doc: Sync classref with current source
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16 changed files with 379 additions and 20 deletions
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@ -180,6 +180,8 @@
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<member name="application/config/icon" type="String" setter="" getter="">
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Icon used for the project, set when project loads. Exporters will also use this icon when possible.
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</member>
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<member name="application/config/macos_native_icon" type="String" setter="" getter="">
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</member>
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<member name="application/config/name" type="String" setter="" getter="">
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The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files.
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</member>
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@ -189,6 +191,8 @@
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<member name="application/config/use_custom_user_dir" type="bool" setter="" getter="">
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If [code]true[/code], the project will save user data to its own user directory (see [member application/config/custom_user_dir_name]). This setting is only effective on desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect. If [code]false[/code], the project will save user data to [code](OS user data directory)/Godot/app_userdata/(project name)[/code].
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</member>
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<member name="application/config/windows_native_icon" type="String" setter="" getter="">
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</member>
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<member name="application/run/disable_stderr" type="bool" setter="" getter="">
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If [code]true[/code], disables printing to standard error in an exported build.
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</member>
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