Completed documentation for many visual nodes
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The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link>
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</tutorials>
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<methods>
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<method name="add_blend_shape">
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</methods>
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<members>
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<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1">
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Sets the blend shape mode to one of [enum Mesh.BlendShapeMode].
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</member>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
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Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
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