Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
This commit is contained in:
parent
91713ced81
commit
3efa105548
11 changed files with 48 additions and 20 deletions
|
|
@ -151,6 +151,13 @@
|
|||
[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_contact_impulse" qualifiers="const">
|
||||
<return type="Vector2" />
|
||||
<param index="0" name="contact_idx" type="int" />
|
||||
<description>
|
||||
Returns the impulse created by the contact.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_contact_local_normal" qualifiers="const">
|
||||
<return type="Vector2" />
|
||||
<param index="0" name="contact_idx" type="int" />
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue