Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam 2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View file

@ -244,45 +244,45 @@ float AudioEffectDelay::get_feedback_lowpass() const{
void AudioEffectDelay::_bind_methods() {
ClassDB::bind_method(_MD("set_dry","amount"),&AudioEffectDelay::set_dry);
ClassDB::bind_method(_MD("get_dry"),&AudioEffectDelay::get_dry);
ClassDB::bind_method(D_METHOD("set_dry","amount"),&AudioEffectDelay::set_dry);
ClassDB::bind_method(D_METHOD("get_dry"),&AudioEffectDelay::get_dry);
ClassDB::bind_method(_MD("set_tap1_active","amount"),&AudioEffectDelay::set_tap1_active);
ClassDB::bind_method(_MD("is_tap1_active"),&AudioEffectDelay::is_tap1_active);
ClassDB::bind_method(D_METHOD("set_tap1_active","amount"),&AudioEffectDelay::set_tap1_active);
ClassDB::bind_method(D_METHOD("is_tap1_active"),&AudioEffectDelay::is_tap1_active);
ClassDB::bind_method(_MD("set_tap1_delay_ms","amount"),&AudioEffectDelay::set_tap1_delay_ms);
ClassDB::bind_method(_MD("get_tap1_delay_ms"),&AudioEffectDelay::get_tap1_delay_ms);
ClassDB::bind_method(D_METHOD("set_tap1_delay_ms","amount"),&AudioEffectDelay::set_tap1_delay_ms);
ClassDB::bind_method(D_METHOD("get_tap1_delay_ms"),&AudioEffectDelay::get_tap1_delay_ms);
ClassDB::bind_method(_MD("set_tap1_level_db","amount"),&AudioEffectDelay::set_tap1_level_db);
ClassDB::bind_method(_MD("get_tap1_level_db"),&AudioEffectDelay::get_tap1_level_db);
ClassDB::bind_method(D_METHOD("set_tap1_level_db","amount"),&AudioEffectDelay::set_tap1_level_db);
ClassDB::bind_method(D_METHOD("get_tap1_level_db"),&AudioEffectDelay::get_tap1_level_db);
ClassDB::bind_method(_MD("set_tap1_pan","amount"),&AudioEffectDelay::set_tap1_pan);
ClassDB::bind_method(_MD("get_tap1_pan"),&AudioEffectDelay::get_tap1_pan);
ClassDB::bind_method(D_METHOD("set_tap1_pan","amount"),&AudioEffectDelay::set_tap1_pan);
ClassDB::bind_method(D_METHOD("get_tap1_pan"),&AudioEffectDelay::get_tap1_pan);
ClassDB::bind_method(_MD("set_tap2_active","amount"),&AudioEffectDelay::set_tap2_active);
ClassDB::bind_method(_MD("is_tap2_active"),&AudioEffectDelay::is_tap2_active);
ClassDB::bind_method(D_METHOD("set_tap2_active","amount"),&AudioEffectDelay::set_tap2_active);
ClassDB::bind_method(D_METHOD("is_tap2_active"),&AudioEffectDelay::is_tap2_active);
ClassDB::bind_method(_MD("set_tap2_delay_ms","amount"),&AudioEffectDelay::set_tap2_delay_ms);
ClassDB::bind_method(_MD("get_tap2_delay_ms"),&AudioEffectDelay::get_tap2_delay_ms);
ClassDB::bind_method(D_METHOD("set_tap2_delay_ms","amount"),&AudioEffectDelay::set_tap2_delay_ms);
ClassDB::bind_method(D_METHOD("get_tap2_delay_ms"),&AudioEffectDelay::get_tap2_delay_ms);
ClassDB::bind_method(_MD("set_tap2_level_db","amount"),&AudioEffectDelay::set_tap2_level_db);
ClassDB::bind_method(_MD("get_tap2_level_db"),&AudioEffectDelay::get_tap2_level_db);
ClassDB::bind_method(D_METHOD("set_tap2_level_db","amount"),&AudioEffectDelay::set_tap2_level_db);
ClassDB::bind_method(D_METHOD("get_tap2_level_db"),&AudioEffectDelay::get_tap2_level_db);
ClassDB::bind_method(_MD("set_tap2_pan","amount"),&AudioEffectDelay::set_tap2_pan);
ClassDB::bind_method(_MD("get_tap2_pan"),&AudioEffectDelay::get_tap2_pan);
ClassDB::bind_method(D_METHOD("set_tap2_pan","amount"),&AudioEffectDelay::set_tap2_pan);
ClassDB::bind_method(D_METHOD("get_tap2_pan"),&AudioEffectDelay::get_tap2_pan);
ClassDB::bind_method(_MD("set_feedback_active","amount"),&AudioEffectDelay::set_feedback_active);
ClassDB::bind_method(_MD("is_feedback_active"),&AudioEffectDelay::is_feedback_active);
ClassDB::bind_method(D_METHOD("set_feedback_active","amount"),&AudioEffectDelay::set_feedback_active);
ClassDB::bind_method(D_METHOD("is_feedback_active"),&AudioEffectDelay::is_feedback_active);
ClassDB::bind_method(_MD("set_feedback_delay_ms","amount"),&AudioEffectDelay::set_feedback_delay_ms);
ClassDB::bind_method(_MD("get_feedback_delay_ms"),&AudioEffectDelay::get_feedback_delay_ms);
ClassDB::bind_method(D_METHOD("set_feedback_delay_ms","amount"),&AudioEffectDelay::set_feedback_delay_ms);
ClassDB::bind_method(D_METHOD("get_feedback_delay_ms"),&AudioEffectDelay::get_feedback_delay_ms);
ClassDB::bind_method(_MD("set_feedback_level_db","amount"),&AudioEffectDelay::set_feedback_level_db);
ClassDB::bind_method(_MD("get_feedback_level_db"),&AudioEffectDelay::get_feedback_level_db);
ClassDB::bind_method(D_METHOD("set_feedback_level_db","amount"),&AudioEffectDelay::set_feedback_level_db);
ClassDB::bind_method(D_METHOD("get_feedback_level_db"),&AudioEffectDelay::get_feedback_level_db);
ClassDB::bind_method(_MD("set_feedback_lowpass","amount"),&AudioEffectDelay::set_feedback_lowpass);
ClassDB::bind_method(_MD("get_feedback_lowpass"),&AudioEffectDelay::get_feedback_lowpass);
ClassDB::bind_method(D_METHOD("set_feedback_lowpass","amount"),&AudioEffectDelay::set_feedback_lowpass);
ClassDB::bind_method(D_METHOD("get_feedback_lowpass"),&AudioEffectDelay::get_feedback_lowpass);
ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_dry","get_dry");