstr "手柄按钮" - -#: tools/editor/project_settings.cpp -msgid "Joy Axis" -msgstr "摇杆轴" - -#: tools/editor/project_settings.cpp -msgid "Mouse Button" -msgstr "鼠标按键:" - -#: tools/editor/project_settings.cpp -msgid "Invalid action (anything goes but '/' or ':')." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Action '%s' already exists!" -msgstr "动作%s已存在!" - -#: tools/editor/project_settings.cpp -msgid "Rename Input Action Event" -msgstr "重命名输入事件" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action Event" -msgstr "添加输入事件" - -#: tools/editor/project_settings.cpp -msgid "Meta+" -msgstr "Meta+" - -#: tools/editor/project_settings.cpp -msgid "Shift+" -msgstr "Shift+" - -#: tools/editor/project_settings.cpp -msgid "Alt+" -msgstr "Alt+" - -#: tools/editor/project_settings.cpp -msgid "Control+" -msgstr "Ctrl+" - -#: tools/editor/project_settings.cpp -msgid "Press a Key.." -msgstr "按下一个键.." - -#: tools/editor/project_settings.cpp -msgid "Mouse Button Index:" -msgstr "鼠标按键:" - -#: tools/editor/project_settings.cpp -msgid "Left Button" -msgstr "左键" - -#: tools/editor/project_settings.cpp -msgid "Right Button" -msgstr "右键" - -#: tools/editor/project_settings.cpp -msgid "Middle Button" -msgstr "中键" - -#: tools/editor/project_settings.cpp -msgid "Wheel Up Button" -msgstr "滚轮向上" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down Button" -msgstr "滚轮向下" - -#: tools/editor/project_settings.cpp -msgid "Button 6" -msgstr "按键 6" - -#: tools/editor/project_settings.cpp -msgid "Button 7" -msgstr "按键 7" - -#: tools/editor/project_settings.cpp -msgid "Button 8" -msgstr "按键 8" - -#: tools/editor/project_settings.cpp -msgid "Button 9" -msgstr "按键 9" - -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" -msgstr "手柄摇杆" - -#: tools/editor/project_settings.cpp -msgid "Axis" -msgstr "轴" - -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" -msgstr "手柄按钮" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action" -msgstr "添加输入动作" - -#: tools/editor/project_settings.cpp -msgid "Erase Input Action Event" -msgstr "移除输入事件" - -#: tools/editor/project_settings.cpp -msgid "Device" -msgstr "设备" - -#: tools/editor/project_settings.cpp -msgid "Button" -msgstr "按钮" - -#: tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "左键" - -#: tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "右键" - -#: tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "中键(滚轮)" - -#: tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "滚轮向上滚动" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "滚轮向下滚动" - -#: tools/editor/project_settings.cpp -msgid "Toggle Persisting" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Error saving settings." -msgstr "保存设置出错。" - -#: tools/editor/project_settings.cpp -msgid "Settings saved OK." -msgstr "保存设置成功。" - -#: tools/editor/project_settings.cpp -msgid "Add Translation" -msgstr "添加语言" - -#: tools/editor/project_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "切换全局AutoLoad" - -#: tools/editor/project_settings.cpp -msgid "Invalid name." -msgstr "名称非法:" - -#: tools/editor/project_settings.cpp -msgid "Valid characters:" -msgstr "字符合法:" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "名称非法,与引擎内置类型名称冲突。" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "名称非法,与引擎内置类型名称冲突。" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing global constant name." -msgstr "名称非法,与已存在的全局常量名称冲突。" - -#: tools/editor/project_settings.cpp -msgid "Add Autoload" -msgstr "添加Autoload" - -#: tools/editor/project_settings.cpp -msgid "Remove Autoload" -msgstr "移除Autoload" - -#: tools/editor/project_settings.cpp -msgid "Move Autoload" -msgstr "移动Autoload" - -#: tools/editor/project_settings.cpp -msgid "Remove Translation" -msgstr "移除语言" - -#: tools/editor/project_settings.cpp -msgid "Add Remapped Path" -msgstr "添加重定向路径" - -#: tools/editor/project_settings.cpp -msgid "Resource Remap Add Remap" -msgstr "添加资源重定向" - -#: tools/editor/project_settings.cpp -msgid "Change Resource Remap Language" -msgstr "修改语言资源重定向" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap" -msgstr "移除资源重定向" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap Option" -msgstr "移除资源重定向选项" - -#: tools/editor/project_settings.cpp -msgid "Enable" -msgstr "启用" - -#: tools/editor/project_settings.cpp -msgid "Project Settings (engine.cfg)" -msgstr "项目设置(engine.cfg)" - -#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp -msgid "Category:" -msgstr "分类:" - -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -msgid "Property:" -msgstr "属性:" - -#: tools/editor/project_settings.cpp -msgid "Del" -msgstr "删除" - -#: tools/editor/project_settings.cpp -msgid "Copy To Platform.." -msgstr "复制到平台.." - -#: tools/editor/project_settings.cpp -msgid "Input Map" -msgstr "事件表" - -#: tools/editor/project_settings.cpp -msgid "Action:" -msgstr "动作:" - -#: tools/editor/project_settings.cpp -msgid "Device:" -msgstr "设备:" - -#: tools/editor/project_settings.cpp -msgid "Index:" -msgstr "序号:" - -#: tools/editor/project_settings.cpp -msgid "Localization" -msgstr "本地化" - -#: tools/editor/project_settings.cpp -msgid "Translations" -msgstr "语言" - -#: tools/editor/project_settings.cpp -msgid "Translations:" -msgstr "语言:" - -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "添加:" - -#: tools/editor/project_settings.cpp -msgid "Remaps" -msgstr "重定向" - -#: tools/editor/project_settings.cpp -msgid "Resources:" -msgstr "资源:" - -#: tools/editor/project_settings.cpp -msgid "Remaps by Locale:" -msgstr "地区重定向:" - -#: tools/editor/project_settings.cpp -msgid "Locale" -msgstr "地区" - -#: tools/editor/project_settings.cpp -msgid "AutoLoad" -msgstr "AutoLoad" - -#: tools/editor/project_settings.cpp -msgid "Node Name:" -msgstr "节点名称:" - -#: tools/editor/project_settings.cpp -msgid "List:" -msgstr "列表:" - -#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Name" -msgstr "名称" - -#: tools/editor/project_settings.cpp -msgid "Singleton" -msgstr "单例" - -#: tools/editor/scene_tree_editor.cpp -msgid "" -"This item cannot be made visible because the parent is hidden. Unhide the " -"parent first." -msgstr "无法显示此节点,请先取消隐藏其父节点。" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle Spatial Visible" -msgstr "切换Spatial可见" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle CanvasItem Visible" -msgstr "切换CanvasItem可见" - -#: tools/editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "实例:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "节点名称非法,不允许包含以下字符:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "重命名节点" - -#: tools/editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "场景树:" - -#: tools/editor/scene_tree_editor.cpp -msgid "Editable Children" -msgstr "允许编辑子孙节点" - -#: tools/editor/scene_tree_editor.cpp -msgid "Load As Placeholder" -msgstr "加载为占位符" - -#: tools/editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "在编辑器中打开" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance" -msgstr "清除继承" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "确定要清除继承吗(无法撤销!)?" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear!" -msgstr "清除!" - -#: tools/editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "选择一个节点" - -#: tools/editor/editor_profiler.cpp -msgid "Stop Profiling" -msgstr "停止" - -#: tools/editor/editor_profiler.cpp -msgid "Start Profiling" -msgstr "开始" - -#: tools/editor/editor_profiler.cpp -msgid "Measure:" -msgstr "测量:" - -#: tools/editor/editor_profiler.cpp -msgid "Frame Time (sec)" -msgstr "帧时间(秒)" - -#: tools/editor/editor_profiler.cpp -msgid "Average Time (sec)" -msgstr "平均帧时间(秒)" - -#: tools/editor/editor_profiler.cpp -msgid "Frame %" -msgstr "渲染速度" - -#: tools/editor/editor_profiler.cpp -msgid "Fixed Frame %" -msgstr "物理速度" - -#: tools/editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Self" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Frame #:" -msgstr "帧序号:" - -#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp -#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "匹配项:" -#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "Open" -msgstr "打开" +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "搜索替换:" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Please wait for scan to complete." -msgstr "扫描中,请稍后..." +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "依赖项:" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Current scene must be saved to re-import." -msgstr "需要先保存当前场景才能重新导入。" +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "场景%s已被修改,重新加载后生效。" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Save & Re-Import" -msgstr "保存并重新导入" +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "资源%s正在使用中,修改将在重新加载后生效。" -#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp -msgid "Re-Importing" -msgstr "重新导入" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "依赖" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Re-Import Changed Resources" -msgstr "重新导入改变的资源" +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "资源" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" -msgstr "保存资源出错!" +#: tools/editor/dependency_editor.cpp tools/editor/project_manager.cpp +#: tools/editor/project_settings.cpp +msgid "Path" +msgstr "路径" -#: tools/editor/resources_dock.cpp -msgid "Create New Resource" -msgstr "创建资源" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "依赖:" -#: tools/editor/resources_dock.cpp -msgid "Open Resource" -msgstr "打开资源" +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "修复依赖" -#: tools/editor/resources_dock.cpp -msgid "Save Resource" -msgstr "保存资源" +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "依赖编辑器" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As.." -msgstr "资源另存为.." +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "查找替换资源:" -#: tools/editor/resources_dock.cpp -msgid "Resource Tools" -msgstr "资源工具" +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "拥有者:" -#: tools/editor/resources_dock.cpp -msgid "Make Local" -msgstr "" +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "要删除的文件被其他资源所依赖,仍然要删除吗(无法撤销)?" -#: tools/editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." -msgstr "在_run()方中填写您的逻辑代码。" +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "确定从项目中删除文件(此操作无法撤销)?" -#: tools/editor/editor_run_script.cpp -msgid "There is an edited scene already." -msgstr "已经存在一个正在编辑的场景。" +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "加载出错:" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't instance script:" -msgstr "无法实例化脚本:" +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "加载场景失败,找不到以下依赖项目:" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" -msgstr "您是否遗漏了tool关键字?" +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "仍然打开" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't run script:" -msgstr "无法执行脚本:" +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "应采取哪项行动?" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" -msgstr "您是否遗漏了_run()方法?" +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "修复依赖项" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "加载出错!" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "永久删除选中的%d条项目吗(此操作无法撤销!)?" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "拥有对象" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "没有指定所属关系的资源:" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "查看孤立资源" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "删除选中的文件?" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +msgid "Delete" +msgstr "删除" #: tools/editor/editor_data.cpp msgid "Updating Scene" @@ -2080,129 +977,154 @@ msgstr "保存修改中.." msgid "Updating scene.." msgstr "更新场景中.." -#: tools/editor/file_type_cache.cpp -msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" -msgstr "无法以可写方式打开file_type_cache.cch!" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "选择目录" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "重设父节点" - -#: tools/editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "重设位置(选择父节点)" - -#: tools/editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "保持全局变换" - -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "重设父节点" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "新建目录" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" -msgstr "已安装插件:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "名称" -#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp -msgid "Update" -msgstr "更新" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "无法创建目录。" -#: tools/editor/editor_plugin_settings.cpp -msgid "Version:" -msgstr "版本" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "选择" -#: tools/editor/editor_plugin_settings.cpp -msgid "Author:" -msgstr "作者" +#: tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "文件已存在,确定要覆盖它吗?" -#: tools/editor/editor_plugin_settings.cpp -msgid "Status:" -msgstr "状态" +#: tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "所有可用类型" -#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "所有文件(*)" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp +msgid "Open" +msgstr "打开" + +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "保存" + +#: tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "保存文件" + +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "路径:" + +#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp msgid "Favorites:" msgstr "收藏:" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination files, doing nothing." -msgstr "源文件和目标文件相同,操作忽略。" +#: tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "最近文件:" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination paths, doing nothing." -msgstr "源路径和目标路径相同,操作忽略。" +#: tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "目录|文件:" -#: tools/editor/scenes_dock.cpp -msgid "Can't move directories to within themselves." -msgstr "无法将目录移动到自身下。" +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "预览" -#: tools/editor/scenes_dock.cpp -msgid "Can't operate on '..'" -msgstr "无法对'..'引用操作。" +#: tools/editor/editor_file_dialog.cpp tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "文件:" -#: tools/editor/scenes_dock.cpp -msgid "Pick New Name and Location For:" -msgstr "选择新名称和路径:" +#: tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "筛选:" -#: tools/editor/scenes_dock.cpp -msgid "No files selected!" -msgstr "没有选中任何文件!" +#: tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "必须使用合法的拓展名。" -#: tools/editor/scenes_dock.cpp -msgid "Instance" -msgstr "创建实例节点" +#: tools/editor/editor_file_system.cpp +msgid "Cannot go into subdir:" +msgstr "无法打开目录:" -#: tools/editor/scenes_dock.cpp -msgid "Edit Dependencies.." -msgstr "编辑依赖.." +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "View Owners.." -msgstr "查看所有者" +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "搜索类型" -#: tools/editor/scenes_dock.cpp -msgid "Rename or Move.." -msgstr "移动或重命名" +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "类型列表" -#: tools/editor/scenes_dock.cpp -msgid "Move To.." -msgstr "移动" +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "类:" -#: tools/editor/scenes_dock.cpp -msgid "Info" -msgstr "信息" +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "基类:" -#: tools/editor/scenes_dock.cpp -msgid "Show In File Manager" -msgstr "在资源管理器中打开" +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "派生类:" -#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp -msgid "Re-Import.." -msgstr "重新导入.." +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "简介:" -#: tools/editor/scenes_dock.cpp -msgid "Previous Directory" -msgstr "上一个目录:" +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "公共方法:" -#: tools/editor/scenes_dock.cpp -msgid "Next Directory" -msgstr "下一个目录:" +#: tools/editor/editor_help.cpp +msgid "Members:" +msgstr "成员:" -#: tools/editor/scenes_dock.cpp -msgid "Re-Scan Filesystem" -msgstr "重新扫描文件系统" +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "GUI主题:" -#: tools/editor/scenes_dock.cpp -msgid "Toggle folder status as Favorite" -msgstr "收藏目录" +#: tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "事件:" -#: tools/editor/scenes_dock.cpp -msgid "Instance the selected scene(s) as child of the selected node." -msgstr "将选中的场景实例为选中节点的子节点。" +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "常量:" -#: tools/editor/scenes_dock.cpp -msgid "Move" -msgstr "移动" +#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "描述:" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "方法描述:" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "搜索文本" #: tools/editor/editor_import_export.cpp msgid "Added:" @@ -2212,6 +1134,10 @@ msgstr "已添加:" msgid "Removed:" msgstr "已移除:" +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "保存贴图集出错:" + #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "无法保存精灵集子贴图:" @@ -2232,179 +1158,9 @@ msgstr "正在导出 %s" msgid "Setting Up.." msgstr "配置.." -#: tools/editor/editor_settings.cpp -msgid "Default (Same as Editor)" -msgstr "默认(与编辑器相同)" - -#: tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "文件已存在,确定要覆盖它吗?" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "所有可用类型" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "所有文件(*)" - -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "保存" - -#: tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "保存文件" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "最近文件:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "目录|文件:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Preview:" -msgstr "预览" - -#: tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "筛选:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "必须使用合法的拓展名。" - -#: tools/editor/groups_editor.cpp -msgid "Add to Group" -msgstr "添加到分组" - -#: tools/editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "从分组中移除" - -#: tools/editor/groups_editor.cpp -msgid "Group Editor" -msgstr "分组编辑" - -#: tools/editor/groups_editor.cpp -msgid "Node Group(s)" -msgstr "节点分组" - -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "预设.." - -#: tools/editor/property_editor.cpp -msgid "Ease In" -msgstr "慢速开始" - -#: tools/editor/property_editor.cpp -msgid "Ease Out" -msgstr "慢速结束" - -#: tools/editor/property_editor.cpp -msgid "Zero" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "慢速开始和结束" - -#: tools/editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "File.." -msgstr "文件.." - -#: tools/editor/property_editor.cpp -msgid "Dir.." -msgstr "目录.." - -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "New" -msgstr "新建" - -#: tools/editor/property_editor.cpp -msgid "Load" -msgstr "加载" - -#: tools/editor/property_editor.cpp -msgid "Assign" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "加载文件出错:不是资源文件!" - -#: tools/editor/property_editor.cpp -msgid "Couldn't load image" -msgstr "无法加载图片" - -#: tools/editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "" - -#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp -msgid "Class:" -msgstr "类:" - -#: tools/editor/property_editor.cpp -msgid "On" -msgstr "启用" - -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "设置" - -#: tools/editor/property_editor.cpp -msgid "Properties:" -msgstr "属性:" - -#: tools/editor/property_editor.cpp -msgid "Global" -msgstr "全局" - -#: tools/editor/property_editor.cpp -msgid "Sections:" -msgstr "选项:" - -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Import" -msgstr "导入" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Sort:" -msgstr "排序:" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Reverse" -msgstr "反选" - -#: tools/editor/addon_editor_plugin.cpp -msgid "All" -msgstr "全部" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Site:" -msgstr "站点:" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Assets ZIP File" -msgstr "" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "重新导入" #: tools/editor/editor_node.cpp msgid "Importing:" @@ -2414,6 +1170,22 @@ msgstr "导入:" msgid "Node From Scene" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp +msgid "Re-Import.." +msgstr "重新导入.." + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "保存资源出错!" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "资源另存为.." + #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." msgstr "好吧.." @@ -2637,6 +1409,10 @@ msgstr "保存布局" msgid "Delete Layout" msgstr "删除布局" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "默认" + #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "切换场景标签页" @@ -2710,8 +1486,8 @@ msgstr "" msgid "TileSet.." msgstr "砖块集.." -#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "重做" @@ -2747,6 +1523,10 @@ msgstr "工具" msgid "Export the project to many platforms." msgstr "导出项目到多个平台。" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "导出" + #: tools/editor/editor_node.cpp msgid "Play the project (F5)." msgstr "运行此项目(F5)" @@ -2799,6 +1579,10 @@ msgstr "Navigation可见" msgid "Settings" msgstr "设置" +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "编辑器设置" + #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "编辑器布局" @@ -2873,6 +1657,15 @@ msgstr "文件系统" msgid "Output" msgstr "输出" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: tools/editor/import_settings.cpp +msgid "Re-Import" +msgstr "重新导入" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "更新" + #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "感谢Godot社区" @@ -2885,6 +1678,10 @@ msgstr "谢谢!" msgid "Import Templates From ZIP File" msgstr "从ZIP文件中导入模板" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "导出项目" + #: tools/editor/editor_node.cpp msgid "Export Library" msgstr "导出库" @@ -2893,6 +1690,10 @@ msgstr "导出库" msgid "Merge With Existing" msgstr "与现有合并" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "密码" + #: tools/editor/editor_node.cpp msgid "Open & Run a Script" msgstr "打开并运行脚本" @@ -2901,441 +1702,700 @@ msgstr "打开并运行脚本" msgid "Load Errors" msgstr "加载错误" -#: tools/editor/call_dialog.cpp -msgid "Method List For '%s':" -msgstr "%s的方法列表" +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "已安装插件:" -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "调用" +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "版本" -#: tools/editor/call_dialog.cpp -msgid "Method List:" -msgstr "方法列表:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" +msgstr "作者" -#: tools/editor/call_dialog.cpp -msgid "Arguments:" -msgstr "参数:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "状态" -#: tools/editor/call_dialog.cpp -msgid "Return:" -msgstr "返回:" - -#: tools/editor/pvrtc_compress.cpp -msgid "Could not execute PVRTC tool:" -msgstr "无法执行PVPTC工具:" - -#: tools/editor/pvrtc_compress.cpp -msgid "Can't load back converted image using PVRTC tool:" -msgstr "无法加载使用PVRTC工具转换的图片:" - -#: tools/editor/array_property_edit.cpp -msgid "Resize Array" -msgstr "修改数组大小" - -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value Type" -msgstr "修改数组类型" - -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value" -msgstr "修改数组值" - -#: tools/editor/editor_help.cpp -msgid "Search Classes" -msgstr "搜索类型" - -#: tools/editor/editor_help.cpp -msgid "Class List:" -msgstr "类型列表" - -#: tools/editor/editor_help.cpp -msgid "Inherited by:" -msgstr "派生类:" - -#: tools/editor/editor_help.cpp -msgid "Brief Description:" -msgstr "简介:" - -#: tools/editor/editor_help.cpp -msgid "Public Methods:" -msgstr "公共方法:" - -#: tools/editor/editor_help.cpp -msgid "Members:" -msgstr "成员:" - -#: tools/editor/editor_help.cpp -msgid "GUI Theme Items:" -msgstr "GUI主题:" - -#: tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "事件:" - -#: tools/editor/editor_help.cpp -msgid "Constants:" -msgstr "常量:" - -#: tools/editor/editor_help.cpp -msgid "Method Description:" -msgstr "方法描述:" - -#: tools/editor/editor_help.cpp -msgid "Search Text" -msgstr "搜索文本" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, the path must exist!" -msgstr "项目目录不存在!" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must not exist." -msgstr "项目目录下必须包含engin.cfg文件。" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must exist." -msgstr "项目目录下必须包含engin.cfg文件。" - -#: tools/editor/project_manager.cpp -msgid "Imported Project" -msgstr "已导入的项目" - -#: tools/editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." -msgstr "项目路径非法(被外部修改?)。" - -#: tools/editor/project_manager.cpp -msgid "Couldn't create engine.cfg in project path." -msgstr "无法在项目目录下创建engine.cfg文件。" - -#: tools/editor/project_manager.cpp -msgid "Import Existing Project" -msgstr "导入现有项目" - -#: tools/editor/project_manager.cpp -msgid "Project Path (Must Exist):" -msgstr "项目目录(必须存在)" - -#: tools/editor/project_manager.cpp -msgid "Project Name:" -msgstr "项目名称:" - -#: tools/editor/project_manager.cpp -msgid "Create New Project" -msgstr "新建项目" - -#: tools/editor/project_manager.cpp -msgid "Project Path:" -msgstr "项目目录" - -#: tools/editor/project_manager.cpp -msgid "Browse" -msgstr "浏览" - -#: tools/editor/project_manager.cpp -msgid "New Game Project" -msgstr "新建游戏项目" - -#: tools/editor/project_manager.cpp -msgid "That's a BINGO!" -msgstr "碉堡了!" - -#: tools/editor/project_manager.cpp -msgid "Unnamed Project" -msgstr "未命名项目" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to open more than one projects?" -msgstr "您确定要打开多个项目吗?" - -#: tools/editor/project_manager.cpp -msgid "Are you sure to run more than one projects?" -msgstr "您确定要执行多个项目吗?" - -#: tools/editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" -msgstr "移除此项目(项目的文件不受影响)" - -#: tools/editor/project_manager.cpp -msgid "Recent Projects:" -msgstr "最近打开的项目:" - -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit" -msgstr "编辑" - -#: tools/editor/project_manager.cpp -msgid "Run" -msgstr "运行" - -#: tools/editor/project_manager.cpp -msgid "Scan" -msgstr "扫描" - -#: tools/editor/project_manager.cpp -msgid "New Project" -msgstr "新建" - -#: tools/editor/project_manager.cpp -msgid "Exit" -msgstr "退出" - -#: tools/editor/scene_tree_dock.cpp -msgid "OK :(" -msgstr "好吧" - -#: tools/editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." -msgstr "没有选中节点来添加实例。" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" -msgstr "从%s加载场景出错!" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" -msgstr "从%s实例化场景出错!" - -#: tools/editor/scene_tree_dock.cpp -msgid "Ok" -msgstr "好的" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Cannot instance the scene '%s' because the current scene exists within one of " -"its nodes." -msgstr "无法实例化场景%s当前场景已存在于它的子节点中。" - -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" -msgstr "实例化场景" - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." -msgstr "此操作不能被用于根节点。" - -#: tools/editor/scene_tree_dock.cpp -msgid "Move Node In Parent" -msgstr "在父节点中移动" - -#: tools/editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" -msgstr "在父节点中移动多个节点" - -#: tools/editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" -msgstr "复制节点" - -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" -msgstr "确定要删除节点吗?" - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done without a scene." -msgstr "此操作必须在打开一个场景后才能执行。" - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." -msgstr "此操作只能应用于单个选中节点。" - -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." -msgstr "此操作不能应用于实例化的场景。" - -#: tools/editor/scene_tree_dock.cpp -msgid "Save New Scene As.." -msgstr "将新场景另存为.." - -#: tools/editor/scene_tree_dock.cpp -msgid "Makes Sense!" -msgstr "有道理!" - -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" -msgstr "无法操作外部场景的节点!" - -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" -msgstr "无法操作此节点,因为当前场景继承自该节点!" - -#: tools/editor/scene_tree_dock.cpp -msgid "Remove Node(s)" -msgstr "移除节点" - -#: tools/editor/scene_tree_dock.cpp -msgid "Create Node" -msgstr "新节点" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." -msgstr "无法保存场景,场景或其实例的的依赖存在问题。" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error saving scene." -msgstr "保存场景出错。" - -#: tools/editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." -msgstr "复制场景出错。" - -#: tools/editor/scene_tree_dock.cpp -msgid "New Scene Root" -msgstr "创建场景根节点" - -#: tools/editor/scene_tree_dock.cpp -msgid "Inherit Scene" -msgstr "继承场景" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add Child Node" -msgstr "添加子节点" - -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Child Scene" -msgstr "实例化子场景" - -#: tools/editor/scene_tree_dock.cpp -msgid "Change Type" -msgstr "更改类型" - -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Groups" -msgstr "编辑分组" - -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Connections" -msgstr "编辑事件连接" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add Script" -msgstr "添加脚本" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Up" -msgstr "向上移动" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Down" -msgstr "向下移动" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Duplicate" -msgstr "拷贝" - -#: tools/editor/scene_tree_dock.cpp -msgid "Merge From Scene" -msgstr "从场景中合并" - -#: tools/editor/scene_tree_dock.cpp -msgid "Save Branch as Scene" -msgstr "将分支保存为场景" - -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)" -msgstr "删除节点" - -#: tools/editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" -msgstr "添加/创建节点" - -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." -msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。" - -#: tools/editor/create_dialog.cpp -msgid "Create New" -msgstr "新建" - -#: tools/editor/plugins/rich_text_editor_plugin.cpp -msgid "Parse BBCode" -msgstr "解析BBCode" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Open Sample File(s)" -msgstr "打开声音文件" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "ERROR: Couldn't load sample!" -msgstr "错误:无法加载音效!" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Add Sample" -msgstr "添加音效" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stop" +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" msgstr "停止" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Play" -msgstr "播放" +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "开始" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Rename Sample" -msgstr "重命名音效" +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "测量:" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Delete Sample" -msgstr "删除音效" +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "帧时间(秒)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "16 Bits" -msgstr "16位" +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "平均帧时间(秒)" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "8 Bits" -msgstr "8位" +#: tools/editor/editor_profiler.cpp +msgid "Frame %" +msgstr "渲染速度" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stereo" -msgstr "立体声" +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" +msgstr "物理速度" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Mono" +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "时间:" + +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/camera_editor_plugin.cpp -msgid "Preview" -msgstr "预览" - -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Pitch" +#: tools/editor/editor_profiler.cpp +msgid "Self" msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Poly3D" +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "帧序号:" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "扫描中,请稍后..." + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "需要先保存当前场景才能重新导入。" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "保存并重新导入" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "重新导入改变的资源" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "在_run()方中填写您的逻辑代码。" + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "已经存在一个正在编辑的场景。" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "无法实例化脚本:" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "您是否遗漏了tool关键字?" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "无法执行脚本:" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "您是否遗漏了_run()方法?" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "默认(与编辑器相同)" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "选择要导入的节点" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "场景路径:" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "从节点中导入:" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "无法以可写方式打开file_type_cache.cch!" + +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "添加到分组" + +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "从分组中移除" + +#: tools/editor/groups_editor.cpp +msgid "Group Editor" +msgstr "分组编辑" + +#: tools/editor/groups_editor.cpp tools/editor/project_export.cpp +msgid "Group" +msgstr "分组" + +#: tools/editor/groups_editor.cpp +msgid "Node Group(s)" +msgstr "节点分组" + +#: tools/editor/import_settings.cpp +msgid "Imported Resources" +msgstr "已导入的资源" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "请设置源字体文件!" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "请设置目标字体资源!" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "无法加载/处理源字体。" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "无法保存字体。" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "源字体文件:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "源字体大小:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "目标资源:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "" +"The quick brown fox jumps over the lazy dog.\n" +"我能吞下玻璃而不伤身体。" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "测试:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "选项:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "导入字体" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "接受" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"This file is already a Godot font file, please supply a BMFont type file " +"instead." +msgstr "此文件已经是一个Godot的字体文件,请提供一个位图字体(BMFont)文件。" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "打开位图字体失败。" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "自定义字体文件非法。" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "字体" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "没有要导入的Mesh" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "保存路径为空!" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "导入单个Mesh" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "源Mesh:" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "目标路径:" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Mesh" +msgstr "Mesh" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly" -msgstr "编辑多边形" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "没有音效要导入!" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" -msgstr "编辑多边形(移除顶点)" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "目标路径为空。" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "目标路径必须是一个完整的资源文件路径。" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "目标路径必须存在。" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "导入声音文件" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "源音效文件:" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "音效" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "动画选项" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Name" +msgstr "名称" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "循环" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "源路径为空。" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "导入场景出错。" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "导入3D场景" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "源场景:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "与目标场景相同" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "共享的" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "目标贴图目录:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "自动" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "找不到下列文件:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "仍然导入" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "导入|打开" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "正在编辑的场景尚未保存,仍然要打开导入的场景吗?" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "导入场景" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "导入场景" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "执行自定义脚本.." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "导入图片:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "不允许导入文件本身:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "保存中..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "3D场景动画" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "不压缩" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "无损压缩(PNG)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "有损压缩(WebP)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "VRAM压缩" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "纹理格式" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "高质量(WebP)压缩方式:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "纹理选项" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "请添加文件!" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "精灵集至少需要一个文件。" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "导入出错:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "大图导入仅支持一个输入文件。" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "最大纹理尺寸:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "导入2D精灵集" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "大图" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "导入2D大图" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "源贴图:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "源贴图:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "导入2D贴图" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "导入3D贴图" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "导入贴图" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "2D贴图" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "3D贴图" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "精灵图集" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" +"提示:大多数2D贴图并不需要导入操作,只要将png/jpg文件放到项目目录下即可。" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "源贴图:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "切除空白区域。" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" +msgstr "贴图" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "导入大图" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "加载源图片" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "正在保存文件" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "无法保存大图:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "使用以下图片生成精灵集:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "加载图片中:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "无法加载图片:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "正在转换图片" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "剪裁图片" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "无法保存精灵集图片:" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "无法保存转换的贴图:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "输入源非法!