Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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287 changed files with 2829 additions and 2540 deletions
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@ -62,7 +62,7 @@ class SpinBox : public Range {
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void _line_edit_focus_exit();
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inline void _adjust_width_for_icon(const Ref<Texture> &icon);
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inline void _adjust_width_for_icon(const Ref<Texture2D> &icon);
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protected:
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void _gui_input(const Ref<InputEvent> &p_event);
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