Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky 2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View file

@ -62,7 +62,7 @@ class SpinBox : public Range {
void _line_edit_focus_exit();
inline void _adjust_width_for_icon(const Ref<Texture> &icon);
inline void _adjust_width_for_icon(const Ref<Texture2D> &icon);
protected:
void _gui_input(const Ref<InputEvent> &p_event);