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "源语言文件非法!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "列" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "语言:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "没有要导入的项目!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "目标路径为空!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "导入多种语言翻译" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "无法导入!" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "导入语言翻译" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "源CSV文件:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "忽略第一行" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "压缩" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "添加到项目(engine.cfg)" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "导入语言:" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" +msgstr "语言" + +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -3480,6 +2540,14 @@ msgstr "创建新动画" msgid "Animation Name:" msgstr "动画名称:" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "错误!" + #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "混合时间:" @@ -3496,320 +2564,6 @@ msgstr "跨动画时间混合" msgid "Animation" msgstr "动画" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Poly" -msgstr "创建多边形" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "添加遮光多边形" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create a new polygon from scratch." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Edit existing polygon:" -msgstr "编辑已存在的多边形:" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "LMB: Move Point." -msgstr "鼠标左键:移动点" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Ctrl+LMB: Split Segment." -msgstr "Ctrl+鼠标左键:分割视图块" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "RMB: Erase Point." -msgstr "鼠标右键:移除点" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "网格偏移量:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Step:" -msgstr "网格大小:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "旋转偏移量:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "旋转步长:" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Pivot" -msgstr "移动旋转中心位置" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Action" -msgstr "移动动作" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit IK Chain" -msgstr "编辑IK链" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit CanvasItem" -msgstr "编辑CanvasItem" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "编辑锚点" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom (%):" -msgstr "缩放(%)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "粘贴姿势" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Select Mode (Q)" -msgstr "选择模式(Q)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Drag: Rotate" -msgstr "拖动来旋转" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move" -msgstr "按住Alt拖动: 移动" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "按下V键修改旋转中心,在移动时按下Shift+V来拖动它。" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+RMB: Depth list selection" -msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode (W)" -msgstr "移动模式(W)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode (E)" -msgstr "旋转模式(E)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "点击设置对象的旋转中心。" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "移动画布" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "锁定选中对象的位置。" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "解锁选中对象的位置。" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "确保节点的子孙无法被选中。" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "恢复节点的子孙能够被选中。" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Show Grid" -msgstr "显示网格" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Expand to Parent" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Bones" -msgstr "添加骨骼" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "清除骨骼" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "添加IK链" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "清除IK链" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "视图" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom In" -msgstr "放大" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Out" -msgstr "缩小" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Reset" -msgstr "重置缩放" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Set.." -msgstr "设置缩放.." - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "居中显示选中节点" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "最大化显示选中节点" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchor" -msgstr "锚点" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Keys (Ins)" -msgstr "插入关键帧( 创建轨道)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "插入关键帧" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "插入关键帧(已有轨道)" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "拷贝姿势" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "清除姿势" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set a Value" -msgstr "设置值" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap (Pixels):" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "绘制砖块地图" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "擦除砖块地图" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "选择砖块" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Select" -msgstr "选择" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "擦除选中" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "转置" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X (A)" -msgstr "沿X轴翻转(A)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y (S)" -msgstr "沿Y轴翻转(S)" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 0 degrees" -msgstr "旋转0度" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 90 degrees" -msgstr "旋转90度" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 180 degrees" -msgstr "旋转180度" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 270 degrees" -msgstr "旋转270度" - #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "新名称:" @@ -3952,6 +2706,486 @@ msgstr "编辑节点筛选" msgid "Filters.." msgstr "筛选.." +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "正在解析第%d个三角形:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "三角形 #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "建立烘培:" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "解析多边形中" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "修正光照" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "分配纹理 #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "烘培三角形 #" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "" + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "预览" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "网格偏移量:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Step:" +msgstr "网格大小:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "旋转偏移量:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "旋转步长:" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "移动旋转中心位置" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "移动动作" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "编辑IK链" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "编辑CanvasItem" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "编辑锚点" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "缩放(%)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "粘贴姿势" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "选择模式(Q)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "拖动来旋转" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "按住Alt拖动: 移动" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "按下V键修改旋转中心,在移动时按下Shift+V来拖动它。" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "移动模式(W)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "旋转模式(E)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "点击设置对象的旋转中心。" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "移动画布" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "锁定选中对象的位置。" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "解锁选中对象的位置。" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "确保节点的子孙无法被选中。" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "恢复节点的子孙能够被选中。" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "编辑" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Show Grid" +msgstr "显示网格" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "添加骨骼" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "清除骨骼" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "添加IK链" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "清除IK链" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "视图" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "放大" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "缩小" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "重置缩放" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "设置缩放.." + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "居中显示选中节点" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "最大化显示选中节点" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "锚点" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys (Ins)" +msgstr "插入关键帧( 创建轨道)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "插入关键帧" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "插入关键帧(已有轨道)" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "拷贝姿势" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "清除姿势" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "设置值" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "创建多边形" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "编辑多边形" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "编辑多边形(移除顶点)" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "确定要移除项目%d吗?" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "添加项目" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "移除选中项目" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "从场景中导入" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "第%d项" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "项目" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "列表编辑器" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "添加遮光多边形" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "编辑已存在的多边形:" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "鼠标左键:移动点" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "Ctrl+鼠标左键:分割视图块" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "鼠标右键:移除点" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "此操作无法引用在根节点上!" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -4052,31 +3286,578 @@ msgstr "随机缩放:" msgid "Populate" msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "创建导航多边形" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "移除多边形及顶点" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "加载图片出错:" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "生成顶点计数:" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "生成AABB" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "从曲线中移除顶点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "向曲线添加顶点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "在曲线中移动顶点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "移动曲线内控制点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "移动曲线外控制点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "选择顶点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "Shift+拖拽:选择控制点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "鼠标左键:添加点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "鼠标右键:删除点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "选择控制点(Shift+拖动)" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "删除顶点" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "关闭曲线" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "曲线定点 #" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "设置曲线顶点坐标" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "移除路径顶点" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "创建UV贴图" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "变换UV贴图" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "2D多边形UV编辑器" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "移动点" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "Ctrl:旋转" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "Shift: 移动所有" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "Shift+Ctrl: 缩放" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "移动多边形" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "旋转多边形" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "缩放多边形" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "多边形->UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "UV->多边形" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "清除UV" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid" +msgstr "网格" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "错误:无法加载资源!" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "添加资源" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "重命名资源" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "删除资源" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "资源剪切板中无内容!" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "加载资源" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "解析BBCode" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "长度:" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "打开声音文件" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "错误:无法加载音效!" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "添加音效" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "停止" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "播放" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "重命名音效" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "删除音效" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "16位" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "8位" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "立体声" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "格式" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "" + #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "保存主题出错。" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "保存出错" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "导入主题出错。" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "导入出错" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "导入主题" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "主题另存为" + +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +msgid "File" +msgstr "文件" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "新建" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "全部保存" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "后退" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "前进" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "重新加载主题" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "保存主题" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "主题另存为" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "向上移动" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "向下移动" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Left" +msgstr "向左缩进" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Right" +msgstr "向右缩进" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Comment" +msgstr "切换注释" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Clone Down" +msgstr "拷贝到下一行" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Complete Symbol" +msgstr "代码补全" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Trim Trailing Whitespace" +msgstr "修剪行后空白" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Auto Indent" +msgstr "自动缩进" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "查找.." -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "查找下一项" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "查找上一项" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "替换.." -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Function.." +msgstr "前往函数.." + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "前往行.." +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "调试" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Breakpoint" +msgstr "切换断点" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Remove All Breakpoints" +msgstr "移除所有断点" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Next Breakpoint" +msgstr "前往下一个断点" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Previous Breakpoint" +msgstr "前往上一个断点" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "单步跳过" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "单步进入" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "跳过" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "继续" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "保持调试器打开" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "窗口" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "向左移动" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "向右移动" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Help" +msgstr "帮助" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Contextual" +msgstr "搜索光标位置" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "教程" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "打开 https://godotengine.org 中的教程." + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "类型" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "搜索类" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "搜索帮助" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "搜索文档" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "前往上一个编辑文档" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "前往下一个编辑文档" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "创建脚本" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" +"磁盘中的下列文件已更新。\n" +"请选择执行那项操作?:" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "重新加载" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "重新保存" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "调试器" + #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "顶点" @@ -4089,165 +3870,129 @@ msgstr "片段" msgid "Lighting" msgstr "光照" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Can't save theme to file:" -msgstr "无法保存主题到文件:" - -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Item" -msgstr "添加项目" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All Items" -msgstr "添加所有项目" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All" -msgstr "添加所有" - -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Item" -msgstr "移除项目" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add Class Items" -msgstr "添加类项目" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" -msgstr "移除类项目" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Create Template" -msgstr "创建模板" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Check Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Checked Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Has" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Many" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Have,Many,Several,Options!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "切换旋转模式" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "修改Function Scalar" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "修改Function Vec" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "修改Uniform Scalar" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "修改Uniform Vec" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "修改Uniform RGB" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "修改默认值" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "修改Uniform XForm " + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "修改Uniform Texture " + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "修改Uniform Cubemap " + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "修改注释" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 1" -msgstr "分页1" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 2" -msgstr "分页2" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 3" -msgstr "分页3" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Data Type:" -msgstr "数据类型:" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Icon" -msgstr "图标" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Style" -msgstr "样式" - -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font" -msgstr "字体" - -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Color" -msgstr "颜色" - -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "BakedLightInstance does not contain a BakedLight resource." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Bake!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Reset the lightmap octree baking process (start over)." -msgstr "" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "更改输入名称" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing %d Triangles:" -msgstr "正在解析第%d个三角形:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "连接Graph Node" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Triangle #" -msgstr "三角形 #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "断开Graph Node连接" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Light Baker Setup:" -msgstr "建立烘培:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "移除Graph Node节点" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing Geometry" -msgstr "解析多边形中" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "移动Graph Node节点" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Fixing Lights" -msgstr "修正光照" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "复制Graph Node节点" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Making BVH" -msgstr "" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "删除Graph Node节点" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Light Octree" -msgstr "" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "错误:循环的连接" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Octree Texture" -msgstr "" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "错误:缺少输入连接" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Transfer to Lightmaps:" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Allocating Texture #" -msgstr "分配纹理 #" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Baking Triangle #" -msgstr "烘培三角形 #" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Post-Processing Texture #" -msgstr "" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "添加着色器Graph Node" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -4553,488 +4298,6 @@ msgstr "" msgid "Post" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "保存主题出错。" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "保存出错" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme" -msgstr "导入主题出错。" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing" -msgstr "导入出错" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "导入主题" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As.." -msgstr "主题另存为" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "全部保存" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Prev" -msgstr "后退" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "前进" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "重新加载主题" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "保存主题" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As" -msgstr "主题另存为" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Left" -msgstr "向左缩进" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Right" -msgstr "向右缩进" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Comment" -msgstr "切换注释" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Clone Down" -msgstr "拷贝到下一行" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Complete Symbol" -msgstr "代码补全" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Trim Trailing Whitespace" -msgstr "修剪行后空白" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Auto Indent" -msgstr "自动缩进" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Function.." -msgstr "前往函数.." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debug" -msgstr "调试" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Breakpoint" -msgstr "切换断点" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Remove All Breakpoints" -msgstr "移除所有断点" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Next Breakpoint" -msgstr "前往下一个断点" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Previous Breakpoint" -msgstr "前往上一个断点" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "保持调试器打开" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Window" -msgstr "窗口" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Left" -msgstr "向左移动" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Right" -msgstr "向右移动" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Help" -msgstr "帮助" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Contextual" -msgstr "搜索光标位置" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Tutorials" -msgstr "教程" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Open https://godotengine.org at tutorials section." -msgstr "打开 https://godotengine.org 中的教程." - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Classes" -msgstr "类型" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the class hierarchy." -msgstr "搜索类" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "搜索帮助" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "搜索文档" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "前往上一个编辑文档" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "前往下一个编辑文档" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "创建脚本" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" -"磁盘中的下列文件已更新。\n" -"请选择执行那项操作?:" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload" -msgstr "重新加载" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Resave" -msgstr "重新保存" - -#: tools/editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox Preview:" -msgstr "StyleBox预览:" - -#: tools/editor/plugins/sample_editor_plugin.cpp -msgid "Length:" -msgstr "长度:" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "切换旋转模式" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "修改Function Scalar" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "修改Function Vec" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "修改Uniform Scalar" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "修改Uniform Vec" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "修改Uniform RGB" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "修改默认值" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "修改Uniform XForm " - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "修改Uniform Texture " - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "修改Uniform Cubemap " - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "修改注释" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "更改输入名称" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "连接Graph Node" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "断开Graph Node连接" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "移除Graph Node节点" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "移动Graph Node节点" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "复制Graph Node节点" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "删除Graph Node节点" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "错误:循环的连接" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "错误:缺少输入连接" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "添加着色器Graph Node" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "此操作无法引用在根节点上!" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh.." -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "创建UV贴图" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "变换UV贴图" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "2D多边形UV编辑器" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Point" -msgstr "移动点" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "Ctrl:旋转" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "Shift: 移动所有" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "Shift+Ctrl: 缩放" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "移动多边形" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "旋转多边形" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "缩放多边形" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" -msgstr "多边形->UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "UV->多边形" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "清除UV" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Snap" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Enable Snap" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid" -msgstr "网格" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Set region_rect" -msgstr "设置纹理区域" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Sprite Region Editor" -msgstr "精灵纹理区域编辑" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "错误:无法加载资源!" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "添加资源" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "重命名资源" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "删除资源" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "资源剪切板中无内容!" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Load Resource" -msgstr "加载资源" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "错误:无法加载帧资源!" @@ -5075,11 +4338,6 @@ msgstr "动画" msgid "Speed (FPS):" msgstr "速度(FPS)" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Loop" -msgstr "循环" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "动画帧" @@ -5100,207 +4358,173 @@ msgstr "向上" msgid "Down" msgstr "向下" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Navigation Polygon" -msgstr "创建导航多边形" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Set region_rect" +msgstr "设置纹理区域" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Remove Poly And Point" -msgstr "移除多边形及顶点" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Sprite Region Editor" +msgstr "精灵纹理区域编辑" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "StyleBox预览:" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "无法保存主题到文件:" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "添加所有项目" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "添加所有" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "移除项目" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "添加类项目" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "移除类项目" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Template" +msgstr "创建模板" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" -msgstr "加载图片出错:" - -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Set Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" -msgstr "生成顶点计数:" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Creating Mesh Library" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Thumbnail.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove item %d?" -msgstr "确定要移除项目%d吗?" +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "选项" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Scene" -msgstr "导入场景" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "移除选中项目" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import from Scene" -msgstr "从场景中导入" - -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Update from Scene" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "分页1" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "分页2" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "分页3" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "类型:" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "数据类型:" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "图标" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "样式" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "颜色" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "绘制砖块地图" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "拷贝" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "擦除砖块地图" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "选择砖块" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Faces contain no area!" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "选择" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "No faces!" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "擦除选中" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "生成AABB" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "转置" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Mesh" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X (A)" +msgstr "沿X轴翻转(A)" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Node" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y (S)" +msgstr "沿Y轴翻转(S)" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Clear Emitter" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "旋转0度" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "旋转90度" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Positions:" -msgstr "" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "旋转180度" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Fill:" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Surface" -msgstr "" - -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Volume" -msgstr "" - -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" -msgstr "第%d项" - -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Items" -msgstr "项目" - -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" -msgstr "列表编辑器" - -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" -msgstr "曲线定点 #" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Pos" -msgstr "设置曲线顶点坐标" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Pos" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Pos" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Split Path" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "向曲线添加顶点" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "移除路径顶点" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Points" -msgstr "选择顶点" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "Shift+拖拽:选择控制点" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "鼠标左键:添加点" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "鼠标右键:删除点" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Delete Point" -msgstr "删除顶点" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Close Curve" -msgstr "关闭曲线" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "旋转270度" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" @@ -5326,545 +4550,1322 @@ msgstr "从场景中创建" msgid "Merge from Scene" msgstr "从场景中合并" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" -msgstr "从曲线中移除顶点" +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "错误" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" -msgstr "在曲线中移动顶点" +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "脚本编辑器选项" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" -msgstr "移动曲线内控制点" +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "请导出到项目目录之外!" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" -msgstr "移动曲线外控制点" +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "导出项目出错!" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" -msgstr "选择控制点(Shift+拖动)" +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "写入项目PCK文件出错!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Uncompressed" -msgstr "不压缩" +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "没有针对'%s'平台的导出模板。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossless (PNG)" -msgstr "无损压缩(PNG)" +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "包含" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossy (WebP)" -msgstr "有损压缩(WebP)" +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "修改图片分组" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress (VRAM)" -msgstr "VRAM压缩" +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "分组名称不能为空!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Format" -msgstr "纹理格式" +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "分组名称中包含非法字符!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Compression Quality (WebP):" -msgstr "高质量(WebP)压缩方式:" +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "分组名称已存在!" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Options" -msgstr "纹理选项" +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "添加图片分组" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Please specify some files!" -msgstr "请添加文件!" +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "删除图片分组" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path is empty." -msgstr "目标路径为空。" +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "预览精灵集" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must be a complete resource path." -msgstr "目标路径必须是一个完整的资源文件路径。" +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "项目导出设置" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must exist." -msgstr "目标路径必须存在。" +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "平台" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "At least one file needed for Atlas." -msgstr "精灵集至少需要一个文件。" +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "导出到平台" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Error importing:" -msgstr "导入出错:" +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "资源" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Only one file is required for large texture." -msgstr "大图导入仅支持一个输入文件。" +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "导出选中的资源(包括其依赖资源)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Max Texture Size:" -msgstr "最大纹理尺寸:" +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "导出项目中的所有资源" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for Atlas (2D)" -msgstr "导入2D精灵集" +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "导出项目目录下的所有文件" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cell Size:" -msgstr "" +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "导出模式:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Large Texture" -msgstr "大图" +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "导出的资源:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Textures (2D)" -msgstr "导入2D大图" +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "动作" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture" -msgstr "源贴图:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Base Atlas Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s)" -msgstr "源贴图:" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 2D" -msgstr "导入2D贴图" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 3D" -msgstr "导入3D贴图" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures" -msgstr "导入贴图" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "2D Texture" -msgstr "2D贴图" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "3D Texture" -msgstr "3D贴图" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Atlas Texture" -msgstr "精灵图集" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/project_export.cpp msgid "" -"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " -"the project." -msgstr "" -"提示:大多数2D贴图并不需要导入操作,只要将png/jpg文件放到项目目录下即可。" +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +msgstr "导出非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s):" -msgstr "源贴图:" +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "排除导出的非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Crop empty space." -msgstr "切除空白区域。" +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "导出时将文本场景写入二进制文件。" