TileMap: Drop unused center_x/center_y booleans

Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513.
This commit is contained in:
Rémi Verschelde 2017-12-10 16:40:31 +01:00
parent 523237943c
commit 48cefc9c96
3 changed files with 4 additions and 67 deletions

View file

@ -38,20 +38,6 @@
Return the tile index of the cell referenced by a Vector2.
</description>
</method>
<method name="get_center_x" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
<method name="get_center_y" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
@ -176,24 +162,6 @@
Optionally, the tile can also be flipped over the X and Y axes or transposed.
</description>
</method>
<method name="set_center_x">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
<method name="set_center_y">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner).
</description>
</method>
<method name="set_collision_layer_bit">
<return type="void">
</return>