Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
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modules/raycast/config.py
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12
modules/raycast/config.py
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def can_build(env, platform):
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if platform == "android":
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return env["android_arch"] in ["arm64v8", "x86", "x86_64"]
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if platform == "javascript":
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return False # No SIMD support yet
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return True
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def configure(env):
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pass
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