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Target Path:" -msgstr "目标路径:" +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "图片" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Accept" -msgstr "接受" +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "保持原样" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture" -msgstr "贴图" +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "节省磁盘空间(有损压缩,WebP)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Texture" -msgstr "导入大图" +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "节省内存(BC/PVRTC/ETC)" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Load Source Image" -msgstr "加载源图片" +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "转换图片(*.png):" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Slicing" -msgstr "" +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "高质量(有损)节省磁盘空间" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Inserting" -msgstr "" +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "收缩所有图片:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Saving" -msgstr "正在保存文件" +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "压缩格式:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save large texture:" -msgstr "无法保存大图:" +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "图片分组" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Build Atlas For:" -msgstr "使用以下图片生成精灵集:" +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "分组:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Loading Image:" -msgstr "加载图片中:" +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "节省磁盘空间" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't load image:" -msgstr "无法加载图片:" +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "节省内存" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Converting Images" -msgstr "正在转换图片" +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "压缩方式:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cropping Images" -msgstr "剪裁图片" +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "图片质量:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Blitting Images" -msgstr "" +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "精灵集:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save atlas image:" -msgstr "无法保存精灵集图片:" +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "收缩方式:" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save converted texture:" -msgstr "无法保存转换的贴图:" +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "精灵集预览:" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid source!" -msgstr "输入源非法!" +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "纹理过滤:\t\t" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid translation source!" -msgstr "源语言文件非法!" +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "图片" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Column" -msgstr "列" +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "取消选择" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No items to import!" -msgstr "没有要导入的项目!" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No target path!" -msgstr "目标路径为空!" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translations" -msgstr "导入多种语言翻译" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Couldn't import!" -msgstr "无法导入!" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translation" -msgstr "导入语言翻译" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Source CSV:" -msgstr "源CSV文件:" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Ignore First Row" -msgstr "忽略第一行" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Compress" -msgstr "压缩" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (engine.cfg)" -msgstr "添加到项目(engine.cfg)" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Languages:" -msgstr "导入语言:" - -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Translation" -msgstr "语言" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "New Clip" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Animation Options" -msgstr "动画选项" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Flags" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Bake FPS:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Optimizer" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Linear Error" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angular Error" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angle" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Clips" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Start(s)" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "End(s)" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Filters" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source path is empty." -msgstr "源路径为空。" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error importing scene." -msgstr "导入场景出错。" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import 3D Scene" -msgstr "导入3D场景" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source Scene:" -msgstr "源场景:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Same as Target Scene" -msgstr "与目标场景相同" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Shared" -msgstr "共享的" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Target Texture Folder:" -msgstr "目标贴图目录:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Options:" -msgstr "选项:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Post-Process Script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Custom Root Node Type:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Auto" -msgstr "自动" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "The Following Files are Missing:" -msgstr "找不到下列文件:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Anyway" -msgstr "仍然导入" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" -msgstr "导入|打开" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" -msgstr "正在编辑的场景尚未保存,仍然要打开导入的场景吗?" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "导入场景" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "执行自定义脚本.." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Image:" -msgstr "导入图片:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Can't import a file over itself:" -msgstr "不允许导入文件本身:" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't localize path: %s (already local)" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "保存中..." - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "3D Scene Animation" -msgstr "3D场景动画" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No source font file!" -msgstr "请设置源字体文件!" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No target font resource!" -msgstr "请设置目标字体资源!" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Can't load/process source font." -msgstr "无法加载/处理源字体。" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Couldn't save font." -msgstr "无法保存字体。" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font:" -msgstr "源字体文件:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font Size:" -msgstr "源字体大小:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Dest Resource:" -msgstr "目标资源:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "The quick brown fox jumps over the lazy dog." -msgstr "" -"The quick brown fox jumps over the lazy dog.\n" -"我能吞下玻璃而不伤身体。" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Test:" -msgstr "测试:" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font Import" -msgstr "导入字体" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "" -"This file is already a Godot font file, please supply a BMFont type file " -"instead." -msgstr "此文件已经是一个Godot的字体文件,请提供一个位图字体(BMFont)文件。" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Failed opening as BMFont file." -msgstr "打开位图字体失败。" - -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font custom source." -msgstr "自定义字体文件非法。" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "No samples to import!" -msgstr "没有音效要导入!" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Save path is empty!" -msgstr "保存路径为空!" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Import Audio Samples" -msgstr "导入声音文件" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Source Sample(s):" -msgstr "源音效文件:" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Audio Sample" +#: tools/editor/project_export.cpp +msgid "Samples" msgstr "音效" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "No meshes to import!" -msgstr "没有要导入的Mesh" +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "音效转换方式(.wav文件):" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Single Mesh Import" -msgstr "导入单个Mesh" +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "保持不变" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Source Mesh(es):" -msgstr "源Mesh:" +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "压缩(RAM - IMA-ADPCM)" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Mesh" -msgstr "Mesh" +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "采样率(Hz):" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "修剪" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "脚本" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "脚本导出方式:" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "文本" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "编译" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "使用下列密码加密" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "脚本密匙(256位16进制码)" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "导出 PCK/ZIP" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "导出项目PCK文件" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "导出.." + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "项目导出" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "导出预设" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "项目目录不存在!" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "项目目录下必须包含engin.cfg文件。" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "项目目录下必须包含engin.cfg文件。" + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "已导入的项目" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "项目路径非法(被外部修改?)。" + +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "无法在项目目录下创建engine.cfg文件。" + +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "导入现有项目" + +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "项目目录(必须存在)" + +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "项目名称:" + +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "新建项目" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "项目目录" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "浏览" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "新建游戏项目" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "碉堡了!" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "未命名项目" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one projects?" +msgstr "您确定要打开多个项目吗?" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one projects?" +msgstr "您确定要执行多个项目吗?" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "移除此项目(项目的文件不受影响)" + +#: tools/editor/project_manager.cpp +msgid "Recent Projects:" +msgstr "最近打开的项目:" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "运行" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "扫描" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "新建" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "退出" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "键" + +#: tools/editor/project_settings.cpp +msgid "Joy Button" +msgstr "手柄按钮" + +#: tools/editor/project_settings.cpp +msgid "Joy Axis" +msgstr "摇杆轴" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button" +msgstr "鼠标按键:" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "动作%s已存在!" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "重命名输入事件" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "添加输入事件" + +#: tools/editor/project_settings.cpp +msgid "Meta+" +msgstr "Meta+" + +#: tools/editor/project_settings.cpp +msgid "Shift+" +msgstr "Shift+" + +#: tools/editor/project_settings.cpp +msgid "Alt+" +msgstr "Alt+" + +#: tools/editor/project_settings.cpp +msgid "Control+" +msgstr "Ctrl+" + +#: tools/editor/project_settings.cpp +msgid "Press a Key.." +msgstr "按下一个键.." + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "鼠标按键:" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "左键" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "右键" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "中键" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "滚轮向上" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "滚轮向下" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "按键 6" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "按键 7" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "按键 8" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "按键 9" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "手柄摇杆" + +#: tools/editor/project_settings.cpp +msgid "Axis" +msgstr "轴" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "手柄按钮" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "添加输入动作" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "移除输入事件" + +#: tools/editor/project_settings.cpp +msgid "Device" +msgstr "设备" + +#: tools/editor/project_settings.cpp +msgid "Button" +msgstr "按钮" + +#: tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "左键" + +#: tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "右键" + +#: tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "中键(滚轮)" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "滚轮向上滚动" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "滚轮向下滚动" + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "保存设置出错。" + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "保存设置成功。" + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "添加语言" + +#: tools/editor/project_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "切换全局AutoLoad" + +#: tools/editor/project_settings.cpp +msgid "Invalid name." +msgstr "名称非法:" + +#: tools/editor/project_settings.cpp +msgid "Valid characters:" +msgstr "字符合法:" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "名称非法,与引擎内置类型名称冲突。" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "名称非法,与引擎内置类型名称冲突。" + +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "名称非法,与已存在的全局常量名称冲突。" + +#: tools/editor/project_settings.cpp +msgid "Add Autoload" +msgstr "添加Autoload" + +#: tools/editor/project_settings.cpp +msgid "Remove Autoload" +msgstr "移除Autoload" + +#: tools/editor/project_settings.cpp +msgid "Move Autoload" +msgstr "移动Autoload" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "移除语言" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "添加重定向路径" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "添加资源重定向" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "修改语言资源重定向" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "移除资源重定向" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "移除资源重定向选项" + +#: tools/editor/project_settings.cpp +msgid "Enable" +msgstr "启用" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "项目设置(engine.cfg)" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "一般" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "属性:" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "删除" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "复制到平台.." + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "事件表" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "动作:" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "设备:" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "序号:" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "本地化" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "语言" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "语言:" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "添加:" + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "重定向" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "资源:" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "地区重定向:" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "地区" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "AutoLoad" + +#: tools/editor/project_settings.cpp +msgid "Node Name:" +msgstr "节点名称:" + +#: tools/editor/project_settings.cpp +msgid "List:" +msgstr "列表:" + +#: tools/editor/project_settings.cpp +msgid "Singleton" +msgstr "单例" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "预设.." + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "慢速开始" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "慢速结束" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "慢速开始和结束" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "文件.." + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "目录.." + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "加载" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "加载文件出错:不是资源文件!" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "无法加载图片" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "启用" + +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "设置" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "属性:" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "全局" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "选项:" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "无法执行PVPTC工具:" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "无法加载使用PVRTC工具转换的图片:" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "重设父节点" + +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "重设位置(选择父节点)" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "保持全局变换" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "重设父节点" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "创建资源" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "打开资源" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "保存资源" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "资源工具" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "运行模式:" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "当前场景" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "主场景" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "主场景参数:" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "场景运行设置" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "好吧" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "没有选中节点来添加实例。" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "从%s加载场景出错!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "从%s实例化场景出错!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "好的" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one of " +"its nodes." +msgstr "无法实例化场景%s当前场景已存在于它的子节点中。" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "实例化场景" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "此操作不能被用于根节点。" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "在父节点中移动" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "在父节点中移动多个节点" + +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "复制节点" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "确定要删除节点吗?" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "此操作必须在打开一个场景后才能执行。" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "此操作只能应用于单个选中节点。" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "此操作不能应用于实例化的场景。" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "将新场景另存为.." + +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "有道理!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "无法操作外部场景的节点!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "无法操作此节点,因为当前场景继承自该节点!" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "移除节点" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "新节点" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "无法保存场景,场景或其实例的的依赖存在问题。" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "保存场景出错。" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "复制场景出错。" + +#: tools/editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "创建场景根节点" + +#: tools/editor/scene_tree_dock.cpp +msgid "Inherit Scene" +msgstr "继承场景" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "添加子节点" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "实例化子场景" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "更改类型" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "编辑分组" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "编辑事件连接" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "添加脚本" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "从场景中合并" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "将分支保存为场景" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "删除节点" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "添加/创建节点" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。" + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "无法显示此节点,请先取消隐藏其父节点。" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "切换Spatial可见" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "切换CanvasItem可见" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "实例:" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "节点名称非法,不允许包含以下字符:" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "重命名节点" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "场景树:" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "允许编辑子孙节点" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "加载为占位符" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "在编辑器中打开" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "清除继承" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "确定要清除继承吗(无法撤销!)?" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "清除!" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "选择一个节点" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "源文件和目标文件相同,操作忽略。" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "源路径和目标路径相同,操作忽略。" + +#: tools/editor/scenes_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "无法将目录移动到自身下。" + +#: tools/editor/scenes_dock.cpp +msgid "Can't operate on '..'" +msgstr "无法对'..'引用操作。" + +#: tools/editor/scenes_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "选择新名称和路径:" + +#: tools/editor/scenes_dock.cpp +msgid "No files selected!" +msgstr "没有选中任何文件!" + +#: tools/editor/scenes_dock.cpp +msgid "Instance" +msgstr "创建实例节点" + +#: tools/editor/scenes_dock.cpp +msgid "Edit Dependencies.." +msgstr "编辑依赖.." + +#: tools/editor/scenes_dock.cpp +msgid "View Owners.." +msgstr "查看所有者" + +#: tools/editor/scenes_dock.cpp +msgid "Rename or Move.." +msgstr "移动或重命名" + +#: tools/editor/scenes_dock.cpp +msgid "Move To.." +msgstr "移动" + +#: tools/editor/scenes_dock.cpp +msgid "Info" +msgstr "信息" + +#: tools/editor/scenes_dock.cpp +msgid "Show In File Manager" +msgstr "在资源管理器中打开" + +#: tools/editor/scenes_dock.cpp +msgid "Previous Directory" +msgstr "上一个目录:" + +#: tools/editor/scenes_dock.cpp +msgid "Next Directory" +msgstr "下一个目录:" + +#: tools/editor/scenes_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "重新扫描文件系统" + +#: tools/editor/scenes_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "收藏目录" + +#: tools/editor/scenes_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "将选中的场景实例为选中节点的子节点。" + +#: tools/editor/scenes_dock.cpp +msgid "Move" +msgstr "移动" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "基类名称非法" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "合法的字符:" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "类名非法" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "名称可用" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "N/A" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "类名非法" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "基类名称非法" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "路径非法!" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "无法创建脚本。" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "文件路径为空" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "必须是项目路径" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "文件已存在" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "扩展名非法" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "路径可用" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "类名:" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "内置脚本" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "创建脚本" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "字节:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "警告:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "错误:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "源:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "函数:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "错误" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "子进程已连接" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "编辑上一个实例" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "编辑下一个实例" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "变量" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "错误:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "调用堆栈:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "远程属性面板" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Scene Tree:" +msgstr "即时场景树:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " +msgstr "远程对象属性。" + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "显示" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "值" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "显示" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "占用显存的资源列表:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "合计:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "显存" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "资源路径" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "类型" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "用量" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "杂项" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "点击的控件:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "点击的控件类型:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "实时编辑根节点:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "从场景树设置" + +#: tools/editor/settings_config_dialog.cpp +msgid "Plugin List:" +msgstr "插件列表" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "设置光照半径" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "更改摄像机视角" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "修改摄像机尺寸" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "更改球体半径" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "更改胶囊半径" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "更改胶囊高度" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" msgstr "" #~ msgid "Keep Existing, Merge with New" diff --git a/tools/translations/zh_HK.po b/tools/translations/zh_HK.po index 8639e619b3..a78ced993b 100644 --- a/tools/translations/zh_HK.po +++ b/tools/translations/zh_HK.po @@ -14,12 +14,110 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport must " +"be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in order " +"for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " @@ -44,6 +142,16 @@ msgstr "" msgid "An empty CollisionPolygon has no effect on collision." msgstr "" +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " +"only provides navigation data." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -55,14 +163,76 @@ msgid "" "order for SpatialSamplePlayer to play sound." msgstr "" -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" msgstr "" -#: scene/3d/navigation_mesh.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "剪下" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "複製" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "貼上" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Select All" +msgstr "全選" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "清空" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "復原" + +#: scene/gui/popup.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " -"only provides navigation data." +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will hide " +"upon running." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." msgstr "" #: scene/resources/dynamic_font.cpp @@ -85,961 +255,74 @@ msgstr "載入字形出現錯誤" msgid "Invalid font size." msgstr "無效字型" -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport must " -"be set to 'render target' mode." -msgstr "" - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in order " -"for this sprite to work." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will hide " -"upon running." -msgstr "" - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "OK" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Cut" -msgstr "剪下" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Copy" -msgstr "複製" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste" -msgstr "貼上" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Select All" -msgstr "全選" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Clear" -msgstr "清空" - -#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Undo" -msgstr "復原" - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "編輯腳本選項" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "包括" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Target" -msgstr "目標" - -#: tools/editor/project_export.cpp -msgid "Export to Platform" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp -msgid "Options" -msgstr "選項" - -#: tools/editor/project_export.cpp -msgid "Resources" -msgstr "資源" - -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "File" -msgstr "檔案" - -#: tools/editor/project_export.cpp -msgid "Action" -msgstr "行為" - -#: tools/editor/project_export.cpp -msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "圖片" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "保持原貌" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Default" -msgstr "預設" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "圖片:" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "不選" - -#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "保留" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "腳本" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "文字" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export Project" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Password:" -msgstr "密碼:" - -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export.." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export Preset:" -msgstr "" - -#: tools/editor/project_export.cpp tools/editor/editor_node.cpp -msgid "Export" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Go to Line" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Line Number:" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "No Matches" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Replace" -msgstr "替換" - -#: tools/editor/code_editor.cpp -msgid "Replace All" -msgstr "全部替換" - -#: tools/editor/code_editor.cpp -msgid "Match Case" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Whole Words" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Selection Only" -msgstr "只限選中" - -#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search" -msgstr "" - -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -msgid "Find" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Next" -msgstr "下一個" - -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Not found!" -msgstr "找不到!" - -#: tools/editor/code_editor.cpp -msgid "Replace By" -msgstr "替換為" - -#: tools/editor/code_editor.cpp -msgid "Case Sensitive" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Backwards" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Prompt On Replace" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Skip" -msgstr "跳過" - -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Line:" -msgstr "" - -#: tools/editor/code_editor.cpp -msgid "Col:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Method in target Node must be specified!" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Binds (Extra Params):" -msgstr "" - -#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Add" -msgstr "添加" - -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove" -msgstr "移除" - -#: tools/editor/connections_dialog.cpp -msgid "Path To Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Method In Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Make Function" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Deferred" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Oneshot" -msgstr "" - -#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp -#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp -#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp -#: tools/editor/call_dialog.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/import_settings.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" msgstr "關閉" -#: tools/editor/connections_dialog.cpp -msgid "Connect" -msgstr "連到" - -#: tools/editor/connections_dialog.cpp -msgid "Connect '%s' to '%s'" -msgstr "由 '%s' 連到 '%s'" - -#: tools/editor/connections_dialog.cpp -msgid "Create Subscription" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Connect.." -msgstr "連到..." - -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -msgid "Disconnect" -msgstr "中斷" - -#: tools/editor/connections_dialog.cpp -msgid "Edit Connections.." -msgstr "編輯連接" - -#: tools/editor/connections_dialog.cpp -msgid "Connections:" -msgstr "連接" - -#: tools/editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" -msgstr "" - -#: tools/editor/editor_sub_scene.cpp -msgid "Scene Path:" -msgstr "場景路徑" - -#: tools/editor/editor_sub_scene.cpp -msgid "Import From Node:" -msgstr "" - -#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp -msgid "Editor Settings" -msgstr "編輯器設定" - -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -msgid "General" -msgstr "" - -#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" -#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/addon_editor_plugin.cpp +#: tools/editor/addon_editor_plugin.cpp tools/editor/code_editor.cpp +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "導入" + +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp msgid "Plugins" msgstr "插件" -#: tools/editor/settings_config_dialog.cpp -msgid "Plugin List:" -msgstr "插件列表:" - -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose a Directory" -msgstr "選擇資料夾" - -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "新增資料夾" - -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "名稱" - -#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "無法新增資料夾" - -#: tools/editor/editor_dir_dialog.cpp -msgid "Choose" -msgstr "選擇" - -#: tools/editor/editor_file_system.cpp -msgid "Cannot go into subdir:" -msgstr "無法進入次要資料夾" - -#: tools/editor/editor_file_system.cpp -msgid "ScanSources" +#: tools/editor/addon_editor_plugin.cpp +msgid "Sort:" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement For:" +#: tools/editor/addon_editor_plugin.cpp +msgid "Reverse" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "Dependencies For:" +#: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp +msgid "Category:" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "" -"Scene '%s' is currently being edited.\n" -"Changes will not take effect unless reloaded." +#: tools/editor/addon_editor_plugin.cpp +msgid "All" +msgstr "全部" + +#: tools/editor/addon_editor_plugin.cpp +msgid "Site:" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "" -"Resource '%s' is in use.\n" -"Changes will take effect when reloaded." +#: tools/editor/addon_editor_plugin.cpp +msgid "Assets ZIP File" msgstr "" -#: tools/editor/dependency_editor.cpp -msgid "Dependencies" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Resource" -msgstr "資源" - -#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp -#: tools/editor/project_manager.cpp -msgid "Path" -msgstr "路徑" - -#: tools/editor/dependency_editor.cpp -msgid "Dependencies:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Broken" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Dependency Editor" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Search Replacement Resource:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "" -"The files being removed are required by other resources in order for them to " -"work.\n" -"Remove them anyway? (no undo)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Remove selected files from the project? (no undo)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Error loading:" -msgstr "載入錯誤:" - -#: tools/editor/dependency_editor.cpp -msgid "Scene failed to load due to missing dependencies:" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Open Anyway" -msgstr "照常開啓" - -#: tools/editor/dependency_editor.cpp -msgid "Which action should be taken?" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Fix Dependencies" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Errors loading!" -msgstr "載入錯誤!" - -#: tools/editor/dependency_editor.cpp -msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Owns" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Resources Without Explicit Ownership:" -msgstr "" - -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -msgid "Orphan Resource Explorer" -msgstr "" - -#: tools/editor/dependency_editor.cpp -msgid "Delete selected files?" -msgstr "要刪除選中檔案?" - -#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Delete" -msgstr "刪除" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Sphere Shape Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Box Shape Extents" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" -msgstr "" - -#: tools/editor/spatial_editor_gizmos.cpp -msgid "Change Notifier Extents" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid parent class name" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid chars:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid class name" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid name" -msgstr "有效名稱" - -#: tools/editor/script_create_dialog.cpp -msgid "N/A" -msgstr "N/A" - -#: tools/editor/script_create_dialog.cpp -msgid "Class name is invalid!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Parent class name is invalid!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid path!" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Could not create script in filesystem." -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "路徑為空" - -#: tools/editor/script_create_dialog.cpp -msgid "Path is not local" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid base path" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -msgid "File exists" -msgstr "檔案已存在" - -#: tools/editor/script_create_dialog.cpp -msgid "Invalid extension" -msgstr "無效副檔名" - -#: tools/editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "有效路徑" - -#: tools/editor/script_create_dialog.cpp -msgid "Class Name:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/editor_help.cpp -msgid "Inherits:" -msgstr "" - -#: tools/editor/script_create_dialog.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Language" -msgstr "語言" - -#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Error!" -msgstr "錯誤!" - -#: tools/editor/script_create_dialog.cpp -msgid "Built-In Script" -msgstr "" - -#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Path:" -msgstr "路徑" - -#: tools/editor/script_create_dialog.cpp -msgid "Create Node Script" -msgstr "" - -#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp -#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create" -msgstr "新增" - #: tools/editor/animation_editor.cpp msgid "Disabled" msgstr "" @@ -1194,6 +477,15 @@ msgstr "" msgid "Create %d NEW tracks and insert keys?" msgstr "" +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "新增" + #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" @@ -1334,710 +626,314 @@ msgstr "" msgid "Clean-Up" msgstr "" -#: tools/editor/script_editor_debugger.cpp -msgid "Bytes:" +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" msgstr "" -#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp -#: tools/editor/scene_tree_editor.cpp +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "替換" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "全部替換" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "只限選中" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "下一個" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "找不到!" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "替換為" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "跳過" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Binds (Extra Params):" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Type:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Warning" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Error" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp -msgid "Description:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp -msgid "Time:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Error:" -msgstr "錯誤:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Source:" -msgstr "來源:" - -#: tools/editor/script_editor_debugger.cpp -msgid "Function:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors" -msgstr "錯誤" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debugger" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Child Process Connected" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp -msgid "File:" -msgstr "檔案" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Into" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Step Over" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Break" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Continue" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Frames" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Variable" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Errors:" -msgstr "錯誤" - -#: tools/editor/script_editor_debugger.cpp -msgid "Stack Trace (if applicable):" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Inspector" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#, fuzzy -msgid "Live Scene Tree:" -msgstr "儲存場景" - -#: tools/editor/script_editor_debugger.cpp -msgid "Remote Object Properties: " -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Profiler" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Monitor" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Value" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Monitors" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Total:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Resource Path" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Type" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Format" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Usage" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Misc" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Live Edit Root:" -msgstr "" - -#: tools/editor/script_editor_debugger.cpp -msgid "Set From Tree" -msgstr "" - -#: tools/editor/import_settings.cpp -msgid "Imported Resources" -msgstr "" - -#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp -#: tools/editor/editor_node.cpp -msgid "Re-Import" -msgstr "" - -#: tools/editor/multi_node_edit.cpp -msgid "MultiNode Set" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Run Mode:" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Current Scene" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" -msgstr "" - -#: tools/editor/run_settings_dialog.cpp -msgid "Scene Run Settings" -msgstr "" - #: tools/editor/project_settings.cpp -msgid "Key " -msgstr "" +msgid "Add" +msgstr "添加" -#: tools/editor/project_settings.cpp -msgid "Joy Button" -msgstr "" +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +msgid "Remove" +msgstr "移除" -#: tools/editor/project_settings.cpp -msgid "Joy Axis" +#: tools/editor/connections_dialog.cpp +msgid "Path To Node:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Mouse Button" +#: tools/editor/connections_dialog.cpp +msgid "Method In Node:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Invalid action (anything goes but '/' or ':')." +#: tools/editor/connections_dialog.cpp +msgid "Make Function" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Action '%s' already exists!" +#: tools/editor/connections_dialog.cpp +msgid "Deferred" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Rename Input Action Event" +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add Input Action Event" -msgstr "" +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "連到" -#: tools/editor/project_settings.cpp -msgid "Meta+" -msgstr "" +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "由 '%s' 連到 '%s'" -#: tools/editor/project_settings.cpp -msgid "Shift+" +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Alt+" -msgstr "" +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "連到..." -#: tools/editor/project_settings.cpp -msgid "Control+" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Press a Key.." -msgstr "" +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "中斷" -#: tools/editor/project_settings.cpp -msgid "Mouse Button Index:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Left Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Right Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Middle Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Wheel Up Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button 6" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button 7" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button 8" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button 9" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Axis" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add Input Action" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Erase Input Action Event" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Device" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Button" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "" +#: tools/editor/connections_dialog.cpp +msgid "Edit Connections.." +msgstr "編輯連接" -#: tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Toggle Persisting" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Error saving settings." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Settings saved OK." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add Translation" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Toggle AutoLoad Globals" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Invalid name." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Valid characters:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Invalid name. Must not collide with an existing global constant name." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add Autoload" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Autoload" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Move Autoload" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Translation" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Add Remapped Path" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Resource Remap Add Remap" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Change Resource Remap Language" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remove Resource Remap Option" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Enable" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Project Settings (engine.cfg)" -msgstr "" - -#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp -msgid "Category:" -msgstr "" - -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -msgid "Property:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Del" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Copy To Platform.." -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Input Map" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Action:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Device:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Index:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Localization" -msgstr "本地化" - -#: tools/editor/project_settings.cpp -msgid "Translations" -msgstr "翻譯" - -#: tools/editor/project_settings.cpp -msgid "Translations:" -msgstr "翻譯:" - -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "添加..." - -#: tools/editor/project_settings.cpp -msgid "Remaps" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Resources:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Remaps by Locale:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Locale" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "AutoLoad" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Node Name:" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "List:" -msgstr "" - -#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Name" -msgstr "" - -#: tools/editor/project_settings.cpp -msgid "Singleton" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "" -"This item cannot be made visible because the parent is hidden. Unhide the " -"parent first." -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle Spatial Visible" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Toggle CanvasItem Visible" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Rename Node" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Editable Children" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Load As Placeholder" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear Inheritance? (No Undo!)" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Clear!" -msgstr "" - -#: tools/editor/scene_tree_editor.cpp -msgid "Select a Node" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Stop Profiling" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Start Profiling" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Measure:" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Frame Time (sec)" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Average Time (sec)" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Frame %" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Fixed Frame %" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Inclusive" -msgstr "" - -#: tools/editor/editor_profiler.cpp -msgid "Self" -msgstr "" +#: tools/editor/connections_dialog.cpp +msgid "Connections:" +msgstr "連接" -#: tools/editor/editor_profiler.cpp -msgid "Frame #:" +#: tools/editor/create_dialog.cpp +msgid "Create New" msgstr "" -#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp -#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" -#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp -msgid "Open" -msgstr "開啟" - -#: tools/editor/editor_reimport_dialog.cpp -msgid "Please wait for scan to complete." +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Current scene must be saved to re-import." +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Save & Re-Import" +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp -msgid "Re-Importing" +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp -msgid "Re-Import Changed Resources" +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" msgstr "" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Error saving resource!" +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "資源" + +#: tools/editor/dependency_editor.cpp tools/editor/project_manager.cpp +#: tools/editor/project_settings.cpp +msgid "Path" +msgstr "路徑" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Create New Resource" +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Open Resource" +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Save Resource" +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" msgstr "" -#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As.." +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Resource Tools" +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" msgstr "" -#: tools/editor/resources_dock.cpp -msgid "Make Local" +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Write your logic in the _run() method." +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "載入錯誤:" + +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "There is an edited scene already." +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "照常開啓" + +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't instance script:" +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the 'tool' keyword?" +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "載入錯誤!" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Couldn't run script:" +#: tools/editor/dependency_editor.cpp +msgid "Owns" msgstr "" -#: tools/editor/editor_run_script.cpp -msgid "Did you forget the '_run' method?" +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" msgstr "" +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "要刪除選中檔案?" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +msgid "Delete" +msgstr "刪除" + #: tools/editor/editor_data.cpp msgid "Updating Scene" msgstr "" @@ -2050,128 +946,153 @@ msgstr "" msgid "Updating scene.." msgstr "" -#: tools/editor/file_type_cache.cpp -msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" -msgstr "" +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "選擇資料夾" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent Node" -msgstr "" - -#: tools/editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" -msgstr "" - -#: tools/editor/reparent_dialog.cpp -msgid "Keep Global Transform" -msgstr "" - -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp -msgid "Reparent" -msgstr "" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "新增資料夾" +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_plugin_settings.cpp -msgid "Installed Plugins:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "名稱" + +#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "無法新增資料夾" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "選擇" + +#: tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" msgstr "" -#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp -msgid "Update" +#: tools/editor/editor_file_dialog.cpp +msgid "All Recognized" msgstr "" -#: tools/editor/editor_plugin_settings.cpp -msgid "Version:" +#: tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" msgstr "" -#: tools/editor/editor_plugin_settings.cpp -msgid "Author:" -msgstr "" +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp +msgid "Open" +msgstr "開啟" -#: tools/editor/editor_plugin_settings.cpp -msgid "Status:" -msgstr "" +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "儲存" -#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "儲存檔案" + +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "路徑" + +#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination files, doing nothing." +#: tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "最近:" + +#: tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Same source and destination paths, doing nothing." +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "預覽" + +#: tools/editor/editor_file_dialog.cpp tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "檔案" + +#: tools/editor/editor_file_dialog.cpp +msgid "Filter:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Can't move directories to within themselves." +#: tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Can't operate on '..'" +#: tools/editor/editor_file_system.cpp +msgid "Cannot go into subdir:" +msgstr "無法進入次要資料夾" + +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Pick New Name and Location For:" +#: tools/editor/editor_help.cpp +msgid "Search Classes" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "No files selected!" +#: tools/editor/editor_help.cpp +msgid "Class List:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Instance" +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Edit Dependencies.." +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "View Owners.." +#: tools/editor/editor_help.cpp +msgid "Inherited by:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Rename or Move.." +#: tools/editor/editor_help.cpp +msgid "Brief Description:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Move To.." +#: tools/editor/editor_help.cpp +msgid "Public Methods:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Info" +#: tools/editor/editor_help.cpp +msgid "Members:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Show In File Manager" +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" msgstr "" -#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp -msgid "Re-Import.." +#: tools/editor/editor_help.cpp +msgid "Signals:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Previous Directory" +#: tools/editor/editor_help.cpp +msgid "Constants:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Next Directory" +#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Re-Scan Filesystem" +#: tools/editor/editor_help.cpp +msgid "Method Description:" msgstr "" -#: tools/editor/scenes_dock.cpp -msgid "Toggle folder status as Favorite" -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Instance the selected scene(s) as child of the selected node." -msgstr "" - -#: tools/editor/scenes_dock.cpp -msgid "Move" +#: tools/editor/editor_help.cpp +msgid "Search Text" msgstr "" #: tools/editor/editor_import_export.cpp @@ -2182,6 +1103,10 @@ msgstr "" msgid "Removed:" msgstr "" +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "" + #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "" @@ -2202,178 +1127,8 @@ msgstr "" msgid "Setting Up.." msgstr "" -#: tools/editor/editor_settings.cpp -msgid "Default (Same as Editor)" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "儲存" - -#: tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "儲存檔案" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "最近:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Preview:" -msgstr "預覽" - -#: tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Add to Group" -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Remove from Group" -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Group Editor" -msgstr "" - -#: tools/editor/groups_editor.cpp -msgid "Node Group(s)" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Preset.." -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Ease In" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Ease Out" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Zero" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Easing In-Out" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Easing Out-In" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "File.." -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Dir.." -msgstr "" - -#: tools/editor/property_editor.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "New" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Assign" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Error loading file: Not a resource!" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Couldn't load image" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Bit %d, val %d." -msgstr "" - -#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp -msgid "Class:" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "On" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Properties:" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Global" -msgstr "" - -#: tools/editor/property_editor.cpp -msgid "Sections:" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp -#: tools/editor/project_manager.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Import" -msgstr "導入" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Sort:" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Reverse" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "All" -msgstr "全部" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Site:" -msgstr "" - -#: tools/editor/addon_editor_plugin.cpp -msgid "Assets ZIP File" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" msgstr "" #: tools/editor/editor_node.cpp @@ -2384,6 +1139,22 @@ msgstr "導入中" msgid "Node From Scene" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp +msgid "Re-Import.." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "" + #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." msgstr "如來如此" @@ -2606,6 +1377,10 @@ msgstr "" msgid "Delete Layout" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "預設" + #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" @@ -2679,8 +1454,8 @@ msgstr "" msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "重製" @@ -2716,6 +1491,10 @@ msgstr "工具" msgid "Export the project to many platforms." msgstr "" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Play the project (F5)." msgstr "" @@ -2768,6 +1547,10 @@ msgstr "" msgid "Settings" msgstr "設定" +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "編輯器設定" + #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "" @@ -2842,6 +1625,15 @@ msgstr "" msgid "Output" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: tools/editor/import_settings.cpp +msgid "Re-Import" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" @@ -2854,6 +1646,10 @@ msgstr "多謝!" msgid "Import Templates From ZIP File" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Export Library" msgstr "" @@ -2862,6 +1658,10 @@ msgstr "" msgid "Merge With Existing" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "密碼:" + #: tools/editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -2870,440 +1670,696 @@ msgstr "" msgid "Load Errors" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Method List For '%s':" +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Call" +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Method List:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Arguments:" +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" msgstr "" -#: tools/editor/call_dialog.cpp -msgid "Return:" +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" msgstr "" -#: tools/editor/pvrtc_compress.cpp -msgid "Could not execute PVRTC tool:" +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" msgstr "" -#: tools/editor/pvrtc_compress.cpp -msgid "Can't load back converted image using PVRTC tool:" +#: tools/editor/editor_profiler.cpp +msgid "Measure:" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Resize Array" +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value Type" +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" msgstr "" -#: tools/editor/array_property_edit.cpp -msgid "Change Array Value" +#: tools/editor/editor_profiler.cpp +msgid "Frame %" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Search Classes" +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Class List:" +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Inherited by:" +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Brief Description:" +#: tools/editor/editor_profiler.cpp +msgid "Self" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Public Methods:" +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Members:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_help.cpp -msgid "GUI Theme Items:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_help.cpp -msgid "Signals:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Constants:" +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_help.cpp -msgid "Method Description:" +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_help.cpp -msgid "Search Text" +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." msgstr "" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, the path must exist!" +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must not exist." +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Invalid project path, engine.cfg must exist." +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Imported Project" +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Couldn't create engine.cfg in project path." +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Import Existing Project" +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "場景路徑" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Project Path (Must Exist):" +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Project Name:" +#: tools/editor/groups_editor.cpp +msgid "Add to Group" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Create New Project" +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Project Path:" +#: tools/editor/groups_editor.cpp +msgid "Group Editor" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Browse" -msgstr "瀏覽" - -#: tools/editor/project_manager.cpp -msgid "New Game Project" +#: tools/editor/groups_editor.cpp tools/editor/project_export.cpp +msgid "Group" msgstr "" -#: tools/editor/project_manager.cpp -msgid "That's a BINGO!" +#: tools/editor/groups_editor.cpp +msgid "Node Group(s)" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Unnamed Project" +#: tools/editor/import_settings.cpp +msgid "Imported Resources" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Are you sure to open more than one projects?" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Are you sure to run more than one projects?" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Remove project from the list? (Folder contents will not be modified)" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." msgstr "" -#: tools/editor/project_manager.cpp -msgid "Recent Projects:" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." msgstr "" -#: tools/editor/project_manager.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Edit" -msgstr "編輯" - -#: tools/editor/project_manager.cpp -msgid "Run" -msgstr "運行" - -#: tools/editor/project_manager.cpp -msgid "Scan" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "New Project" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" msgstr "" -#: tools/editor/project_manager.cpp -msgid "Exit" -msgstr "離開" - -#: tools/editor/scene_tree_dock.cpp -msgid "OK :(" -msgstr "OK :(" - -#: tools/editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Ok" -msgstr "Ok" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" -"Cannot instance the scene '%s' because the current scene exists within one of " -"its nodes." +"This file is already a Godot font file, please supply a BMFont type file " +"instead." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Move Node In Parent" +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)?" +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done without a scene." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Mesh" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Save New Scene As.." +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Makes Sense!" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Remove Node(s)" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Create Node" +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Name" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Error saving scene." +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "New Scene Root" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Inherit Scene" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Add Child Node" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Instance Child Scene" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Change Type" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Groups" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Edit Connections" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Add Script" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Up" -msgstr "上移" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Down" -msgstr "下移" - -#: tools/editor/scene_tree_dock.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Duplicate" -msgstr "複製" - -#: tools/editor/scene_tree_dock.cpp -msgid "Merge From Scene" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Save Branch as Scene" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Delete Node(s)" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" msgstr "" -#: tools/editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" msgstr "" -#: tools/editor/create_dialog.cpp -msgid "Create New" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp -msgid "Parse BBCode" +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Open Sample File(s)" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "ERROR: Couldn't load sample!" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Add Sample" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stop" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "語言" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Play" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Rename Sample" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Delete Sample" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "16 Bits" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "8 Bits" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Stereo" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Mono" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/camera_editor_plugin.cpp -msgid "Preview" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -msgid "Pitch" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Poly3D" +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly" -msgstr "" - -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp @@ -3449,6 +2505,14 @@ msgstr "" msgid "Animation Name:" msgstr "" +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "錯誤!" + #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" @@ -3465,320 +2529,6 @@ msgstr "" msgid "Animation" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Poly" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create a new polygon from scratch." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Edit existing polygon:" -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "LMB: Move Point." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Ctrl+LMB: Split Segment." -msgstr "" - -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "RMB: Erase Point." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Offset:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid Step:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Pivot" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Action" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit IK Chain" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit CanvasItem" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom (%):" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Select Mode (Q)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Drag: Rotate" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+RMB: Depth list selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode (W)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode (E)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Show Grid" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Expand to Parent" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Bones" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom In" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Out" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Reset" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom Set.." -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchor" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Keys (Ins)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set a Value" -msgstr "" - -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap (Pixels):" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Select" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X (A)" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y (S)" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 0 degrees" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 90 degrees" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 180 degrees" -msgstr "" - -#: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate 270 degrees" -msgstr "" - #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" @@ -3921,6 +2671,486 @@ msgstr "" msgid "Filters.." msgstr "" +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "" + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "編輯" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys (Ins)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -4021,31 +3251,576 @@ msgstr "" msgid "Populate" msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "" + #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +msgid "File" +msgstr "檔案" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "上移" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "下移" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Indent Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Comment" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Clone Down" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Complete Symbol" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Auto Indent" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Function.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Next Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Goto Previous Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Contextual" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -4058,164 +3833,128 @@ msgstr "" msgid "Lighting" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Can't save theme to file:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All Items" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add All" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Add Class Items" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Create Template" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "CheckBox Radio2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Check Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Checked Item" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Has" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Many" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Have,Many,Several,Options!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 1" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 2" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Tab 3" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Data Type:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Icon" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Style" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Color" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "BakedLightInstance does not contain a BakedLight resource." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Bake!" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp -msgid "Reset the lightmap octree baking process (start over)." +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing %d Triangles:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Triangle #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Light Baker Setup:" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Parsing Geometry" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Fixing Lights" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Making BVH" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Light Octree" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Creating Octree Texture" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Transfer to Lightmaps:" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Allocating Texture #" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Baking Triangle #" -msgstr "" - -#: tools/editor/plugins/baked_light_baker.cpp -msgid "Post-Processing Texture #" +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -4522,486 +4261,6 @@ msgstr "" msgid "Post" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error saving" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Error importing" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As.." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save All" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Prev" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "History Next" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Left" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Indent Right" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Comment" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Clone Down" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Complete Symbol" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Trim Trailing Whitespace" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Auto Indent" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Function.." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Debug" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Toggle Breakpoint" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Remove All Breakpoints" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Next Breakpoint" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Goto Previous Breakpoint" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Window" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Left" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Move Right" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Help" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Contextual" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Tutorials" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Open https://godotengine.org at tutorials section." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Classes" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the class hierarchy." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search Help" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Resave" -msgstr "" - -#: tools/editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox Preview:" -msgstr "" - -#: tools/editor/plugins/sample_editor_plugin.cpp -msgid "Length:" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Constant" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Scalar Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Operator" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Function" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Function" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Color Ramp" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add/Remove to Curve Map" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Connect Graph Nodes" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Disconnect Graph Nodes" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Remove Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Move Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Missing Input Connections" -msgstr "" - -#: tools/editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Shape" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Static Body" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh.." -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" -msgstr "" - -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Point" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Snap" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Enable Snap" -msgstr "" - -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Grid" -msgstr "" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Set region_rect" -msgstr "" - -#: tools/editor/plugins/sprite_region_editor_plugin.cpp -msgid "Sprite Region Editor" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" -msgstr "" - -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Load Resource" -msgstr "" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -5042,11 +4301,6 @@ msgstr "" msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Loop" -msgstr "" - #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" @@ -5067,206 +4321,172 @@ msgstr "" msgid "Down" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Create Navigation Polygon" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Set region_rect" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -msgid "Remove Poly And Point" +#: tools/editor/plugins/sprite_region_editor_plugin.cpp +msgid "Sprite Region Editor" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Error loading image:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Set Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Creating Mesh Library" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Template" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Thumbnail.." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove item %d?" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Scene" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove Selected Item" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import from Scene" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Update from Scene" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "選項" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Faces contain no area!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "No faces!" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Mesh" +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter From Node" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Clear Emitter" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Positions:" +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Emission Fill:" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Surface" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "複製" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp -msgid "Volume" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Items" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X (A)" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Pos" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y (S)" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Pos" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Pos" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Split Path" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point to Curve" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Segment (in curve)" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Close Curve" +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp @@ -5293,540 +4513,1321 @@ msgstr "" msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "編輯腳本選項" + +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" +#: tools/editor/project_export.cpp +msgid "Error exporting project!" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Uncompressed" +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "包括" + +#: tools/editor/project_export.cpp +msgid "Change Image Group" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossless (PNG)" +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress Lossy (WebP)" +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Compress (VRAM)" +#: tools/editor/project_export.cpp +msgid "Group name already exists!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Format" +#: tools/editor/project_export.cpp +msgid "Add Image Group" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Compression Quality (WebP):" +#: tools/editor/project_export.cpp +msgid "Delete Image Group" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture Options" +#: tools/editor/project_export.cpp +msgid "Atlas Preview" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Please specify some files!" +#: tools/editor/project_export.cpp +msgid "Project Export Settings" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path is empty." +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "目標" + +#: tools/editor/project_export.cpp +msgid "Export to Platform" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must be a complete resource path." +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "資源" + +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Target path must exist." +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "At least one file needed for Atlas." +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Error importing:" +#: tools/editor/project_export.cpp +msgid "Export Mode:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Only one file is required for large texture." +#: tools/editor/project_export.cpp +msgid "Resources to Export:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Max Texture Size:" -msgstr "" +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "行為" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for Atlas (2D)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cell Size:" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Large Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Textures (2D)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Base Atlas Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s)" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 2D" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures for 3D" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Textures" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "2D Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "3D Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Atlas Texture" -msgstr "" - -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/project_export.cpp msgid "" -"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " -"the project." +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Source Texture(s):" +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Crop empty space." +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Target Path:" +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "圖片" + +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "保持原貌" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "圖片:" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "不選" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "保留" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "腳本" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "文字" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "瀏覽" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one projects?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one projects?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Recent Projects:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "運行" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "離開" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Axis" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Meta+" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Shift+" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Alt+" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Accept" +#: tools/editor/project_settings.cpp +msgid "Control+" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Texture" +#: tools/editor/project_settings.cpp +msgid "Press a Key.." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Import Large Texture" +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Load Source Image" +#: tools/editor/project_settings.cpp +msgid "Left Button" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Slicing" +#: tools/editor/project_settings.cpp +msgid "Right Button" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Inserting" +#: tools/editor/project_settings.cpp +msgid "Middle Button" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Saving" +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save large texture:" +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Build Atlas For:" +#: tools/editor/project_settings.cpp +msgid "Button 6" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Loading Image:" +#: tools/editor/project_settings.cpp +msgid "Button 7" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't load image:" +#: tools/editor/project_settings.cpp +msgid "Button 8" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Converting Images" +#: tools/editor/project_settings.cpp +msgid "Button 9" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Cropping Images" +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Blitting Images" +#: tools/editor/project_settings.cpp +msgid "Axis" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save atlas image:" +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -msgid "Couldn't save converted texture:" +#: tools/editor/project_settings.cpp +msgid "Add Input Action" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid source!" +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Invalid translation source!" +#: tools/editor/project_settings.cpp +msgid "Device" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Column" +#: tools/editor/project_settings.cpp +msgid "Button" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No items to import!" +#: tools/editor/project_settings.cpp +msgid "Left Button." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "No target path!" +#: tools/editor/project_settings.cpp +msgid "Right Button." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translations" +#: tools/editor/project_settings.cpp +msgid "Middle Button." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Couldn't import!" +#: tools/editor/project_settings.cpp +msgid "Wheel Up." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Translation" +#: tools/editor/project_settings.cpp +msgid "Wheel Down." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Source CSV:" +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Ignore First Row" +#: tools/editor/project_settings.cpp +msgid "Error saving settings." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Compress" +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (engine.cfg)" +#: tools/editor/project_settings.cpp +msgid "Add Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Import Languages:" +#: tools/editor/project_settings.cpp +msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Translation" +#: tools/editor/project_settings.cpp +msgid "Invalid name." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "New Clip" +#: tools/editor/project_settings.cpp +msgid "Valid characters:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Animation Options" +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Flags" +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Bake FPS:" +#: tools/editor/project_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Optimizer" +#: tools/editor/project_settings.cpp +msgid "Add Autoload" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Linear Error" +#: tools/editor/project_settings.cpp +msgid "Remove Autoload" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angular Error" +#: tools/editor/project_settings.cpp +msgid "Move Autoload" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Max Angle" +#: tools/editor/project_settings.cpp +msgid "Remove Translation" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Clips" +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Start(s)" +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "End(s)" +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Filters" +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source path is empty." +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script." +#: tools/editor/project_settings.cpp +msgid "Enable" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import." +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error importing scene." +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import 3D Scene" +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Source Scene:" +#: tools/editor/project_settings.cpp +msgid "Del" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Same as Target Scene" +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Shared" +#: tools/editor/project_settings.cpp +msgid "Input Map" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Target Texture Folder:" +#: tools/editor/project_settings.cpp +msgid "Action:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Options:" +#: tools/editor/project_settings.cpp +msgid "Device:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Post-Process Script:" +#: tools/editor/project_settings.cpp +msgid "Index:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Custom Root Node Type:" +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "本地化" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "翻譯" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "翻譯:" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "添加..." + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Node Name:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "List:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Singleton" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease In" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Auto" +#: tools/editor/property_editor.cpp +msgid "Ease Out" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "The Following Files are Missing:" +#: tools/editor/property_editor.cpp +msgid "Zero" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Anyway" +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import & Open" +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Edited scene has not been saved, open imported scene anyway?" +#: tools/editor/property_editor.cpp +msgid "File.." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." +#: tools/editor/property_editor.cpp +msgid "Dir.." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." +#: tools/editor/property_editor.cpp +msgid "Load" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" +#: tools/editor/property_editor.cpp +msgid "Assign" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import:" +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Import Image:" +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Can't import a file over itself:" +#: tools/editor/property_editor.cpp +msgid "On" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't localize path: %s (already local)" +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." +#: tools/editor/property_editor.cpp +msgid "Properties:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "3D Scene Animation" +#: tools/editor/property_editor.cpp +msgid "Global" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No source font file!" +#: tools/editor/property_editor.cpp +msgid "Sections:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "No target font resource!" +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Can't load/process source font." +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Couldn't save font." +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font:" +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Source Font Size:" +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Dest Resource:" +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "The quick brown fox jumps over the lazy dog." +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Test:" +#: tools/editor/resources_dock.cpp +msgid "Open Resource" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Font Import" +#: tools/editor/resources_dock.cpp +msgid "Save Resource" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "OK :(" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "Ok" + +#: tools/editor/scene_tree_dock.cpp msgid "" -"This file is already a Godot font file, please supply a BMFont type file " -"instead." +"Cannot instance the scene '%s' because the current scene exists within one of " +"its nodes." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Failed opening as BMFont file." +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font custom source." +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "No samples to import!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Save path is empty!" +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Import Audio Samples" +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Source Sample(s):" +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -msgid "Audio Sample" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "No meshes to import!" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Single Mesh Import" +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Source Mesh(es):" +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Mesh" +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Inherit Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Can't operate on '..'" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "No files selected!" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Instance" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Edit Dependencies.." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "View Owners.." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Rename or Move.." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Move To.." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Info" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Show In File Manager" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Next Directory" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "" + +#: tools/editor/scenes_dock.cpp +msgid "Move" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "有效名稱" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "N/A" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "路徑為空" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "檔案已存在" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "無效副檔名" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "有效路徑" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "錯誤:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "來源:" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "錯誤" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "錯誤" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +#, fuzzy +msgid "Live Scene Tree:" +msgstr "儲存場景" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: tools/editor/settings_config_dialog.cpp +msgid "Plugin List:" +msgstr "插件列表:" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" msgstr "" From e4f68d08ebbfafec43d97763facc964026483be1 Mon Sep 17 00:00:00 2001 From: volzhs Date: Wed, 1 Jun 2016 01:48:49 +0900 Subject: [PATCH 13/36] fix error when open scene or switch to another scene ## Error message on console ## ``` no access to ID:18723 ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0 At: drivers\windows\file_access_windows.cpp:251 ``` --- tools/editor/editor_resource_preview.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/editor/editor_resource_preview.cpp b/tools/editor/editor_resource_preview.cpp index 13b424c231..05b935f26c 100644 --- a/tools/editor/editor_resource_preview.cpp +++ b/tools/editor/editor_resource_preview.cpp @@ -131,7 +131,6 @@ void EditorResourcePreview::_thread() { //print_line("pop from queue "+item.path); - uint64_t modtime = FileAccess::get_modified_time(item.path); int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size"); thumbnail_size*=EDSCALE; @@ -168,6 +167,7 @@ void EditorResourcePreview::_thread() { texture=_generate_preview(item,cache_base); } else { + uint64_t modtime = FileAccess::get_modified_time(item.path); int tsize = f->get_line().to_int64(); uint64_t last_modtime = f->get_line().to_int64(); From 617530832b56d10dc6df16f83692ccdcb905cfc7 Mon Sep 17 00:00:00 2001 From: P-GLEZ <4cpablogp@gmail.com> Date: Tue, 31 May 2016 19:24:27 +0200 Subject: [PATCH 14/36] Area Documentation Ported the Area2D documentation into its 3D counterpart. Also fixed some typos --- doc/base/classes.xml | 52 +++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 49 insertions(+), 3 deletions(-) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 074c14443c..6f271d168a 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -3612,8 +3612,10 @@ + General purpose area detection and influence for 3D physics. + General purpose area detection for 3D physics. Areas can be used for detection of objects that enter/exit them, as well as overriding space parameters (changing gravity, damping, etc). For this, use any space override different from AREA_SPACE_OVERRIDE_DISABLE and point gravity at the center of mass. @@ -3632,42 +3634,50 @@ + Return the space override mode. + When overriding space parameters, this method sets whether this area has a center of gravity. To set/get the location of the center of gravity, use [method set_gravity_vector]/[method get_gravity_vector]. + Return whether gravity is a point. A point gravity will attract objects towards it, as opposed to a gravity vector, which moves them in a given direction. + Set the falloff factor for point gravity. The greater this value is, the faster the strength of gravity decreases with the square of distance. + Return the falloff factor for point gravity. + Set the gravity vector. This vector does not have to be normalized. + If gravity is a point (see [method is_gravity_a_point]), this will be the attraction center. + Return the gravity vector. If gravity is a point (see [method is_gravity_a_point]), this will be the attraction center. @@ -3680,66 +3690,82 @@ + Return the gravity intensity. + Set the rate at which objects stop spinning in this area, if there are not any other forces making it spin. The value is a fraction of its current speed, lost per second. Thus, a value of 1.0 should mean stopping immediately, and 0.0 means the object never stops. + In practice, as the fraction of speed lost gets smaller with each frame, a value of 1.0 does not mean the object will stop in exactly one second. Only when the physics calculations are done at 1 frame per second, it does stop in a second. + Return the angular damp rate. + Set the rate at which objects stop moving in this area, if there are not any other forces moving it. The value is a fraction of its current speed, lost per second. Thus, a value of 1.0 should mean stopping immediately, and 0.0 means the object never stops. + In practice, as the fraction of speed lost gets smaller with each frame, a value of 1.0 does not mean the object will stop in exactly one second. Only when the physics calculations are done at 1 frame per second, it does stop in a second. + Return the linear damp rate. + Set the order in which the area is processed. Greater values mean the area gets processed first. This is useful for areas which have an space override different from AREA_SPACE_OVERRIDE_DISABLED or AREA_SPACE_OVERRIDE_COMBINE, as they replace values, and are thus order-dependent. + Areas with the same priority value get evaluated in an unpredictable order, and should be differentiated if evaluation order is to be important. + Return the processing order of this area. + Set the physics layers this area can scan for collisions. + Return the physics layers this area can scan for collisions. + Set the physics layers this area is in. + Collidable objects can exist in any of 32 different layers. These layers are not visual, but more of a tagging system instead. A collidable can use these layers/tags to select with which objects it can collide, using [method set_collision_mask]. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + Return the physics layer this area is in. @@ -3748,6 +3774,7 @@ + Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. @@ -3756,6 +3783,7 @@ + Return an individual bit on the collision mask. @@ -3764,6 +3792,7 @@ + Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier. @@ -3772,58 +3801,67 @@ + Return an individual bit on the layer mask. + Set whether this area can be detected by other, monitoring, areas. Only areas need to be marked as monitorable. Bodies are always so. + Return whether this area can be detected by other, monitoring, areas. + Set whether this area can detect bodies/areas entering/exiting it. + Return whether this area detects bodies/areas entering/exiting it. + Return a list of the bodies ([PhysicsBody]) that are totally or partially inside this area. + Return a list of the areas that are totally or partially inside this area. - + + Return whether the body passed is totally or partially inside this area. - + + Return whether the area passed is totally or partially inside this area. @@ -3832,6 +3870,7 @@ + This signal is triggered only once when a body enters this area. The only parameter passed is the body that entered this area. @@ -3844,12 +3883,14 @@ + This signal triggers only once when a body enters this area. The first parameter is the body's [RID]. The second one is the body as an object. The third one is the index of the shape of the body that entered this area, and the fourth one is the index of the shape in this area that reported the entering. + This signal is triggered only once when an area enters this area. The only parameter passed is the area that entered this area. @@ -3862,12 +3903,14 @@ + This signal triggers only once when an area enters this area. The first parameter is the area's [RID]. The second one is the area as an object. The third one is the index of the shape entering this area, and the fourth one is the index of the shape in this area that reported the entering. + This signal is triggered only once when a body exits this area. The only parameter passed is the body that exited this area. @@ -3880,12 +3923,14 @@ + This signal triggers only once when a body exits this area. The first parameter is the body's [RID]. The second one is the body as an object. The third one is the index of the shape exiting this area, and the fourth one is the index of the shape in this area that reported the exit. + This signal is triggered only once when an area exits this area. The only parameter passed is the area that exited this area. @@ -3898,6 +3943,7 @@ + This signal triggers only once when an area exits this area. The first parameter is the area's [RID]. The second one is the area as an object. The third one is the index of the shape entering this area, and the fourth one is the index of the shape in this area that reported the entering. @@ -4125,7 +4171,7 @@ - Set whether this area can be detected by other, monitoring, areas. + Return whether this area can be detected by other, monitoring, areas. From da25b76aa1c1950df34d540e808919f2f3740b9d Mon Sep 17 00:00:00 2001 From: Andreas Hirschauer Date: Tue, 31 May 2016 19:27:49 +0200 Subject: [PATCH 15/36] i18n: Add more German translation --- tools/translations/de.po | 108 +++++++++++++++++++-------------------- 1 file changed, 54 insertions(+), 54 deletions(-) diff --git a/tools/translations/de.po b/tools/translations/de.po index a9d98eda7d..0510e9238e 100644 --- a/tools/translations/de.po +++ b/tools/translations/de.po @@ -312,7 +312,7 @@ msgstr "" #: tools/editor/addon_editor_plugin.cpp tools/editor/project_settings.cpp msgid "Category:" -msgstr "" +msgstr "Kategorie:" #: tools/editor/addon_editor_plugin.cpp msgid "All" @@ -332,7 +332,7 @@ msgstr "Deaktiviert" #: tools/editor/animation_editor.cpp msgid "All Selection" -msgstr "" +msgstr "Alle auswählen" #: tools/editor/animation_editor.cpp msgid "Move Add Key" @@ -429,11 +429,11 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Goto Next Step" -msgstr "" +msgstr "Gehe zum nächsten Schritt" #: tools/editor/animation_editor.cpp msgid "Goto Prev Step" -msgstr "" +msgstr "Gehe zum vorherigen Schritt" #: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp msgid "Linear" @@ -663,15 +663,15 @@ msgstr "" #: tools/editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "Gehe zu Zeile" #: tools/editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Zeilennummer:" #: tools/editor/code_editor.cpp msgid "No Matches" -msgstr "" +msgstr "Keine Übereinstimmung" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." @@ -687,11 +687,11 @@ msgstr "Alles ersetzen" #: tools/editor/code_editor.cpp msgid "Match Case" -msgstr "" +msgstr "Übereinstimmung" #: tools/editor/code_editor.cpp msgid "Whole Words" -msgstr "" +msgstr "Gesamte Wörter" #: tools/editor/code_editor.cpp msgid "Selection Only" @@ -703,7 +703,7 @@ msgstr "Finde" #: tools/editor/code_editor.cpp msgid "Next" -msgstr "" +msgstr "Nächste" #: tools/editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." @@ -711,11 +711,11 @@ msgstr "" #: tools/editor/code_editor.cpp msgid "Not found!" -msgstr "" +msgstr "Nicht gefunden!" #: tools/editor/code_editor.cpp msgid "Replace By" -msgstr "" +msgstr "Ersetzen durch" #: tools/editor/code_editor.cpp msgid "Case Sensitive" @@ -731,15 +731,15 @@ msgstr "" #: tools/editor/code_editor.cpp msgid "Skip" -msgstr "" +msgstr "Überspringen" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" -msgstr "" +msgstr "Zeile" #: tools/editor/code_editor.cpp msgid "Col:" -msgstr "" +msgstr "Spalte:" #: tools/editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -886,7 +886,7 @@ msgstr "" #: tools/editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "" +msgstr "Lösche ausgewählte Dateien aus dem Projekt? (nicht umkehrbar)" #: tools/editor/dependency_editor.cpp msgid "Error loading:" @@ -906,7 +906,7 @@ msgstr "" #: tools/editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "Abhängigkeiten reparieren" #: tools/editor/dependency_editor.cpp msgid "Errors loading!" @@ -1003,7 +1003,7 @@ msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/project_settings.cpp tools/editor/script_create_dialog.cpp msgid "Path:" -msgstr "" +msgstr "Pfad:" #: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp msgid "Favorites:" @@ -1496,7 +1496,7 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Exportieren" #: tools/editor/editor_node.cpp msgid "Play the project (F5)." @@ -1651,7 +1651,7 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export Project" -msgstr "" +msgstr "Projekt exportieren" #: tools/editor/editor_node.cpp msgid "Export Library" @@ -2514,7 +2514,7 @@ msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp msgid "Error!" -msgstr "" +msgstr "Fehler!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" @@ -4418,7 +4418,7 @@ msgstr "" #: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp #: tools/editor/script_editor_debugger.cpp msgid "Type:" -msgstr "" +msgstr "Typ:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" @@ -4524,15 +4524,15 @@ msgstr "Fehler" #: tools/editor/project_export.cpp msgid "Edit Script Options" -msgstr "" +msgstr "Skriptoptionen bearbeiten" #: tools/editor/project_export.cpp msgid "Please export outside the project folder!" -msgstr "" +msgstr "Bitte außerhalb des Projektordners exportieren!" #: tools/editor/project_export.cpp msgid "Error exporting project!" -msgstr "" +msgstr "Fehler beim exportieren des Projekts!" #: tools/editor/project_export.cpp msgid "Error writing the project PCK!" @@ -4580,7 +4580,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Target" -msgstr "" +msgstr "Ziel" #: tools/editor/project_export.cpp msgid "Export to Platform" @@ -4653,15 +4653,15 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Shrink All Images:" -msgstr "" +msgstr "Alle Bilder verkleinern:" #: tools/editor/project_export.cpp msgid "Compress Formats:" -msgstr "" +msgstr "Komprimierungsformate:" #: tools/editor/project_export.cpp msgid "Image Groups" -msgstr "" +msgstr "Bildergruppen" #: tools/editor/project_export.cpp msgid "Groups:" @@ -4769,15 +4769,15 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Export.." -msgstr "" +msgstr "Exportieren.." #: tools/editor/project_export.cpp msgid "Project Export" -msgstr "" +msgstr "Projekt exportieren" #: tools/editor/project_export.cpp msgid "Export Preset:" -msgstr "" +msgstr "Exportvorlage" #: tools/editor/project_manager.cpp msgid "Invalid project path, the path must exist!" @@ -4887,7 +4887,7 @@ msgstr "" #: tools/editor/project_settings.cpp #, fuzzy msgid "Mouse Button" -msgstr "Mittlere Taste." +msgstr "Mittlere Taste" #: tools/editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." @@ -4923,7 +4923,7 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Press a Key.." -msgstr "" +msgstr "Drück eine Taste" #: tools/editor/project_settings.cpp msgid "Mouse Button Index:" @@ -4931,15 +4931,15 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Left Button" -msgstr "" +msgstr "Linke Taste" #: tools/editor/project_settings.cpp msgid "Right Button" -msgstr "" +msgstr "Rechte Taste" #: tools/editor/project_settings.cpp msgid "Middle Button" -msgstr "" +msgstr "Mittlere Taste" #: tools/editor/project_settings.cpp msgid "Wheel Up Button" @@ -4951,19 +4951,19 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Button 6" -msgstr "" +msgstr "Taste 6" #: tools/editor/project_settings.cpp msgid "Button 7" -msgstr "" +msgstr "Taste 7" #: tools/editor/project_settings.cpp msgid "Button 8" -msgstr "" +msgstr "Taste 8" #: tools/editor/project_settings.cpp msgid "Button 9" -msgstr "" +msgstr "Taste 9" #: tools/editor/project_settings.cpp msgid "Joystick Axis Index:" @@ -5103,7 +5103,7 @@ msgstr "Allgemein" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp msgid "Property:" -msgstr "" +msgstr "Eigenschaft:" #: tools/editor/project_settings.cpp msgid "Del" @@ -5619,35 +5619,35 @@ msgstr "Gültiger Name" #: tools/editor/script_create_dialog.cpp msgid "N/A" -msgstr "" +msgstr "Nicht verfügbar" #: tools/editor/script_create_dialog.cpp msgid "Class name is invalid!" -msgstr "" +msgstr "Name der Klasse ist ungültig!" #: tools/editor/script_create_dialog.cpp msgid "Parent class name is invalid!" -msgstr "" +msgstr "Name der Elternklasse ist ungültig!" #: tools/editor/script_create_dialog.cpp msgid "Invalid path!" -msgstr "" +msgstr "Ungültiger Pfad!" #: tools/editor/script_create_dialog.cpp msgid "Could not create script in filesystem." -msgstr "" +msgstr "Skript konnte nicht im Dateisystem erstellt werden!" #: tools/editor/script_create_dialog.cpp msgid "Path is empty" -msgstr "" +msgstr "Pfad ist leer" #: tools/editor/script_create_dialog.cpp msgid "Path is not local" -msgstr "" +msgstr "Pfad ist nicht lokal" #: tools/editor/script_create_dialog.cpp msgid "Invalid base path" -msgstr "" +msgstr "Ungültiger Pfad!" #: tools/editor/script_create_dialog.cpp msgid "File exists" @@ -5655,15 +5655,15 @@ msgstr "Datei existiert" #: tools/editor/script_create_dialog.cpp msgid "Invalid extension" -msgstr "" +msgstr "Ungültige Erweiterung" #: tools/editor/script_create_dialog.cpp msgid "Valid path" -msgstr "" +msgstr "Gültiger Pfad" #: tools/editor/script_create_dialog.cpp msgid "Class Name:" -msgstr "" +msgstr "Klassenname:" #: tools/editor/script_create_dialog.cpp msgid "Built-In Script" @@ -5799,7 +5799,7 @@ msgstr "" #: tools/editor/settings_config_dialog.cpp msgid "Plugin List:" -msgstr "" +msgstr "Plugin Liste:" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" From da3247a500662dcbd8e1946ecf0a9af19a146982 Mon Sep 17 00:00:00 2001 From: Andreas Haas Date: Tue, 31 May 2016 20:50:19 +0200 Subject: [PATCH 16/36] Make Color.{rgba}8 return int instead float According to the class doc, these should be int. Also fixed a little bug: the setter for 'r8' changed the green value --- core/variant_op.