Use Core/Scene stringnames consistently
This commit is contained in:
parent
de196227e1
commit
413c11357d
214 changed files with 650 additions and 765 deletions
|
|
@ -111,7 +111,7 @@ void EditorPerformanceProfiler::_monitor_draw() {
|
|||
|
||||
info_message->hide();
|
||||
|
||||
Ref<StyleBox> graph_style_box = get_theme_stylebox(SNAME("normal"), SNAME("TextEdit"));
|
||||
Ref<StyleBox> graph_style_box = get_theme_stylebox(CoreStringName(normal), SNAME("TextEdit"));
|
||||
Ref<Font> graph_font = get_theme_font(SNAME("font"), SNAME("TextEdit"));
|
||||
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("TextEdit"));
|
||||
|
||||
|
|
@ -276,7 +276,7 @@ void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) {
|
|||
} else {
|
||||
marker_key = "";
|
||||
}
|
||||
Ref<StyleBox> graph_style_box = get_theme_stylebox(SNAME("normal"), SNAME("TextEdit"));
|
||||
Ref<StyleBox> graph_style_box = get_theme_stylebox(CoreStringName(normal), SNAME("TextEdit"));
|
||||
rect.position += graph_style_box->get_offset();
|
||||
rect.size -= graph_style_box->get_minimum_size();
|
||||
Vector2 point = mb->get_position() - rect.position;
|
||||
|
|
@ -397,8 +397,8 @@ EditorPerformanceProfiler::EditorPerformanceProfiler() {
|
|||
|
||||
monitor_draw = memnew(Control);
|
||||
monitor_draw->set_clip_contents(true);
|
||||
monitor_draw->connect("draw", callable_mp(this, &EditorPerformanceProfiler::_monitor_draw));
|
||||
monitor_draw->connect("gui_input", callable_mp(this, &EditorPerformanceProfiler::_marker_input));
|
||||
monitor_draw->connect(SceneStringName(draw), callable_mp(this, &EditorPerformanceProfiler::_monitor_draw));
|
||||
monitor_draw->connect(SceneStringName(gui_input), callable_mp(this, &EditorPerformanceProfiler::_marker_input));
|
||||
add_child(monitor_draw);
|
||||
|
||||
info_message = memnew(Label);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue