Rename RayShape to SeparationRayShape

Makes it clearer that it's used for special cases when picking a
collision shape.
This commit is contained in:
PouleyKetchoupp 2021-08-19 11:21:56 -07:00
parent aa4791735d
commit 3d5dc80348
37 changed files with 194 additions and 192 deletions

View file

@ -850,7 +850,7 @@
<description>
</description>
</method>
<method name="ray_shape_create">
<method name="separation_ray_shape_create">
<return type="RID" />
<description>
</description>
@ -1177,8 +1177,8 @@
<constant name="SHAPE_PLANE" value="0" enum="ShapeType">
The [Shape3D] is a [WorldMarginShape3D].
</constant>
<constant name="SHAPE_RAY" value="1" enum="ShapeType">
The [Shape3D] is a [RayShape3D].
<constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType">
The [Shape3D] is a [SeparationRayShape3D].
</constant>
<constant name="SHAPE_SPHERE" value="2" enum="ShapeType">
The [Shape3D] is a [SphereShape3D].