Remove support for PVRTC texture encoding and decoding

On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
This commit is contained in:
Hugo Locurcio 2021-12-29 02:06:12 +01:00
parent 472b5b1167
commit 40be15920f
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GPG key ID: 39E8F8BE30B0A49C
50 changed files with 34 additions and 2872 deletions

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@ -7,7 +7,7 @@
<tutorials>
</tutorials>
<members>
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="226">
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="218">
</member>
<member name="frequency" type="int" setter="set_frequency" getter="get_frequency" enum="RenderingDevice.VertexFrequency" default="0">
</member>