Fix ThemeDB initialization in tests

Also fixes class name shadowing in Viewport/Window tests.
This commit is contained in:
Yuri Sizov 2023-09-04 18:07:16 +02:00
parent 75de1ca768
commit 4328ffcc79
6 changed files with 45 additions and 28 deletions

View file

@ -212,7 +212,6 @@ struct GodotTestCaseListener : public doctest::IReporter {
PhysicsServer2D *physics_server_2d = nullptr;
NavigationServer3D *navigation_server_3d = nullptr;
NavigationServer2D *navigation_server_2d = nullptr;
ThemeDB *theme_db = nullptr;
void test_case_start(const doctest::TestCaseData &p_in) override {
reinitialize();
@ -238,6 +237,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
RenderingServerDefault::get_singleton()->init();
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
// ThemeDB requires RenderingServer to initialize the default theme.
// So we have to do this for each test case.
ThemeDB::get_singleton()->initialize_theme_noproject();
physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
physics_server_3d->init();
@ -252,9 +255,6 @@ struct GodotTestCaseListener : public doctest::IReporter {
memnew(InputMap);
InputMap::get_singleton()->load_default();
theme_db = memnew(ThemeDB);
theme_db->initialize_theme_noproject();
memnew(SceneTree);
SceneTree::get_singleton()->initialize();
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
@ -294,11 +294,6 @@ struct GodotTestCaseListener : public doctest::IReporter {
memdelete(SceneTree::get_singleton());
}
if (theme_db) {
memdelete(theme_db);
theme_db = nullptr;
}
if (navigation_server_3d) {
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
@ -326,6 +321,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
}
if (RenderingServer::get_singleton()) {
// ThemeDB requires RenderingServer to finalize the default theme.
// So we have to do this for each test case.
ThemeDB::get_singleton()->finalize_theme();
RenderingServer::get_singleton()->sync();
RenderingServer::get_singleton()->global_shader_parameters_clear();
RenderingServer::get_singleton()->finish();