Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
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8 changed files with 23 additions and 13 deletions
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.github/actions/godot-build/action.yml
vendored
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.github/actions/godot-build/action.yml
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@ -33,5 +33,6 @@ runs:
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SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
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run: |
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echo "Building with flags:" ${{ env.SCONSFLAGS }}
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if ! ${{ inputs.tools }}; then rm -rf editor; fi # Ensure we don't include editor code.
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scons p=${{ inputs.platform }} target=${{ inputs.target }} tools=${{ inputs.tools }} tests=${{ inputs.tests }} --jobs=2 ${{ env.SCONSFLAGS }}
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ls -l bin/
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