Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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287 changed files with 2829 additions and 2540 deletions
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@ -483,7 +483,7 @@ void DocData::generate(bool p_basic_types) {
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PropertyDoc pd;
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pd.name = E->get();
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pd.type = "Texture";
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pd.type = "Texture2D";
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c.theme_properties.push_back(pd);
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}
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l.clear();
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