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/core/variant_op.cpp b/core/variant_op.cpp index a9cc37168d..6065094da7 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -1354,7 +1354,7 @@ void Variant::set(const Variant& p_index, const Variant& p_value, bool *r_valid) return; } else if (*str=="r8" ) { valid=true; - v->g=float(p_value)/255.0; + v->r=float(p_value)/255.0; return; } else if (*str=="g8" ) { valid=true; @@ -2213,16 +2213,16 @@ Variant Variant::get(const Variant& p_index, bool *r_valid) const { return v->get_v(); } else if (*str=="r8") { valid=true; - return v->r*255.0; + return (int)Math::round(v->r*255.0); } else if (*str=="g8" ) { valid=true; - return v->g*255.0; + return (int)Math::round(v->g*255.0); } else if (*str=="b8" ) { valid=true; - return v->b*255.0; + return (int)Math::round(v->b*255.0); } else if (*str=="a8" ) { valid=true; - return v->a*255.0; + return (int)Math::round(v->a*255.0); } } else if (p_index.get_type()==Variant::INT) { From 0325944ee4f6e3ca17382df82fa6d12868b3c541 Mon Sep 17 00:00:00 2001 From: P-GLEZ <4cpablogp@gmail.com> Date: Tue, 31 May 2016 21:14:25 +0200 Subject: [PATCH 17/36] classref: Area documentation One method was missing. --- doc/base/classes.xml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 6f271d168a..15e6f30c27 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -3684,6 +3684,8 @@ + Set the gravity intensity. This is useful to alter the force of gravity without altering its direction. + This value multiplies the gravity vector, whether it is the given vector ([method set_gravity_vector]), or a calculated one (when using a center of gravity). From 8f6b5ffdc72fe53776ddf7e98783aa2b21e06c09 Mon Sep 17 00:00:00 2001 From: Maxim Lebedev Date: Wed, 1 Jun 2016 04:47:55 +0600 Subject: [PATCH 18/36] Morphological and stylistic corrections in ru.po I just corrected a small errors and has added missed signs. --- tools/translations/ru.po | 127 ++++++++++++++++++++------------------- 1 file changed, 64 insertions(+), 63 deletions(-) diff --git a/tools/translations/ru.po b/tools/translations/ru.po index 23d285e748..27853d97e5 100644 --- a/tools/translations/ru.po +++ b/tools/translations/ru.po @@ -2,6 +2,7 @@ # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # DimOkGamer dimokgamer@gmail.com , 2016 +# Maxim toby3d Lebedev mail@toby3d.ru , 2016 # # msgid "" @@ -279,7 +280,7 @@ msgid "" "functions. Making them visible for editing is fine though, but they will hide " "upon running." msgstr "" -"Всплывающие окна будут скрываться по умолчанию, если Вы не вызовете popup() " +"Всплывающие окна будут скрываться по-умолчанию, если Вы не вызовете popup() " "или любой из popup*(). Делая их доступными для редактирования хорошая мысль, " "хотя они будут прятаться при запуске." @@ -681,7 +682,7 @@ msgstr "Подчистить все анимации" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "Подчистить анимацию (нельзя отменить)" +msgstr "Подчистить анимации (НЕЛЬЗЯ ОТМЕНИТЬ!)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" @@ -709,7 +710,7 @@ msgstr "Вызов" #: tools/editor/call_dialog.cpp msgid "Method List:" -msgstr "Список методов" +msgstr "Список методов:" #: tools/editor/call_dialog.cpp msgid "Arguments:" @@ -733,7 +734,7 @@ msgstr "Нет совпадений" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." -msgstr "Заменено совпадений: %d." +msgstr "Заменено %d совпадений." #: tools/editor/code_editor.cpp msgid "Replace" @@ -826,7 +827,7 @@ msgstr "Удалить" #: tools/editor/connections_dialog.cpp msgid "Path To Node:" -msgstr "Путь к ноду" +msgstr "Путь к ноду:" #: tools/editor/connections_dialog.cpp msgid "Method In Node:" @@ -867,7 +868,7 @@ msgstr "Отсоединить" #: tools/editor/connections_dialog.cpp msgid "Edit Connections.." -msgstr "Изменить связи" +msgstr "Изменить связи.." #: tools/editor/connections_dialog.cpp msgid "Connections:" @@ -904,7 +905,7 @@ msgid "" "Changes will take effect when reloaded." msgstr "" "Ресурсу '% s' используется.\n" -"Изменения вступят в силу после перезагрузке." +"Изменения вступят в силу после перезагрузки." #: tools/editor/dependency_editor.cpp msgid "Dependencies" @@ -950,7 +951,7 @@ msgstr "" #: tools/editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "Удалить выбранный файл из проекта? (нельзя отменить!)" +msgstr "Удалить выбранный файл из проекта? (нельзя отменить)" #: tools/editor/dependency_editor.cpp msgid "Error loading:" @@ -966,7 +967,7 @@ msgstr "Всё равно открыть" #: tools/editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "Какое действие следует выполнить" +msgstr "Какое действие следует выполнить?" #: tools/editor/dependency_editor.cpp msgid "Fix Dependencies" @@ -978,7 +979,7 @@ msgstr "Ошибки загрузки!" #: tools/editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Навсегда удалить %d элемент(ов)? (нельзя отменить!)" +msgstr "Навсегда удалить %d элемент(ов)? (Нельзя отменить!)" #: tools/editor/dependency_editor.cpp msgid "Owns" @@ -1037,7 +1038,7 @@ msgstr "Выбрать" #: tools/editor/editor_file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "Файл существует. Перезаписать?" +msgstr "Файл существует, перезаписать?" #: tools/editor/editor_file_dialog.cpp msgid "All Recognized" @@ -1224,7 +1225,7 @@ msgstr "Сохранить ресурс как.." #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." -msgstr "Я понял" +msgstr "Понимаю.." #: tools/editor/editor_node.cpp msgid "Can't open file for writing:" @@ -1291,7 +1292,7 @@ msgstr "Ошибка при попытке сохранить макет!" #: tools/editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "Переопределить макет по умолчанию." +msgstr "Переопределить макет по-умолчанию." #: tools/editor/editor_node.cpp msgid "Layout name not found!" @@ -1299,7 +1300,7 @@ msgstr "Название макета не найдено!" #: tools/editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "Вернуть макет по умолчанию к стандартному." +msgstr "Вернуть макет по-умолчанию к стандартному." #: tools/editor/editor_node.cpp msgid "Copy Params" @@ -1424,7 +1425,7 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" -msgstr "Нууу блин(((" +msgstr "Тьфу" #: tools/editor/editor_node.cpp msgid "" @@ -1453,7 +1454,7 @@ msgstr "Удалить макет" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Default" -msgstr "По умолчанию" +msgstr "По-умолчанию" #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" @@ -1486,7 +1487,7 @@ msgstr "Новая сцена" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." -msgstr "Новая унаследованная Сцена" +msgstr "Новая унаследованная Сцена.." #: tools/editor/editor_node.cpp msgid "Open Scene.." @@ -1802,7 +1803,7 @@ msgstr "Сущность" #: tools/editor/editor_profiler.cpp msgid "Frame #:" -msgstr "Кадр:" +msgstr "Кадр #:" #: tools/editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." @@ -1846,7 +1847,7 @@ msgstr "Быть может вы забыли метод _run()?" #: tools/editor/editor_settings.cpp msgid "Default (Same as Editor)" -msgstr "По умолчанию (как редактор)" +msgstr "По-умолчанию (как редактор)" #: tools/editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -1858,7 +1859,7 @@ msgstr "Путь к сцене:" #: tools/editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "Импортировать из нода" +msgstr "Импортировать из нода:" #: tools/editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" @@ -1983,7 +1984,7 @@ msgstr "Импорт одиночного мэша" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" -msgstr "Исходный мэш(ы)" +msgstr "Исходный мэш(ы):" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp @@ -2029,7 +2030,7 @@ msgstr "Импорт аудио сэмплов" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" -msgstr "Исходный сэмпл (ы)" +msgstr "Исходный сэмпл(ы):" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" @@ -2663,7 +2664,7 @@ msgstr "Величина:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" -msgstr "Смешивание" +msgstr "Смешивание:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" @@ -3017,7 +3018,7 @@ msgstr "Сбросить масштаб" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." -msgstr "Установить масштаб" +msgstr "Установить масштаб.." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -3267,15 +3268,15 @@ msgstr "Поверхность источника не определена." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "Поверхность источника недопустима (неверный путь)" +msgstr "Поверхность источника недопустима (неверный путь)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." -msgstr "Поверхность источника недопустима (нет геометрии)" +msgstr "Поверхность источника недопустима (нет геометрии)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." -msgstr "Поверхность источника недопустима (нет граней)" +msgstr "Поверхность источника недопустима (нет граней)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." @@ -3745,7 +3746,7 @@ msgstr "Добавить отступ" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Toggle Comment" -msgstr "Вкл/Выкл комментарий" +msgstr "Переключить комментарий" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Clone Down" @@ -3781,7 +3782,7 @@ msgstr "Найти предыдущее" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." -msgstr "Заменить" +msgstr "Заменить.." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Goto Function.." @@ -4067,19 +4068,19 @@ msgstr "Вид преобразования плоскости." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." -msgstr "Преобразование по X" +msgstr "Преобразование по X." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." -msgstr "Преобразование по Y" +msgstr "Преобразование по Y." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "Преобразование по Z" +msgstr "Преобразование по Z." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." -msgstr "Масштабирование до %s%%" +msgstr "Масштабирование до %s%%." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -4227,7 +4228,7 @@ msgstr "Локальные координаты" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." -msgstr "Окно преоброзования" +msgstr "Окно преобразования.." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" @@ -4331,7 +4332,7 @@ msgstr "Изменение преобразования" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" -msgstr "Преоброзования:" +msgstr "Преобразования:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" @@ -4339,11 +4340,11 @@ msgstr "Поворот (градусы):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" -msgstr "Масштаб (соотношение)" +msgstr "Масштаб (соотношение):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" -msgstr "Тип преоброзования" +msgstr "Тип преобразования" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Pre" @@ -4500,7 +4501,7 @@ msgstr "Вкладка 2" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" -msgstr "Вкладка " +msgstr "Вкладка 3" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp @@ -4587,7 +4588,7 @@ msgstr "Невозможно найти тайл:" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" -msgstr "ID или имя элемента" +msgstr "ID или имя элемента:" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" @@ -4628,7 +4629,7 @@ msgstr "Ошибка записи PCK файла!" #: tools/editor/project_export.cpp msgid "No exporter for platform '%s' yet." -msgstr "Данная платформа '%s' пока не поддерживается." +msgstr "Платформа '%s' пока не поддерживается." #: tools/editor/project_export.cpp msgid "Include" @@ -4684,15 +4685,15 @@ msgstr "Экспортировать выбранные ресурсы (вклю #: tools/editor/project_export.cpp msgid "Export all resources in the project." -msgstr "Экспортировать все ресурсы проекта" +msgstr "Экспортировать все ресурсы проекта." #: tools/editor/project_export.cpp msgid "Export all files in the project directory." -msgstr "Экспортировать все файлы в папке проекта" +msgstr "Экспортировать все файлы в папке проекта." #: tools/editor/project_export.cpp msgid "Export Mode:" -msgstr "Режим экспортирования" +msgstr "Режим экспортирования:" #: tools/editor/project_export.cpp msgid "Resources to Export:" @@ -4727,7 +4728,7 @@ msgstr "Оставить исходными" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy, WebP)" -msgstr "Сжать для Диска (с потерями, WebP)" +msgstr "Сжать для диска (с потерями, WebP)" #: tools/editor/project_export.cpp msgid "Compress for RAM (BC/PVRTC/ETC)" @@ -4739,7 +4740,7 @@ msgstr "Преобразовать изображения (*.png):" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" -msgstr "Сжать для Диска (с потерями) - Качество:" +msgstr "Сжать для диска (с потерями) Качество:" #: tools/editor/project_export.cpp msgid "Shrink All Images:" @@ -4755,7 +4756,7 @@ msgstr "Группы изображений" #: tools/editor/project_export.cpp msgid "Groups:" -msgstr "Группы" +msgstr "Группы:" #: tools/editor/project_export.cpp msgid "Compress Disk" @@ -4803,7 +4804,7 @@ msgstr "Сэмплы" #: tools/editor/project_export.cpp msgid "Sample Conversion Mode: (.wav files):" -msgstr "Режим преобразования сэмплов ( .wav файлы)" +msgstr "Режим преобразования сэмплов (файлы .wav)" #: tools/editor/project_export.cpp msgid "Keep" @@ -5055,7 +5056,7 @@ msgstr "Кнопка 9" #: tools/editor/project_settings.cpp msgid "Joystick Axis Index:" -msgstr "Индекс оси джойстика" +msgstr "Индекс оси джойстика:" #: tools/editor/project_settings.cpp msgid "Axis" @@ -5063,7 +5064,7 @@ msgstr "Ось" #: tools/editor/project_settings.cpp msgid "Joystick Button Index:" -msgstr "Индекс кнопки джойстика" +msgstr "Индекс кнопки джойстика:" #: tools/editor/project_settings.cpp msgid "Add Input Action" @@ -5075,7 +5076,7 @@ msgstr "Удалить действие" #: tools/editor/project_settings.cpp msgid "Device" -msgstr "Устройство:" +msgstr "Устройство" #: tools/editor/project_settings.cpp msgid "Button" @@ -5123,7 +5124,7 @@ msgstr "Переключена автозагрузка глобальных с #: tools/editor/project_settings.cpp msgid "Invalid name." -msgstr "Недопустимое имя" +msgstr "Недопустимое имя." #: tools/editor/project_settings.cpp msgid "Valid characters:" @@ -5312,7 +5313,7 @@ msgstr "Назначить" #: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "Ошибка загрузки файла: не ресурс!" +msgstr "Ошибка загрузки файла: Это не ресурс!" #: tools/editor/property_editor.cpp msgid "Couldn't load image" @@ -5362,7 +5363,7 @@ msgstr "Новое место (выберите нового Родителя):" #: tools/editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "Сохранить Глобальные Преоброзования" +msgstr "Сохранить Глобальные Преобразования" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent" @@ -5434,7 +5435,7 @@ msgid "" "its nodes." msgstr "" "Невозможно добавить сцену %s, потому что текущая сцена существует в одном из " -"его Нодов." +"его нодов." #: tools/editor/scene_tree_dock.cpp msgid "Instance Scene(s)" @@ -5487,7 +5488,7 @@ msgstr "Не могу работать с нодами из внешней сц #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -"Не могу работать с нодами текущей сцены, наследуемой откуда то!\n" +"Не могу работать с нодами текущей сцены, наследуемой откуда-то!\n" "Очистите наследование, чтобы продолжить работу с ними." #: tools/editor/scene_tree_dock.cpp @@ -5620,7 +5621,7 @@ msgstr "Очистить наследование" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "Очистить наследование?? (нельзя отменить)" +msgstr "Очистить наследование? (Нельзя отменить!)" #: tools/editor/scene_tree_editor.cpp msgid "Clear!" @@ -5632,11 +5633,11 @@ msgstr "Выберете нод" #: tools/editor/scenes_dock.cpp msgid "Same source and destination files, doing nothing." -msgstr "Файл назначения и исходный файлы совпадают. Ничего не делать." +msgstr "Файл назначения и исходный файлы совпадают, нечего делать." #: tools/editor/scenes_dock.cpp msgid "Same source and destination paths, doing nothing." -msgstr "Путь назначения и исходный пути совпадают. Ничего не делать." +msgstr "Путь назначения и исходный пути совпадают, нечего делать." #: tools/editor/scenes_dock.cpp msgid "Can't move directories to within themselves." @@ -5652,7 +5653,7 @@ msgstr "Выберете новое имя и расположение для:" #: tools/editor/scenes_dock.cpp msgid "No files selected!" -msgstr "Файлы не выбраны:" +msgstr "Файлы не выбраны!" #: tools/editor/scenes_dock.cpp msgid "Instance" @@ -5716,7 +5717,7 @@ msgstr "Допустимые символы:" #: tools/editor/script_create_dialog.cpp msgid "Invalid class name" -msgstr "Недопустимое имя класса:" +msgstr "Недопустимое имя класса" #: tools/editor/script_create_dialog.cpp msgid "Valid name" @@ -5946,13 +5947,13 @@ msgstr "Изменены границы уведомителя" #~ msgstr "Перезаписать существующую сцену" #~ msgid "Overwrite Existing, Keep Materials" -#~ msgstr "Перезаписать существующую сцену с сохранением материалов" +#~ msgstr "Перезаписать существующую, сохранить материалы" #~ msgid "Keep Existing, Merge with New" -#~ msgstr "Сохранить существующую сцену и объединить с новой" +#~ msgstr "Сохранить существующую, объединить с новой" #~ msgid "Keep Existing, Ignore New" -#~ msgstr "Сохранить существующую и игнорировать новую" +#~ msgstr "Сохранить существующую, игнорировать новую" #~ msgid "This Time:" #~ msgstr "В этот раз:" From df139f57b32fb19759392e5082ec65a7df316ab9 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 31 May 2016 22:28:27 -0300 Subject: [PATCH 19/36] Some cleanup to GDScript separated GDFunction (VM) from GDScript in two different files --- modules/gdscript/gd_function.cpp | 1429 ++++++++++++++++++++++++++++++ modules/gdscript/gd_function.h | 207 +++++ modules/gdscript/gd_script.cpp | 1426 ----------------------------- modules/gdscript/gd_script.h | 202 +---- scene/gui/control.cpp | 1 + scene/resources/dynamic_font.cpp | 8 + 6 files changed, 1646 insertions(+), 1627 deletions(-) create mode 100644 modules/gdscript/gd_function.cpp create mode 100644 modules/gdscript/gd_function.h diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp new file mode 100644 index 0000000000..04522aadc2 --- /dev/null +++ b/modules/gdscript/gd_function.cpp @@ -0,0 +1,1429 @@ +#include "gd_function.h" +#include "gd_script.h" +#include "os/os.h" +#include "gd_functions.h" + +Variant *GDFunction::_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self, Variant *p_stack,String& r_error) const{ + + int address = p_address&ADDR_MASK; + + //sequential table (jump table generated by compiler) + switch((p_address&ADDR_TYPE_MASK)>>ADDR_BITS) { + + case ADDR_TYPE_SELF: { + + if (!p_instance) { + r_error="Cannot access self without instance."; + return NULL; + } + return &self; + } break; + case ADDR_TYPE_CLASS: { + + return &p_script->_static_ref; + } break; + case ADDR_TYPE_MEMBER: { + //member indexing is O(1) + if (!p_instance) { + r_error="Cannot access member without instance."; + return NULL; + } + return &p_instance->members[address]; + } break; + case ADDR_TYPE_CLASS_CONSTANT: { + + //todo change to index! + GDScript *o=p_script; + ERR_FAIL_INDEX_V(address,_global_names_count,NULL); + const StringName *sn = &_global_names_ptr[address]; + + while(o) { + GDScript *s=o; + while(s) { + + Map::Element *E=s->constants.find(*sn); + if (E) { + return &E->get(); + } + s=s->_base; + } + o=o->_owner; + } + + + ERR_EXPLAIN("GDCompiler bug.."); + ERR_FAIL_V(NULL); + } break; + case ADDR_TYPE_LOCAL_CONSTANT: { + ERR_FAIL_INDEX_V(address,_constant_count,NULL); + return &_constants_ptr[address]; + } break; + case ADDR_TYPE_STACK: + case ADDR_TYPE_STACK_VARIABLE: { + ERR_FAIL_INDEX_V(address,_stack_size,NULL); + return &p_stack[address]; + } break; + case ADDR_TYPE_GLOBAL: { + + + ERR_FAIL_INDEX_V(address,GDScriptLanguage::get_singleton()->get_global_array_size(),NULL); + + + return &GDScriptLanguage::get_singleton()->get_global_array()[address]; + } break; + case ADDR_TYPE_NIL: { + return &nil; + } break; + } + + ERR_EXPLAIN("Bad Code! (Addressing Mode)"); + ERR_FAIL_V(NULL); + return NULL; +} + + +String GDFunction::_get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const { + + + + String err_text; + + if (p_err.error==Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) { + int errorarg=p_err.argument; + err_text="Invalid type in "+p_where+". Cannot convert argument "+itos(errorarg+1)+" from "+Variant::get_type_name(argptrs[errorarg]->get_type())+" to "+Variant::get_type_name(p_err.expected)+"."; + } else if (p_err.error==Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) { + err_text="Invalid call to "+p_where+". Expected "+itos(p_err.argument)+" arguments."; + } else if (p_err.error==Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) { + err_text="Invalid call to "+p_where+". Expected "+itos(p_err.argument)+" arguments."; + } else if (p_err.error==Variant::CallError::CALL_ERROR_INVALID_METHOD) { + err_text="Invalid call. Nonexistent "+p_where+"."; + } else if (p_err.error==Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL) { + err_text="Attempt to call "+p_where+" on a null instance."; + } else { + err_text="Bug, call error: #"+itos(p_err.error); + } + + return err_text; + +} + +static String _get_var_type(const Variant* p_type) { + + String basestr; + + if (p_type->get_type()==Variant::OBJECT) { + Object *bobj = *p_type; + if (!bobj) { + basestr = "null instance"; + } else { +#ifdef DEBUG_ENABLED + if (ObjectDB::instance_validate(bobj)) { + if (bobj->get_script_instance()) + basestr= bobj->get_type()+" ("+bobj->get_script_instance()->get_script()->get_path().get_file()+")"; + else + basestr = bobj->get_type(); + } else { + basestr="previously freed instance"; + } + +#else + basestr="Object"; +#endif + } + + } else { + basestr = Variant::get_type_name(p_type->get_type()); + } + + return basestr; + +} + +Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError& r_err, CallState *p_state) { + + + if (!_code_ptr) { + + return Variant(); + } + + r_err.error=Variant::CallError::CALL_OK; + + Variant self; + Variant retvalue; + Variant *stack = NULL; + Variant **call_args; + int defarg=0; + +#ifdef DEBUG_ENABLED + + //GDScriptLanguage::get_singleton()->calls++; + +#endif + + uint32_t alloca_size=0; + GDScript *_class; + int ip=0; + int line=_initial_line; + + + + if (p_state) { + //use existing (supplied) state (yielded) + stack=(Variant*)p_state->stack.ptr(); + call_args=(Variant**)&p_state->stack[sizeof(Variant)*p_state->stack_size]; + line=p_state->line; + ip=p_state->ip; + alloca_size=p_state->stack.size(); + _class=p_state->_class; + p_instance=p_state->instance; + defarg=p_state->defarg; + self=p_state->self; + //stack[p_state->result_pos]=p_state->result; //assign stack with result + + } else { + + if (p_argcount!=_argument_count) { + + if (p_argcount>_argument_count) { + + r_err.error=Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_err.argument=_argument_count; + + + return Variant(); + } else if (p_argcount < _argument_count - _default_arg_count) { + + r_err.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_err.argument=_argument_count - _default_arg_count; + return Variant(); + } else { + + defarg=_argument_count-p_argcount; + } + } + + alloca_size = sizeof(Variant*)*_call_size + sizeof(Variant)*_stack_size; + + if (alloca_size) { + + uint8_t *aptr = (uint8_t*)alloca(alloca_size); + + if (_stack_size) { + + stack=(Variant*)aptr; + for(int i=0;ibase_ref && static_cast(p_instance->owner)->is_referenced()) { + + self=REF(static_cast(p_instance->owner)); + } else { + self=p_instance->owner; + } + _class=p_instance->script.ptr(); + } else { + _class=_script; + } + } + + String err_text; + +#ifdef DEBUG_ENABLED + + if (ScriptDebugger::get_singleton()) + GDScriptLanguage::get_singleton()->enter_function(p_instance,this,stack,&ip,&line); + +#define CHECK_SPACE(m_space)\ + ERR_BREAK((ip+m_space)>_code_size) + +#define GET_VARIANT_PTR(m_v,m_code_ofs) \ + Variant *m_v; \ + m_v = _get_variant(_code_ptr[ip+m_code_ofs],p_instance,_class,self,stack,err_text);\ + if (!m_v)\ + break; + + +#else +#define CHECK_SPACE(m_space) +#define GET_VARIANT_PTR(m_v,m_code_ofs) \ + Variant *m_v; \ + m_v = _get_variant(_code_ptr[ip+m_code_ofs],p_instance,_class,self,stack,err_text); + +#endif + + +#ifdef DEBUG_ENABLED + + uint64_t function_start_time; + uint64_t function_call_time; + + if (GDScriptLanguage::get_singleton()->profiling) { + function_start_time=OS::get_singleton()->get_ticks_usec(); + function_call_time=0; + profile.call_count++; + profile.frame_call_count++; + } +#endif + bool exit_ok=false; + + while(ip<_code_size) { + + + int last_opcode=_code_ptr[ip]; + switch(_code_ptr[ip]) { + + case OPCODE_OPERATOR: { + + CHECK_SPACE(5); + + bool valid; + Variant::Operator op = (Variant::Operator)_code_ptr[ip+1]; + ERR_BREAK(op>=Variant::OP_MAX); + + GET_VARIANT_PTR(a,2); + GET_VARIANT_PTR(b,3); + GET_VARIANT_PTR(dst,4); + +#ifdef DEBUG_ENABLED + Variant ret; + Variant::evaluate(op,*a,*b,ret,valid); +#else + Variant::evaluate(op,*a,*b,*dst,valid); +#endif + + if (!valid) { +#ifdef DEBUG_ENABLED + + if (ret.get_type()==Variant::STRING) { + //return a string when invalid with the error + err_text=ret; + err_text += " in operator '"+Variant::get_operator_name(op)+"'."; + } else { + err_text="Invalid operands '"+Variant::get_type_name(a->get_type())+"' and '"+Variant::get_type_name(b->get_type())+"' in operator '"+Variant::get_operator_name(op)+"'."; + } +#endif + break; + + } +#ifdef DEBUG_ENABLED + *dst=ret; +#endif + + ip+=5; + + } continue; + case OPCODE_EXTENDS_TEST: { + + CHECK_SPACE(4); + + GET_VARIANT_PTR(a,1); + GET_VARIANT_PTR(b,2); + GET_VARIANT_PTR(dst,3); + +#ifdef DEBUG_ENABLED + + if (a->get_type()!=Variant::OBJECT || a->operator Object*()==NULL) { + + err_text="Left operand of 'extends' is not an instance of anything."; + break; + + } + if (b->get_type()!=Variant::OBJECT || b->operator Object*()==NULL) { + + err_text="Right operand of 'extends' is not a class."; + break; + + } +#endif + + + Object *obj_A = *a; + Object *obj_B = *b; + + + GDScript *scr_B = obj_B->cast_to(); + + bool extends_ok=false; + + if (scr_B) { + //if B is a script, the only valid condition is that A has an instance which inherits from the script + //in other situation, this shoul return false. + + if (obj_A->get_script_instance() && obj_A->get_script_instance()->get_language()==GDScriptLanguage::get_singleton()) { + + GDInstance *ins = static_cast(obj_A->get_script_instance()); + GDScript *cmp = ins->script.ptr(); + //bool found=false; + while(cmp) { + + if (cmp==scr_B) { + //inherits from script, all ok + extends_ok=true; + break; + + } + + cmp=cmp->_base; + } + + } + + + } else { + + GDNativeClass *nc= obj_B->cast_to(); + + if (!nc) { + + err_text="Right operand of 'extends' is not a class (type: '"+obj_B->get_type()+"')."; + break; + } + + extends_ok=ObjectTypeDB::is_type(obj_A->get_type_name(),nc->get_name()); + } + + *dst=extends_ok; + ip+=4; + + } continue; + case OPCODE_SET: { + + CHECK_SPACE(3); + + GET_VARIANT_PTR(dst,1); + GET_VARIANT_PTR(index,2); + GET_VARIANT_PTR(value,3); + + bool valid; + dst->set(*index,*value,&valid); + + if (!valid) { + String v = index->operator String(); + if (v!="") { + v="'"+v+"'"; + } else { + v="of type '"+_get_var_type(index)+"'"; + } + err_text="Invalid set index "+v+" (on base: '"+_get_var_type(dst)+"')."; + break; + } + + ip+=4; + } continue; + case OPCODE_GET: { + + CHECK_SPACE(3); + + GET_VARIANT_PTR(src,1); + GET_VARIANT_PTR(index,2); + GET_VARIANT_PTR(dst,3); + + bool valid; +#ifdef DEBUG_ENABLED + //allow better error message in cases where src and dst are the same stack position + Variant ret = src->get(*index,&valid); +#else + *dst = src->get(*index,&valid); + +#endif + if (!valid) { + String v = index->operator String(); + if (v!="") { + v="'"+v+"'"; + } else { + v="of type '"+_get_var_type(index)+"'"; + } + err_text="Invalid get index "+v+" (on base: '"+_get_var_type(src)+"')."; + break; + } +#ifdef DEBUG_ENABLED + *dst=ret; +#endif + ip+=4; + } continue; + case OPCODE_SET_NAMED: { + + CHECK_SPACE(3); + + GET_VARIANT_PTR(dst,1); + GET_VARIANT_PTR(value,3); + + int indexname = _code_ptr[ip+2]; + + ERR_BREAK(indexname<0 || indexname>=_global_names_count); + const StringName *index = &_global_names_ptr[indexname]; + + bool valid; + dst->set_named(*index,*value,&valid); + + if (!valid) { + String err_type; + err_text="Invalid set index '"+String(*index)+"' (on base: '"+_get_var_type(dst)+"')."; + break; + } + + ip+=4; + } continue; + case OPCODE_GET_NAMED: { + + + CHECK_SPACE(3); + + GET_VARIANT_PTR(src,1); + GET_VARIANT_PTR(dst,3); + + int indexname = _code_ptr[ip+2]; + + ERR_BREAK(indexname<0 || indexname>=_global_names_count); + const StringName *index = &_global_names_ptr[indexname]; + + bool valid; +#ifdef DEBUG_ENABLED + //allow better error message in cases where src and dst are the same stack position + Variant ret = src->get_named(*index,&valid); + +#else + *dst = src->get_named(*index,&valid); +#endif + + if (!valid) { + if (src->has_method(*index)) { + err_text="Invalid get index '"+index->operator String()+"' (on base: '"+_get_var_type(src)+"'). Did you mean '."+index->operator String()+"()' ?"; + } else { + err_text="Invalid get index '"+index->operator String()+"' (on base: '"+_get_var_type(src)+"')."; + } + break; + } +#ifdef DEBUG_ENABLED + *dst=ret; +#endif + ip+=4; + } continue; + case OPCODE_ASSIGN: { + + CHECK_SPACE(3); + GET_VARIANT_PTR(dst,1); + GET_VARIANT_PTR(src,2); + + *dst = *src; + + ip+=3; + + } continue; + case OPCODE_ASSIGN_TRUE: { + + CHECK_SPACE(2); + GET_VARIANT_PTR(dst,1); + + *dst = true; + + ip+=2; + } continue; + case OPCODE_ASSIGN_FALSE: { + + CHECK_SPACE(2); + GET_VARIANT_PTR(dst,1); + + *dst = false; + + ip+=2; + } continue; + case OPCODE_CONSTRUCT: { + + CHECK_SPACE(2); + Variant::Type t=Variant::Type(_code_ptr[ip+1]); + int argc=_code_ptr[ip+2]; + CHECK_SPACE(argc+2); + Variant **argptrs = call_args; + for(int i=0;i=_global_names_count); + const StringName *methodname = &_global_names_ptr[nameg]; + + ERR_BREAK(argc<0); + ip+=4; + CHECK_SPACE(argc+1); + Variant **argptrs = call_args; + + for(int i=0;iprofiling) { + call_time=OS::get_singleton()->get_ticks_usec(); + } + +#endif + Variant::CallError err; + if (call_ret) { + + GET_VARIANT_PTR(ret,argc); + *ret = base->call(*methodname,(const Variant**)argptrs,argc,err); + } else { + + base->call(*methodname,(const Variant**)argptrs,argc,err); + } +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling) { + function_call_time+=OS::get_singleton()->get_ticks_usec() - call_time; + } +#endif + + if (err.error!=Variant::CallError::CALL_OK) { + + + String methodstr = *methodname; + String basestr = _get_var_type(base); + + if (methodstr=="call") { + if (argc>=1) { + methodstr=String(*argptrs[0])+" (via call)"; + if (err.error==Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) { + err.argument-=1; + } + } + } if (methodstr=="free") { + + if (err.error==Variant::CallError::CALL_ERROR_INVALID_METHOD) { + + if (base->is_ref()) { + err_text="Attempted to free a reference."; + break; + } else if (base->get_type()==Variant::OBJECT) { + + err_text="Attempted to free a locked object (calling or emitting)."; + break; + } + } + } + err_text=_get_call_error(err,"function '"+methodstr+"' in base '"+basestr+"'",(const Variant**)argptrs); + break; + } + + //_call_func(NULL,base,*methodname,ip,argc,p_instance,stack); + ip+=argc+1; + + } continue; + case OPCODE_CALL_BUILT_IN: { + + CHECK_SPACE(4); + + GDFunctions::Function func = GDFunctions::Function(_code_ptr[ip+1]); + int argc=_code_ptr[ip+2]; + ERR_BREAK(argc<0); + + ip+=3; + CHECK_SPACE(argc+1); + Variant **argptrs = call_args; + + for(int i=0;i=_global_names_count) { + + err_text="compiler bug, function name not found"; + break; + } +#endif + const StringName *methodname = &_global_names_ptr[self_fun]; + + int argc=_code_ptr[ip+2]; + + CHECK_SPACE(2+argc+1); + + Variant **argptrs = call_args; + + for(int i=0;i::Element *E=NULL; + while (gds->base.ptr()) { + gds=gds->base.ptr(); + E=gds->member_functions.find(*methodname); + if (E) + break; + } + + Variant::CallError err; + + if (E) { + + *dst=E->get()->call(p_instance,(const Variant**)argptrs,argc,err); + } else if (gds->native.ptr()) { + + if (*methodname!=GDScriptLanguage::get_singleton()->strings._init) { + + MethodBind *mb = ObjectTypeDB::get_method(gds->native->get_name(),*methodname); + if (!mb) { + err.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; + } else { + *dst=mb->call(p_instance->owner,(const Variant**)argptrs,argc,err); + } + } else { + err.error=Variant::CallError::CALL_OK; + } + } else { + + if (*methodname!=GDScriptLanguage::get_singleton()->strings._init) { + err.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; + } else { + err.error=Variant::CallError::CALL_OK; + } + } + + + if (err.error!=Variant::CallError::CALL_OK) { + + + String methodstr = *methodname; + err_text=_get_call_error(err,"function '"+methodstr+"'",(const Variant**)argptrs); + + break; + } + + ip+=4+argc; + + } continue; + case OPCODE_YIELD: + case OPCODE_YIELD_SIGNAL: { + + int ipofs=1; + if (_code_ptr[ip]==OPCODE_YIELD_SIGNAL) { + CHECK_SPACE(4); + ipofs+=2; + } else { + CHECK_SPACE(2); + + } + + Ref gdfs = memnew( GDFunctionState ); + gdfs->function=this; + + gdfs->state.stack.resize(alloca_size); + //copy variant stack + for(int i=0;i<_stack_size;i++) { + memnew_placement(&gdfs->state.stack[sizeof(Variant)*i],Variant(stack[i])); + } + gdfs->state.stack_size=_stack_size; + gdfs->state.self=self; + gdfs->state.alloca_size=alloca_size; + gdfs->state._class=_class; + gdfs->state.ip=ip+ipofs; + gdfs->state.line=line; + //gdfs->state.result_pos=ip+ipofs-1; + gdfs->state.defarg=defarg; + gdfs->state.instance=p_instance; + gdfs->function=this; + + retvalue=gdfs; + + if (_code_ptr[ip]==OPCODE_YIELD_SIGNAL) { + GET_VARIANT_PTR(argobj,1); + GET_VARIANT_PTR(argname,2); + //do the oneshot connect + + if (argobj->get_type()!=Variant::OBJECT) { + err_text="First argument of yield() not of type object."; + break; + } + if (argname->get_type()!=Variant::STRING) { + err_text="Second argument of yield() not a string (for signal name)."; + break; + } + Object *obj=argobj->operator Object *(); + String signal = argname->operator String(); +#ifdef DEBUG_ENABLED + + if (!obj) { + err_text="First argument of yield() is null."; + break; + } + if (ScriptDebugger::get_singleton()) { + if (!ObjectDB::instance_validate(obj)) { + err_text="First argument of yield() is a previously freed instance."; + break; + } + } + if (signal.length()==0) { + + err_text="Second argument of yield() is an empty string (for signal name)."; + break; + } + +#endif + Error err = obj->connect(signal,gdfs.ptr(),"_signal_callback",varray(gdfs),Object::CONNECT_ONESHOT); + if (err!=OK) { + err_text="Error connecting to signal: "+signal+" during yield()."; + break; + } + + + } + + exit_ok=true; + + } break; + case OPCODE_YIELD_RESUME: { + + CHECK_SPACE(2); + if (!p_state) { + err_text=("Invalid Resume (bug?)"); + break; + } + GET_VARIANT_PTR(result,1); + *result=p_state->result; + ip+=2; + + } continue; + case OPCODE_JUMP: { + + CHECK_SPACE(2); + int to = _code_ptr[ip+1]; + + ERR_BREAK(to<0 || to>_code_size); + ip=to; + + } continue; + case OPCODE_JUMP_IF: { + + CHECK_SPACE(3); + + GET_VARIANT_PTR(test,1); + + bool valid; + bool result = test->booleanize(valid); +#ifdef DEBUG_ENABLED + if (!valid) { + + err_text="cannot evaluate conditional expression of type: "+Variant::get_type_name(test->get_type()); + break; + } +#endif + if (result) { + int to = _code_ptr[ip+2]; + ERR_BREAK(to<0 || to>_code_size); + ip=to; + continue; + } + ip+=3; + } continue; + case OPCODE_JUMP_IF_NOT: { + + CHECK_SPACE(3); + + GET_VARIANT_PTR(test,1); + + bool valid; + bool result = test->booleanize(valid); +#ifdef DEBUG_ENABLED + if (!valid) { + + err_text="cannot evaluate conditional expression of type: "+Variant::get_type_name(test->get_type()); + break; + } +#endif + if (!result) { + int to = _code_ptr[ip+2]; + ERR_BREAK(to<0 || to>_code_size); + ip=to; + continue; + } + ip+=3; + } continue; + case OPCODE_JUMP_TO_DEF_ARGUMENT: { + + CHECK_SPACE(2); + ip=_default_arg_ptr[defarg]; + + } continue; + case OPCODE_RETURN: { + + CHECK_SPACE(2); + GET_VARIANT_PTR(r,1); + retvalue=*r; + exit_ok=true; + + } break; + case OPCODE_ITERATE_BEGIN: { + + CHECK_SPACE(8); //space for this an regular iterate + + GET_VARIANT_PTR(counter,1); + GET_VARIANT_PTR(container,2); + + bool valid; + if (!container->iter_init(*counter,valid)) { + if (!valid) { + err_text="Unable to iterate on object of type "+Variant::get_type_name(container->get_type())+"'."; + break; + } + int jumpto=_code_ptr[ip+3]; + ERR_BREAK(jumpto<0 || jumpto>_code_size); + ip=jumpto; + continue; + } + GET_VARIANT_PTR(iterator,4); + + + *iterator=container->iter_get(*counter,valid); + if (!valid) { + err_text="Unable to obtain iterator object of type "+Variant::get_type_name(container->get_type())+"'."; + break; + } + + + ip+=5; //skip regular iterate which is always next + + } continue; + case OPCODE_ITERATE: { + + CHECK_SPACE(4); + + GET_VARIANT_PTR(counter,1); + GET_VARIANT_PTR(container,2); + + bool valid; + if (!container->iter_next(*counter,valid)) { + if (!valid) { + err_text="Unable to iterate on object of type "+Variant::get_type_name(container->get_type())+"' (type changed since first iteration?)."; + break; + } + int jumpto=_code_ptr[ip+3]; + ERR_BREAK(jumpto<0 || jumpto>_code_size); + ip=jumpto; + continue; + } + GET_VARIANT_PTR(iterator,4); + + *iterator=container->iter_get(*counter,valid); + if (!valid) { + err_text="Unable to obtain iterator object of type "+Variant::get_type_name(container->get_type())+"' (but was obtained on first iteration?)."; + break; + } + + ip+=5; //loop again + } continue; + case OPCODE_ASSERT: { + CHECK_SPACE(2); + GET_VARIANT_PTR(test,1); + +#ifdef DEBUG_ENABLED + bool valid; + bool result = test->booleanize(valid); + + + if (!valid) { + + err_text="cannot evaluate conditional expression of type: "+Variant::get_type_name(test->get_type()); + break; + } + + + if (!result) { + + err_text="Assertion failed."; + break; + } + +#endif + + ip+=2; + } continue; + case OPCODE_BREAKPOINT: { +#ifdef DEBUG_ENABLED + if (ScriptDebugger::get_singleton()) { + GDScriptLanguage::get_singleton()->debug_break("Breakpoint Statement",true); + } +#endif + ip+=1; + } continue; + case OPCODE_LINE: { + CHECK_SPACE(2); + + line=_code_ptr[ip+1]; + ip+=2; + + if (ScriptDebugger::get_singleton()) { + // line + bool do_break=false; + + if (ScriptDebugger::get_singleton()->get_lines_left()>0) { + + if (ScriptDebugger::get_singleton()->get_depth()<=0) + ScriptDebugger::get_singleton()->set_lines_left( ScriptDebugger::get_singleton()->get_lines_left() -1 ); + if (ScriptDebugger::get_singleton()->get_lines_left()<=0) + do_break=true; + } + + if (ScriptDebugger::get_singleton()->is_breakpoint(line,source)) + do_break=true; + + if (do_break) { + GDScriptLanguage::get_singleton()->debug_break("Breakpoint",true); + } + + ScriptDebugger::get_singleton()->line_poll(); + + } + } continue; + case OPCODE_END: { + + exit_ok=true; + break; + + } break; + default: { + + err_text="Illegal opcode "+itos(_code_ptr[ip])+" at address "+itos(ip); + } break; + + } + + if (exit_ok) + break; + //error + // function, file, line, error, explanation + String err_file; + if (p_instance) + err_file=p_instance->script->path; + else if (_class) + err_file=_class->path; + if (err_file=="") + err_file=""; + String err_func = name; + if (p_instance && p_instance->script->name!="") + err_func=p_instance->script->name+"."+err_func; + int err_line=line; + if (err_text=="") { + err_text="Internal Script Error! - opcode #"+itos(last_opcode)+" (report please)."; + } + + if (!GDScriptLanguage::get_singleton()->debug_break(err_text,false)) { + // debugger break did not happen + + _err_print_error(err_func.utf8().get_data(),err_file.utf8().get_data(),err_line,err_text.utf8().get_data(),ERR_HANDLER_SCRIPT); + } + + + break; + } + +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling) { + uint64_t time_taken = OS::get_singleton()->get_ticks_usec() - function_start_time; + profile.total_time+=time_taken; + profile.self_time+=time_taken-function_call_time; + profile.frame_total_time+=time_taken; + profile.frame_self_time+=time_taken-function_call_time; + GDScriptLanguage::get_singleton()->script_frame_time+=time_taken-function_call_time; + + } + +#endif + if (ScriptDebugger::get_singleton()) + GDScriptLanguage::get_singleton()->exit_function(); + + + if (_stack_size) { + //free stack + for(int i=0;i<_stack_size;i++) + stack[i].~Variant(); + } + + return retvalue; + +} + +const int* GDFunction::get_code() const { + + return _code_ptr; +} +int GDFunction::get_code_size() const{ + + return _code_size; +} + +Variant GDFunction::get_constant(int p_idx) const { + + ERR_FAIL_INDEX_V(p_idx,constants.size(),""); + return constants[p_idx]; +} + +StringName GDFunction::get_global_name(int p_idx) const { + + ERR_FAIL_INDEX_V(p_idx,global_names.size(),""); + return global_names[p_idx]; +} + +int GDFunction::get_default_argument_count() const { + + return default_arguments.size(); +} +int GDFunction::get_default_argument_addr(int p_arg) const{ + + ERR_FAIL_INDEX_V(p_arg,default_arguments.size(),-1); + return default_arguments[p_arg]; +} + + +StringName GDFunction::get_name() const { + + return name; +} + +int GDFunction::get_max_stack_size() const { + + return _stack_size; +} + +struct _GDFKC { + + int order; + List pos; +}; + +struct _GDFKCS { + + int order; + StringName id; + int pos; + + bool operator<(const _GDFKCS &p_r) const { + + return order > *r_stackvars) const { + + + int oc=0; + Map sdmap; + for( const List::Element *E=stack_debug.front();E;E=E->next()) { + + const StackDebug &sd=E->get(); + if (sd.line>p_line) + break; + + if (sd.added) { + + if (!sdmap.has(sd.identifier)) { + _GDFKC d; + d.order=oc++; + d.pos.push_back(sd.pos); + sdmap[sd.identifier]=d; + + } else { + sdmap[sd.identifier].pos.push_back(sd.pos); + } + } else { + + + ERR_CONTINUE(!sdmap.has(sd.identifier)); + + sdmap[sd.identifier].pos.pop_back(); + if (sdmap[sd.identifier].pos.empty()) + sdmap.erase(sd.identifier); + } + + } + + + List<_GDFKCS> stackpositions; + for(Map::Element *E=sdmap.front();E;E=E->next() ) { + + _GDFKCS spp; + spp.id=E->key(); + spp.order=E->get().order; + spp.pos=E->get().pos.back()->get(); + stackpositions.push_back(spp); + } + + stackpositions.sort(); + + for(List<_GDFKCS>::Element *E=stackpositions.front();E;E=E->next()) { + + Pair p; + p.first=E->get().id; + p.second=E->get().pos; + r_stackvars->push_back(p); + } + + +} + +#if 0 +void GDFunction::clear() { + + name=StringName(); + constants.clear(); + _stack_size=0; + code.clear(); + _constants_ptr=NULL; + _constant_count=0; + _global_names_ptr=NULL; + _global_names_count=0; + _code_ptr=NULL; + _code_size=0; + +} +#endif +GDFunction::GDFunction() : function_list(this) { + + _stack_size=0; + _call_size=0; + name=""; +#ifdef DEBUG_ENABLED + _func_cname=NULL; + + if (GDScriptLanguage::get_singleton()->lock) { + GDScriptLanguage::get_singleton()->lock->lock(); + } + GDScriptLanguage::get_singleton()->function_list.add(&function_list); + + if (GDScriptLanguage::get_singleton()->lock) { + GDScriptLanguage::get_singleton()->lock->unlock(); + } + + profile.call_count=0; + profile.self_time=0; + profile.total_time=0; + profile.frame_call_count=0; + profile.frame_self_time=0; + profile.frame_total_time=0; + profile.last_frame_call_count=0; + profile.last_frame_self_time=0; + profile.last_frame_total_time=0; + +#endif +} + +GDFunction::~GDFunction() { +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->lock) { + GDScriptLanguage::get_singleton()->lock->lock(); + } + GDScriptLanguage::get_singleton()->function_list.remove(&function_list); + + if (GDScriptLanguage::get_singleton()->lock) { + GDScriptLanguage::get_singleton()->lock->unlock(); + } +#endif +} + +///////////////////// + + +Variant GDFunctionState::_signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error) { + + Variant arg; + r_error.error=Variant::CallError::CALL_OK; + + ERR_FAIL_COND_V(!function,Variant()); + + if (p_argcount==0) { + r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument=1; + return Variant(); + } else if (p_argcount==1) { + //noooneee + } else if (p_argcount==2) { + arg=*p_args[0]; + } else { + Array extra_args; + for(int i=0;i self = *p_args[p_argcount-1]; + + if (self.is_null()) { + r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument=p_argcount-1; + r_error.expected=Variant::OBJECT; + return Variant(); + } + + state.result=arg; + Variant ret = function->call(NULL,NULL,0,r_error,&state); + function=NULL; //cleaned up; + state.result=Variant(); + return ret; +} + + +bool GDFunctionState::is_valid() const { + + return function!=NULL; +} + +Variant GDFunctionState::resume(const Variant& p_arg) { + + ERR_FAIL_COND_V(!function,Variant()); + + state.result=p_arg; + Variant::CallError err; + Variant ret = function->call(NULL,NULL,0,err,&state); + function=NULL; //cleaned up; + state.result=Variant(); + return ret; +} + + +void GDFunctionState::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("resume:Variant","arg"),&GDFunctionState::resume,DEFVAL(Variant())); + ObjectTypeDB::bind_method(_MD("is_valid"),&GDFunctionState::is_valid); + ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"_signal_callback",&GDFunctionState::_signal_callback,MethodInfo("_signal_callback")); + +} + +GDFunctionState::GDFunctionState() { + + function=NULL; +} + +GDFunctionState::~GDFunctionState() { + + if (function!=NULL) { + //never called, deinitialize stack + for(int i=0;i~Variant(); + } + } +} + diff --git a/modules/gdscript/gd_function.h b/modules/gdscript/gd_function.h new file mode 100644 index 0000000000..1f790eaadc --- /dev/null +++ b/modules/gdscript/gd_function.h @@ -0,0 +1,207 @@ +#ifndef GD_FUNCTION_H +#define GD_FUNCTION_H + +#include "self_list.h" +#include "os/thread.h" +#include "pair.h" +#include "variant.h" +#include "string_db.h" +#include "reference.h" + +class GDInstance; +class GDScript; + + +class GDFunction { +public: + + enum Opcode { + OPCODE_OPERATOR, + OPCODE_EXTENDS_TEST, + OPCODE_SET, + OPCODE_GET, + OPCODE_SET_NAMED, + OPCODE_GET_NAMED, + OPCODE_ASSIGN, + OPCODE_ASSIGN_TRUE, + OPCODE_ASSIGN_FALSE, + OPCODE_CONSTRUCT, //only for basic types!! + OPCODE_CONSTRUCT_ARRAY, + OPCODE_CONSTRUCT_DICTIONARY, + OPCODE_CALL, + OPCODE_CALL_RETURN, + OPCODE_CALL_BUILT_IN, + OPCODE_CALL_SELF, + OPCODE_CALL_SELF_BASE, + OPCODE_YIELD, + OPCODE_YIELD_SIGNAL, + OPCODE_YIELD_RESUME, + OPCODE_JUMP, + OPCODE_JUMP_IF, + OPCODE_JUMP_IF_NOT, + OPCODE_JUMP_TO_DEF_ARGUMENT, + OPCODE_RETURN, + OPCODE_ITERATE_BEGIN, + OPCODE_ITERATE, + OPCODE_ASSERT, + OPCODE_BREAKPOINT, + OPCODE_LINE, + OPCODE_END + }; + + enum Address { + ADDR_BITS=24, + ADDR_MASK=((1< constants; + Vector global_names; + Vector default_arguments; + Vector code; + +#ifdef TOOLS_ENABLED + Vector arg_names; +#endif + + List stack_debug; + + _FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const; + _FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const; + +friend class GDScriptLanguage; + + SelfList function_list; +#ifdef DEBUG_ENABLED + CharString func_cname; + const char*_func_cname; + + struct Profile { + StringName signature; + uint64_t call_count; + uint64_t self_time; + uint64_t total_time; + uint64_t frame_call_count; + uint64_t frame_self_time; + uint64_t frame_total_time; + uint64_t last_frame_call_count; + uint64_t last_frame_self_time; + uint64_t last_frame_total_time; + } profile; + +#endif + +public: + + + + struct CallState { + + GDInstance *instance; + Vector stack; + int stack_size; + Variant self; + uint32_t alloca_size; + GDScript *_class; + int ip; + int line; + int defarg; + Variant result; + + }; + + _FORCE_INLINE_ bool is_static() const { return _static; } + + const int* get_code() const; //used for debug + int get_code_size() const; + Variant get_constant(int p_idx) const; + StringName get_global_name(int p_idx) const; + StringName get_name() const; + int get_max_stack_size() const; + int get_default_argument_count() const; + int get_default_argument_addr(int p_idx) const; + GDScript *get_script() const { return _script; } + + void debug_get_stack_member_state(int p_line,List > *r_stackvars) const; + + _FORCE_INLINE_ bool is_empty() const { return _code_size==0; } + + int get_argument_count() const { return _argument_count; } + StringName get_argument_name(int p_idx) const { +#ifdef TOOLS_ENABLED + ERR_FAIL_INDEX_V(p_idx,arg_names.size(),StringName()); + return arg_names[p_idx]; +#endif + return StringName(); + + } + Variant get_default_argument(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx,default_arguments.size(),Variant()); + return default_arguments[p_idx]; + } + + Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err,CallState *p_state=NULL); + + GDFunction(); + ~GDFunction(); +}; + + +class GDFunctionState : public Reference { + + OBJ_TYPE(GDFunctionState,Reference); +friend class GDFunction; + GDFunction *function; + GDFunction::CallState state; + Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error); +protected: + static void _bind_methods(); +public: + + bool is_valid() const; + Variant resume(const Variant& p_arg=Variant()); + GDFunctionState(); + ~GDFunctionState(); +}; + + +#endif // GD_FUNCTION_H diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index b1919b3468..7672faf620 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -34,1432 +34,6 @@ #include "io/file_access_encrypted.h" #include "os/os.h" - - -Variant *GDFunction::_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self, Variant *p_stack,String& r_error) const{ - - int address = p_address&ADDR_MASK; - - //sequential table (jump table generated by compiler) - switch((p_address&ADDR_TYPE_MASK)>>ADDR_BITS) { - - case ADDR_TYPE_SELF: { - - if (!p_instance) { - r_error="Cannot access self without instance."; - return NULL; - } - return &self; - } break; - case ADDR_TYPE_CLASS: { - - return &p_script->_static_ref; - } break; - case ADDR_TYPE_MEMBER: { - //member indexing is O(1) - if (!p_instance) { - r_error="Cannot access member without instance."; - return NULL; - } - return &p_instance->members[address]; - } break; - case ADDR_TYPE_CLASS_CONSTANT: { - - //todo change to index! - GDScript *o=p_script; - ERR_FAIL_INDEX_V(address,_global_names_count,NULL); - const StringName *sn = &_global_names_ptr[address]; - - while(o) { - GDScript *s=o; - while(s) { - - Map::Element *E=s->constants.find(*sn); - if (E) { - return &E->get(); - } - s=s->_base; - } - o=o->_owner; - } - - - ERR_EXPLAIN("GDCompiler bug.."); - ERR_FAIL_V(NULL); - } break; - case ADDR_TYPE_LOCAL_CONSTANT: { - ERR_FAIL_INDEX_V(address,_constant_count,NULL); - return &_constants_ptr[address]; - } break; - case ADDR_TYPE_STACK: - case ADDR_TYPE_STACK_VARIABLE: { - ERR_FAIL_INDEX_V(address,_stack_size,NULL); - return &p_stack[address]; - } break; - case ADDR_TYPE_GLOBAL: { - - - ERR_FAIL_INDEX_V(address,GDScriptLanguage::get_singleton()->get_global_array_size(),NULL); - - - return &GDScriptLanguage::get_singleton()->get_global_array()[address]; - } break; - case ADDR_TYPE_NIL: { - return &nil; - } break; - } - - ERR_EXPLAIN("Bad Code! (Addressing Mode)"); - ERR_FAIL_V(NULL); - return NULL; -} - - -String GDFunction::_get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const { - - - - String err_text; - - if (p_err.error==Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) { - int errorarg=p_err.argument; - err_text="Invalid type in "+p_where+". Cannot convert argument "+itos(errorarg+1)+" from "+Variant::get_type_name(argptrs[errorarg]->get_type())+" to "+Variant::get_type_name(p_err.expected)+"."; - } else if (p_err.error==Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) { - err_text="Invalid call to "+p_where+". Expected "+itos(p_err.argument)+" arguments."; - } else if (p_err.error==Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) { - err_text="Invalid call to "+p_where+". Expected "+itos(p_err.argument)+" arguments."; - } else if (p_err.error==Variant::CallError::CALL_ERROR_INVALID_METHOD) { - err_text="Invalid call. Nonexistent "+p_where+"."; - } else if (p_err.error==Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL) { - err_text="Attempt to call "+p_where+" on a null instance."; - } else { - err_text="Bug, call error: #"+itos(p_err.error); - } - - return err_text; - -} - -static String _get_var_type(const Variant* p_type) { - - String basestr; - - if (p_type->get_type()==Variant::OBJECT) { - Object *bobj = *p_type; - if (!bobj) { - basestr = "null instance"; - } else { -#ifdef DEBUG_ENABLED - if (ObjectDB::instance_validate(bobj)) { - if (bobj->get_script_instance()) - basestr= bobj->get_type()+" ("+bobj->get_script_instance()->get_script()->get_path().get_file()+")"; - else - basestr = bobj->get_type(); - } else { - basestr="previously freed instance"; - } - -#else - basestr="Object"; -#endif - } - - } else { - basestr = Variant::get_type_name(p_type->get_type()); - } - - return basestr; - -} - -Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError& r_err, CallState *p_state) { - - - if (!_code_ptr) { - - return Variant(); - } - - r_err.error=Variant::CallError::CALL_OK; - - Variant self; - Variant retvalue; - Variant *stack = NULL; - Variant **call_args; - int defarg=0; - -#ifdef DEBUG_ENABLED - - //GDScriptLanguage::get_singleton()->calls++; - -#endif - - uint32_t alloca_size=0; - GDScript *_class; - int ip=0; - int line=_initial_line; - - - - if (p_state) { - //use existing (supplied) state (yielded) - stack=(Variant*)p_state->stack.ptr(); - call_args=(Variant**)&p_state->stack[sizeof(Variant)*p_state->stack_size]; - line=p_state->line; - ip=p_state->ip; - alloca_size=p_state->stack.size(); - _class=p_state->_class; - p_instance=p_state->instance; - defarg=p_state->defarg; - self=p_state->self; - //stack[p_state->result_pos]=p_state->result; //assign stack with result - - } else { - - if (p_argcount!=_argument_count) { - - if (p_argcount>_argument_count) { - - r_err.error=Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_err.argument=_argument_count; - - - return Variant(); - } else if (p_argcount < _argument_count - _default_arg_count) { - - r_err.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_err.argument=_argument_count - _default_arg_count; - return Variant(); - } else { - - defarg=_argument_count-p_argcount; - } - } - - alloca_size = sizeof(Variant*)*_call_size + sizeof(Variant)*_stack_size; - - if (alloca_size) { - - uint8_t *aptr = (uint8_t*)alloca(alloca_size); - - if (_stack_size) { - - stack=(Variant*)aptr; - for(int i=0;ibase_ref && static_cast(p_instance->owner)->is_referenced()) { - - self=REF(static_cast(p_instance->owner)); - } else { - self=p_instance->owner; - } - _class=p_instance->script.ptr(); - } else { - _class=_script; - } - } - - String err_text; - -#ifdef DEBUG_ENABLED - - if (ScriptDebugger::get_singleton()) - GDScriptLanguage::get_singleton()->enter_function(p_instance,this,stack,&ip,&line); - -#define CHECK_SPACE(m_space)\ - ERR_BREAK((ip+m_space)>_code_size) - -#define GET_VARIANT_PTR(m_v,m_code_ofs) \ - Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip+m_code_ofs],p_instance,_class,self,stack,err_text);\ - if (!m_v)\ - break; - - -#else -#define CHECK_SPACE(m_space) -#define GET_VARIANT_PTR(m_v,m_code_ofs) \ - Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip+m_code_ofs],p_instance,_class,self,stack,err_text); - -#endif - - -#ifdef DEBUG_ENABLED - - uint64_t function_start_time; - uint64_t function_call_time; - - if (GDScriptLanguage::get_singleton()->profiling) { - function_start_time=OS::get_singleton()->get_ticks_usec(); - function_call_time=0; - profile.call_count++; - profile.frame_call_count++; - } -#endif - bool exit_ok=false; - - while(ip<_code_size) { - - - int last_opcode=_code_ptr[ip]; - switch(_code_ptr[ip]) { - - case OPCODE_OPERATOR: { - - CHECK_SPACE(5); - - bool valid; - Variant::Operator op = (Variant::Operator)_code_ptr[ip+1]; - ERR_BREAK(op>=Variant::OP_MAX); - - GET_VARIANT_PTR(a,2); - GET_VARIANT_PTR(b,3); - GET_VARIANT_PTR(dst,4); - -#ifdef DEBUG_ENABLED - Variant ret; - Variant::evaluate(op,*a,*b,ret,valid); -#else - Variant::evaluate(op,*a,*b,*dst,valid); -#endif - - if (!valid) { -#ifdef DEBUG_ENABLED - - if (ret.get_type()==Variant::STRING) { - //return a string when invalid with the error - err_text=ret; - err_text += " in operator '"+Variant::get_operator_name(op)+"'."; - } else { - err_text="Invalid operands '"+Variant::get_type_name(a->get_type())+"' and '"+Variant::get_type_name(b->get_type())+"' in operator '"+Variant::get_operator_name(op)+"'."; - } -#endif - break; - - } -#ifdef DEBUG_ENABLED - *dst=ret; -#endif - - ip+=5; - - } continue; - case OPCODE_EXTENDS_TEST: { - - CHECK_SPACE(4); - - GET_VARIANT_PTR(a,1); - GET_VARIANT_PTR(b,2); - GET_VARIANT_PTR(dst,3); - -#ifdef DEBUG_ENABLED - - if (a->get_type()!=Variant::OBJECT || a->operator Object*()==NULL) { - - err_text="Left operand of 'extends' is not an instance of anything."; - break; - - } - if (b->get_type()!=Variant::OBJECT || b->operator Object*()==NULL) { - - err_text="Right operand of 'extends' is not a class."; - break; - - } -#endif - - - Object *obj_A = *a; - Object *obj_B = *b; - - - GDScript *scr_B = obj_B->cast_to(); - - bool extends_ok=false; - - if (scr_B) { - //if B is a script, the only valid condition is that A has an instance which inherits from the script - //in other situation, this shoul return false. - - if (obj_A->get_script_instance() && obj_A->get_script_instance()->get_language()==GDScriptLanguage::get_singleton()) { - - GDInstance *ins = static_cast(obj_A->get_script_instance()); - GDScript *cmp = ins->script.ptr(); - //bool found=false; - while(cmp) { - - if (cmp==scr_B) { - //inherits from script, all ok - extends_ok=true; - break; - - } - - cmp=cmp->_base; - } - - } - - - } else { - - GDNativeClass *nc= obj_B->cast_to(); - - if (!nc) { - - err_text="Right operand of 'extends' is not a class (type: '"+obj_B->get_type()+"')."; - break; - } - - extends_ok=ObjectTypeDB::is_type(obj_A->get_type_name(),nc->get_name()); - } - - *dst=extends_ok; - ip+=4; - - } continue; - case OPCODE_SET: { - - CHECK_SPACE(3); - - GET_VARIANT_PTR(dst,1); - GET_VARIANT_PTR(index,2); - GET_VARIANT_PTR(value,3); - - bool valid; - dst->set(*index,*value,&valid); - - if (!valid) { - String v = index->operator String(); - if (v!="") { - v="'"+v+"'"; - } else { - v="of type '"+_get_var_type(index)+"'"; - } - err_text="Invalid set index "+v+" (on base: '"+_get_var_type(dst)+"')."; - break; - } - - ip+=4; - } continue; - case OPCODE_GET: { - - CHECK_SPACE(3); - - GET_VARIANT_PTR(src,1); - GET_VARIANT_PTR(index,2); - GET_VARIANT_PTR(dst,3); - - bool valid; -#ifdef DEBUG_ENABLED - //allow better error message in cases where src and dst are the same stack position - Variant ret = src->get(*index,&valid); -#else - *dst = src->get(*index,&valid); - -#endif - if (!valid) { - String v = index->operator String(); - if (v!="") { - v="'"+v+"'"; - } else { - v="of type '"+_get_var_type(index)+"'"; - } - err_text="Invalid get index "+v+" (on base: '"+_get_var_type(src)+"')."; - break; - } -#ifdef DEBUG_ENABLED - *dst=ret; -#endif - ip+=4; - } continue; - case OPCODE_SET_NAMED: { - - CHECK_SPACE(3); - - GET_VARIANT_PTR(dst,1); - GET_VARIANT_PTR(value,3); - - int indexname = _code_ptr[ip+2]; - - ERR_BREAK(indexname<0 || indexname>=_global_names_count); - const StringName *index = &_global_names_ptr[indexname]; - - bool valid; - dst->set_named(*index,*value,&valid); - - if (!valid) { - String err_type; - err_text="Invalid set index '"+String(*index)+"' (on base: '"+_get_var_type(dst)+"')."; - break; - } - - ip+=4; - } continue; - case OPCODE_GET_NAMED: { - - - CHECK_SPACE(3); - - GET_VARIANT_PTR(src,1); - GET_VARIANT_PTR(dst,3); - - int indexname = _code_ptr[ip+2]; - - ERR_BREAK(indexname<0 || indexname>=_global_names_count); - const StringName *index = &_global_names_ptr[indexname]; - - bool valid; -#ifdef DEBUG_ENABLED - //allow better error message in cases where src and dst are the same stack position - Variant ret = src->get_named(*index,&valid); - -#else - *dst = src->get_named(*index,&valid); -#endif - - if (!valid) { - if (src->has_method(*index)) { - err_text="Invalid get index '"+index->operator String()+"' (on base: '"+_get_var_type(src)+"'). Did you mean '."+index->operator String()+"()' ?"; - } else { - err_text="Invalid get index '"+index->operator String()+"' (on base: '"+_get_var_type(src)+"')."; - } - break; - } -#ifdef DEBUG_ENABLED - *dst=ret; -#endif - ip+=4; - } continue; - case OPCODE_ASSIGN: { - - CHECK_SPACE(3); - GET_VARIANT_PTR(dst,1); - GET_VARIANT_PTR(src,2); - - *dst = *src; - - ip+=3; - - } continue; - case OPCODE_ASSIGN_TRUE: { - - CHECK_SPACE(2); - GET_VARIANT_PTR(dst,1); - - *dst = true; - - ip+=2; - } continue; - case OPCODE_ASSIGN_FALSE: { - - CHECK_SPACE(2); - GET_VARIANT_PTR(dst,1); - - *dst = false; - - ip+=2; - } continue; - case OPCODE_CONSTRUCT: { - - CHECK_SPACE(2); - Variant::Type t=Variant::Type(_code_ptr[ip+1]); - int argc=_code_ptr[ip+2]; - CHECK_SPACE(argc+2); - Variant **argptrs = call_args; - for(int i=0;i=_global_names_count); - const StringName *methodname = &_global_names_ptr[nameg]; - - ERR_BREAK(argc<0); - ip+=4; - CHECK_SPACE(argc+1); - Variant **argptrs = call_args; - - for(int i=0;iprofiling) { - call_time=OS::get_singleton()->get_ticks_usec(); - } - -#endif - Variant::CallError err; - if (call_ret) { - - GET_VARIANT_PTR(ret,argc); - *ret = base->call(*methodname,(const Variant**)argptrs,argc,err); - } else { - - base->call(*methodname,(const Variant**)argptrs,argc,err); - } -#ifdef DEBUG_ENABLED - if (GDScriptLanguage::get_singleton()->profiling) { - function_call_time+=OS::get_singleton()->get_ticks_usec() - call_time; - } -#endif - - if (err.error!=Variant::CallError::CALL_OK) { - - - String methodstr = *methodname; - String basestr = _get_var_type(base); - - if (methodstr=="call") { - if (argc>=1) { - methodstr=String(*argptrs[0])+" (via call)"; - if (err.error==Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) { - err.argument-=1; - } - } - } if (methodstr=="free") { - - if (err.error==Variant::CallError::CALL_ERROR_INVALID_METHOD) { - - if (base->is_ref()) { - err_text="Attempted to free a reference."; - break; - } else if (base->get_type()==Variant::OBJECT) { - - err_text="Attempted to free a locked object (calling or emitting)."; - break; - } - } - } - err_text=_get_call_error(err,"function '"+methodstr+"' in base '"+basestr+"'",(const Variant**)argptrs); - break; - } - - //_call_func(NULL,base,*methodname,ip,argc,p_instance,stack); - ip+=argc+1; - - } continue; - case OPCODE_CALL_BUILT_IN: { - - CHECK_SPACE(4); - - GDFunctions::Function func = GDFunctions::Function(_code_ptr[ip+1]); - int argc=_code_ptr[ip+2]; - ERR_BREAK(argc<0); - - ip+=3; - CHECK_SPACE(argc+1); - Variant **argptrs = call_args; - - for(int i=0;i=_global_names_count) { - - err_text="compiler bug, function name not found"; - break; - } -#endif - const StringName *methodname = &_global_names_ptr[self_fun]; - - int argc=_code_ptr[ip+2]; - - CHECK_SPACE(2+argc+1); - - Variant **argptrs = call_args; - - for(int i=0;i::Element *E=NULL; - while (gds->base.ptr()) { - gds=gds->base.ptr(); - E=gds->member_functions.find(*methodname); - if (E) - break; - } - - Variant::CallError err; - - if (E) { - - *dst=E->get()->call(p_instance,(const Variant**)argptrs,argc,err); - } else if (gds->native.ptr()) { - - if (*methodname!=GDScriptLanguage::get_singleton()->strings._init) { - - MethodBind *mb = ObjectTypeDB::get_method(gds->native->get_name(),*methodname); - if (!mb) { - err.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; - } else { - *dst=mb->call(p_instance->owner,(const Variant**)argptrs,argc,err); - } - } else { - err.error=Variant::CallError::CALL_OK; - } - } else { - - if (*methodname!=GDScriptLanguage::get_singleton()->strings._init) { - err.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; - } else { - err.error=Variant::CallError::CALL_OK; - } - } - - - if (err.error!=Variant::CallError::CALL_OK) { - - - String methodstr = *methodname; - err_text=_get_call_error(err,"function '"+methodstr+"'",(const Variant**)argptrs); - - break; - } - - ip+=4+argc; - - } continue; - case OPCODE_YIELD: - case OPCODE_YIELD_SIGNAL: { - - int ipofs=1; - if (_code_ptr[ip]==OPCODE_YIELD_SIGNAL) { - CHECK_SPACE(4); - ipofs+=2; - } else { - CHECK_SPACE(2); - - } - - Ref gdfs = memnew( GDFunctionState ); - gdfs->function=this; - - gdfs->state.stack.resize(alloca_size); - //copy variant stack - for(int i=0;i<_stack_size;i++) { - memnew_placement(&gdfs->state.stack[sizeof(Variant)*i],Variant(stack[i])); - } - gdfs->state.stack_size=_stack_size; - gdfs->state.self=self; - gdfs->state.alloca_size=alloca_size; - gdfs->state._class=_class; - gdfs->state.ip=ip+ipofs; - gdfs->state.line=line; - //gdfs->state.result_pos=ip+ipofs-1; - gdfs->state.defarg=defarg; - gdfs->state.instance=p_instance; - gdfs->function=this; - - retvalue=gdfs; - - if (_code_ptr[ip]==OPCODE_YIELD_SIGNAL) { - GET_VARIANT_PTR(argobj,1); - GET_VARIANT_PTR(argname,2); - //do the oneshot connect - - if (argobj->get_type()!=Variant::OBJECT) { - err_text="First argument of yield() not of type object."; - break; - } - if (argname->get_type()!=Variant::STRING) { - err_text="Second argument of yield() not a string (for signal name)."; - break; - } - Object *obj=argobj->operator Object *(); - String signal = argname->operator String(); -#ifdef DEBUG_ENABLED - - if (!obj) { - err_text="First argument of yield() is null."; - break; - } - if (ScriptDebugger::get_singleton()) { - if (!ObjectDB::instance_validate(obj)) { - err_text="First argument of yield() is a previously freed instance."; - break; - } - } - if (signal.length()==0) { - - err_text="Second argument of yield() is an empty string (for signal name)."; - break; - } - -#endif - Error err = obj->connect(signal,gdfs.ptr(),"_signal_callback",varray(gdfs),Object::CONNECT_ONESHOT); - if (err!=OK) { - err_text="Error connecting to signal: "+signal+" during yield()."; - break; - } - - - } - - exit_ok=true; - - } break; - case OPCODE_YIELD_RESUME: { - - CHECK_SPACE(2); - if (!p_state) { - err_text=("Invalid Resume (bug?)"); - break; - } - GET_VARIANT_PTR(result,1); - *result=p_state->result; - ip+=2; - - } continue; - case OPCODE_JUMP: { - - CHECK_SPACE(2); - int to = _code_ptr[ip+1]; - - ERR_BREAK(to<0 || to>_code_size); - ip=to; - - } continue; - case OPCODE_JUMP_IF: { - - CHECK_SPACE(3); - - GET_VARIANT_PTR(test,1); - - bool valid; - bool result = test->booleanize(valid); -#ifdef DEBUG_ENABLED - if (!valid) { - - err_text="cannot evaluate conditional expression of type: "+Variant::get_type_name(test->get_type()); - break; - } -#endif - if (result) { - int to = _code_ptr[ip+2]; - ERR_BREAK(to<0 || to>_code_size); - ip=to; - continue; - } - ip+=3; - } continue; - case OPCODE_JUMP_IF_NOT: { - - CHECK_SPACE(3); - - GET_VARIANT_PTR(test,1); - - bool valid; - bool result = test->booleanize(valid); -#ifdef DEBUG_ENABLED - if (!valid) { - - err_text="cannot evaluate conditional expression of type: "+Variant::get_type_name(test->get_type()); - break; - } -#endif - if (!result) { - int to = _code_ptr[ip+2]; - ERR_BREAK(to<0 || to>_code_size); - ip=to; - continue; - } - ip+=3; - } continue; - case OPCODE_JUMP_TO_DEF_ARGUMENT: { - - CHECK_SPACE(2); - ip=_default_arg_ptr[defarg]; - - } continue; - case OPCODE_RETURN: { - - CHECK_SPACE(2); - GET_VARIANT_PTR(r,1); - retvalue=*r; - exit_ok=true; - - } break; - case OPCODE_ITERATE_BEGIN: { - - CHECK_SPACE(8); //space for this an regular iterate - - GET_VARIANT_PTR(counter,1); - GET_VARIANT_PTR(container,2); - - bool valid; - if (!container->iter_init(*counter,valid)) { - if (!valid) { - err_text="Unable to iterate on object of type "+Variant::get_type_name(container->get_type())+"'."; - break; - } - int jumpto=_code_ptr[ip+3]; - ERR_BREAK(jumpto<0 || jumpto>_code_size); - ip=jumpto; - continue; - } - GET_VARIANT_PTR(iterator,4); - - - *iterator=container->iter_get(*counter,valid); - if (!valid) { - err_text="Unable to obtain iterator object of type "+Variant::get_type_name(container->get_type())+"'."; - break; - } - - - ip+=5; //skip regular iterate which is always next - - } continue; - case OPCODE_ITERATE: { - - CHECK_SPACE(4); - - GET_VARIANT_PTR(counter,1); - GET_VARIANT_PTR(container,2); - - bool valid; - if (!container->iter_next(*counter,valid)) { - if (!valid) { - err_text="Unable to iterate on object of type "+Variant::get_type_name(container->get_type())+"' (type changed since first iteration?)."; - break; - } - int jumpto=_code_ptr[ip+3]; - ERR_BREAK(jumpto<0 || jumpto>_code_size); - ip=jumpto; - continue; - } - GET_VARIANT_PTR(iterator,4); - - *iterator=container->iter_get(*counter,valid); - if (!valid) { - err_text="Unable to obtain iterator object of type "+Variant::get_type_name(container->get_type())+"' (but was obtained on first iteration?)."; - break; - } - - ip+=5; //loop again - } continue; - case OPCODE_ASSERT: { - CHECK_SPACE(2); - GET_VARIANT_PTR(test,1); - -#ifdef DEBUG_ENABLED - bool valid; - bool result = test->booleanize(valid); - - - if (!valid) { - - err_text="cannot evaluate conditional expression of type: "+Variant::get_type_name(test->get_type()); - break; - } - - - if (!result) { - - err_text="Assertion failed."; - break; - } - -#endif - - ip+=2; - } continue; - case OPCODE_BREAKPOINT: { -#ifdef DEBUG_ENABLED - if (ScriptDebugger::get_singleton()) { - GDScriptLanguage::get_singleton()->debug_break("Breakpoint Statement",true); - } -#endif - ip+=1; - } continue; - case OPCODE_LINE: { - CHECK_SPACE(2); - - line=_code_ptr[ip+1]; - ip+=2; - - if (ScriptDebugger::get_singleton()) { - // line - bool do_break=false; - - if (ScriptDebugger::get_singleton()->get_lines_left()>0) { - - if (ScriptDebugger::get_singleton()->get_depth()<=0) - ScriptDebugger::get_singleton()->set_lines_left( ScriptDebugger::get_singleton()->get_lines_left() -1 ); - if (ScriptDebugger::get_singleton()->get_lines_left()<=0) - do_break=true; - } - - if (ScriptDebugger::get_singleton()->is_breakpoint(line,source)) - do_break=true; - - if (do_break) { - GDScriptLanguage::get_singleton()->debug_break("Breakpoint",true); - } - - ScriptDebugger::get_singleton()->line_poll(); - - } - } continue; - case OPCODE_END: { - - exit_ok=true; - break; - - } break; - default: { - - err_text="Illegal opcode "+itos(_code_ptr[ip])+" at address "+itos(ip); - } break; - - } - - if (exit_ok) - break; - //error - // function, file, line, error, explanation - String err_file; - if (p_instance) - err_file=p_instance->script->path; - else if (_class) - err_file=_class->path; - if (err_file=="") - err_file=""; - String err_func = name; - if (p_instance && p_instance->script->name!="") - err_func=p_instance->script->name+"."+err_func; - int err_line=line; - if (err_text=="") { - err_text="Internal Script Error! - opcode #"+itos(last_opcode)+" (report please)."; - } - - if (!GDScriptLanguage::get_singleton()->debug_break(err_text,false)) { - // debugger break did not happen - - _err_print_error(err_func.utf8().get_data(),err_file.utf8().get_data(),err_line,err_text.utf8().get_data(),ERR_HANDLER_SCRIPT); - } - - - break; - } - -#ifdef DEBUG_ENABLED - if (GDScriptLanguage::get_singleton()->profiling) { - uint64_t time_taken = OS::get_singleton()->get_ticks_usec() - function_start_time; - profile.total_time+=time_taken; - profile.self_time+=time_taken-function_call_time; - profile.frame_total_time+=time_taken; - profile.frame_self_time+=time_taken-function_call_time; - GDScriptLanguage::get_singleton()->script_frame_time+=time_taken-function_call_time; - - } - -#endif - if (ScriptDebugger::get_singleton()) - GDScriptLanguage::get_singleton()->exit_function(); - - - if (_stack_size) { - //free stack - for(int i=0;i<_stack_size;i++) - stack[i].~Variant(); - } - - return retvalue; - -} - -const int* GDFunction::get_code() const { - - return _code_ptr; -} -int GDFunction::get_code_size() const{ - - return _code_size; -} - -Variant GDFunction::get_constant(int p_idx) const { - - ERR_FAIL_INDEX_V(p_idx,constants.size(),""); - return constants[p_idx]; -} - -StringName GDFunction::get_global_name(int p_idx) const { - - ERR_FAIL_INDEX_V(p_idx,global_names.size(),""); - return global_names[p_idx]; -} - -int GDFunction::get_default_argument_count() const { - - return default_arguments.size(); -} -int GDFunction::get_default_argument_addr(int p_arg) const{ - - ERR_FAIL_INDEX_V(p_arg,default_arguments.size(),-1); - return default_arguments[p_arg]; -} - - -StringName GDFunction::get_name() const { - - return name; -} - -int GDFunction::get_max_stack_size() const { - - return _stack_size; -} - -struct _GDFKC { - - int order; - List pos; -}; - -struct _GDFKCS { - - int order; - StringName id; - int pos; - - bool operator<(const _GDFKCS &p_r) const { - - return order > *r_stackvars) const { - - - int oc=0; - Map sdmap; - for( const List::Element *E=stack_debug.front();E;E=E->next()) { - - const StackDebug &sd=E->get(); - if (sd.line>p_line) - break; - - if (sd.added) { - - if (!sdmap.has(sd.identifier)) { - _GDFKC d; - d.order=oc++; - d.pos.push_back(sd.pos); - sdmap[sd.identifier]=d; - - } else { - sdmap[sd.identifier].pos.push_back(sd.pos); - } - } else { - - - ERR_CONTINUE(!sdmap.has(sd.identifier)); - - sdmap[sd.identifier].pos.pop_back(); - if (sdmap[sd.identifier].pos.empty()) - sdmap.erase(sd.identifier); - } - - } - - - List<_GDFKCS> stackpositions; - for(Map::Element *E=sdmap.front();E;E=E->next() ) { - - _GDFKCS spp; - spp.id=E->key(); - spp.order=E->get().order; - spp.pos=E->get().pos.back()->get(); - stackpositions.push_back(spp); - } - - stackpositions.sort(); - - for(List<_GDFKCS>::Element *E=stackpositions.front();E;E=E->next()) { - - Pair p; - p.first=E->get().id; - p.second=E->get().pos; - r_stackvars->push_back(p); - } - - -} - -#if 0 -void GDFunction::clear() { - - name=StringName(); - constants.clear(); - _stack_size=0; - code.clear(); - _constants_ptr=NULL; - _constant_count=0; - _global_names_ptr=NULL; - _global_names_count=0; - _code_ptr=NULL; - _code_size=0; - -} -#endif -GDFunction::GDFunction() : function_list(this) { - - _stack_size=0; - _call_size=0; - name=""; -#ifdef DEBUG_ENABLED - _func_cname=NULL; - - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->lock(); - } - GDScriptLanguage::get_singleton()->function_list.add(&function_list); - - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->unlock(); - } - - profile.call_count=0; - profile.self_time=0; - profile.total_time=0; - profile.frame_call_count=0; - profile.frame_self_time=0; - profile.frame_total_time=0; - profile.last_frame_call_count=0; - profile.last_frame_self_time=0; - profile.last_frame_total_time=0; - -#endif -} - -GDFunction::~GDFunction() { -#ifdef DEBUG_ENABLED - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->lock(); - } - GDScriptLanguage::get_singleton()->function_list.remove(&function_list); - - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->unlock(); - } -#endif -} - -///////////////////// - - -Variant GDFunctionState::_signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error) { - - Variant arg; - r_error.error=Variant::CallError::CALL_OK; - - ERR_FAIL_COND_V(!function,Variant()); - - if (p_argcount==0) { - r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument=1; - return Variant(); - } else if (p_argcount==1) { - //noooneee - } else if (p_argcount==2) { - arg=*p_args[0]; - } else { - Array extra_args; - for(int i=0;i self = *p_args[p_argcount-1]; - - if (self.is_null()) { - r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument=p_argcount-1; - r_error.expected=Variant::OBJECT; - return Variant(); - } - - state.result=arg; - Variant ret = function->call(NULL,NULL,0,r_error,&state); - function=NULL; //cleaned up; - state.result=Variant(); - return ret; -} - - -bool GDFunctionState::is_valid() const { - - return function!=NULL; -} - -Variant GDFunctionState::resume(const Variant& p_arg) { - - ERR_FAIL_COND_V(!function,Variant()); - - state.result=p_arg; - Variant::CallError err; - Variant ret = function->call(NULL,NULL,0,err,&state); - function=NULL; //cleaned up; - state.result=Variant(); - return ret; -} - - -void GDFunctionState::_bind_methods() { - - ObjectTypeDB::bind_method(_MD("resume:Variant","arg"),&GDFunctionState::resume,DEFVAL(Variant())); - ObjectTypeDB::bind_method(_MD("is_valid"),&GDFunctionState::is_valid); - ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"_signal_callback",&GDFunctionState::_signal_callback,MethodInfo("_signal_callback")); - -} - -GDFunctionState::GDFunctionState() { - - function=NULL; -} - -GDFunctionState::~GDFunctionState() { - - if (function!=NULL) { - //never called, deinitialize stack - for(int i=0;i~Variant(); - } - } -} - /////////////////////////// GDNativeClass::GDNativeClass(const StringName& p_name) { diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h index 5f6cd012d7..05e1646408 100644 --- a/modules/gdscript/gd_script.h +++ b/modules/gdscript/gd_script.h @@ -32,207 +32,7 @@ #include "script_language.h" #include "io/resource_loader.h" #include "io/resource_saver.h" -#include "os/thread.h" -#include "pair.h" -#include "self_list.h" - -class GDInstance; -class GDScript; - - - -class GDFunction { -public: - - enum Opcode { - OPCODE_OPERATOR, - OPCODE_EXTENDS_TEST, - OPCODE_SET, - OPCODE_GET, - OPCODE_SET_NAMED, - OPCODE_GET_NAMED, - OPCODE_ASSIGN, - OPCODE_ASSIGN_TRUE, - OPCODE_ASSIGN_FALSE, - OPCODE_CONSTRUCT, //only for basic types!! - OPCODE_CONSTRUCT_ARRAY, - OPCODE_CONSTRUCT_DICTIONARY, - OPCODE_CALL, - OPCODE_CALL_RETURN, - OPCODE_CALL_BUILT_IN, - OPCODE_CALL_SELF, - OPCODE_CALL_SELF_BASE, - OPCODE_YIELD, - OPCODE_YIELD_SIGNAL, - OPCODE_YIELD_RESUME, - OPCODE_JUMP, - OPCODE_JUMP_IF, - OPCODE_JUMP_IF_NOT, - OPCODE_JUMP_TO_DEF_ARGUMENT, - OPCODE_RETURN, - OPCODE_ITERATE_BEGIN, - OPCODE_ITERATE, - OPCODE_ASSERT, - OPCODE_BREAKPOINT, - OPCODE_LINE, - OPCODE_END - }; - - enum Address { - ADDR_BITS=24, - ADDR_MASK=((1< constants; - Vector global_names; - Vector default_arguments; - Vector code; - -#ifdef TOOLS_ENABLED - Vector arg_names; -#endif - - List stack_debug; - - _FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const; - _FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const; - -friend class GDScriptLanguage; - - SelfList function_list; -#ifdef DEBUG_ENABLED - CharString func_cname; - const char*_func_cname; - - struct Profile { - StringName signature; - uint64_t call_count; - uint64_t self_time; - uint64_t total_time; - uint64_t frame_call_count; - uint64_t frame_self_time; - uint64_t frame_total_time; - uint64_t last_frame_call_count; - uint64_t last_frame_self_time; - uint64_t last_frame_total_time; - } profile; - -#endif - -public: - - - - struct CallState { - - GDInstance *instance; - Vector stack; - int stack_size; - Variant self; - uint32_t alloca_size; - GDScript *_class; - int ip; - int line; - int defarg; - Variant result; - - }; - - _FORCE_INLINE_ bool is_static() const { return _static; } - - const int* get_code() const; //used for debug - int get_code_size() const; - Variant get_constant(int p_idx) const; - StringName get_global_name(int p_idx) const; - StringName get_name() const; - int get_max_stack_size() const; - int get_default_argument_count() const; - int get_default_argument_addr(int p_idx) const; - GDScript *get_script() const { return _script; } - - void debug_get_stack_member_state(int p_line,List > *r_stackvars) const; - - _FORCE_INLINE_ bool is_empty() const { return _code_size==0; } - - int get_argument_count() const { return _argument_count; } - StringName get_argument_name(int p_idx) const { -#ifdef TOOLS_ENABLED - ERR_FAIL_INDEX_V(p_idx,arg_names.size(),StringName()); - return arg_names[p_idx]; -#endif - return StringName(); - - } - Variant get_default_argument(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx,default_arguments.size(),Variant()); - return default_arguments[p_idx]; - } - - Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err,CallState *p_state=NULL); - - GDFunction(); - ~GDFunction(); -}; - - -class GDFunctionState : public Reference { - - OBJ_TYPE(GDFunctionState,Reference); -friend class GDFunction; - GDFunction *function; - GDFunction::CallState state; - Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error); -protected: - static void _bind_methods(); -public: - - bool is_valid() const; - Variant resume(const Variant& p_arg=Variant()); - GDFunctionState(); - ~GDFunctionState(); -}; - - +#include "gd_function.h" class GDNativeClass : public Reference { OBJ_TYPE(GDNativeClass,Reference); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 73e7237058..0522b2efed 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1810,6 +1810,7 @@ void Control::_propagate_theme_changed(Control *p_owner) { void Control::set_theme(const Ref& p_theme) { + data.theme=p_theme; if (!p_theme.is_null()) { diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 3cd5e5f329..78a5571bf0 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -574,8 +574,10 @@ void DynamicFont::set_font_data(const Ref& p_data) { data=p_data; data_at_size=data->_get_dynamic_font_at_size(size); + emit_changed(); } + Ref DynamicFont::get_font_data() const{ return data; @@ -594,6 +596,8 @@ void DynamicFont::set_size(int p_size){ fallback_data_at_size[i]=fallbacks[i]->_get_dynamic_font_at_size(size); } + emit_changed(); + _change_notify(); } int DynamicFont::get_size() const{ @@ -663,6 +667,9 @@ void DynamicFont::add_fallback(const Ref& p_data) { fallback_data_at_size.push_back(fallbacks[fallbacks.size()-1]->_get_dynamic_font_at_size(size)); //const.. _change_notify(); + emit_changed(); + _change_notify(); + } int DynamicFont::get_fallback_count() const { @@ -679,6 +686,7 @@ void DynamicFont::remove_fallback(int p_idx) { ERR_FAIL_INDEX(p_idx,fallbacks.size()); fallbacks.remove(p_idx); fallback_data_at_size.remove(p_idx); + emit_changed(); _change_notify(); } From 195a76632add9e9226f95e57721feffb94572716 Mon Sep 17 00:00:00 2001 From: atze Date: Wed, 1 Jun 2016 08:28:00 +0200 Subject: [PATCH 20/36] i18n: Improve existing german translations --- tools/translations/de.po | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tools/translations/de.po b/tools/translations/de.po index 0510e9238e..8e10b0d592 100644 --- a/tools/translations/de.po +++ b/tools/translations/de.po @@ -687,7 +687,7 @@ msgstr "Alles ersetzen" #: tools/editor/code_editor.cpp msgid "Match Case" -msgstr "Übereinstimmung" +msgstr "Groß-/Kleinschreibung berücksichtigen" #: tools/editor/code_editor.cpp msgid "Whole Words" @@ -735,7 +735,7 @@ msgstr "Überspringen" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" -msgstr "Zeile" +msgstr "Zeile:" #: tools/editor/code_editor.cpp msgid "Col:" @@ -4532,7 +4532,7 @@ msgstr "Bitte außerhalb des Projektordners exportieren!" #: tools/editor/project_export.cpp msgid "Error exporting project!" -msgstr "Fehler beim exportieren des Projekts!" +msgstr "Fehler beim Exportieren des Projekts!" #: tools/editor/project_export.cpp msgid "Error writing the project PCK!" @@ -4923,7 +4923,7 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Press a Key.." -msgstr "Drück eine Taste" +msgstr "Drücke eine Taste" #: tools/editor/project_settings.cpp msgid "Mouse Button Index:" From ec3d23c32302aca114dcb82cc5e5c805387b3d45 Mon Sep 17 00:00:00 2001 From: hyperglow Date: Wed, 1 Jun 2016 12:13:29 +0200 Subject: [PATCH 21/36] i18n: Improve existing german translations. Merged two po files. --- tools/translations/de.po | 54 ++++++++++++++++++++++++++++++++++------ 1 file changed, 47 insertions(+), 7 deletions(-) diff --git a/tools/translations/de.po b/tools/translations/de.po index 8e10b0d592..e24db1942b 100644 --- a/tools/translations/de.po +++ b/tools/translations/de.po @@ -8,13 +8,13 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: \n" -"Last-Translator: \n" +"Last-Translator: Sebastian Thewes \n" "Language-Team: \n" "Language: de\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 1.8.7\n" +"X-Generator: Poedit 1.8.4\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: scene/2d/animated_sprite.cpp @@ -52,6 +52,8 @@ msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" +"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. " +"Bitte erzeuge eine shape Ressource dafür." #: scene/2d/light_2d.cpp msgid "" @@ -63,31 +65,41 @@ msgstr "" msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" +"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. " +"Bitte erzeuge eine shape Ressource dafür." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" +"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. " +"Bitte erzeuge eine shape Ressource dafür." #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" +"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. " +"Bitte erzeuge eine shape Ressource dafür." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" +"NavigationPolygonInstance muss ein Unterobjekt oder Unterunterobjekt einer " +"Navigation2D Node sein. Es liefert nur Navigations Daten." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +"Die ParallaxLayer Node funktioniert nur als Kind von einer ParallaxBackground " +"Node." #: scene/2d/particles_2d.cpp msgid "Path property must point to a valid Particles2D node to work." -msgstr "" +msgstr "Pfad Eigenschaft muss auf eine gültige Particles2D Node verweisen." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -102,24 +114,32 @@ msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" +"Eine SampleLibrary Ressource muss in der 'samples' Eigenschaft erzeugt oder " +"definiert werden damit SpatialSamplePlayer einen Sound abspielen kann." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport must " "be set to 'render target' mode." msgstr "" +"Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu " +"funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt werden." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in order " "for this sprite to work." msgstr "" +"Der Viewport der in der Pfad Eigenschaft gesetzt wurde, muss als 'render " +"target' definiert werden damit das Sprite funktioniert." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" +"VisibilityEnable2D funktioniert am besten wenn es ein Unterobjekt der " +"bearbeiteten Hauptszene ist." #: scene/3d/body_shape.cpp msgid "" @@ -127,12 +147,18 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" +"CollisionShape dient nur dazu einer dem CollisionObject abgeleiteten Node " +"eine Kollisionsform bereit zu stellen. Bitte nutze es nur als eine " +"Unterobjekt von Area, StaticBody, RigidBody, KinematicBody, usw. um diesen " +"eine Form zu geben." #: scene/3d/body_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" +"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. " +"Bitte erzeuge eine shape Ressource dafür." #: scene/3d/collision_polygon.cpp msgid "" @@ -140,6 +166,9 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" +"CollisionPolygon liefert nur eine Kollisionsform für eine vom CollisionObject " +"abgeleitete Node. Bitte nutze es nur als eine Unterobjekt von Area, " +"StaticBody, RigidBody, KinematicBody, usw. um diesen eine Form zu geben." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." @@ -148,23 +177,30 @@ msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" +"Damit diese Node funktionieren kann, muss eine NavigationMesh Ressource " +"erzeugt oder definiert werden." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. It " "only provides navigation data." msgstr "" +"NavigationMeshinstance muss ein Unterobjekt oder Unterunterobjekt von einer " +"Navigations Node sein. Es liefert nur navigationsdaten." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" +"Nur ein WorldEnvironment pro Szene oder (instanzierter Szene) ist erlaubt." #: scene/3d/spatial_sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SpatialSamplePlayer to play sound." msgstr "" +"Eine SampleLibrary Ressource muss in der 'samples' Eigenschaft erzeugt oder " +"definiert werden damit SpatialSamplePlayer einen Sound abspielen kann." #: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Cancel" @@ -206,7 +242,8 @@ msgstr "Einfügen" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_export.cpp msgid "Select All" msgstr "Alles auswählen" @@ -762,7 +799,8 @@ msgstr "Hinzufügen" #: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_manager.cpp msgid "Remove" msgstr "Entferne" @@ -933,7 +971,8 @@ msgid "Delete selected files?" msgstr "Ausgewählten Dateien löschen?" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/scenes_dock.cpp msgid "Delete" msgstr "Löschen" @@ -3605,7 +3644,8 @@ msgstr "" msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/project_export.cpp msgid "File" msgstr "Datei" From 35cb75220de897face4d133cd9a9c5c1ac80d8a4 Mon Sep 17 00:00:00 2001 From: P-GLEZ <4cpablogp@gmail.com> Date: Wed, 1 Jun 2016 11:56:14 +0200 Subject: [PATCH 22/36] StaticBody documentation Documented StaticBody. Also corrected an error in StaticBody2D documentation --- doc/base/classes.xml | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index b4faf5e3ee..c531482950 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -35675,58 +35675,68 @@ This method controls whether the position between two cached points is interpola - PhysicsBody for static collision objects. + Static body for 3D Physics. - StaticBody implements a static collision [Node], by utilizing a rigid body in the [PhysicsServer]. Static bodies are used for static collision. For more information on physics body nodes, see [PhysicsBody]. + Static body for 3D Physics. A static body is a simple body that is not intended to move. They don't consume any CPU resources in contrast to a [RigidBody3D] so they are great for scenario collision. + A static body can also be animated by using simulated motion mode. This is useful for implementing functionalities such as moving platforms. When this mode is active the body can be animated and automatically computes linear and angular velocity to apply in that frame and to influence other bodies. + Alternatively, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels). + Set a constant linear velocity for the body. This does not move the body, but affects other bodies touching it, as if it was moving. + Set a constant angular velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating. + Return the constant linear velocity for the body. + Return the constant angular velocity for the body. + Set the body friction, from 0 (frictionless) to 1 (full friction). + Return the body friction. + Set the body bounciness, from 0 (not bouncy) to 1 (bouncy). + Return the body bounciness. @@ -35754,14 +35764,14 @@ This method controls whether the position between two cached points is interpola - Set a constant angular velocity for the body. + Set a constant angular velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating. - Return the constant linear velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating. + Return the constant linear velocity for the body. From f7d0110cdf61fff70bcb66b50a5274e5d96a6c76 Mon Sep 17 00:00:00 2001 From: DimOkGamer Date: Wed, 1 Jun 2016 14:32:20 +0300 Subject: [PATCH 23/36] Added 3 more translatable strings and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization. --- .../plugins/canvas_item_editor_plugin.cpp | 2 +- .../plugins/mesh_instance_editor_plugin.cpp | 2 +- .../editor/plugins/spatial_editor_plugin.cpp | 2 +- tools/translations/ru.po | 116 +++++++++--------- 4 files changed, 61 insertions(+), 61 deletions(-) diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 1b6d94b2cf..0cbc867b47 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -3441,7 +3441,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { animation_hb->add_child(key_insert_button); animation_menu = memnew( MenuButton ); - animation_menu->set_text("Animation"); + animation_menu->set_text(TTR("Animation")); animation_hb->add_child(animation_menu); animation_menu->get_popup()->connect("item_pressed", this,"_popup_callback"); diff --git a/tools/editor/plugins/mesh_instance_editor_plugin.cpp b/tools/editor/plugins/mesh_instance_editor_plugin.cpp index 2d7e5b177f..f604e4c57c 100644 --- a/tools/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/tools/editor/plugins/mesh_instance_editor_plugin.cpp @@ -222,7 +222,7 @@ MeshInstanceEditor::MeshInstanceEditor() { options = memnew( MenuButton ); SpatialEditor::get_singleton()->add_control_to_menu_panel(options); - options->set_text("Mesh"); + options->set_text(TTR("Mesh")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons")); options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY); diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index f32d0448a2..e261b48f67 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -3945,7 +3945,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true); button_binds[0]=MENU_TOOL_LIST_SELECT; tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", this,"_menu_item_pressed",button_binds); - tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip("Show a list of all objects at the position clicked\n(same as Alt+RMB in selet mode)."); + tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode).")); vs = memnew( VSeparator ); hbc_menu->add_child(vs); diff --git a/tools/translations/ru.po b/tools/translations/ru.po index 27853d97e5..5d63f9b5da 100644 --- a/tools/translations/ru.po +++ b/tools/translations/ru.po @@ -16,7 +16,7 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 1.8.7\n" +"X-Generator: Poedit 1.8.8\n" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" @@ -550,11 +550,11 @@ msgstr "Создать" #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" -msgstr "Анимация создать & вставить" +msgstr "Анимация создать и вставить" #: tools/editor/animation_editor.cpp msgid "Anim Insert Track & Key" -msgstr "Анимация вставка дорожки & ключа" +msgstr "Анимация вставка дорожки и ключа" #: tools/editor/animation_editor.cpp msgid "Anim Insert Key" @@ -682,7 +682,7 @@ msgstr "Подчистить все анимации" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "Подчистить анимации (НЕЛЬЗЯ ОТМЕНИТЬ!)" +msgstr "Подчистить анимацию (нельзя отменить!)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" @@ -734,7 +734,7 @@ msgstr "Нет совпадений" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." -msgstr "Заменено %d совпадений." +msgstr "Заменено совпадений: %d." #: tools/editor/code_editor.cpp msgid "Replace" @@ -766,7 +766,7 @@ msgstr "Следующий" #: tools/editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." -msgstr "Заменено %d совпадений." +msgstr "Заменено совпадений: %d." #: tools/editor/code_editor.cpp msgid "Not found!" @@ -979,7 +979,7 @@ msgstr "Ошибки загрузки!" #: tools/editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Навсегда удалить %d элемент(ов)? (Нельзя отменить!)" +msgstr "Навсегда удалить %d элемент(ов)? (нельзя отменить!)" #: tools/editor/dependency_editor.cpp msgid "Owns" @@ -991,7 +991,7 @@ msgstr "Ресурсы без явного владения:" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "Обозреватель зависимостей ресурсов" +msgstr "Обзор подключённых ресурсов" #: tools/editor/dependency_editor.cpp msgid "Delete selected files?" @@ -1080,7 +1080,7 @@ msgstr "Недавнее:" #: tools/editor/editor_file_dialog.cpp msgid "Directories & Files:" -msgstr "Каталоги & Файлы:" +msgstr "Каталоги и файлы:" #: tools/editor/editor_file_dialog.cpp msgid "Preview:" @@ -1125,7 +1125,7 @@ msgstr "Наследует:" #: tools/editor/editor_help.cpp msgid "Inherited by:" -msgstr "Унаследован им:" +msgstr "Унаследован:" #: tools/editor/editor_help.cpp msgid "Brief Description:" @@ -1133,7 +1133,7 @@ msgstr "Краткое описание:" #: tools/editor/editor_help.cpp msgid "Public Methods:" -msgstr "Публичные методы:" +msgstr "Список методов:" #: tools/editor/editor_help.cpp msgid "Members:" @@ -1264,11 +1264,11 @@ msgstr "Не удалось загрузить ресурс." #: tools/editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "Невозможно загрузить библиотеку мэшей для слияния!" +msgstr "Невозможно загрузить библиотеку полисеток для слияния!" #: tools/editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "Ошибка сохранения библиотеки мэшей!" +msgstr "Ошибка сохранения библиотеки полисеток!" #: tools/editor/editor_node.cpp msgid "Can't load TileSet for merging!" @@ -1381,7 +1381,7 @@ msgstr "Сохранить переводимые строки" #: tools/editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "Экспортировать библиотеку мэшей" +msgstr "Экспортировать библиотеку полисеток" #: tools/editor/editor_node.cpp msgid "Export Tile Set" @@ -1425,7 +1425,7 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" -msgstr "Тьфу" +msgstr "Ясно" #: tools/editor/editor_node.cpp msgid "" @@ -1523,7 +1523,7 @@ msgstr "Переводимые строки.." #: tools/editor/editor_node.cpp msgid "MeshLibrary.." -msgstr "Библиотека мэшей.." +msgstr "Библиотека полисеток.." #: tools/editor/editor_node.cpp msgid "TileSet.." @@ -1815,7 +1815,7 @@ msgstr "Текущая сцена должна быть сохранена дл #: tools/editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" -msgstr "Сохранить & Переимпортировать" +msgstr "Сохранить и переимпортировать" #: tools/editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" @@ -1971,7 +1971,7 @@ msgstr "Шрифт" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" -msgstr "Нет мэша для импорта!" +msgstr "Нет полисетки для импортирования!" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp @@ -1980,11 +1980,11 @@ msgstr "Путь сохранения пуст!" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" -msgstr "Импорт одиночного мэша" +msgstr "Импорт одиночной полисетки" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" -msgstr "Исходный мэш(ы):" +msgstr "Исходная полисетка(и):" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp @@ -1996,7 +1996,7 @@ msgstr "Целевой путь:" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Mesh" -msgstr "Мэш" +msgstr "Полисетка" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Surface %d" @@ -2153,7 +2153,7 @@ msgstr "Импорт в любом случае" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" -msgstr "Импортировать & Открыть" +msgstr "Импортировать и Открыть" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" @@ -3110,7 +3110,7 @@ msgstr "Изменена Color Ramp" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" -msgstr "Создание библиотеки мэшей" +msgstr "Создание библиотеки полисеток" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." @@ -3176,7 +3176,7 @@ msgstr "ПКМ: Удалить точку." #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "Мэш пустой!" +msgstr "Полисетка пуста!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -3192,19 +3192,19 @@ msgstr "Это не работает на корне сцены!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" -msgstr "Создано вогнутая форма" +msgstr "Создана вогнутая форма" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" -msgstr "Создано выгнутая форма" +msgstr "Создана выгнутая форма" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "Создан меш навигации" +msgstr "Создать полисетку навигации" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "В MeshInstance нет сетки!" +msgstr "В MeshInstance нет полисетки!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" @@ -3216,27 +3216,27 @@ msgstr "Создать контур" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "Создать вогнутый Static Body" +msgstr "Создать вогнутое статичное тело" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" -msgstr "Создать выпуклый Static Body" +msgstr "Создать выпуклое статичное тело" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" -msgstr "Создать вогнутый Collision Sibling" +msgstr "Создать вогнутую область столкновения" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" -msgstr "Создать выпуклый Collision Sibling" +msgstr "Создать выпуклую область столкновения" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." -msgstr "Создать мэш обводки.." +msgstr "Создать полисетку обводки.." #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "Создать мэш обводки" +msgstr "Создать полисетку обводки" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" @@ -3244,23 +3244,23 @@ msgstr "Размер обводки:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "Не указан исходный мэш (и нету нода MultiMesh)." +msgstr "Не указана исходная полисетка (и мульти полисетка не указана в ноде)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "Не указан исходный мэш (и MultiMesh не содержит мэш)." +msgstr "Не указана исходная полисетка (и в мульти полисетке нет полисетки)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "Источник мэша является недействительным (неверный путь)." +msgstr "Источник полисетки является недействительным (неверный путь)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "Источник мэша является недействительным (не MeshInstance)." +msgstr "Источник полисетки является недействительным (не MeshInstance)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "Источник мэша является недействительным (не содержит ресурс мэша)." +msgstr "Источник полисетки является недействительным (нет ресурса полисетки)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." @@ -3288,7 +3288,7 @@ msgstr "Не удалось отобразить область." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "Выберите источник мэша:" +msgstr "Выберите источник полисетки:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" @@ -3300,7 +3300,7 @@ msgstr "Заполнить поверхность" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" -msgstr "Заполнить мультиМэш" +msgstr "Заполнить мульти полисетку" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" @@ -3308,7 +3308,7 @@ msgstr "Целевая поверхность:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" -msgstr "Исходный мэш:" +msgstr "Исходная полисетка:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" @@ -3396,7 +3396,7 @@ msgstr "Сгенерировать AABB" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" -msgstr "Создать излучатель из мэша" +msgstr "Создать излучатель из полисетки" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" @@ -3708,11 +3708,11 @@ msgstr "Сохранить всё" #: tools/editor/plugins/script_editor_plugin.cpp msgid "History Prev" -msgstr "История - назад" +msgstr "Предыдущий файл" #: tools/editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "История - вперёд" +msgstr "Следующий файл" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" @@ -3799,19 +3799,19 @@ msgstr "Отладка" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Toggle Breakpoint" -msgstr "Точка останова" +msgstr "Точка остановки" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Remove All Breakpoints" -msgstr "Удалить все точки останова" +msgstr "Удалить все точки остановок" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Goto Next Breakpoint" -msgstr "Перейти к следующей точке останова" +msgstr "Перейти к следующей точке остановки" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Goto Previous Breakpoint" -msgstr "Перейти к предыдущей точке останова" +msgstr "Перейти к предыдущей точке остановки" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp @@ -4740,11 +4740,11 @@ msgstr "Преобразовать изображения (*.png):" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" -msgstr "Сжать для диска (с потерями) Качество:" +msgstr "Качество сжатия для диска (с потерями):" #: tools/editor/project_export.cpp msgid "Shrink All Images:" -msgstr "Уменьшить все изображения (1 - оригинал, 2 - сжать в два раза...)" +msgstr "Уменьшить все изображения (1 - оригинал, 2 - сжать в два раза...):" #: tools/editor/project_export.cpp msgid "Compress Formats:" @@ -4804,7 +4804,7 @@ msgstr "Сэмплы" #: tools/editor/project_export.cpp msgid "Sample Conversion Mode: (.wav files):" -msgstr "Режим преобразования сэмплов (файлы .wav)" +msgstr "Режим преобразования сэмплов ( .wav файлы):" #: tools/editor/project_export.cpp msgid "Keep" @@ -5197,7 +5197,7 @@ msgstr "Основное" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp msgid "Property:" -msgstr "Параметр" +msgstr "Параметр:" #: tools/editor/project_settings.cpp msgid "Del" @@ -5363,7 +5363,7 @@ msgstr "Новое место (выберите нового Родителя):" #: tools/editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "Сохранить Глобальные Преобразования" +msgstr "Сохранить глобальные преоброзования" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent" @@ -5621,7 +5621,7 @@ msgstr "Очистить наследование" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "Очистить наследование? (Нельзя отменить!)" +msgstr "Очистить наследование? (нельзя отменить!)" #: tools/editor/scene_tree_editor.cpp msgid "Clear!" @@ -5947,13 +5947,13 @@ msgstr "Изменены границы уведомителя" #~ msgstr "Перезаписать существующую сцену" #~ msgid "Overwrite Existing, Keep Materials" -#~ msgstr "Перезаписать существующую, сохранить материалы" +#~ msgstr "Перезаписать существующую сцену с сохранением материалов" #~ msgid "Keep Existing, Merge with New" -#~ msgstr "Сохранить существующую, объединить с новой" +#~ msgstr "Сохранить существующую сцену и объединить с новой" #~ msgid "Keep Existing, Ignore New" -#~ msgstr "Сохранить существующую, игнорировать новую" +#~ msgstr "Сохранить существующую и игнорировать новую" #~ msgid "This Time:" #~ msgstr "В этот раз:" From 4a1a6c0d06883767000b9e607e40b73402c86c7d Mon Sep 17 00:00:00 2001 From: DimOkGamer Date: Wed, 1 Jun 2016 14:36:02 +0300 Subject: [PATCH 24/36] 1 changed string --- tools/translations/ru.po | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/translations/ru.po b/tools/translations/ru.po index 5d63f9b5da..3e6c31cf40 100644 --- a/tools/translations/ru.po +++ b/tools/translations/ru.po @@ -682,7 +682,7 @@ msgstr "Подчистить все анимации" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "Подчистить анимацию (нельзя отменить!)" +msgstr "Подчистить анимацию(и) (нельзя отменить!)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" From 4192d6d5512611825c777aea7af0c8a9478ee290 Mon Sep 17 00:00:00 2001 From: J08nY Date: Wed, 1 Jun 2016 15:56:19 +0200 Subject: [PATCH 25/36] Sort l18n while building --- tools/SCsub | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/tools/SCsub b/tools/SCsub index 7a0feb6e3d..f6c14a13fb 100644 --- a/tools/SCsub +++ b/tools/SCsub @@ -21,17 +21,20 @@ def make_translations_header(target,source,env): g.write("#ifndef _EDITOR_TRANSLATIONS_H\n") g.write("#define _EDITOR_TRANSLATIONS_H\n") + import zlib + import os.path + + paths = [node.srcnode().abspath for node in source] + sorted_paths = sorted(paths, key=lambda path: os.path.splitext(os.path.basename(path))[0]) + xl_names=[] - for i in range(len(source)): - print("Appending translation: "+source[i].srcnode().abspath) - f = open(source[i].srcnode().abspath,"rb") + for i in range(len(sorted_paths)): + print("Appending translation: "+sorted_paths[i]) + f = open(sorted_paths[i],"rb") buf = f.read() decomp_size = len(buf) - import zlib - import os.path buf = zlib.compress(buf) - - name = os.path.splitext(os.path.basename(source[i].srcnode().abspath))[0] + name = os.path.splitext(os.path.basename(sorted_paths[i]))[0] #g.write("static const int _translation_"+name+"_compressed_size="+str(len(buf))+";\n") #g.write("static const int _translation_"+name+"_uncompressed_size="+str(decomp_size)+";\n") From 4ec2b1434f8260f959e3e7327ebf1410cff6841b Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 1 Jun 2016 12:43:30 -0300 Subject: [PATCH 26/36] removed dependency on shcore.dll to get DPI fixes #4973 --- platform/windows/detect.py | 2 +- platform/windows/os_windows.cpp | 88 +++++++++++++++++++++++++++------ 2 files changed, 75 insertions(+), 15 deletions(-) diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 4edae9cceb..97d2461e58 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -243,7 +243,7 @@ def configure(env): env.Append(CCFLAGS=['/DGLES2_ENABLED']) env.Append(CCFLAGS=['/DGLEW_ENABLED']) - LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shcore','Shlwapi', 'wsock32', 'shell32','advapi32','dinput8','dxguid'] + LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32','dinput8','dxguid'] env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS]) env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"]) diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 8bb5de5d5d..4f2bfd46ae 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -57,13 +57,6 @@ #include #include -#if (_MSC_VER >= 1700) -#define HIDPI_SUPPORT -#endif - -#ifdef HIDPI_SUPPORT -#include -#endif static const WORD MAX_CONSOLE_LINES = 1500; extern "C" { @@ -781,6 +774,8 @@ LRESULT CALLBACK WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { } + + void OS_Windows::process_key_events() { for(int i=0;i 0) && (y > 0)) + { + + dpiX = (int)x; + dpiY = (int)y; + } + } + else + { + static int overallX = 0, overallY = 0; + if (overallX <= 0 || overallY <= 0) + { + HDC hdc = GetDC(NULL); + if (hdc) + { + overallX = GetDeviceCaps(hdc, LOGPIXELSX); + overallY = GetDeviceCaps(hdc, LOGPIXELSY); + ReleaseDC(NULL, hdc); + } + } + if (overallX > 0 && overallY > 0) + { + dpiX = overallX; dpiY = overallY; + } + } + + + return (dpiX+dpiY)/2; +} + + BOOL CALLBACK OS_Windows::MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { OS_Windows *self=(OS_Windows*)OS::get_singleton(); MonitorInfo minfo; @@ -861,13 +925,9 @@ BOOL CALLBACK OS_Windows::MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPR minfo.rect.pos.y=lprcMonitor->top; minfo.rect.size.x=lprcMonitor->right - lprcMonitor->left; minfo.rect.size.y=lprcMonitor->bottom - lprcMonitor->top; -#ifdef HIDPI_SUPPORT - UINT dpix,dpiy; - GetDpiForMonitor(hMonitor,MDT_EFFECTIVE_DPI,&dpix,&dpiy); - minfo.dpi=(dpix + dpiy)/2; -#else - minfo.dpi=72; -#endif + + minfo.dpi = QueryDpiForMonitor(hMonitor); + self->monitor_info.push_back(minfo); return TRUE; From cceb842a4899faae702be8ec0291423a177d1879 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Wed, 1 Jun 2016 18:47:04 +0200 Subject: [PATCH 27/36] Removed invalid DEFVAL for HTTPClient::request_raw --- core/io/http_client.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 11f9536243..3520680118 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -639,7 +639,7 @@ void HTTPClient::_bind_methods() { ObjectTypeDB::bind_method(_MD("connect:Error","host","port","use_ssl","verify_host"),&HTTPClient::connect,DEFVAL(false),DEFVAL(true)); ObjectTypeDB::bind_method(_MD("set_connection","connection:StreamPeer"),&HTTPClient::set_connection); ObjectTypeDB::bind_method(_MD("get_connection:StreamPeer"),&HTTPClient::get_connection); - ObjectTypeDB::bind_method(_MD("request_raw","method","url","headers","body"),&HTTPClient::request_raw,DEFVAL(String())); + ObjectTypeDB::bind_method(_MD("request_raw","method","url","headers","body"),&HTTPClient::request_raw); ObjectTypeDB::bind_method(_MD("request","method","url","headers","body"),&HTTPClient::request,DEFVAL(String())); ObjectTypeDB::bind_method(_MD("send_body_text","body"),&HTTPClient::send_body_text); ObjectTypeDB::bind_method(_MD("send_body_data","body"),&HTTPClient::send_body_data); From 9e745b920fec25f1088ae0377a8d87a87136a5f7 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 1 Jun 2016 20:22:02 -0300 Subject: [PATCH 28/36] Ability to reload scripts on running game --- core/script_debugger_remote.cpp | 14 ++- core/script_debugger_remote.h | 2 + core/script_language.cpp | 2 +- core/script_language.h | 7 +- modules/gdscript/gd_compiler.cpp | 76 ++++++++++++-- modules/gdscript/gd_compiler.h | 4 +- modules/gdscript/gd_script.cpp | 125 +++++++++++++++++++++++- modules/gdscript/gd_script.h | 16 ++- tools/editor/editor_node.cpp | 6 ++ tools/editor/editor_node.h | 1 + tools/editor/script_editor_debugger.cpp | 10 ++ tools/editor/script_editor_debugger.h | 2 + 12 files changed, 247 insertions(+), 18 deletions(-) diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index 011b1f78a0..99d1e22c07 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -291,6 +291,8 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) { _set_object_property(cmd[1],cmd[2],cmd[3]); + } else if (command=="reload_scripts") { + reload_all_scripts=true; } else if (command=="breakpoint") { bool set = cmd[3]; @@ -698,7 +700,8 @@ void ScriptDebuggerRemote::_poll_events() { profiling=false; _send_profiling_data(false); print_line("PROFILING END!"); - + } else if (command=="reload_scripts") { + reload_all_scripts=true; } else if (command=="breakpoint") { bool set = cmd[3]; @@ -863,6 +866,14 @@ void ScriptDebuggerRemote::idle_poll() { } } + if (reload_all_scripts) { + + for(int i=0;ireload_all_scripts(); + } + reload_all_scripts=false; + } + _poll_events(); } @@ -1012,6 +1023,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() { profile_info_ptrs.resize(profile_info.size()); profiling=false; max_frame_functions=16; + reload_all_scripts=false; } diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index 8fdab47013..c6a00e189f 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -60,6 +60,7 @@ class ScriptDebuggerRemote : public ScriptDebugger { bool profiling; int max_frame_functions; bool skip_profile_frame; + bool reload_all_scripts; Ref tcp_client; @@ -168,6 +169,7 @@ public: virtual void profiling_end(); virtual void profiling_set_frame_times(float p_frame_time,float p_idle_time,float p_fixed_time,float p_fixed_frame_time); + ScriptDebuggerRemote(); ~ScriptDebuggerRemote(); }; diff --git a/core/script_language.cpp b/core/script_language.cpp index 1503418269..b3116a0297 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -51,7 +51,7 @@ void Script::_bind_methods() { ObjectTypeDB::bind_method(_MD("has_source_code"),&Script::has_source_code); ObjectTypeDB::bind_method(_MD("get_source_code"),&Script::get_source_code); ObjectTypeDB::bind_method(_MD("set_source_code","source"),&Script::set_source_code); - ObjectTypeDB::bind_method(_MD("reload"),&Script::reload); + ObjectTypeDB::bind_method(_MD("reload","keep_state"),&Script::reload,DEFVAL(false)); } diff --git a/core/script_language.h b/core/script_language.h index bd76107acf..d8b4c61b6c 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -87,7 +87,7 @@ public: virtual bool has_source_code() const=0; virtual String get_source_code() const=0; virtual void set_source_code(const String& p_code)=0; - virtual Error reload()=0; + virtual Error reload(bool p_keep_state=false)=0; virtual bool is_tool() const=0; @@ -127,6 +127,8 @@ public: virtual Ref