Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead.
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46 changed files with 220 additions and 1634 deletions
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@ -47,7 +47,6 @@ class CollisionShape2DEditor : public Control {
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CONCAVE_POLYGON_SHAPE,
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CONVEX_POLYGON_SHAPE,
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LINE_SHAPE,
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RAY_SHAPE,
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RECTANGLE_SHAPE,
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SEGMENT_SHAPE
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};
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