feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -30,8 +30,6 @@
#include "gdscript_language_server.h"
#include "gdscript_language_protocol.h"
#include "core/os/os.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
@ -40,6 +38,14 @@
int GDScriptLanguageServer::port_override = -1;
GDScriptLanguageServer::GDScriptLanguageServer() {
// TODO: Move to editor_settings.cpp
_EDITOR_DEF("network/language_server/remote_host", host);
_EDITOR_DEF("network/language_server/remote_port", port);
_EDITOR_DEF("network/language_server/enable_smart_resolve", true);
_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
_EDITOR_DEF("network/language_server/use_thread", use_thread);
_EDITOR_DEF("network/language_server/poll_limit_usec", poll_limit_usec);
set_process_internal(true);
}
@ -56,7 +62,7 @@ void GDScriptLanguageServer::_notification(int p_what) {
}
if (started && !use_thread) {
GDScriptLanguageProtocol::get_singleton()->poll(poll_limit_usec);
protocol.poll(poll_limit_usec);
}
} break;
@ -82,7 +88,7 @@ void GDScriptLanguageServer::thread_main(void *p_userdata) {
GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
while (self->thread_running) {
// Poll 20 times per second
GDScriptLanguageProtocol::get_singleton()->poll(self->poll_limit_usec);
self->protocol.poll(self->poll_limit_usec);
OS::get_singleton()->delay_usec(50000);
}
}
@ -92,18 +98,15 @@ void GDScriptLanguageServer::start() {
port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port");
use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
poll_limit_usec = (int)_EDITOR_GET("network/language_server/poll_limit_usec");
const Error status = GDScriptLanguageProtocol::get_singleton()->start(port, IPAddress(host));
if (status != OK) {
EditorNode::get_log()->add_message("--- Failed to start GDScript language server on port " + itos(port) + ": " + error_names[status] + " ---", EditorLog::MSG_TYPE_EDITOR);
return;
if (protocol.start(port, IPAddress(host)) == OK) {
EditorNode::get_log()->add_message("--- GDScript language server started on port " + itos(port) + " ---", EditorLog::MSG_TYPE_EDITOR);
if (use_thread) {
thread_running = true;
thread.start(GDScriptLanguageServer::thread_main, this);
}
set_process_internal(!use_thread);
started = true;
}
EditorNode::get_log()->add_message("--- GDScript language server started on port " + itos(port) + " ---", EditorLog::MSG_TYPE_EDITOR);
if (use_thread) {
thread_running = true;
thread.start(GDScriptLanguageServer::thread_main, this);
}
set_process_internal(!use_thread);
started = true;
}
void GDScriptLanguageServer::stop() {
@ -112,7 +115,7 @@ void GDScriptLanguageServer::stop() {
thread_running = false;
thread.wait_to_finish();
}
GDScriptLanguageProtocol::get_singleton()->stop();
protocol.stop();
started = false;
EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);
}