Add object encoding param to serialization methods
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative).
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23 changed files with 220 additions and 104 deletions
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@ -127,8 +127,11 @@
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<method name="get_var">
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<return type="Variant">
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</return>
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<argument index="0" name="allow_objects" type="bool" default="false">
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</argument>
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<description>
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Get a Variant from the stream.
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Get a Variant from the stream. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed.
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[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
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</description>
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</method>
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<method name="put_16">
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@ -262,8 +265,10 @@
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</return>
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<argument index="0" name="value" type="Variant">
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</argument>
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<argument index="1" name="full_objects" type="bool" default="false">
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</argument>
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<description>
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Put a Variant into the stream.
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Put a Variant into the stream. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code).
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</description>
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</method>
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</methods>
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