clang-format: Disable alignment of operands, too unreliable

Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
This commit is contained in:
Rémi Verschelde 2021-10-28 15:19:35 +02:00
parent 8508f9396d
commit 3b11e33a09
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GPG key ID: C3336907360768E1
95 changed files with 649 additions and 645 deletions

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@ -1300,27 +1300,28 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
if (p_option == "primitive/position" || p_option == "primitive/rotation") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
physics_shape >= SHAPE_TYPE_BOX;
physics_shape >= SHAPE_TYPE_BOX;
}
if (p_option == "primitive/size") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
physics_shape == SHAPE_TYPE_BOX;
physics_shape == SHAPE_TYPE_BOX;
}
if (p_option == "primitive/radius") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics && (physics_shape == SHAPE_TYPE_SPHERE ||
physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
return generate_physics &&
(physics_shape == SHAPE_TYPE_SPHERE ||
physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
}
if (p_option == "primitive/height") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
(physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
(physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
}
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {