Completed documentation for many visual nodes

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clayjohn 2020-01-14 13:27:14 -08:00
parent 57986208f3
commit 46b5742159
13 changed files with 80 additions and 3 deletions

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The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link>
</tutorials>
<methods>
<method name="add_blend_shape">
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</methods>
<members>
<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1">
Sets the blend shape mode to one of [enum Mesh.BlendShapeMode].
</member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.