Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a collision shape.
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37 changed files with 194 additions and 192 deletions
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@ -850,7 +850,7 @@
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<description>
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</description>
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</method>
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<method name="ray_shape_create">
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<method name="separation_ray_shape_create">
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<return type="RID" />
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<description>
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</description>
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@ -1177,8 +1177,8 @@
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<constant name="SHAPE_PLANE" value="0" enum="ShapeType">
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The [Shape3D] is a [WorldMarginShape3D].
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</constant>
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<constant name="SHAPE_RAY" value="1" enum="ShapeType">
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The [Shape3D] is a [RayShape3D].
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<constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType">
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The [Shape3D] is a [SeparationRayShape3D].
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</constant>
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<constant name="SHAPE_SPHERE" value="2" enum="ShapeType">
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The [Shape3D] is a [SphereShape3D].
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