From bc55744121bf3c971d96a0591c87966b21c69ff3 Mon Sep 17 00:00:00 2001 From: vaner-org Date: Thu, 14 Aug 2025 14:39:56 +0530 Subject: [PATCH] Correctly resets StateMachine opacity when a node is played or renamed --- editor/animation/animation_state_machine_editor.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/editor/animation/animation_state_machine_editor.cpp b/editor/animation/animation_state_machine_editor.cpp index c111d0298a..75edfb3b80 100644 --- a/editor/animation/animation_state_machine_editor.cpp +++ b/editor/animation/animation_state_machine_editor.cpp @@ -163,6 +163,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref= 0; i--) { //inverse to draw order if (node_rects[i].play.has_point(mb->get_position())) { //edit name