Use Core/Scene stringnames consistently
This commit is contained in:
parent
de196227e1
commit
413c11357d
214 changed files with 650 additions and 765 deletions
|
|
@ -35,7 +35,6 @@
|
|||
#include "core/io/marshalls.h"
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/main/window.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
|
||||
SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) {
|
||||
const ObjectID oid = p_node->get_instance_id();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue