feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -34,11 +34,10 @@
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include "core/object/callable_mp.h"
#include "core/os/os.h"
#include "scene/main/node.h"
#define MAKE_ROOM(m_amount) \
#define MAKE_ROOM(m_amount) \
if (packet_cache.size() < m_amount) \
packet_cache.resize(m_amount);
@ -143,7 +142,7 @@ void SceneReplicationInterface::on_network_process() {
// Process syncs.
uint64_t usec = OS::get_singleton()->get_ticks_usec();
for (KeyValue<int, PeerInfo> &E : peers_info) {
const HashSet<ObjectID> to_sync(E.value.sync_nodes);
const HashSet<ObjectID> to_sync = E.value.sync_nodes;
if (to_sync.is_empty()) {
continue; // Nothing to sync
}
@ -250,7 +249,7 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
if (pending_buffer_size > 0) {
ERR_FAIL_COND_V(!node || !sync->get_replication_config_ptr(), ERR_UNCONFIGURED);
int consumed = 0;
const List<NodePath> props(sync->get_replication_config_ptr()->get_spawn_properties());
const List<NodePath> props = sync->get_replication_config_ptr()->get_spawn_properties();
Vector<Variant> vars;
vars.resize(props.size());
Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
@ -387,7 +386,7 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
ERR_FAIL_NULL_V(spawner, ERR_BUG);
ERR_FAIL_COND_V(!_has_authority(spawner), ERR_BUG);
ERR_FAIL_COND_V(!tracked_nodes.has(p_oid), ERR_BUG);
const HashSet<ObjectID> synchronizers(tracked_nodes[p_oid].synchronizers);
const HashSet<ObjectID> synchronizers = tracked_nodes[p_oid].synchronizers;
bool is_visible = true;
for (const ObjectID &sid : synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
@ -491,7 +490,7 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa
// Prepare spawn state.
List<NodePath> state_props;
List<uint32_t> sync_ids;
const HashSet<ObjectID> synchronizers(tnode->synchronizers);
const HashSet<ObjectID> synchronizers = tnode->synchronizers;
for (const ObjectID &sid : synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
if (!_has_authority(sync)) {
@ -824,7 +823,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> &
int size;
Vector<Variant> vars;
Vector<const Variant *> varp;
const List<NodePath> props(sync->get_replication_config_ptr()->get_sync_properties());
const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties();
Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp);
ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state.");
err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size);
@ -883,7 +882,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
ofs += size;
continue;
}
const List<NodePath> props(sync->get_replication_config_ptr()->get_sync_properties());
const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties();
Vector<Variant> vars;
vars.resize(props.size());
int consumed;