Merge pull request #105920 from TokageItLab/fix-rest-update

Fix rest update process by dirty flag to not take into account pose dirty flag in `Skeleton3D`
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Thaddeus Crews 2025-05-19 08:01:34 -05:00
commit 4af69c9d3b
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@ -1116,6 +1116,12 @@ void Skeleton3D::_force_update_bone_children_transforms(int p_bone_idx) const {
// Loop through nested set.
for (int offset = 0; offset < bone_size; offset++) {
if (rest_dirty) {
int current_bone_idx = nested_set_offset_to_bone_index[offset];
Bone &b = bonesptr[current_bone_idx];
b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest; // Rest needs update apert from pose.
}
if (!bone_global_pose_dirty[offset]) {
continue;
}
@ -1140,9 +1146,6 @@ void Skeleton3D::_force_update_bone_children_transforms(int p_bone_idx) const {
b.global_pose = b.rest;
}
}
if (rest_dirty) {
b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest;
}
#ifndef DISABLE_DEPRECATED
if (bone_enabled) {