Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
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4b8946102b
17 changed files with 1325 additions and 2 deletions
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@ -2891,6 +2891,11 @@
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<member name="rendering/textures/lossless_compression/force_png" type="bool" setter="" getter="" default="false">
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If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
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</member>
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<member name="rendering/textures/vram_compression/compress_with_gpu" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the texture importer will utilize the GPU for compressing textures, which makes large textures import significantly faster.
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[b]Note:[/b] This setting requires either Vulkan or D3D12 available as a rendering backend.
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[b]Note:[/b] Currently this only affects BC6H compression, which is used on Desktop and Console for HDR images.
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</member>
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<member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter="" default="false">
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If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
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[b]Note:[/b] This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to [code]false[/code].
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