Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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287 changed files with 2829 additions and 2540 deletions
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@ -141,7 +141,10 @@ bool VideoStreamPlaybackWebm::open_file(const String &p_file) {
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}
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frame_data.resize((webm->getWidth() * webm->getHeight()) << 2);
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texture->create(webm->getWidth(), webm->getHeight(), Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE);
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Ref<Image> img;
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img.instance();
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img->create(webm->getWidth(), webm->getHeight(), false, Image::FORMAT_RGBA8);
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texture->create_from_image(img);
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return true;
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}
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@ -231,7 +234,7 @@ void VideoStreamPlaybackWebm::set_audio_track(int p_idx) {
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audio_track = p_idx;
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}
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Ref<Texture> VideoStreamPlaybackWebm::get_texture() const {
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Ref<Texture2D> VideoStreamPlaybackWebm::get_texture() const {
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return texture;
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}
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@ -356,7 +359,7 @@ void VideoStreamPlaybackWebm::update(float p_delta) {
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if (converted) {
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Ref<Image> img = memnew(Image(image.w, image.h, 0, Image::FORMAT_RGBA8, frame_data));
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texture->set_data(img); //Zero copy send to visual server
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texture->update(img); //Zero copy send to visual server
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video_frame_done = true;
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}
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}
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