Improvements to Gradient2D Editor

This commit is contained in:
VolTer 2023-01-04 17:14:49 +02:00
parent 64eeb04d2c
commit 39b79bbd1e
2 changed files with 185 additions and 124 deletions

View file

@ -37,39 +37,48 @@
class Button;
class EditorSpinSlider;
class GradientTexture2DEditorRect : public Control {
GDCLASS(GradientTexture2DEditorRect, Control);
class GradientTexture2DEdit : public Control {
GDCLASS(GradientTexture2DEdit, Control);
enum Handle {
HANDLE_NONE,
HANDLE_FILL_FROM,
HANDLE_FILL_TO
HANDLE_FROM,
HANDLE_TO
};
Ref<GradientTexture2D> texture;
bool snap_enabled = false;
float snap_size = 0;
int snap_count = 0;
TextureRect *checkerboard = nullptr;
Handle handle = HANDLE_NONE;
Handle hovered = HANDLE_NONE;
Handle grabbed = HANDLE_NONE;
Point2 initial_grab_pos;
Size2 handle_size;
Point2 offset;
Size2 size;
Point2 _get_handle_position(const Handle p_handle);
void _update_fill_position();
Point2 _get_handle_pos(const Handle p_handle);
Handle get_handle_at(const Vector2 &p_pos);
void set_fill_pos(const Vector2 &p_pos);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _on_mouse_exited();
void _draw();
protected:
void _notification(int p_what);
public:
void set_texture(Ref<GradientTexture2D> &p_texture);
void set_snap_enabled(bool p_snap_enabled);
void set_snap_size(float p_snap_size);
void set_snap_count(int p_snap_count);
GradientTexture2DEditorRect();
GradientTexture2DEdit();
};
class GradientTexture2DEditor : public VBoxContainer {
@ -79,17 +88,18 @@ class GradientTexture2DEditor : public VBoxContainer {
Button *reverse_button = nullptr;
Button *snap_button = nullptr;
EditorSpinSlider *snap_size_edit = nullptr;
GradientTexture2DEditorRect *texture_editor_rect = nullptr;
EditorSpinSlider *snap_count_edit = nullptr;
GradientTexture2DEdit *texture_editor_rect = nullptr;
void _reverse_button_pressed();
void _set_snap_enabled(bool p_enabled);
void _set_snap_size(float p_snap_size);
void _set_snap_count(int p_snap_count);
protected:
void _notification(int p_what);
public:
static const int DEFAULT_SNAP;
void set_texture(Ref<GradientTexture2D> &p_texture);
GradientTexture2DEditor();